4* Buffs instead of Nerfs

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Comments

  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Lerysh wrote:
    Mikaveus wrote:
    Nerf X-Force (really just his surgical strike), buff Star-Lord, and triple-buff Invisible Woman and you're likely to see more 4* combinations at the top of PvP events.

    yeah honestly i dont see why he gets 2 nukes and true healing. i think the damage should be reduced way down to like 250 per tile and max level. He still does a bit of damage, board shake ,gains ap and depletes the other teams and even then some could still argue to tske the damage away completely

    Surgical Strike isn't a nuke. It's barely 400 damage per AP, on an average board. It gathers AP tho, and if that AP is useful it's damage capability is enhanced.

    Yeah what's funny is if you use xforce at the higher spectrum of pvp meaning walls of xhor and maxed out featured, ss don't get you too far...like having to chew threw 36k health...once you use SS you can't use it again for a long time and even if you could, not many tiles on board to SS. It actually seems right compared to that level of roster competition. Without retribution and twin pistols I would have never even come close to the 1012 I managed to shield hop too in army of one. Many battles where thor surge would have fired on the next turn, retribution saving my butt cause ss was useless.
    Exactly! that's what a lot of these people who keep complaining about x-force don't realize. He really quickly runs out of steam after the first 20k health or so, and then takes a long time to be ready again
  • i was disappointed with starlord, elektra, and devil dino. i made some suggestions to make them better
    fix nick fury- yellow remove the other Ap requirements, blue leave, purple reduce cost to 10, increase Health for infinity serum in blood 12000 max

    fix elektra- strongest color change to black- purple cost 5 start steal 2 for 2 scale up damage 5 cover steal 3,for black auto generate 1 trap per turn. scale up damage at 3 covers can have up to 2, 5 covers can have up to 3; 2/3 current damage for trigger ie max 500-600 damage, red cost reduced to 5

    Fix starlord- purple reduce cost to 7 or leave at 10 but does team damage, yellow leave or add minor protect effect on count down time, red split damage 2/3 on cast, 1/3 on tile becomes team damage

    fix IW - yellow passive generate a yellow invisibility tile that grants invisiblity to her, cost 7 yellow place a shield around target ally that blocks scaling 2000( maybe more) damage max; collapse of shield deals max 500 damage to all other visible characters , blue 7ap 1 force bubble with each cover reduce by 1 bluetile.png max 7( maybe 9) force bubble, green 9 shatter random force bubble dealing max 450 max to all non-invisible units destroying 4 tiles around the force bubble if a another force bubble is destroyed it does the same thing; each cover destroys an additional tile around force bubbles.

    Fix dino pink remove,add ravenous hunger passive offers 30%(50% @ 5 covers) for ability to retrigger for 30%(50% @ 5 covers) current damage and destroy 1 tile (each cover, max 5) every time one of his abilities has abilities is cast/triggered

    fix 4 thor un-nerf
    fix xforce if still op