DDQ should have a break

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Comments

  • puppychow
    puppychow Posts: 1,453
    slidecage wrote:
    shocked its still going on. i mean this has to be costing them some major cash. what is the reason in buying covers anymore when all you have to do is wait and play this and get maxxed out people for free...

    when they said taco pieces i though they were going to make you collect peices then every xxxx pieces you earned a cover.

    You're totally missing the point, bro. Let's analyze the nodes in DDQ more closely shall we? First, there is a node for one star teamup only. Second, there is a 2 star teamup only node. If your roster is missing one star and/or two star characters, guess what? you either buy slots to make room and then grab a 1/2* character, or you don't play DDQ. Third, the middle node is even trickier---you need the particular featured character in order to participate, and this node unlocks another node that rewards a cover for this featured character. This component is designed to help players get more 3* covers to eventually max cover their characters. But this node is restrictive b/c if you don't have a single cover for this featured character, you can't play it. And how would you get the covers? A) Buy cover packs. B) participate in pvp/pve events.

    While you could certainly get like 3k iso from the DDQ nodes, the point of these restricted nodes is to encourage players to buy slots and buy cover packs, and drive up sales for D3. That's the bottom line.
  • ZommyGD
    ZommyGD Posts: 79 Match Maker
    slidecage wrote:
    when they said taco pieces i though they were going to make you collect peices then every xxxx pieces you earned a cover.

    I think this is also a good idea! But less like an MPQ style though.
  • OP here. lol love the response, nothing like a little controversy to stir things up. what i gather from the posts are that most are short term greedy thinkers.

    this is what can happen:
    frustrated people who have covered up characters but can't level them up fast enough. free players will feel this the most. yes it will probably push the purchases on ISO.
    older players (about 1+ year) are going to lose interest in playing for rewards once they've hit their 3* cover limit. it will be a 4* grind where the most powerful alliances will prevail and push out the rest.
    it will be about 4* characters! further divide between paying customers and free players will be apparent. devs can be expected to release a nice flow of 4*s in the future

    there are probably more i can list if i bother to analyse it further but most of you sound young and/or immature to take it properly. for those of you who have a good grasp of economics/life, you probably see what is happening here.

    bottom line: everything in moderation. too much of an apparently good thing does have its impacts for both the players and the devs. hence my suggestion to have a bit of a break - never said anything about stopping the event. for the dim wits who can't the difference between complaining and suggestions - this was a suggestion. I certainly ain't complaining about the nice gesture that the devs have done.
  • cletus1985
    cletus1985 Posts: 276 Mover and Shaker
    prash wrote:
    OP here. lol love the response, nothing like a little controversy to stir things up. what i gather from the posts are that most are short term greedy thinkers.

    this is what can happen:
    frustrated people who have covered up characters but can't level them up fast enough. free players will feel this the most. yes it will probably push the purchases on ISO.
    older players (about 1+ year) are going to lose interest in playing for rewards once they've hit their 3* cover limit. it will be a 4* grind where the most powerful alliances will prevail and push out the rest.
    it will be about 4* characters! further divide between paying customers and free players will be apparent. devs can be expected to release a nice flow of 4*s in the future

    there are probably more i can list if i bother to analyse it further but most of you sound young and/or immature to take it properly. for those of you who have a good grasp of economics/life, you probably see what is happening here.

    bottom line: everything in moderation. too much of an apparently good thing does have its impacts for both the players and the devs. hence my suggestion to have a bit of a break - never said anything about stopping the event. for the dim wits who can't the difference between complaining and suggestions - this was a suggestion. I certainly ain't complaining about the nice gesture that the devs have done.

    Once you cover your characters it offers 3700 iso a day for about 15-30 min of play, which is why even vets love DDQ. Iso is probably the most sought after resource in the game and DDQ is by far the fastest supply you can get. It could produce anywhere from 4200-4700 depending on taco tokens too if you have every character covered. Plus an influx of Hero Points. So where is the downside for any player on any level?
  • cletus1985 wrote:
    Once you cover your characters it offers 3700 iso a day for about 15-30 min of play, which is why even vets love DDQ. Iso is probably the most sought after resource in the game and DDQ is by far the fastest supply you can get. It could produce anywhere from 4200-4700 depending on taco tokens too if you have every character covered. Plus an influx of Hero Points. So where is the downside for any player on any level?

    i agree, its pretty sweet to get that amount of iso so quickly. the point people are missing from my OP is that the thrill or challenge of hard earned rewards is somewhat being pulled out. that's the main downside. and further to my above post, the value of 3*s will take a dive when they're so easy to get
  • cletus1985
    cletus1985 Posts: 276 Mover and Shaker
    prash wrote:
    cletus1985 wrote:
    Once you cover your characters it offers 3700 iso a day for about 15-30 min of play, which is why even vets love DDQ. Iso is probably the most sought after resource in the game and DDQ is by far the fastest supply you can get. It could produce anywhere from 4200-4700 depending on taco tokens too if you have every character covered. Plus an influx of Hero Points. So where is the downside for any player on any level?

