Did anyone actually scored above 1000 in Army of One?

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Comments

  • Nemek
    Nemek Posts: 1,511
    Toxicadam wrote:
    mechgouki wrote:
    Apart from the introduction of the Shield function, name me one change they did that didn't screw us in the ****.

    Reducing the timers on the health packs (and handing them out as rewards) were favorable changes.


    But, you're right. The majority of the changes have been to squeeze the user.
    • We went from needing 20 covers to max out a skill to 5
    • Daily rewards were introduced
    • We went from unbracketed tournaments to bracketed ones, and now tons and tons of covers are given out instead of a handful
    • Recruit tokens became a thing
    • You used to only win one cover for a finish ever. Now, you can win all three colors at once and even ISO/HP (this didn't used to be true)
    • They introduced FB sharing. (Which got REALLY out of hand after it was introduced and is now at reasonable levels)
    • Daily deals were introduced to get packs at discounted rates
    • 1st place rewards now also include rewards from the next tier
    • The UI was completely overhauled for in a game, which was very much for the better

    Based on what the devs have said before, this isn't ideally how they would like the tournaments to work, anyway. Sometimes, it's difficult to predict to what extent a change will make on the actions of tens of thousands of people. So, they run these tests and then react to them. We haven't had a tournament work the same way twice in almost a month, why would you possibly assume that this is how it's going to stay when it contradicts exactly what the devs say they want happen? The devs are making some tweaks and then reacting to the data that is presented back to them.

    I'd be more concerned if you don't see anything change for a month or so.
  • Nemek
    Nemek Posts: 1,511
    Also to answer your original question, there were at least a handful of confirmed 1000+ point people in the tournament thread.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Toxicadam wrote:
    mechgouki wrote:
    Apart from the introduction of the Shield function, name me one change they did that didn't screw us in the ****.

    Reducing the timers on the health packs (and handing them out as rewards) were favorable changes.


    But, you're right. The majority of the changes have been to squeeze the user.

    I wish all the bonus health packs you got went to a seperate section and did not overlap your standard 5, because the way it goes now, it's not bonus health packs, its shortened wait time, If you could have them as an actual item like boosts, it would be 1000% better
  • Removing shielded players from being attacked just takes us back to square one where 1000 points was the absolute max and the 1400 wolve was downright impossible. What is most annoying is how they did it behind our backs.
  • Zirtak
    Zirtak Posts: 92 Match Maker
    So did anyone reach that 1k? I couldn’t get passed the 860 mark, got attacked by a bunch of the same tinykitties for +30 points while I could spam a bunch of poor sods for 15 points max. Wasn't worth the hassle to even try, so shielded at 8something 4 hours before tournament ending, took first placed and that was that.
  • This may come off as more of a flame/whine than I intend, but do we know whether D3 has a team of non-dev beta testers? Or are we the guinea pigs, as it were?
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    Forge wrote:
    This may come off as more of a flame/whine than I intend, but do we know whether D3 has a team of non-dev beta testers? Or are we the guinea pigs, as it were?

    We are realistically guinea pigs regardless.

    With a team of say 10 testers it is still difficult to simulate the dynamics of MMR and shielding and o on with say 40,000 players.
  • Nemek
    Nemek Posts: 1,511
    Eddiemon wrote:
    Forge wrote:
    This may come off as more of a flame/whine than I intend, but do we know whether D3 has a team of non-dev beta testers? Or are we the guinea pigs, as it were?

    We are realistically guinea pigs regardless.

    With a team of say 10 testers it is still difficult to simulate the dynamics of MMR and shielding and o on with say 40,000 players.

    Yeah, exactly. While they can do a ton of small-scale testing, it's really hard to do large-scale testing. It's even harder when there's an added dynamic of shields and whatever emotional turmoil players are going through with the changes. I just can't program emotional turmoil. icon_e_sad.gif
  • Purty_Hawkeye
    Purty_Hawkeye Posts: 119 Tile Toppler
    Nemek wrote:
    Toxicadam wrote:
    mechgouki wrote:
    Apart from the introduction of the Shield function, name me one change they did that didn't screw us in the ****.

