Museum of Epic Character Abilities Pre Nerf
Comments
-
scottee wrote:kilmer wrote:Hood's twin pistols used to generate AP and you didn't lose the turn at 5 covers.
Add black panther to the buff category. His battleplan (yellow) used to stink something awful.
His battleplan was actually coded incorrectly at first and would give 6 strike tiles instead of 3 in some situations.0 -
Older version of the 4* characters.
[anchor=devildino4]Devil Dinosaur (Gigantic Reptile)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP: 19180 Tile damage: 11/73/9/64/82/10
Devil Dinosaur grabs the target in his fierce jaws, dealing 301 damage.
Level Upgrades
-
Level 2: 421 damage.
Level 3: 542 damage.
Level 4: 783 damage.
Level 5: 1264 damage.
Devil Dinosaur snatches the enemy in his massive teeth, dealing 301 damage.
Level Upgrades
-
Level 2: 421 damage.
Level 3: 542 damage.
Level 4: 783 damage.
Level 5: 1264 damage.
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Level Upgrades
-
Level 2: Also moves one Red tile.
Level 3: Also moves one Green tile.
Level 4: Also moves one Yellow tile.
Level 5: Also moves a Purple and a Blue tile.
[anchor=elektra4]Elektra (Unkillable)[/anchor]
3 Star Rarity (legendary) Discussion link. Wiki link.
At Max Level: HP: 10960 Tile Damage: 11/64/10/82/09/73/3.0
Elektra has "defected" to the enemy team, working for them while feeding her true allies powerful information. Steals a strike tile, improving strength by 55. Converts 3 basic Purple tiles to strength 9 enemy strike tiles.
-
Level 2: Increases stolen strike tile strength by 95
Level 3: Steal 2 Strike tiles and add 73, creates 3 minor Strike tiles for enemy.
Level 4:
Level 5: Steal additional strike tile if friendly Trap is present, adds +186 (lvl 139)
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into Trap tiles. If Elektra would take damage, the damage in negated and a Trap tile is destroyed, generating AP and dealing 137 damage.
-
Level 2: Trap tiles deal 301 dmg
Level 3: Creates 3 Traps which do 429 damage when used to negate damage.
Level 4: Trap tiles do 843 damage (level 251)
Level 5: Creates 4 traps
Death is a dance and only Elektra knows the next step. She converts a random Red basic tile into a trap tile. It deals 137 damage to the target enemy at the beginning of every turn.
-
Level 2: Trap tile deals 192 dmg every turn.
Level 3: Trap does 356 damage per turn.
Level 4:
Level 5: Trap does 1054 damage per turn (lvl 139)
[anchor=invisible4]Invisible Woman (Classic)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link.
At Max Level: HP:8220 Tile damage:82/11/73/09/64/10/3.0
The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tile into an Invisibility tile. While it's on the board, the invisible character can't be targeted.
-
Level 2: Costs 1
Level 3: Costs 1 less
Level 4: Costs 1 less
Level 5: Costs 1 less
Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile with a strength of 42.
-
Level 2: Locks 5 chosen tiles.
Level 3: Increases Protect tile strength to 92.
Level 4: Locks 8 chosen tiles.
Level 5: Increases Protect tile strength to 185.
Invisible Woman shatters a 3x3 area around 1 random Force Bubble, dealing 42 damage and unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn. Generates AP.
-
Level 2: Unlocks or places 2 Force Bubbles
Level 3: Each unlocked Force Bubble does 84 damage
Level 4: Unlocks or places 3 Force Bubbles
Level 5: Each unlocked Force Bubble does 168 damage
[anchor=nickfury4]Nick Fury (Director of S.H.I.E.L.D.)[/anchor]
4 Star Rarity (Legendary)
At Max Level: HP: 9590 Tile damage: 82/10/73/64/11/09/3.5
With the world in peril, Director Fury summons Earth's mightiest heroes. The Sentinel of Liberty, Captain America, is first on the scene.
-
Level 2: Iron Man heeds the call, weapons primed. (Requires but does not consume 5
Level 3: Hawkeye, aiming to win (Requires but does not consume 5 )
Level 4: Appearing from nowhere, Black Widow's arrival Stings (Requires but does not consume 5 )
Level 5: Hulk lands. Hulk smashes (Requires but does not consume 5 )
Fury directs his agents to set traps at reported enemy locations. Creates 2 trap tiles that, when matched by the enemy, detonate in unison dealing 348 damage each (but not generating AP). If you match a trap it detonates dealing 174 damage. Enemies cannot see the trap.
-
Level 2: Creates 3 traps
Level 3: Creates 4 traps
Level 4: Creates 5 traps
Level 5: Creates 7 traps
Enemy intel stolen, Nick Fury leads his team to safety. Deals 210 damage and creates a 3 turn Countdown that, when activated, steals 3 AP from the enemy's strongest color before converting to a 42 Strike tile.
-
Level 2: Increases Strike tile strength to 147.
Level 3: 882 damage.
Level 4: Steals 9 AP.
Level 5: Reduces Countdown to 2 turns.
