What's your strategy for 230 DA?

2

Comments

  • When I fight Dakken he is my 1st target. I use my stun ONLY on Dakken until I'm forced to stun others or until he's dead. That way if I get a **** board with few blue tiles I can be rid of his strike tiles and his annoying animations. It's pretty easy since he has pretty low health. Then the other 2 are easier to stun lock.

    There's some essential difference if you can stun for 2 or for 6. icon_e_smile.gif

    The 230 daken regenerates ~450 pts per turn, so starting with him right away is boneheaded, you waste good damage for nothing. It starts being feasible when you have 3-4 strike tiles plus abilities ready to hold him still, and make go down fast. It's quite awful having run out of steam when he still has few hundreds of health and comes back. While the rest of the team might have primed their abilities in the meantime.
  • pasa_ wrote:
    When I fight Dakken he is my 1st target. I use my stun ONLY on Dakken until I'm forced to stun others or until he's dead. That way if I get a **** board with few blue tiles I can be rid of his strike tiles and his annoying animations. It's pretty easy since he has pretty low health. Then the other 2 are easier to stun lock.

    There's some essential difference if you can stun for 2 or for 6. icon_e_smile.gif

    The 230 daken regenerates ~450 pts per turn, so starting with him right away is boneheaded, you waste good damage for nothing. It starts being feasible when you have 3-4 strike tiles plus abilities ready to hold him still, and make go down fast. It's quite awful having run out of steam when he still has few hundreds of health and comes back. While the rest of the team might have primed their abilities in the meantime.

    Yeah I know that strat doesn't work for every1.
    It works for me because I have the 2 blue spidey lvl 70ish and basically drop 4 strike tiles right from the get go. So from the very start of the match I have the ability to stun Dakken for 6 turns.

    6 blue start
    -2 / 1 turn
    -2 / 2 turns
    -2 / 3 turns
    =
    0 / 6 turns

    Dakken is like always dead by then. If you don't have the spidey then yes it would be silly to take Dakken down 1st, I agree.
  • tank, don't fight lvl 230s icon_e_biggrin.gif
  • notreck wrote:
    tank, don't fight lvl 230s icon_e_biggrin.gif



    No.
  • notreck wrote:
    tank, don't fight lvl 230s icon_e_biggrin.gif

    Don't need to icon_twisted.gif
  • Whether you can do Daken first or second depends on the board. If a board is rich in blue or green it's usually quite viable to burn down Daken first. If not you'll have to worry about him regening his way to full when you run out of stuns, so that's why I leave him for second because by then you should definitely have enough momentum built up. I do toss out a stun whenever I'm going to match a green and just view that as the cost of setting up initial stuns. With 6r + 6g you should have 4 of the red strike tiles claimed immediately, so it shouldn't take more than about 2 stuns to claim all the initial red tiles. Of course more will get created later on but if Daken is only taking one or two here and there, you can probably survive that. If it's down to just Daken and another person and I can't stun both, I just keep the other guy stun locked because Daken has no offensive moves and if he can't create red strike tiles, he probably won't punch through Wolverine's regeneration unless he gets a crazy cascade.
  • Nemek
    Nemek Posts: 1,511
    The Ladder wrote:
    notreck wrote:
    tank, don't fight lvl 230s icon_e_biggrin.gif

    Don't need to icon_twisted.gif

    Yeah, I find the discussion interesting. There's no way I'd be more time efficient by yielding a bunch of times. I find the missions to be equally doable at lvl170 vs lvl230.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Nemek wrote:
    The Ladder wrote:
    notreck wrote:
    tank, don't fight lvl 230s icon_e_biggrin.gif

    Don't need to icon_twisted.gif

    Yeah, I find the discussion interesting. There's no way I'd be more time efficient by yielding a bunch of times. I find the missions to be equally doable at lvl170 vs lvl230.

    Ive managed to tank the hardest 230 missions down to level 40. It only adds 10mins per mission cycle, and makes it so i dont have to boost and waste iso, since im too lazy/scared to go for the nonboosted wins.
  • as I don't have any blue cover on my Spider...

