Demiurge_Will wrote: reckless442 wrote: Demiurge_Will wrote: fmftint wrote: Will we see an update on this? What the data looked like? Were the devs happy with what they saw? Will this become a permanent feature? Still reviewing the data, but I can say that - we're looking at toning down the magnitude of the weekly buffs for next time. - it seemed to accomplish the goal of encouraging more variety in team composition really well. - the 1.75x buff for a featured 3-star works much better than the 1.5x buff, in terms of striking a better balance between how powerful it is to have a good featured character and how powerful it is to have a good roster outside of the featured character. We'd been considering that change before we put together the weekly buff group test, and we'll be keeping that in events going forward. - given all of the individual experiences of being able to score much higher or much less high than before, the score breakdown of these events is surprisingly typical. How can you possibly say that the weekly buffs increased variety when you also nerfed 4Thor and eliminated Winfinite the same week? The 3/23 character changes are the biggest reason why we're still reviewing the data. We can see how those changes affected Story events and compare that to the effect in Versus, and we have tons of qualitative feedback from players saying that the buffs changed who they used, but we can't measure with certainty how much of the change in strategy is due to the buffs until we run an event or two without them.
reckless442 wrote: Demiurge_Will wrote: fmftint wrote: Will we see an update on this? What the data looked like? Were the devs happy with what they saw? Will this become a permanent feature? Still reviewing the data, but I can say that - we're looking at toning down the magnitude of the weekly buffs for next time. - it seemed to accomplish the goal of encouraging more variety in team composition really well. - the 1.75x buff for a featured 3-star works much better than the 1.5x buff, in terms of striking a better balance between how powerful it is to have a good featured character and how powerful it is to have a good roster outside of the featured character. We'd been considering that change before we put together the weekly buff group test, and we'll be keeping that in events going forward. - given all of the individual experiences of being able to score much higher or much less high than before, the score breakdown of these events is surprisingly typical. How can you possibly say that the weekly buffs increased variety when you also nerfed 4Thor and eliminated Winfinite the same week?
Demiurge_Will wrote: fmftint wrote: Will we see an update on this? What the data looked like? Were the devs happy with what they saw? Will this become a permanent feature? Still reviewing the data, but I can say that - we're looking at toning down the magnitude of the weekly buffs for next time. - it seemed to accomplish the goal of encouraging more variety in team composition really well. - the 1.75x buff for a featured 3-star works much better than the 1.5x buff, in terms of striking a better balance between how powerful it is to have a good featured character and how powerful it is to have a good roster outside of the featured character. We'd been considering that change before we put together the weekly buff group test, and we'll be keeping that in events going forward. - given all of the individual experiences of being able to score much higher or much less high than before, the score breakdown of these events is surprisingly typical.
fmftint wrote: Will we see an update on this? What the data looked like? Were the devs happy with what they saw? Will this become a permanent feature?
fmftint wrote: We are now on the 4th event with out them, what is the status of multi character pvp boosts? Will they be returning? Scrapped? Pretend they never happened?
SlamDunc wrote: Bullseye needs a third ability and his black cost cut in half, remove the situational crit, I'm sure it never happens anyway.
Pwuz_ wrote: I said it before, and I'll say it again: If they want this type of system to succeed, they need to boost characters that were not getting used in the 1st place. THERE WAS NO REASON THAT 3* THOR SHOULD HAVE BEEN BUFFED FOR EVERY EVENT! I use him consistently in PvP, even without the buff, but the fact that he was buffed made any player who had him use him. That does not promote roster diversity. I'm sure D3 has the ability (if not the knowledge already) of who the least used characters are. Give them buffs! Heck, make it a proportional buff; the less used a character was in the last PvP, the better the buff they get in the next one! Keep it dynamic, changing every PvP, or at least every other week or so. And on a side note: SlamDunc wrote: Bullseye needs a third ability and his black cost cut in half, remove the situational crit, I'm sure it never happens anyway. I've actually used that situational crit to down someone on Deadpool's dailys a few times! Full disclosure, it was on the 1* node with C.Hawk on my team & as a team up, but MAN was it ever sweet! He does still need an active Green ability. Perhaps something that helps to get more crit tiles out? Some low amount of Green AP to create some black tiles? Perhaps a pair of selected black tiles & a low amount of damage. It would give him a little utility and feed into his Black ability as is, mitigating the overall high cost.