[anchor=thor4]Thor (Goddess of Thunder)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link.
At Max Level: HP: 16440 Tile damage: 73/82/64/09/10/11/3.5
The gathering lightning strikes Mjolnir as Thor brings the hammer down on her enemy. Deals 630 damage to the enemy, and then deals an additional 137 damage for each Charged tile on the board.
-
Level 2: Deals 886 damage and an additional 183 damage for each Charged tile on the board
Level 3: Deals 968 damage and an additional 219 damage for each Charged tile on the board, then creates 2 Charged tiles.
Level 4: Deals 1388 damage and an additional 320 damage for each Charged tile on the board, then places 3 Charged tiles.
Level 5: Deals 1717 damage and an additional 365 damage per Charged tile, then places 4 Charged tiles.
Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 random enemy Strike, Attack, or Protect tile into a Charged tile.
-
Level 2: Converts 2 Enemy Strike, Attack or Protect tiles into Charged tiles.
Level 3: Deals 593 damage to the enemy team and converts 3 random enemy Strike, Attack, or Protect tiles into Charged tiles.
Level 4: Can convert enemy Countdown tiles in addition to Strike, Protect and Attack tiles.
Level 5: Deals 1150 damage to the enemy team and converts 5 random enemy Strike, Attack, Protect, or Countdown tiles into Charged tiles.
Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 3 random basic tiles to Charged tiles.
-
Level 2: Stuns the target for 2 turns.
Level 3: Creates 4 Charged tiles.
Level 4: Stuns the target for 3 turns and creates 5 Charged tiles.
Level 5: Stuns for 4 turns and creates 12 Charged tiles
[anchor=wolverine4]Wolverine (X-Force)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:10960 Tile damage: 64/09/11/10/82/73/4.0
Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 164 damage and destroys 5 tiles in a 3×3 X-shaped pattern. Does not generate AP.
-
Level 2: Deals 465 damage.
Level 3: Destroys 9 tiles in a 5×5 X-shaped pattern.
Level 4: Deals 1030 damage.
Level 5: Deals 1731, then destroys 15 tiles in three 3×3 X-shaped patterns.
Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Destroys every tile in the enemy team's strongest color, dealing 32 damage per tile. Does not generate AP.
-
Level 2: Deals 87 damage per tile.
Level 3: Deals 137 damage per tile.
Level 4: Also reduces enemy AP in their strongest color by 10.
Level 5: Deals 265 damage per tile. Destroyed tiles now generate AP.
Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Does not generate AP.
-
Level 2: Heals Wolverine for 1662 or deals 45 damage per tile.
Level 3: Heals Wolverine for 2137 or deals 58 damage per tile. (Max: 4243 / 113)
Level 4: Heals Wolverine for 3086 or deals 83 damage per tile. (Max: 6128 / 164)
Level 5: Heals Wolverine for 4985 or destroys 9 tiles and deals 83 damage per tile.
0 -
Old version of 3*
[anchor=beast3]Beast (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 70/13/79/12/61/11
Hank has big plans for a genetic experiment that might lead to unpredictable results. Creates a 3 turn Blue Countdown tile that, when activated, converts 4 surrounding basic tiles into random special tiles with strength 22.
-
Level 2: Creates special tiles of strength 28
Level 3: Reduces to 2 turn countdown
Level 4: Creates special tiles of strength 33
Level 5: Reduces to 1 turn countdown
Jumping and slashing as he moves through enemies, Hank can barely control his animal side. Deals 137 damage to all enemies. If there's a friendly Blue special tile on the board, Beast smashes up his lab destroying 3 random tiles, each dealing 33 to all enemies but not generating AP.
-
Level 2: 164 damage to all enemies
Level 3: Destroys 6 random tiles
Level 4: 219 damage to all enemies
Level 5: Destroys 12 random tiles
Dr. McCoy uses his medical triage skills to patch up the team before they rush back into battle. Gives a burst of 274 health to allies. If there's a friendly Blue special tile on the board, he provides a gadget to aid them. 1 Yellow tile becomes a strength 16 Protect tile.
-
Level 2: Gives a burst of 356 health to allies.
Level 3: Increases to 2 Protect tiles. (Max: 1130)
Level 4: Gives a burst of 493 health to allies.
Level 5: Increases to 3 strength 21 Protect tiles.
[anchor=blackpanther3]Black Panther (T'Challa)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8500 Tile damage: 79/13/70/12/11/61/3.5
T'Challa uses his expert strategic mind to give his allies a tactical advantage. Converts 3 basic Yellow tiles to strength 22 Strike tiles. If the team has 12 or more Team-Up AP, converts 3 basic Yellow tiles to strength 33 Strike tiles instead.
-
Level 2: Increases minimum Strike tile strength to 28. (39 with Team-Up AP)
Level 3: Increases minimum Strike tile strength to 30. (44 with Team-Up AP)
Level 4: Increases minimum Strike tile strength to 39. (55 with Team-Up AP)
Level 5: Increases minimum Strike tile strength to 55. (83 with Team-Up AP)
Places a Blue Countdown tile that converts a basic color tile to a strength 9 Protect tile every 2 turns. If 3 or more Protect tiles are in play, conversion is suspended.
