**** Professor X (Charles Xavier) ****
Comments
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sinnerjfl wrote:He's the best at special tile boosting, leaving him underleveled is really a shame because you are gimping him for winfinite
PX is one of the best cases for maintaining a dupe in the post-champion era. With enough time and resources, I'd put together a 5/5/0 copy and a champ.0 -
So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days?0
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PeterGibbons316 wrote:So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days?
Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra).
In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights.
But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again0 -
Polares wrote:PeterGibbons316 wrote:So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days?
Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra).
In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights.
But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again
I'll test him out next PvE too to see how viable a 120 is for winfinite. It might make more sense to just level him with my GSBW and not be able to use winfinite during those few events where he is boosted.0 -
Ok. I never use him outside winfinite. Tried him for his tile buffing today and have some questions. Was the flaptain essential and went with him and daken against rags, venom, and a Maggia. Didn't go great but had some tiles out went inviz and he started buffing tiled but the attack tiles were never applied after each turn. Lost the other 2 in the process. Then, venom hit me with a stun, it's an aoe so I get that I was stunned, but then venom targeted me with a devour. Is that how he's supposed to work? No attack tile damage while inviz and targetable when stunned and inviz? Thanks for any explanations0
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PeterGibbons316 wrote:Polares wrote:PeterGibbons316 wrote:So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days?
Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra).
In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights.
But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again
I'll test him out next PvE too to see how viable a 120 is for winfinite. It might make more sense to just level him with my GSBW and not be able to use winfinite during those few events where he is boosted.
Since ProfX is boosted this week I've been tinkering with my dupe a bit. At 120 he boosts to 192 which has a blue strength of 81. At 121 he boosts to 193 with a blue strength of 82. My GSBW is at 192 with a purple strength of 82 and it doesn't seem to matter who I put in front - blue still gets generated (so yeah, I did kinda break my winfinite for this experiment, but now I know for certain that 120 is the magic number to keep ProfX under 82 when boosted.
Also, Master Plan does 3793 damage at 193.0 -
PeterGibbons316 wrote:PeterGibbons316 wrote:Polares wrote:PeterGibbons316 wrote:So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days?
Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra).
In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights.
But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again
I'll test him out next PvE too to see how viable a 120 is for winfinite. It might make more sense to just level him with my GSBW and not be able to use winfinite during those few events where he is boosted.
Since ProfX is boosted this week I've been tinkering with my dupe a bit. At 120 he boosts to 192 which has a blue strength of 81. At 121 he boosts to 193 with a blue strength of 82. My GSBW is at 192 with a purple strength of 82 and it doesn't seem to matter who I put in front - blue still gets generated (so yeah, I did kinda break my winfinite for this experiment, but now I know for certain that 120 is the magic number to keep ProfX under 82 when boosted.
Also, Master Plan does 3793 damage at 193.
This is another by-product of the last changes to match damage. Before, match damage was internally float values, they just floored the number to show the value for match damage, so if you had two chars one at 191 and another at 190 the one at 191 had slightly bigger match damage because of the hidden float. After the change, there are no floats anymore, now it is just a table that for any given level it assigns a value, so it just matters the number that appears as match damage, the level doesn't matter anymore (they should still use the level of the chars to break the tie).
So yeah if you had both ProfX and GSBW with 83 match damage, now it is random for which one you get the AP, not even the position matters for these powers :S
They need to have different match damage to be 100% sure which one it is going to use.0 -
I just got covers 13 and 14 for the good Professor. Covers fell 4/4/5 and now I'm sitting on a blue. I see very few people say level and champion him, and most look like going 5/3/5 for him and keep him underleveled. Still the best option?0
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If you have a working Charlies angels combo, put him at 5 blue and leave him underleveled.0
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I have a champion Professor X, he's fun. But 5/3/5 is probably the best build regardless of his level.0
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Quebbster wrote:I have a champion Professor X, he's fun. But 5/3/5 is probably the best build regardless of his level.