    i agree, its pretty sweet to get that amount of iso so quickly. the point people are missing from my OP is that the thrill or challenge of hard earned rewards is somewhat being pulled out. that's the main downside. and further to my above post, the value of 3*s will take a dive when they're so easy to get

    1 3 star.png cover per character less than once a month isn't going to break the game. It's still a long process and that's if you have the 1st cover to start. If you really want to cover a character you are going to have to PvE or PvP for it. If you're satisfied waiting a year to cover your character through DDQ, you're probably not the target demographic for the game. With all the new releases that release rate is just going to get higher through DDQ as well. There really isn't an issue with how DDQ supplements the game, no matter how hard you dig for one.
  • Cletus, what you say is logical but unrelated to what I was conveying... sorry but please read my posts properly:

    Did I say the event was bad or awesome? Awesome
    Did I say that the event will break the game? No
    Did I talk about ISO? No
    Did I say I have an issue about how D3 supplements the game? No

    All I said was the thrill of earning 3*s was somewhat reduced and made a suggestion to have a break. People have gone overboard, made assumptions and twisted it because they are threatened by losing the biggest give-away that we've had in this game. I certainly enjoy the ISO and covers rewarded. I never said I was tired or have a problem with the event. So some people need to grow up and stop misconstruing things.

    I will say that getting a 3* cover everyday for 15 mins of gameplay Vs working hard to be at least top 100 will devalue 3*s, maybe not by much but it will devalue them. There is no rocket science there.

    This is getting so old
  • cletus1985
    cletus1985 Posts: 276 Mover and Shaker
    prash wrote:
    Cletus, what you say is logical but unrelated to what I was conveying... sorry but please read my posts properly:

    Did I say the event was bad or awesome? Awesome
    Did I say that the event will break the game? No
    Did I talk about ISO? No
    Did I say I have an issue about how D3 supplements the game? No

    All I said was the thrill of earning 3*s was somewhat reduced and made a suggestion to have a break. People have gone overboard, made assumptions and twisted it because they are threatened by losing the biggest give-away that we've had in this game. I certainly enjoy the ISO and covers rewarded. I never said I was tired or have a problem with the event. So some people need to grow up and stop misconstruing things.

    I will say that getting a 3* cover everyday for 15 mins of gameplay Vs working hard to be at least top 100 will devalue 3*s, maybe not by much but it will devalue them. There is no rocket science there.

    This is getting so old

    I'm just going to end on this, as I agree this is getting old. The bolded statement above is the one I've been defending, because although you never said in those exact words it would break the game, you basically implied that in your post above where you made a comparison to economics. Saying everyone is going to lose interest (save for top tier 4* players) is certainly implying the game is going to be broken. No interest=No players=No game. If I construed that statement wrong then maybe this was for nothing, but that's the way I read what you posted. I disagree with that assessment and I have no problem arguing the counterpoints.

    P.S. The statements about anyone not agreeing with you being immature, needing to grow up, or being dimwits does zero for your argument and will not lead to constructive conversation. If you have a legitimate suggestion and valid points name calling isn't necessary.
  • OneenO
    OneenO Posts: 75 Match Maker
    Hey OP if the thrill is gone go play something else. Heard they just released a Hello Kitty Puzzle Quest. ENJOY!
  • Philly79
    Philly79 Posts: 422 Mover and Shaker
    Here is my take on this, the op mentions something about someone that already has a maxed 3* character not wanting to participate but guess what, if said player has dat required character and can beat the mission to grab the cover then he/she can sell the 3* cover for iso. the 500 iso from that and the 3700 that you gain from the remaining nodes + two taco tokens could level another character up without breaking a sweat. Plus whatever may gain from the tokens chars and/or iso, I absolutely love the ddq and will play it everyday regardless if I can get the 3* cover or not, the other rewards are well worth it.
  • stowaway
    stowaway Posts: 501 Critical Contributor
    prash wrote:
    the point people are missing from my OP is that the thrill or challenge of hard earned rewards is somewhat being pulled out. that's the main downside. and further to my above post, the value of 3*s will take a dive when they're so easy to get

    I think you're overstating the thrill and challenge of getting 3* covers. It was certainly challenging when I didn't have many. But when you're a 2* player you aren't going to be getting that many extra covers out of DDQ.