-
Level 2: Max 3 protect tiles out at a time
Level 3: Increases Protect strength to 14.
Level 4: Max 5 protect tiles out at a time
Level 5: Increases Protect strength to 18.
Deals 194 damage to each enemy, but the enemy team gains 5 AP in their strongest color. [Strongest color is the color that has highest damage rating during scoring. If there are more than one color of the same power damage, the enemy will gain 5 AP for that one as well.]-
Level 2: Deals 272 Damage.
Level 3: Deals 349 damage.
Level 4: Deals 427 damage.
Level 5: Deals 504 damage.
[anchor=blackwidow3]Black Widow (Grey Suit)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP:5950 Tile damage: 11/61/12/79/70/13/4.0
Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
-
Level 2: +25% base damage. Costs 16
Level 3: Destroys more tiles. Costs 17 .
Level 4: +25% base damage. Costs 18 .
Level 5: Damages all enemies. Costs 19 .
Max Level: 3912 + tile damage
Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
-
Level 2: Fires 2 shots. Costs 13
Level 3: Target size increased, destroying 2x3 tiles. Costs 14 .
Level 4: Fires 3 shots. Costs 15 .
Level 5: Target size increased, destroying 3x3 tiles. Costs 17 .
Black Widow eliminates potential enemy assets while preparing her own attack. Converts 2 basic color tiles (except for Green) into Green tiles.
-
Level 2: +1 target tile.
Level 3: +1 target tile..
Level 4: +1 target tile.
Level 5: +1 target tile.
[anchor=blade3]Blade (Daywalker)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP:6800 Tile damage: 12/13/11/70/61/79/4.5
Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 257 damage to the target, and then creates a Green Countdown tile that activates every turn, draining 1 AP from the enemy's strongest color. (The drain acts as a Steal)
-
Level 2: Deals 344 damage to the target
Level 3: 344 damage and CD drains two AP strongest color
Level 4: 427 damage
Level 5: 591 damage, drains 3 ap
Blade ambushes his enemies, trapping them and leaving no escape for his wrath. Creates a Purple Attack tile with base strength 60, with bonus 22 strength for each friendly strike tile on the board (maximum 6 strike tiles)
-
Level 2: Strike tile has base strength 82.
Level 3: 82 attack with bonus 33 for each strike tile(max 6) (Max: Strength 260, bonus 105)
Level 4: 120 attack(same bonus) (Max: Strength 382, bonus 105)
Level 5: 2 attack tiles
Blade fights against his vampiric urges, using his thirst to fuel his rage. If there are 11 or more Red tiles on the board, Blade converts a random basic Red tile to a strength 20 strike tile.
-
Level 2: Creates strength 24 strike tiles.
Level 3: 11 red on the board, creates 28 strength strike tile (Max: Strength 82 strike tile)
Level 4: 11 red, 2 strength 18 strikes
Level 5: 10 red
[anchor=captainamerica3]Captain America (Steve Rogers)[/anchor]
3 Star Rarity (Rare) - Gold character Discussion link. Wiki link.
At Max Level: HP: 8500 Tile damage: 79/70/61/11/12/13/3.0
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 24.
-
Level 2 – Increases Protect Strength to 31.
Level 3 – Increases Protect Strength to 38. (Max 278)
Level 4 – Increases Protect Strength to 47.
Level 5 – Transform 4 tiles.
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
-
Level 2 – 209 damage. Returns 9
Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles.
Level 4 – 437 damage. Returns 10 .
Level 5 – 551 damage. Can target any tile.
Max Level: 4031 damage
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
-
Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9
Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27.
Level 4 - Returns 10 . Protect strength increased to 37.
Level 5 - Can target any tile. Protect strength increased to 48.
Max Level: 342 protect
[anchor=captainmarvel3]Captain Marvel (Modern)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
At Max Level: HP: 8500 At Max Level: Tile damage: 70/79/12/11/13/61/4.5
Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy's defenses. Deals 208 Damage and destroys up to 2 Enemy Protect Tiles. Does not generate AP.
-
Level 2: Deals 281 Damage
Level 3: Destroys 3 Enemy Protect Tiles
Level 4: Deals 470 Damage
Level 5: Destroys All Enemy Protect Tiles
Captain Marvel flies headlong into battle, striking her target with enough force to send them reeling. However, the direct attack leaves Carol open to retaliation. Deals 351 Damage and stuns her target for 1 turn. Then places a strength 22 Enemy Strike tile.
-
Level 2: Deals 444 Damage
Level 3: Creates a strength 17 Enemy Strike tile
Level 4: Deals 684 Damage
Level 5: Deals 790 Damage and stuns the target for 2 Turns.
Captain Marvel uses her energy-absorbing abilities to take in her enemy's attack and power up her next assault. When Captain Marvel takes greater than 274 damage, she generates 3 .
-
Level 2: Generates AP when Captain Marvel takes 219 Damage.
Level 3: Generates 4
Level 4: Generates 5
Level 5: Gains 5 and 3 .