    Reducing the timers on the health packs (and handing them out as rewards) were favorable changes.


    But, you're right. The majority of the changes have been to squeeze the user.
    • We went from needing 20 covers to max out a skill to 5
    • Daily rewards were introduced
    • We went from unbracketed tournaments to bracketed ones, and now tons and tons of covers are given out instead of a handful
    • Recruit tokens became a thing
    • You used to only win one cover for a finish ever. Now, you can win all three colors at once and even ISO/HP (this didn't used to be true)
    • They introduced FB sharing. (Which got REALLY out of hand after it was introduced and is now at reasonable levels)
    • Daily deals were introduced to get packs at discounted rates
    • 1st place rewards now also include rewards from the next tier
    • The UI was completely overhauled for in a game, which was very much for the better

    Based on what the devs have said before, this isn't ideally how they would like the tournaments to work, anyway. Sometimes, it's difficult to predict to what extent a change will make on the actions of tens of thousands of people. So, they run these tests and then react to them. We haven't had a tournament work the same way twice in almost a month, why would you possibly assume that this is how it's going to stay when it contradicts exactly what the devs say they want happen? The devs are making some tweaks and then reacting to the data that is presented back to them.

    I'd be more concerned if you don't see anything change for a month or so.

    I've been here as long as Nemek, maybe a bit longer idk, and the great majority of changes have been for the better. This is a work in progress whether it says "Launch Edition" or not. The devs are working hard to get it right and for every misstep they have reacted and tried something different. Eventually all the things that need improvement will reach something resembling a steady state and then this will be an even more amazing experience. Until then I will travel the bumpy road with this set of devs.
  • 615 points. top 5 enough
  • If they save the match data from previous tournaments, it shouldn't be too hard to run the new algorithm over the old data. Obviously some things (like shielding) will change the behavior of players, but probably not enough to see how a new algorithm will behave in "a giant mass of average people."
  • mechgouki wrote:
    @Pasa and Celerity

    You do realize that most of us don't earn enough HP in a single tourney to justify for multiple shield spamming, right?

    Previously, people use Shields with tank teams to let people leap-frog off them. Now, it just doesn't work any more.

    That's why I said I hate the new system. Shields are more important than before, because unshielded players are just fodder. Worth noting that top 5 without shielding is still possible; I watched a guy in my bracket claw for the entire final hour and stay in the ~650-750 range. But damn, that's way too much stress.
  • I hit it at about 3am the night before, no retaliations all night. The second place in my bracket hit it around 6am, unshielded 5 times to try and gain in last 3hrs, ended up at 780-795
  • basically your best best is to watch your bracket, and if the top unshields, you can skip to them if you're near them, load up a couple big big pointers, unshield get 90-100, shield.
  • I haven't seen anyone top 850 since the 2nd round of the Ares tournament.
  • Spencer75
    Spencer75 Posts: 232
    I hit a 1000 points a few hours from the end.

    Cost me about 250 coins (one eight hour and 3 three hour shields) minus the coins I was rewarded.

    The last day I did the attack a few opponents quickly and shield for three hours strategy, then line up 3 opponents for the next round.

    I kind of had to, 2nd place in my bracket was breathing down my neck (they ended up topping out at 950 I think)
  • mechgouki wrote:
    @Pasa and Celerity

    You do realize that most of us don't earn enough HP in a single tourney to justify for multiple shield spamming, right?

    Previously, people use Shields with tank teams to let people leap-frog off them. Now, it just doesn't work any more.

    Who can afford whet has little to do with what works... I don't do leapfrogging either, but it's in synch with my not aiming for the 1st slot. However if I needed that **** cover, it would cost some 250-300 HP on shields at most for a realistic chance. And you get back 150 of that, leaving the difference as const for the aimed thing, not really bad IMO. You can do minimal leapfrogging for just 100 or 150 HP and finish confidently in the 2 *** covers range where you're even HP-wise. I normally do something like that, using just 100.