What's your strategy for 230 DA?
Comments
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Um
Kill them?
Deny them useful matches while creating strike tiles and stunning?
Boost Rainbow +3 and R/Y/B/P +3
It's the same strategy for any other fight. Break up yellow clusters so that Ares can't get close to a Sunder, and take all the purple so that you can use Recon instead of Venom using stun,
Pretty standard ****0 -
Patch, hood, spidey.
I would use OBW if spidey wasn't 141, but she only gets to espionage match on black which is a waste.
+3 all, purple blue, green black.
Match 3 green, pop wolvies claws, match tiles for 1k plus per turn. If no green then match blue.
If the enemy gets too much AP stockpiled stun lock while Hood repatriates it.
For maggia 230s I try to keep 10 blue on the board and burn down the first target. For 2 targets Hood can steal enough blue for a limitless stun lock. Sometimes I let one out of the lock to replenish the blue stockpile.0 -
For the all goons fight, just retreat if they resolve any damaging ability. You don't need to stick around to find that any ability used by a level 230 goon is almost certainly going to kill someone (or everyone). That gets you 4 chances to beat them and Spiderman can bring everyone back up. As a side effect you might even lower the level of the fight some from retreating.0
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So far i haven't lost a single fight against any 240DA. I take in a
44 OBW
66 Spidy
85 wolvie
Boost with all, yellow/red, blue/purple
Focus downing one char asap, usually venom (stun) or a low HP char through 2 feral claws, and save my stun until two char are left, as i can usually keep them in complete lockdown. Breakout a stun tho if the cpu gets enough AP for a bad move.
Prioritize matching green (for feral claw and tanking hits) and get purple where i can for OBW steal to deny skills. If you can deny them firing off any skill and down one char, usually I'm home free.0 -
Indeed using patchie with the existing bug makes it a cakewalk just get to 9 green one time... 6 big swords with just 3G covers, the big guys go down pretty fast. Makes it even less fun but effective.0
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My strategy for these missions is to roll over and cry like a baby, wondering who are these people who are able to kill lvl230 chars.0
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Stunlock via Spiderman the moment I hit 6-9 blue, with another match or two in sight. Since my OBW has a higher blue match than Spiderman, she's always getting 4 per match during Maggia fights, which helps a ton. Once I drop a green or red from Patch, just slam the enemy team with OBW's matches and they crumble in no time. Once I get Patch to a high enough level where he's matching yellows too, these things will be a breeze. Assuming they don't patch out his 'bug' first.0
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Infini wrote:My strategy for these missions is to roll over and cry like a baby, wondering who are these people who are able to kill lvl230 chars.
Boosts used: +3 all, +2 G/B and +20% to Dark Avengers
You have to be lucky with the setup board to give you at least 1 green match to use Patch in turn 2. After that make only blue/purple/black matches with Widow. Use blue to heal damage and purple to steal AP which you will be used by Patch to put more tiles on the board. I always start with Juggernaut because if he ever uses his red it is game over. You also have to be careful not to give them easy matches in colors they need. Don't be afraid to match the strike tiles if they are an obvious match. You will use the either steal AP with Widow or to put more Strike tiles with Patch.
I have no idea how someone would do these missions with the fixed Patch or the nerfed Spiderman.
Tip: Purple has always priority if you already have 4+ purple. Otherwise, go for colors they need if they are close to using their abilities.0 -
Narkon wrote:I have no idea how someone would do these missions with the fixed Patch or the nerfed Spiderman.
Tip: Purple has always priority if you already have 4+ purple. Otherwise, go for colors they need if they are close to using their abilities.
Fixed Patch wouldn't be a huge deal. Fixed Patch and nerfed Astonishing, maybe. Then you'd need Loki. Update 2 days before the end of the event incoming? They're all doable with Astonishing at 85, he just takes a little longer to get going. Bugged Patch with 5 green covers and his buff is just completely stupid, though, so obviously much quicker if you have that option.0 -
Veracity wrote:Addendum to tip: assuming they have Venom or Moonstone, let them get a purple match early for Espionage.
Fixed Patch wouldn't be a huge deal. Fixed Patch and nerfed Astonishing, maybe. Then you'd need Loki. Update 2 days before the end of the event incoming? They're all doable with Astonishing at 85, he just takes a little longer to get going. Bugged Patch with 5 green covers and his buff is just completely stupid, though, so obviously much quicker if you have that option.
My Patch is 3/3/3 and I won't add any more covers until see how the fixed version works. I may throw a yellow on him if it is about to expire, but with no respec option announced I think I would prefer to sell 2 covers than ruin him and try to get them in the future if I decide how I want to build him. With the bugged version even 3 on green is stupid. 6 covers on the board with strength 131 (for my Patch) is awesome when combined with OBW. And to think that the day after I gave her 5 in espionage, I was so sad because I thought I ruined her build. I hope they don't anything funny to her. She's my favorite hero together with 2* Wolverine.0 -
Veracity wrote:Narkon wrote:I have no idea how someone would do these missions with the fixed Patch or the nerfed Spiderman.
Tip: Purple has always priority if you already have 4+ purple. Otherwise, go for colors they need if they are close to using their abilities.