Max Level: Gains 5 Red and 3 Black AP on 695+ Damage taken
[anchor=colossus3]Colossus (Classic)[/anchor]
3 Star Rarity (Rare) Wiki link
At Max Level: HP: 10200 Tile damage: 79/70/13/11/12/61
Colossus protects his team by standing in front of any force that comes their way. Turns a chosen basic Yellow tile into a 3 turn Countdown tile. While active, Colossus moves to the front at end of turn, and resists 25% of the damage dealt to him. [Note: Does not protect against strike tiles]
Level Upgrades
-
Level 2: Damage reduction up to 35%
Level 3: Damage reduction up to 45%
Level 4: Lasts 4 turns
Level 5: Damage reduction up to 50%, lasts 5 turns
Using the incredible power of his organic steel fists, Colossus pummels the enemy. Deals 493 damage. If Colossus is already in front, he deals an additional 164 damage.
Level Upgrades
-
Level 2: 492 damage if Colossus is in front.
Level 3: 820 damage if Colossus is in front.
Level 4: 137 damage to other enemies if Colossus is in front.
Level 5: 329 damage to other enemies if Colossus is in front.
Colossus pitches a teammate into the sky and toward the fray! Sends a chosen teammate Airborne (inactive, but immune to damage) for 3 turns. Upon landing, they activate one power at no cost, then take 274 damage. The enemy target takes 274 damage.
Level Upgrades-
Level 2: 137 to teammate, 411 to the enemy upon landing.
Level 3: 55 to teammate, 548 to the enemy upon landing.
Level 4: Airborne duration down to 2 turns.
Level 5: Airborne duration down to 1 turn.
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
-
Level 2: Heals 5% per turn.
Level 3: 8 Blue tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 7 Blue tiles to avoid “Heat”.
Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
-
Level 2: 13 Strike tile strength
Level 3: 15 Strike tile strength
Level 4: 20 Strike tile strength
Level 5: Creates 2 Strike tiles strength 14.
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
-
Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 Strike tiles (730 Base Damage + 420 per Strike tile * 3 tiles = 1990 damage).
Level 4: Converts up to 4 Strike tiles (730 Base Damage + 420 per Strike tile * 4 tiles = 2410 damage).
Level 5: Increases cleared Strike tile damage to 70 (730 Base Damage + 511 per strike tile * 4 tiles = 2774 damage).
[anchor=daredevil3]Daredevil (Man Without Fear)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/61/70/79/12/13/3.5
Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted.
-
Level Upgrades
Level 2: Deals 109 damage for each converted tile.
Level 3: Deals 131 damage for each converted tile.
Level 4: Converts up to 4 Strike, Protect, or Attack tiles to basic tiles.
Level 5: Converts up to 5 tiles, dealing 180 damage per tile.
Daredevil's Billy Club ricochets from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.
-
Level Upgrades
Level 2: Matching the Billy Club tile generates 2 Blue AP.
Level 3: Stuns for 2 turns before placing the Countdown tile.
Level 4: Creates a 3 turn Countdown tile.
Level 5: Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.
-
Level Upgrades
Level 2: Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
Level 3: Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
Level 4: Deals 1370 damage when the enemy matches the tile, 574 damage when you match it.
Level 5: Deals 1726 damage when the enemy matches the tile, 957 damage when you match it.
[anchor=deadpool3]Deadpool (It's Me, Deadpool)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile Damage: 13/61/11/79/12/70/4.5
All these suckers are punching each other, when I go right too the source - their health bars! I'll slice the enemy's health bar with my sweet ninja-swords, dealing 25% of their current health in damage (max 400 damage).
-
Level 2: SLICE, SLICE, SLICE! My katanas now cut off 30% of some schlub's health!
Level 3: SLICE, SLICE, SLICE! My katanas now cut off 35% of some schlub's health!
Level 4: SLICE, SLICE, SLICE! My katanas now cut off 45% of some schlub's health!
Level 5: SLICE, SLICE, SLICE! My katanas now cut off 65% of some schlub's health!
You've gotta help me get rid of all these whales before they go bad! I'll hit the enemy team with a Beluga, dealing 493 damage, but if you spend your Deadpool Points (the Money with the Mouth) I'll hit them with every whale I've got. I'm practically giving these whales away.
-
Level 2: Nana nana nana nana nana nana nana nana NARWHAL!
Level 3: Upgrade to the deadly panda-bear of the sea, THE ORCA!
Level 4: Send your enemies on a whale watch of pain to Notre Dame with a HUMPBACK!
Level 5: From Marvel Puzzle Quest, I whale at thee! Feel the might of the SPERM WHALE!
Everyone should be paying more attention to me. If a character with less health than me would take 274 or more damage, I'll hop into the spotlight, taking the attack. Don't worry, my awesome Healing Factor then places a Black Countdown tile that'll restore 148 health to me when it goes off.
-
Level 2: Ooh yeah! Healing Factor over-time! My Countdown tile will heal 178 damage.
Level 3: [Level 166] Take 869 or more, heal 657.
