sinnerjfl wrote: He's the best at special tile boosting, leaving him underleveled is really a shame because you are gimping him for winfinite
PeterGibbons316 wrote: So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days?
Polares wrote: PeterGibbons316 wrote: So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days? Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra). In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights. But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again
PeterGibbons316 wrote: Polares wrote: PeterGibbons316 wrote: So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days? Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra). In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights. But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again My GSBW is 191 and I think her purple just ticked up to 82 dmg. I think I'll just wait for an event where he is boosted and see how high he goes. My 220 ProfX has 83 blue, so a 120+70 should still be under 82. I'll test him out next PvE too to see how viable a 120 is for winfinite. It might make more sense to just level him with my GSBW and not be able to use winfinite during those few events where he is boosted.
PeterGibbons316 wrote: PeterGibbons316 wrote: Polares wrote: PeterGibbons316 wrote: So my dupe is 120 now and his Master Plan with 5 blue does 3200 damage. Should I level him to 166 or so for the added health/damage, or should I keep him low? Should I worry about events when he is boosted? How many levels are added to boosted characters these days? Well I guess it depends on the level of your GSBW. They are boosted more or less 70 levels so he should be GSBW level - 70 - security margin (5-10 levels extra). In my case I decided to level him as much as possible even losing the chance of using him when buffed. But the main issue for me wasn't damage (that too of course), it was his life pool, at 120 he has a really low hitpoint number (around 4k?), and when playing against 395 level enemies he can be killed while you get enough purple etc, just with match damage and a small cascades. Or even if it is not killed you will need to use health packs every couple of fights. But after last change in match damage, which totally screwed me, I am still building my second Prof X (he is 4/5/4, it looks like I can't get the final blue cover), so maybe you should keep him as low as possible just for if they decided to 'nerf' him again My GSBW is 191 and I think her purple just ticked up to 82 dmg. I think I'll just wait for an event where he is boosted and see how high he goes. My 220 ProfX has 83 blue, so a 120+70 should still be under 82. I'll test him out next PvE too to see how viable a 120 is for winfinite. It might make more sense to just level him with my GSBW and not be able to use winfinite during those few events where he is boosted. Since ProfX is boosted this week I've been tinkering with my dupe a bit. At 120 he boosts to 192 which has a blue strength of 81. At 121 he boosts to 193 with a blue strength of 82. My GSBW is at 192 with a purple strength of 82 and it doesn't seem to matter who I put in front - blue still gets generated (so yeah, I did kinda break my winfinite for this experiment, but now I know for certain that 120 is the magic number to keep ProfX under 82 when boosted. Also, Master Plan does 3793 damage at 193.
Quebbster wrote: I have a champion Professor X, he's fun. But 5/3/5 is probably the best build regardless of his level.
xidragonxi wrote: Set your Prof X to 3/5/5, pair him with Flaptain and add any cheap ability user, preferably someone who has an active blue ability (Spider-Man, Ant-Man, Iceman, Daken, Beast, Daredevil, Vision, 4* Punisher, etc.) and just go to town buffing tiles. Get purple, go invisible, match blue and watch both Flaptain and Prof X buff everything in sight.
Quebbster wrote: On paper Punisher Max looks like a good third for Sam and Charles. Active skills in all colors with no overlap, and he likes special tiles a lot too. No idea how it works practically though.
OneLastGambit wrote: xidragonxi wrote: Set your Prof X to 3/5/5, pair him with Flaptain and add any cheap ability user, preferably someone who has an active blue ability (Spider-Man, Ant-Man, Iceman, Daken, Beast, Daredevil, Vision, 4* Punisher, etc.) and just go to town buffing tiles. Get purple, go invisible, match blue and watch both Flaptain and Prof X buff everything in sight. GR is great for that combo... Cheap green which gives specials , which gives more special from px passive. You can also fire GR red and watch as blue matches buff things twice and also reduces that timer so it goes of every turn. Very fun team
Jexman wrote: Advice on Prof X: how high should I level him? Mine's at 5-2-1, at level 140, could take him to 172. But for synergy with other chars it seems like many soft-cap him. Where should I stop with him for now?