    Getting a single 3* cover in PvP isn't at all hard for me anymore. It doesn't require too much more effort than completing DDQ (and I generally find it less fun). Getting T25 placement is still hard, and often unattainable. Getting a 4* cover is still completely out of my grasp. But I'm past the notion that getting a 3* cover is a rare and difficult thing, and DDQ alleviates gloomy feeling I used to get when I looked at a roster that had 25 unplayable "rare" characters on it and no meaningful reason to keep them around.
  • Zen808
    Zen808 Posts: 260
    DDQ should have a break. Once a week. For Bagman's Weekly Adventure. For 4* covers. Yup. Yup. Yup.
  • prash wrote:
    cletus1985 wrote:
    the value of 3*s will take a dive when they're so easy to get

    This isn't a true economy. Nothing we earn or buy in game has a sell value. The only value it holds is that character's entertainment value. Having more covered and leveled characters raises the overall entertainment value of the game. If you say people are going to stop trying to earn covers and just wait for them to roll in via DDQ then, so what? That player will always have to earn at least one cover, and then wait an entire year for the other 12 covers to rotate through at roughly one a month. The rest of us will still try to get some covers through competition or buy a few here or there so we don't have to wait a freaking year to play with a new character. DDQ does help people flesh out their roster but it is horribly inefficient at covering new characters. As long as that is true I think the value of 3* covers will do just fine.
  • optimus2861
    optimus2861 Posts: 1,233 Chairperson of the Boards
    stowaway wrote:
    DDQ alleviates gloomy feeling I used to get when I looked at a roster that had 25 unplayable "rare" characters on it and no meaningful reason to keep them around.
    QFT. With the roster size continuing to expand, it takes longer, and longer, and longer, for new players to have a hope of cover-maxing anybody, never mind everybody. Especially with the wretched vaulting mechanism on tokens. At least with DDQ, you know you'll add 1, maybe even more than 1, cover per month to that character. That eases the feeling of frustration and encourages you to stick around and keep playing.
  • Lee T
    Lee T Posts: 318
    stowaway wrote:
    DDQ alleviates gloomy feeling I used to get when I looked at a roster that had 25 unplayable "rare" characters on it and no meaningful reason to keep them around.
    QFT. With the roster size continuing to expand, it takes longer, and longer, and longer, for new players to have a hope of cover-maxing anybody, never mind everybody. Especially with the wretched vaulting mechanism on tokens. At least with DDQ, you know you'll add 1, maybe even more than 1, cover per month to that character. That eases the feeling of frustration and encourages you to stick around and keep playing.
    Exactly, before DDQ My three stars (about 30 in my roster) were little more than PVE entry tickets with no hope of completing even one during the year.
  • statnut
    statnut Posts: 131 Tile Toppler
    If it hadn't been for DDQ, I would have quit Marvel Puzzle Quest about a month ago, as I was getting very frustrated being stuck in the 2-3* transition land. Or at the very least, curbed my playing, which would have curbed my spending. Take that for what it's worth.
  • prash wrote:
    I certainly ain't complaining about the nice gesture that the devs have done.

    It certainly is not a purely nice gesture by the devs. Here's hoping you never get to run a business when you grow up.
  • Tell me how frustrating is to have a new 3* character, at one cover, and its a passive or its worst power. You cant even buy the other, better powers because you dont have at least one cover on them, so you gonna be stuck like that for a while. Even worse if you get it by the end of the season and that character is then voulted.

    For me, it looks like you can get MORE money from players if they now have the option to buy covers on those powers that they didnt have before, not even one.

    I know its rare to see people buying ISO with money, but I think its more common than you think, but those guys buying ISO are most likely just not shouting everywhere "HEY, I BOUGH SOME ISO TO LEVEL MY 4* BECAUSE IT WAS TAKING TOO LONG TO FARM IT". There are some obvious ISO buyers, people you check the roster and they have a 13/13 covers 166/270 new character, but I think most buyers are just not honest on this because they feel bad about it and dont tell anyone.

    "But what ISO has to do with DDQ giving covers?!", well, if you dont have said powers yet you cant buy more covers and you cant level up those characters, so one thing lead to another and when you notice you just paid 50 bucks to complete and level a character, just because you were getting frustrated of not having that option before (no said power), sometimes even personal preference makes you waste money on that character.
  • I appears people do like to complain about everything. In 4 months (not 3 because the 3* characters are more than 30) you get 1 cover for each 3* character. It will take you a year to get enough cover for each of them to be almost fully covered. In that time we will get (probably) 6 new 3* and 1-2 new 4*. These are the characters who bring money to the devs, not a 5th cover for She-Hulk or Beast. New characters are not in DDQ for at least 30 days after their release which is when their first pvp will happen. It also requires you to have at least 1 cover of the character so they don't lose tokens sales from those who buy tokens to get the first cover and then buy the rest with HP. Additionally, if a character is worth spending HP and ISO to level them, then it is best to have him from the beginning and not wait 6+ months to start using him. By that time he may already be nerfed anyway.
  • Was going to pop in earlier, but I have to say, tonight seems like the best night to comment, based on recent events.

    DDQ started as a reason for me to take MPQ seriously for the first time in over a year. I actually had new hope that I might cover a 3* character at some point in my life, I could feel actual progression (wasn't able to do certain portions, but now have plans for all but the BE) for the first time in a looong time, and it was genuinely fun, without the constant feeling of competing, gaining to lose, etc.

    Tonight, after opening both a 250hp and another Quicksilver cover back-to-back (my only remaining tokens after this morning's purge), giving me 2 and a slot to put him in, it's bordering on giving me restored faith in humanity.

    OK, not quite that, but pretty freakin' sweet. Long live DDQ!

    DBC