Level 4: [Level 166] Take 869 or more, heal 844.
Level 5: [Level 166] Take 869 or more, heal 1219.
[anchor=doctordoom3]Doctor Doom (Classic)[/anchor]
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 8500 Tile damage: 11/12/79/61/13/70
Doctor Doom summons a cadre of demonic creatures, converting 3 basic Red tiles into Attack tiles of strength 44.-
Level 2: Attack tiles (demons) are strength 52.
Level 3: Summons 4 demons.
Level 4: Summons 5 demons.
Level 5: Summons 6 demons of strength 60.
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
-
Level 2: Transforms 7 tiles.
Level 3: Transforms 8 tiles.
Level 4: Transforms 9 tiles.
Level 5: Transforms all basic Blue tiles.
Doom deals 137 to the enemy, plus 137 for each of Doom's Trap tiles on the board. Disarms all of Doom's Trap tiles. PASSIVE: At the beginning of each turn, Doom places a Trap tile.
-
Level 2: Doom deals 164 damage plus 164 damage for each of his Traps.
Level 3: Doom deals 192 damage plus 192 damage for each of his Traps.
Level 4: Doom deals 247 damage plus 247 damage for each of his Traps.
Level 5: Doom deals 356 damage plus 356 damage for each of his Traps.
[anchor=doctoroctopus3]Doctor Octopus (Otto Octavius)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/79/13/61/70/3.0
Dr. Octavius reaches out with his mechanical arms to use controls and devices, smashing enemy plans easily. Swaps 8 pairs of random tiles, destroying any swapped enemy Attack tiles and dealing 110 damage for each tile destroyed.
-
Level 2: Also destroys enemy Strike tiles.
Level 3: Deals 146 damage for each destroyed tile.
Level 4: Also destroys enemy Protect tiles.
Level 5: Destroys any enemy special tile when swapped.
Doctor Octopus casually delivers a scathing monologue about his superior intellect while his metal arms continue their assault. Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.
-
Level 2: Creates strength 32 Attack tiles.
Level 3: Creates strength 38 Attack tiles.
Level 4: Adds 2 strength 27 Attack tiles.
Level 5: Adds 2 strength 43 Attack tiles.
The fury of Doctor Octopus is unleashed as his metal arms strike, constrict and mangle all his opponents at once. Deals 82 damage to all enemies, then stuns a random enemy for 1 turn, reduces enemy AP in their strongest color by 1, and destroys a random enemy Countdown tile.
-
Level 2: Deals 164 damage to the enemy team.
Level 3: Destroys 3 AP of the enemy's strongest color.
Level 4: Stuns a random enemy for 2 turns.
Level 5: Deals 246 to all enemies, stuns a random enemy for 3 turns, and destroys 5 enemy AP.
[anchor=falcon3]Falcon (Mighty Avengers)[/anchor]
3 Star Rarity (Rare) Discussion link.
At Max Level: HP: 5950 Tile damage: 79/13/70/61/12/11/3.0
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
-
Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
-
Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.
Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team's position. Creates 9 protect tiles with a strength of 5.
-
Level 2: Creates 11 Protect tiles.
Level 3: Creates Strength 6 protect tiles
Level 4: Creates 14 Protect tiles.
Level 5: Creates Strength 9 Protect tiles
[anchor=gamora3]Gamora[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8500 Tile damage: 11/70/13/12/79/61/3.0
Gamora grabs two of her enemies and smashes their heads together before throwing them into a third enemy. Gamora stuns up to 2 random enemies for 1 turn. She deals 82 damage to the enemy team.
-
Level 2: Deals 148 damage to the enemy team.
Level 3: Deals 219 damage to the enemy team.
Level 4: Deals 361 damage to the enemy team.
Level 5: Gamora stuns up to 2 random enemies for 2 turns.
Gamora furiously slices her target with her sword. She does 208 damage to the target enemy.
-
Level 2: Gamora deals 250 damage to the target enemy.
Level 3: Gamora deals 291 damage to the target enemy.
Level 4: Gamora deals 374 damage to the target enemy.
Level 5: Gamora deals 541 damage to the target enemy.
Gamora's reputation as the "Most Dangerous Woman in the Galaxy" precedes her. She converts a basic into a strength 18 Strike tile for every 4 tiles that bear her symbol.-
Level 2: Gamora makes strength 22 Strike tiles.
Level 3: Gamora makes strength 26 Strike tiles.
Level 4: Gamora makes strength 33 Strike tiles.
Level 5: Gamora makes strength 48 Strike tiles.
[anchor=humantorch3]Human Torch (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5950 Tile damage: 13/79/12/11/61/70/3.0
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
-
Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
Eager to impress, the Human Torch erupts into flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into attack tiles that do 12 damage each turn, but deplete the team's Blue, Purple, and Yellow AP by 30%.-
Level 2: 17 damage.
Level 3: 22 damage (Max: 157 x 8 = 1256)
Level 4: 26 damage (Max: 191 x 8 = 1528)
Level 5: 31 damage
The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP per turn.
-
Level 2: 20 for each Green AP. Max 176 damage a turn.