Fixed Patch wouldn't be a huge deal. Fixed Patch and nerfed Astonishing, maybe. Then you'd need Loki. Update 2 days before the end of the event incoming? They're all doable with Astonishing at 85, he just takes a little longer to get going. Bugged Patch with 5 green covers and his buff is just completely stupid, though, so obviously much quicker if you have that option.
I find it to be the opposite. My astonishing flies through the enemies at crazy speeds.
My lvl 40 patch seems like he takes way longer to get started, but once he does he devastates.0 -
Psykopathic wrote:Veracity wrote:Narkon wrote:I have no idea how someone would do these missions with the fixed Patch or the nerfed Spiderman.
Tip: Purple has always priority if you already have 4+ purple. Otherwise, go for colors they need if they are close to using their abilities.
Fixed Patch wouldn't be a huge deal. Fixed Patch and nerfed Astonishing, maybe. Then you'd need Loki. Update 2 days before the end of the event incoming? They're all doable with Astonishing at 85, he just takes a little longer to get going. Bugged Patch with 5 green covers and his buff is just completely stupid, though, so obviously much quicker if you have that option.
I find it to be the opposite. My astonishing flies through the enemies at crazy speeds.
My lvl 40 patch seems like he takes way longer to get started, but once he does he devastates.
That's about right, lv50 Patch with 3 green is pretty equivalent to lv85 Astonishing due to the startup time. But if you sink any more covers or levels into him, he's a beast. I have a lv60 Patch with 5 green and...well...it's pretty easy to cascade and oneshot a 10k health character.0 -
I've been using Patch, Original Black Widow and Spiderman. Use Rainbow boost, blue + purple and green + black. Look for blue matches first then stun Daken for a green match. That gives you enough for Patch's green strike. Plus matching purples powers up Widow's Espionage and Spidey's shield tiles. Just try to keep them stunned and deny as much AP as possible. With a few shield tiles up you can take -1 damage from all matches. The Dark Avengers powers still suck so try to keep them stunned.0
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What I don't like about Astonishing is that his tiles MUST be red, so if the enemy team has Juggernaut or Ares, the AI or you will go after them and limiting the number of them is not productive. Also, I don't remember values, but I think Astonishing Strike tiles are 40-50% weaker.
Additionally, in order to put 6 tiles on the board Astonishing needs at least 9 green and 5 red AP (or 6 green and 10 red AP). Even with boosts the max he start the match with is 6 green and 6 red. Patch places 6 stronger tiles with only 9 green which fits my boost strategy (includes a +20% against DA and +3 all and +3 G/B). So both of them need to make 1 green match.
You basically choose between Astonishing's flexibility which allows to put tiles even with only 3g AP and Patch's strength who deals more direct damage and has stronger Strike tiles but needs at least 9g AP. Since mine is only 32lv, his tiles may be weaker than my Astonishing who is 79lv - don't feel like wasting ISO if he is going to be a vanilla hero after the nerf. I will have to check this in the next round of matches.0 -
Narkon wrote:What I don't like about Astonishing is that his tiles MUST be red, so if the enemy team has Juggernaut or Ares, the AI or you will go after them and limiting the number of them is not productive. Also, I don't remember values, but I think Astonishing Strike tiles are 40-50% weaker.
Additionally, in order to put 6 tiles on the board Astonishing needs at least 9 green and 5 red AP (or 6 green and 10 red AP). Even with boosts the max he start the match with is 6 green and 6 red. Patch places 6 stronger tiles with only 9 green which fits my boost strategy (includes a +20% against DA and +3 all and +2 G/B). So both of them need to make 1 green match.
You basically choose between Astonishing's flexibility which allows to put tiles even with only 3g AP and Patch's strength who deals more direct damage and has stronger Strike tiles but needs at least 9g AP. Since mine is only 32lv, his tiles may be weaker than my Astonishing who is 79lv - don't feel like wasting ISO is he is going to be a vanilla hero after the nerf. I will have to check this in the next round of matches.
I do really like how patches green makes him tri-colored. That is a pretty significant advantage but since I always use stun ATM I have no problem with keeping 10+ red strike tiles on the board. I'm very hesitant of using anymore ISO on patch ATM though because I'm too wary of his state once R47 hits.0 -
Patch might be the first character I make two builds for. Simply because his covers are common (for me) and I can't decide on 5/5/3. 5/3/5 or 3/5/5.0
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at the moment i'm using Patch, Spidey and C.Magneto.
9 green and then use Mag's Blue to control the board and stun with Spidey when necessary. One 2 of them are dead, use Spidey's heal and good to go for another round.
don't even need boosts.0 -
L45TN7 wrote:at the moment i'm using Patch, Spidey and C.Magneto.
9 green and then use Mag's Blue to control the board and stun with Spidey when necessary. One 2 of them are dead, use Spidey's heal and good to go for another round.
don't even need boosts.
I did the Maggia missions 40+ times I boosted in the 1st round.
I boosted is totally manageable but I use boosts every match for these reasons.
I only have 300hp
I'm not buying more.
I need a roster slot for Daredevil
I'm competing for top 2 in main bracket
=
Better safe than sorry for me.0 -
Patch is only faster if you started out boosted with 6g. Making that third green match can be an eternity if the board doesn't like you, while Wolverine 2* can do with basically any combination of 3 red/green matches except 3Xred.0
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