A challenge to the devs

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Comments

  • Azoic
    Azoic Posts: 269 Mover and Shaker
    Haha, that's funny, since most of the folks in the T10 have max, or near maxed Xforces. My 94 roster has scaled goons at 210. I love the Bullseye/Moonstone/Sniper node at lvl 185, since sniper gets free tile every time you destroy it, and it does 8k dmg. Moonstone also 1-shots, and Bullseye ensures that you can't dmg them, especially when you are constantly trying to take out the tile.

    You would never bring your 94 team against 166's in pvp...so why can pve scale so high? And this isn't just abusing combos and not taking dmg...I'm definitely getting hurt and don't even have the covers to use those combos being nerfed. I think scaling back the dmg output as suggested is a wonderful idea, so it takes longer to kill them, but they aren't one-shotting you all the time--which is the reason people relied so heavily on stormeto.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    scottee wrote:
    In fact, a really low percentage of the playerbase has 4* characters above 200, so they're actually OVER-represented in my top 10 by percentage if it's supposed to be so much easier for 2* rosters.
    That assumes you're looking at a random 10 players. But you're not. You're looking at the top 10 players out of 1000. In order to achieve that, you need to commit to an ungodly amount of grinding over and ungodly number of days. You would expect people with this level of motivation to be those people who have been channeling that motivation into building powerful rosters.
  • Phillipes
    Phillipes Posts: 431 Mover and Shaker
    Problem with these ridiculous nodes is, that you need to play with XF a 4Thor, boosted, and you still can lose.
    There are mostly only two options:
    1, Lose horribly (you can´t take any 3* there, because ANY enemy ability one - shot them - I´m looking at you - Sunder for 8000+ dmg)
    2, Win without losing practicly any health (you need to be lucky ofc, any even small enemy cascade results to number 1,) = node level raises from 328 to 350 (that was my case).

    I completely agree with OP !!!!

    I´m trying to be top 5 in this PVE, there are 8 people in my bracket who are trying to be there too. Everyone of us need to beat those nodes regulary and ofc without losing health
    (like OP said, we need to beat that nodes multiple times).

    I didn´t use anyone else like XF and 4Thor this PVE !! Why ?? Because I can´t !! No other team can defeat them !!
    Worst thing is, when they nerf 4Thor, it won´t do anything with scaling.

    You are still making new characters. WHY ?
    Only usable character isnthis game are: XF and 4Thor, Steve Rogers, 3Thor, Luke Cage, Iron Fist, Hood and Loki ( !!!!!!!!! )

    Fix broken things in this game already! (better, but still not-so-good MMR - it is not possible to score 1000 points in some time shards, players with 400 points sniping for 40 points, ... PVE scaling, reduce neccessity for PVE grinding, ...)

    Expand the game ! We want better chat, alliance houses and options (lets say to buy something as an alliance, for example alliance badge, flag, it could cost 1.000.000 ISO, but members can contribute to it, alliance wars, new game modes, let us buy covers even without having first one (pls - go check my The Hunt theme in Events and Missions section of this forum).

    And most importantly:
    PLAY THE GAME! Your poor decisions are still proof that you are not playing it.
    Try to be top 5 in any of your 6,5 days long PVE ( I´d like to see faces of your family members when you tell them that you can´t stay on family visit, or can´t have dinner with them right now, because for next 2 hours you need to grind some "game", and trying to explain them that you are doing that for 4 days and if you don´t do that this one particular day, you fall out from top 20, and you lose some "cover"... and when you win it, some of your colleagues nerf it, because it is "imbalanced" and "game breaking" )

    Do you realize you need to "play" this game for around 18 hours in 6,5 day long PVE to be top 5 ??? ( Ofc you don´t !!! You have never tried it !!! )
    Errors in this game are obvious, but you are just ignoring them.

    Sorry for rant.
    Level of frustration and depression is so high througout this game these days. There are too many people who have left this game last days. Please, make another single player puzzle quest, combine good features from 1 and 2, I will gladly buy it and everyone will be happy.
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    scottee wrote:
    My PVE bracket top 10 is exactly evenly split. Five with rosters above 200, and five with rosters under 150. Top 2 are neck and neck, and it's one 4* and one 2* roster. The rest of the top 10 almost exactly alternate between 4* roster and non-4* roster.

    I'd say that's pretty close to even. In fact, a really low percentage of the playerbase has 4* characters above 200, so they're actually OVER-represented in my top 10 by percentage if it's supposed to be so much easier for 2* rosters.