Level 3: 25 for each Green AP. Max 227 damage a turn.
Level 4: 31 for each Green AP. Max 277 damage a turn.
Level 5: 36 for each Green AP. Max 328 damage a turn.
[anchor=ironman3]Iron Man (Model 40)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8500 Tile damage: 70/79/61/13/12/11/3.5
Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color.
-
Level 2: 10% damage
Level 3: Drains 3 AP from other colors.
Level 4: 10% damage
Level 5: Drains 2 AP from other colors.
Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors.
-
Level 2: 10% damage
Level 3: Reduces non-Blue AP drain to 2.
Level 4: 10% damage
Level 5: Stuns current target for 2 turns.
Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize.
-
Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP.
Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP.
Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP.
Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.
[anchor=loki3]Loki (Dark Reign)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5950 Tile damage: 12/11/13/79/61/70
-
Trickery - Black 11
Loki's trickery turns the enemy's tools against them. Transforms 1 enemy Strike tile into a friendly Protect tile and 1 enemy Protect tile into a friendly Strike tile.-
Level Upgrades
Level 2: Loki steals 2 Strike and Protect tiles.
Level 3: Loki steals 3 Strike and Protect tiles.
Level 4: Loki steals 5 Strike and Protect tiles.
Level 5: Loki steals all Strike and Protect tiles.
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
Level Upgrades
-
Level 2: Changes the location of 18 colored tiles.
Level 3: Changes the location of 22 colored tiles.
Level 4: Changes the location of 26 colored tiles.
Level 5: Changes the location of 32 colored tiles.
(PASSIVE) Loki is consumed by a cold rage as he moves to undermine his enemies. If the enemy team makes a match-4 of any color, Loki converts 2 basic tiles of that color into 4-turn Countdown tiles which steal 2 AP of a random color.
-
Level Upgrades
Level 2: Countdown tiles last 3 turns.
Level 3: Loki creates 3 Countdown tiles.
Level 4: Countdown tiles last 2 turns.
Level 5: Loki creates 4 Countdown tiles.
[anchor=lukecage3]Luke Cage (Hero For Hire)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8500 Tile damage: 79/70/13/11/12/61/3.0
Inspired by his team, Luke winds up and delivers a massive blow to the enemy. Luke deals 548 damage, plus 159 damage for each ally still in the fight.
-
Level 2: Luke deals 658 damage
Level 3: Max: 2435 damage + 706 for each ally
Level 4: Max: 3130 damage
Level 5: ??
With his bulletproof, steel-hard skin, Luke Cage is a walking tank. At the beginning of every turn, if there are no friendly Protect tiles on the board, Luke creates a strength 33 Protect tile.
-
Level 2: Strength 38
Level 3: ??
Level 4: ??
Level 5: ??
Max Level: Strength 268 Protect tile
Luke sets up for a classic one-two punch to knock his opponents cold. Luke deals 164 damage and places a 4-turn Countdown tile. While active, Jab, Jab, Cross deals 597 damage instead.-
Level 2: Luke deals 190 damage or 710 damage if his countdown exists.
Level 3: ??
Level 4: If Countdown tile exists, also stuns target for 1 turn.
Level 5: ??
[anchor=magneto3]Magneto (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 61/70/79/11/12/13/3.2
The air crackles as Magneto creates a force field of magnetic energy to protect his allies. Converts 6 random basic color tiles into strength 11 Protect tiles.
-
Level 2: Can convert enemy Protect, Strike and Attack tiles.
Level 3: Converts 8 tiles.
Level 4: Converts 9 tiles.
Level 5: Creates strength 17 Protect tiles and can now also convert enemy Countdown tiles.
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
-
Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
-
Level 2: Does 126 damage for each swap.
Level 3: Swaps up to 6 tiles.
Level 4: Does 169 damage for each swap.
Level 5: Swaps up to 7 random tiles and does 224 damage for each swap.
[anchor=mystique3]Mystique (Raven Darkholme)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5950 Tile damage: 12/13/70/79/11/61/3.0
Mystique changes her appearance to make her look like the target enemy, creating an 8 turn Countdown tile. While shapeshifted whenever the enemy team makes a match Mystique steals 1 AP of that color.
-
Level 2: Also stuns the target for 1 turn
Level 3: Also steals 1 AP whenever the enemy team makes a Blue match
Level 4: Also steals 1 AP whenever the enemy team makes a Purple or Black match
Level 5: Also steals 1 AP whenever the enemy team makes a Team-Up match. Stuns for 1 additional turn
Mystique infiltrates an organization giving herself ample opportunity to unravel plans. Transforms 5 random basic tiles that are into or .
-
Level 2: Now transforms 6 tiles.
Level 3: Transforms 7 tiles.
Level 4: Transforms 8 tiles.
Level 5: Transforms 10 tiles.
Mystique reveals her secret plan, taking everyone by surprise. Deals 438 damage, and reduces both teams' AP by 2. If Mystique is shapeshifted, she destroys her shapeshift tile and deals an additional 329 damage.