    Patch lvl45, Frank lvl70, OBW lvl73. boosts: 3all, Green/Black, Purple/Blue. Worked wonders with lvl230 Rag/Venom/Ares. In an hour time I'll try my luck with Daken team. 1green match, then swap to Daken, Berserker Rage and keep on matching those purples, blues and blacks...
    Till next patch, I think I found my perfect team.
  • I can guarantee that tanking when all you're at 1 point, to allow for faster clears when they reset, better rubberbanding, is going to be the most efficient way. I mean, I obviously couldn't keep up with you when I was attacking straight 230s, but we'lll see how it plays out
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    The key against Daken is stun him before making any green matches. When he's level 230 his strike tiles are just way too powerful. You don't even have to stun him during any other time (though it's probably preferable to stun him while trying to kill him to minimize the effect of his regeneration).

    Usually the kill order I do when Daken is involved is (anyone that isn't Ragnarok or Venom)/Daken/(Ragnarok or Venom), because Ragnarok and Venom have the most HPs but are relatively weak. Ares has the same HPs but you can't leave him alone. Hit Daken second because you need some time to build up your strike tiles to overcome his regeneration anyway, and depending on how the blue tiles come out you can either stun Daken or you might have to power through. It's crucial to fill up the red tiles with strike symbols (yours) ASAP so you don't have to worry about green tiles.
    Yeah, my DA kill order is daken->any NPCs with passive AP gen->ares->bullseye (just because he has low HP, not because of any threat)->venom->rag->moonstone
    >bagman icon_razz.gif
    >yelena
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Nemek wrote:
    The Ladder wrote:
    notreck wrote:
    tank, don't fight lvl 230s icon_e_biggrin.gif

    Don't need to icon_twisted.gif

    Yeah, I find the discussion interesting. There's no way I'd be more time efficient by yielding a bunch of times. I find the missions to be equally doable at lvl170 vs lvl230.
    I spent like an hour trying to tank. Couldn't get it to work, every mission was still at 230 after I killed everyone in my roster under level 70
  • Did all the map rather easily with obw, spider and patch. Didn't wipe a single time except at the very first node O.o
  • Personally i've not had much problem clearing the 230's as long as i have had OBW L43 3/5/4 and Patch L54 4/3/3 + whoever. Have to use boosts but get that 1 green match to kick off patch and its more or less game over. They are not as scary as they look although as people have said, if they get a cascade it can go down hill quick.
  • Madjam wrote:
    Personally i've not had much problem clearing the 230's as long as i have had OBW L43 3/5/4 and Patch L54 4/3/3 + whoever. Have to use boosts but get that 1 green match to kick off patch and its more or less game over. They are not as scary as they look although as people have said, if they get a cascade it can go down hill quick.


    Yeah. I'm not sure if I've mentioned it yet but my OBW I've been using is only lvl 15 5/5/3
  • Nemek wrote:
    The Ladder wrote:
    notreck wrote:
    tank, don't fight lvl 230s icon_e_biggrin.gif

    Don't need to icon_twisted.gif

    Yeah, I find the discussion interesting. There's no way I'd be more time efficient by yielding a bunch of times. I find the missions to be equally doable at lvl170 vs lvl230.

    I tend to agree, I can pretty comfortably beat the 230s with boosts, so don't really need to tank. 100, 170, 230 - it's much of a muchness, just a slightly longer fight perhaps or a higher risk of something going wrong. I am absolutely imagining how rough it must be for those who don't have that luxury though.
  • This strategy doesn't work if you're against someone who can also do all the missions plus grind them at one point. In the time it takes you to yield to these missions, he'd be steadily grinding away one point at a time and that will be the difference between placing #1 or not (because grinding the easiest mission at one point is really not that hard). Of course, if you don't got anyone who's going to grind 1 point mission in your bracket, then this strategy is definitely very reliable.
  • I'm playing with a level 45 patch. Being bugged he is OP. I also built my obw pre black. So I bring Thor + w/e is needed.

    I down rag or ares first. Then daken then moonstone or venom. Pointless to attack daken until your severely out damaging his heal.

    All you guys with astonishing wolverine should level up patch. I can only imagine patch + OBW. With 4 in green im making 8 strike tiles with 9 green each for 140+ at level 48.
  • All you guys with astonishing wolverine should level up patch. I can only imagine patch + OBW. With 4 in green im making 8 strike tiles with 9 green each for 140+ at level 48.
    I just won PvE using this combination. Espionage + strike tiles = 2500-3000 hp taken. Killing 230Daken took me 3-4turns.
  • God damn, Spidey is basically a requirement for these 230 Juggernaut fights. Next round they'll probably give us Juggernaut + Hood + Pre-nerf Rags.