He's very fun, he also has plenty of different builds which makes him a good choice for champing. His tile boosting in pve is really really good as well.0 -
my px is now 2/4/5
with only 2ap regen per match-5, i am playing around with different teams to maximize his purple and yellow.
- if and qs seem fun.
with qs' quick black the board is full specials tiles real fast.
- hulk and patch works good, too.
2 purple match plus 1ap boost, then start bombing.
plus, he has blue and purple for himself - used to think its only about his colors, but he has to tank them like vision. that german translation is wrong btw.
- sw and ?
really only looking to replace gsbw because px' blue is underleveled.
i have rulk and imhb maxed, but cant get a team to work thats better than the typical 3*/4* teams.0 -
Set your Prof X to 3/5/5, pair him with Flaptain and add any cheap ability user, preferably someone who has an active blue ability (Spider-Man, Ant-Man, Iceman, Daken, Beast, Daredevil, Vision, 4* Punisher, etc.) and just go to town buffing tiles. Get purple, go invisible, match blue and watch both Flaptain and Prof X buff everything in sight.0
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xidragonxi wrote:Set your Prof X to 3/5/5, pair him with Flaptain and add any cheap ability user, preferably someone who has an active blue ability (Spider-Man, Ant-Man, Iceman, Daken, Beast, Daredevil, Vision, 4* Punisher, etc.) and just go to town buffing tiles. Get purple, go invisible, match blue and watch both Flaptain and Prof X buff everything in sight.
GR is great for that combo... Cheap green which gives specials , which gives more special from px passive. You can also fire GR red and watch as blue matches buff things twice and also reduces that timer so it goes of every turn. Very fun team0 -
a definite +1 for PX + Flaptain.
I actually kept a 5/3/5 build for PX during my early climb, since rank 5 Master Plan was doing ~10k damage, which was more beneficial against lower teams. I've swapped to 3/5/5 for the higher tiers, because that tile buff is now more important.0 -
On paper Punisher Max looks like a good third for Sam and Charles. Active skills in all colors with no overlap, and he likes special tiles a lot too. No idea how it works practically though.0
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Quebbster wrote:On paper Punisher Max looks like a good third for Sam and Charles. Active skills in all colors with no overlap, and he likes special tiles a lot too. No idea how it works practically though.
I've been playing around with PunMax + Flaptain + Kingpin, which has some similarities. It's much more heavily focused on Strike tiles, but it has slightly more flexibility than a "Professor Falcon" team. That is, PXFalcon relies on getting PX invisible and then prioritising blue for huge buffs on special tiles. This team also likes to rush Purple early, which KP can turn into Yellow. You've got the option of laying down Protect tiles with Sam (a good idea on Survival nodes) or Maggia goon Countdown tiles. After that, blue matches are going to start working for you and you can use that AP to drop nice Strike tiles from Frank.0 -
OneLastGambit wrote:xidragonxi wrote:Set your Prof X to 3/5/5, pair him with Flaptain and add any cheap ability user, preferably someone who has an active blue ability (Spider-Man, Ant-Man, Iceman, Daken, Beast, Daredevil, Vision, 4* Punisher, etc.) and just go to town buffing tiles. Get purple, go invisible, match blue and watch both Flaptain and Prof X buff everything in sight.
GR is great for that combo... Cheap green which gives specials , which gives more special from px passive. You can also fire GR red and watch as blue matches buff things twice and also reduces that timer so it goes of every turn. Very fun team
+1. My Prof and Rider are too low-level, so my experience with the trio is limited to BoP, but it's a fun team there. Gets a ridiculous number of defensive wins.0 -
Advice on Prof X: how high should I level him? Mine's at 5-2-1, at level 140, could take him to 172. But for synergy with other chars it seems like many soft-cap him. Where should I stop with him for now?0
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Jexman wrote:Advice on Prof X: how high should I level him? Mine's at 5-2-1, at level 140, could take him to 172. But for synergy with other chars it seems like many soft-cap him. Where should I stop with him for now?0
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