-
Level 2: Does not reduce friendly
Level 3: Deals 548 damage, plus an additional 658 damage if shapeshifted
Level 4: Does not reduce friendly AP
Level 5: Deals 986 damage, plus an additional 1316 damage if shapeshifted.
Max Level: 3130 Damage. Additional 4172 damage for Shapeshift tile.
[anchor=psylocke3]Psylocke (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/79/70/13/12/61/3.8
Psylocke gains momentum, fluidly chaining attacks together. Deals 59 damage and creates a strength 12 Red Strike tile whenever fewer than 3 exist. Costs 1 less for each Red Strike Tile (min cost 5)
-
Level 2: Increases Strike tile strength to 19
Level 3: 94 damage
Level 4: Increases strike tile strength to 31
Level 5: 153 damage
Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool.
-
Level 2: Steals up to 12 AP
Level 3: Steals up to 15 AP
Level 4: Steals up to 19 AP
Level 5: Countdown reduced from 3 turns to 2 turns.
Psylocke carves the enemy up with her psionic katana. Deals 59 damage and leaves the enemy bleeding, converting a basic Black tile to an Attack tile that deals 14 damage to the current target each turn.-
Level 2: Deals 94 damage
Level 3: Increases attack tile damage to 22
Level 4: 153 damage
Level 5: Increases attack tile damage to 36
[anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8611 Tile damage: 11/61/11/12/61/12/3.0
Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP.
-
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Ragnarok calls upon the storm, dealing 71 damage to the current target and changing 2 tiles of any color to Green.
-
Level 2: Convert 3 tiles.
Level 3: Dealing 128 damage.
Level 4: Convert 4 tiles.
Level 5: Dealing 185 damage.
[anchor=rocket3]Rocket & Groot (Most Wanted)[/anchor]
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 10200 Tile damage: 79/13/61/12/70/11
Groot regrows himself from a single sprig, consuming any plant matter around him. If Rocket and Groot are below 25% health and make a yellow match, Rocket and Groot destroy all team up tiles on the board, not dealing damage, but healing 88 for each tile. Does not generate AP.
-
Level 2: Groot heals 110 per tile.
Level 3: Groot heals 132 per tile.
Level 4: Groot heals 176 per tile.
Level 5: Groot heals 264 per tile.
Rocket and Groot unleash massive destruction on their enemies. Groot punches a 2×2 hole in the center of the board, while Rocket destroys 1 additional random basic tile for each 2 the team has. Deals 23 damage per tile. Does not generate AP.
-
Level 2: Can destroy enemy protect tiles. Deals 31 per tile.
Level 3: Can destroy enemy strike and attack tiles. Deals 38 per tile.
Level 4: Max: 2×2 + 1 tile of any type for each
Level 5: Max: 2×4, 185 damage per tile.
Max Level: Max: 2×4 + 1 tile of any type for each , 185 damage per tile.
Rocket builds a ridiculously awesome weapon out of scraps. Place a 3-turn countdown tile on any basic tile. When his designs come to fruition, this countdown transforms 2 random basic blue tiles into strength 55 Strike tiles.
-
Level 2: Rocket makes strength 66 Strike Tiles.
Level 3: Rocket makes 3 strike tiles.
Level 4: Max: 2-turn countdown, turn 3
Level 5: Max: Turn 4 into strength 261 Strike tiles.
Max Level: Turn 4 into strength 261 Strike tiles.
[anchor=sentry3]Sentry (Dark Avengers)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link. Wiki link.
At Max Level: HP: 10200 Tile damage: 61/79/13/11/70/12/3.0
The Sentry projects an epic energy blast. Damages the enemy team for 329 before shattering up to 4 random Red tiles. Each tile damages the enemy team for 82 and allies for 82 but does not generate AP. This ability ends the turn.
Level Upgrades
-
Level 2: Sentry hits the enemy team for 355 damage. Damage to his own team is reduced to 66 damage per tile.
Level 3: Sentry hits the enemy team for 378 damage, and destroys 5 Red tiles.
Level 4: Sentry hits the enemy team for 428 damage, and destroys 7 Red tiles.
Level 5: Sentry hits the enemy team for 494 damage, and destroys 9 Red tiles. Damage to his own team is reduced to 43 damage per tile destroyed.
Max Level: Max Level: 1565 + 261 enemies/137 allies
Sentry flies into the heart of the battlefield, sending waves of kinetic energy rippling outward. Creates Countdown tiles that do 44 damage to enemies and 27 to allies. (Dev note: Still an X pattern, removed the text for brevity.)
Level Upgrades
-
Level 2: Impact extends further towards the corners.
Level 3: Countdown tiles do 50 damage to the enemy. Reduces ally damage to 23.
Level 4: Impact extends further towards the corners. Countdown tiles do 52 damage to the enemy. Reduces ally damage to 20.
Level 5: Impact extends further towards the corners. Countdown tiles do 58 damage to the enemy.
Max Level: 182 enemies / 64 allies (16 3-turn Countdown tiles)
*World Rupture creates 16 countdown tiles at max level (hasn't changed) but the duration has gone from 2 turns to 3 turns (for all levels).