    This is still pre-nerf though. It will be interesting to see the split afterwards.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Thing is, using FT just continues to drive your scaling higher and higher. You theoretically can keep your scaling reasonable by semi-wiping (but still beating) nodes with your C+ teams, but one the scaling gets past the mid-300s, that gets really hard to do. And if the spidey and cmags nerfs are anyhting to go by, the scaling won't be reduced at all after the nerf goes through
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    Just wanted to give this a bump so maybe they read it tomorrow morning...because, you know...photo evidence icon_e_wink.gif
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    simonsez wrote:
    scottee wrote:
    In fact, a really low percentage of the playerbase has 4* characters above 200, so they're actually OVER-represented in my top 10 by percentage if it's supposed to be so much easier for 2* rosters.
    That assumes you're looking at a random 10 players. But you're not. You're looking at the top 10 players out of 1000. In order to achieve that, you need to commit to an ungodly amount of grinding over and ungodly number of days. You would expect people with this level of motivation to be those people who have been channeling that motivation into building powerful rosters.

    Oh, I know it was the top 10. That was the point of my post. I was responding to anyone that has the idea that 2* rosters win too much, or only 4* rosters win. It's pretty evenly mixed. And as you mentioned, the determining factor is not roster strength, but dedication. Dedication has always won PVE. I see no problem with that.
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    tanis3303 wrote:
    Gravity warp hits for ~3,700. Sunder hits for 7,000+, onslaught anywhere from 3,000-5,000+. Chemical reaction hits for 4-5,000. Super "fun". icon_rolleyes.gif
    Do you guys know that Gravity Warp TU hits you even though you have a special tile on the board?
    And Ares needs to be nerfed immediately. He's obviously overpowered for the AI since normal players can't even have him above level 200 regularly (talking about the PVP event where every 1* 2* and 3* are same level, unless my memory is wrong).
  • kensterr wrote:
    tanis3303 wrote:
    Gravity warp hits for ~3,700. Sunder hits for 7,000+, onslaught anywhere from 3,000-5,000+. Chemical reaction hits for 4-5,000. Super "fun". icon_rolleyes.gif
    Do you guys know that Gravity Warp TU hits you even though you have a special tile on the board?
    And Ares needs to be nerfed immediately. He's obviously overpowered for the AI since normal players can't even have him above level 200 regularly (talking about the PVP event where every 1* 2* and 3* are same level, unless my memory is wrong).

    Because TU version of Gravity Warp is a lower cover version that doesn't warp all possible colors, which is arguably better because it is most devastating when it can't warp a tile.

    Ares should be a boss in the DA event, like Gorgon. But then so would Juggernaut and probably Daken.
  • scottee wrote:
    simonsez wrote:
    scottee wrote:
    In fact, a really low percentage of the playerbase has 4* characters above 200, so they're actually OVER-represented in my top 10 by percentage if it's supposed to be so much easier for 2* rosters.
    That assumes you're looking at a random 10 players. But you're not. You're looking at the top 10 players out of 1000. In order to achieve that, you need to commit to an ungodly amount of grinding over and ungodly number of days. You would expect people with this level of motivation to be those people who have been channeling that motivation into building powerful rosters.

    Oh, I know it was the top 10. That was the point of my post. I was responding to anyone that has the idea that 2* rosters win too much, or only 4* rosters win. It's pretty evenly mixed. And as you mentioned, the determining factor is not roster strength, but dedication. Dedication has always won PVE. I see no problem with that.

    Since 4*s are significantly stronger than 2*s, that obviously means the game has to be quite unfairly biased toward 2*s for this to even be close. If the enemy levels are static you'd never expect anyone not have a maxed out 4* roster to have a chance. This game has a pretty warped sense of PvE compared to any other game I know of since I don't know of too many other games where your enemies automatically level up to cancel whatever advantage you get for your level/skills/whatever. Yes a game like Diablo 3 has the enemies always at the same level as you, but they sure don't magically get better stats to compensate for your improved gear which would roughly be comparable to the quality of your roster.
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    As is the game is punishing you for leveling your characters and for winning. Both things any sane person would consider a goal to aim for. I'm fine with scaling to keep up a challenge but the challenge should be about equal for everybody and at the moment it's not. Far from it really.
  • Fyi that Ares node is 275 for me after clearing it once. And my roster is 3 x 110 then rest 94 or lower. So it's hardly easier with 2* roster, just about anything short of Hulk get one shot with 5 green. But because it keeps climbing it means quite a few people keep beating it. About half people in top10 of the sub have 270s.
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    I agree with the person who said that having XF and 4hor isn't necessarily an easy win even with boosts. My XF and IF got wiped out after second AI turn, leaving 4hor as last woman standing.

    Second AI turn!