The Sentry sacrifices himself for the good of the team. He takes 646 damage, but converts a random basic Yellow tile into a Strike tile with a strength of 104.
Level Upgrades
-
Level 2: Creates a strike tile with a strength of 114.
Level 3: Sentry takes 543 damage.
Level 4: Creates a strike tile with a strength of 139.
Level 5: Creates a strike tile with a strength of 180.
Max Level: Takes 1724 for 571 strike tile.
[anchor=shehulk3]She-Hulk (Modern)[/anchor]
3 Star Rarity (Rare)
At Max Level: HP: 10200 Tile damage: 13/70/79/12/61/11/3.0
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7.
-
Level 2: Increases Friendly Strike Tiles to strength 17
Level 3: Replaces up to 3 Tiles (Odd tiles are always Friendly)
Level 4: Increases Friendly Strike Tiles to strength 23
Level 5: Can also replace Countdown Tiles
She-Hulk charges into battle, catching her foes off guard and giving allies a chance to rest. Reduces one color of the enemies' AP reserves to zero, then gives allies a burst of 59 health.
-
Level 2: Also cuts a second AP color by 25 percent
Level 3: Gives allies a burst of 83 health
Level 4: Gives allies a burst of 125 health
Level 5: Also cuts a second AP color by 50 percent
She-Hulk strikes the ground, causing the earth to shift under her enemies' feet. Destroys 10 tiles from the bottom of the board and deals 83 Damage to the enemy team. Does not generate AP.
-
Level 2: Deals 120 Damage
Level 3: Causes a bigger shock-wave, destroying 13 Tiles
Level 4: Deals 172 Damage
Level 5: Destroys 16 Tiles and deals 224 Damage
[anchor=spiderman3]Spider-Man (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 79/13/61/70/12/11/3.0
Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he converts them to bandages, healing his team for an additional 149.
-
Level 2: Increases base healing to 199.
Level 3: Increases base healing to 256.
Level 4: Increases base healing to 312.
Level 5: Increases base healing to 369.
Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board.
-
Level 2: +1 turn of stun if 3 Web tiles exist
Level 3: +1 turn of stun if 2 Web tiles exist
Level 4: +1 turn of stun if 1 Web tile exists
Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.
Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.
-
Level 2: Creates up to 2 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 3 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%
[anchor=storm3]Storm (Mohawk)[/anchor]
3 Star Rarity (Rare) - (Gold Character) Discussion link
At Max Level: HP: 5100 Tile damage: 70/12/11/13/79/61/3.5
Storm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each.
-
Level 2: Shatters 9 tiles.
Level 3: Shatters 10 tiles.
Level 4: Shatters 12 tiles.
Level 5: Shatters 14 tiles.
Clouds darken the battlefield and lightning streaks across the sky as Storm's awesome power inspires her teammates and assaults her foes. Destroys up to 5 Team-Up tiles, generating Team-Up AP and dealing 38 damage per tile.
-
Level 2: Deals 46 damage for each tile shattered
Level 3: Deals 53 damage for each tile shattered
Level 4: Deals 68 damage for each tile shattered
Level 5: Destroys 7 Team-Up tiles
Ororo glares and dark clouds coalesce. Hailstones pelt the enemy, converting 16 basic tiles to Attack tiles.-
Level 2: Converts 20 tiles.
Level 3: Converts 20 tiles.
Level 4: Converts 25 tiles.
Level 5: Converts 32 tiles.
[anchor=thehood3]The Hood (Classic)[/anchor]
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 5100 Tile damage: 79/13/70/12/11/61/4.5
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3×3 blocks of tiles, dealing 11 damage per tile. Does not generate AP. Ends the turn.
-
Level 2: Deals 21 damage per tile destroyed.
Level 3: Deals 32 damage per tile destroyed.
Level 4: Deals 54 damage per tile destroyed.
Level 5: Deals 100 damage per tile destroyed.
Max Level: Deals 317 damage per tile destroyed (5706 damage).
(PASSIVE) The Dread One is always working in Parker’s life. Each turn there are more than 11 Blue or Purple tiles on the board, steal 1 AP of that color.
-
Level 2: Requires 10 tiles.
Level 3: Also steal Red and Green.
Level 4: Requires 9 tiles.
Level 5: Also steal Black and Yellow
0 -
scottee wrote:kilmer wrote:Hood's twin pistols used to generate AP and you didn't lose the turn at 5 covers.
Add black panther to the buff category. His battleplan (yellow) used to stink something awful.
His battleplan was actually coded incorrectly at first and would give 6 strike tiles instead of 3 in some situations.
That was only after the buff to Battleplan. Before the buff, he would add 1 strike tile for every 15 environment tiles you had or something like that. Then they changed him to account for team up tiles. At this point the code freaked out at that 12 team up ap....if you had exactly 12 TU AP you could get 6 of the higher strength strike tiles.0 -
CMags purple used to do like 9000 damage. CStorms yellow if triggered would hit the enemy team for like 2300.0
-
Can we have a moment of silence for the glory that was Patchneto?
...
OK, I'm better now.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements