PvP shield hop etiquette Q

2

Comments

  • ark123 wrote:
    jackstar0 wrote:
    So what about making PvP opponents anonymous? You could still see their roster, but not their name/alliance/anything.

    Just eliminate coordination.

    I am saying this from a loner's perspective.
    So you'd have alliance mates attacking each other? That doesn't make a lot of sense.

    Anyway Tris I don't know if people mentioned it yet but waiting for people to shield has the added advantage of no retaliation nodes or vindictive crazies - just makes the whole experience nicer.

    I guess maybe I don't know the game mechanics that well. The game doesn't exclude your alliance mates from your q? I assummed that the game wouldn't put your teammates in your lineup...
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    ark123 wrote:
    jackstar0 wrote:
    So what about making PvP opponents anonymous? You could still see their roster, but not their name/alliance/anything.

    Just eliminate coordination.

    I am saying this from a loner's perspective.
    So you'd have alliance mates attacking each other? That doesn't make a lot of sense.

    Isn't that what you fancy shield hopping Alliances do? icon_razz.gif

    I kid, I kid. <3
  • This thread is certainly interesting insight. I usually just play enough PvP to get progression rewards/10-pack for a season. If I queue someone, I don't check if shielded or not, or even if they're on my own team. Typically, alliance members aren't a problem since we host a lot of newbies until they stop playing or move on.

    I like to build my score up really high, and then go unshielded and let others bounce up off of me if they want. Retaliations are just part of the game. I just play again to stay at the score I want during the even. Maybe I should reconsider all of my decisions. I also was unaware of all these off MPQ chat resources.
  • Nope.
    Swing away, my friend.

    PVP is a graveyard. A coliseum. They knew the rules when they entered it.

    Now, if you're in a truce or a battle chat, that's a different story.

    But I'm assuming you're alone since you don't do PVP often.

    You have no bindings. Go for the highest score you can.

    If you queue them before you unshield, go ahead and give them time.

    But if you are unshielded and find them, don't wait 5 minutes for their sake. You are on the clock too. You need to get your points and re-shield.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    I think what this thread highlights is just how little the vast majority of the player base knows about how high-level PVP is played. That's a good thing for those of us that play at that level because we're secure in the fact that we can continue to play at that level with very little competition, but I think it's bad for player retention overall. Players that never come close to the top despite having strong rosters are probably less likely to invest more money/time in the game than they are to just stop playing.
  • polecat
    polecat Posts: 22
    ark123 wrote:
    jackstar0 wrote:
    So what about making PvP opponents anonymous? You could still see their roster, but not their name/alliance/anything.

    Just eliminate coordination.

    I am saying this from a loner's perspective.
    So you'd have alliance mates attacking each other? That doesn't make a lot of sense.

    Anyway Tris I don't know if people mentioned it yet but waiting for people to shield has the added advantage of no retaliation nodes or vindictive crazies - just makes the whole experience nicer.

    I'm sure it would not be that difficult to add an alliance check during matchmaking to not queue up your mates. I actually really like the anonymous idea.
  • polecat wrote:
    ark123 wrote:
    jackstar0 wrote:
    So what about making PvP opponents anonymous? You could still see their roster, but not their name/alliance/anything.

    Just eliminate coordination.

    I am saying this from a loner's perspective.
    So you'd have alliance mates attacking each other? That doesn't make a lot of sense.

    Anyway Tris I don't know if people mentioned it yet but waiting for people to shield has the added advantage of no retaliation nodes or vindictive crazies - just makes the whole experience nicer.

    I'm sure it would not be that difficult to add an alliance check during matchmaking to not queue up your mates. I actually really like the anonymous idea.

    But seeing the names of your victims is much more delicious... mmmm. Bacon.
  • avs962
    avs962 Posts: 319 Mover and Shaker
    daibar wrote:
    polecat wrote:
    ark123 wrote:
    jackstar0 wrote:
    So what about making PvP opponents anonymous? You could still see their roster, but not their name/alliance/anything.

    Just eliminate coordination.

    I am saying this from a loner's perspective.
    So you'd have alliance mates attacking each other? That doesn't make a lot of sense.

    Anyway Tris I don't know if people mentioned it yet but waiting for people to shield has the added advantage of no retaliation nodes or vindictive crazies - just makes the whole experience nicer.

    I'm sure it would not be that difficult to add an alliance check during matchmaking to not queue up your mates. I actually really like the anonymous idea.

    But seeing the names of your victims is much more delicious... mmmm. Bacon.

    Maybe they could show you the name after the battle, but hide it from you before the fight?
  • avs962 wrote:
    Maybe they could show you the name after the battle, but hide it from you before the fight?

    That'd be pretty consistent with most matchmaking system. You can see your opponent's name in a blind matchmaking system but unless you're willing to take a loss, seeing the fact that your enemy is "KoreanLivingGod" or "YourFriend" doesn't exactly do you any good.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    I think what this thread highlights is just how little the vast majority of the player base knows about how high-level PVP is played. That's a good thing for those of us that play at that level because we're secure in the fact that we can continue to play at that level with very little competition, but I think it's bad for player retention overall. Players that never come close to the top despite having strong rosters are probably less likely to invest more money/time in the game than they are to just stop playing.
    Yeah, this event has been eye-opening for me. PvP just became a lot more interesting.

    Thanks to all the people helping me reach my goal! Got my 1k progression! icon_e_biggrin.gif
  • Eh, the high level PvP stuff isn't all that complicated. The original pyramid scheme for the first Starcraft ladder probably had more sophistication and certainly much bigger in scope (you'd need at least hundreds of people to be in on your plan to be able to hit a respectable score in a game as big as Starcraft) and that was a pretty straightforward pyramid scheme. The reason why people don't do this boils down to 'it's just a game' and whether people genuinely feel about some 'pure' approach to do this or are just too lazy to do the effort or something else is up for debate, but it's certainly not hard.
  • woopie
    woopie Posts: 311 Mover and Shaker
    onimus wrote:
    Nope.
    Swing away, my friend.

    PVP is a graveyard. A coliseum. They knew the rules when they entered it.

    Now, if you're in a truce or a battle chat, that's a different story.

    But I'm assuming you're alone since you don't do PVP often.

    You have no bindings. Go for the highest score you can.

    If you queue them before you unshield, go ahead and give them time.

    But if you are unshielded and find them, don't wait 5 minutes for their sake. You are on the clock too. You need to get your points and re-shield.

    Echos my thoughts as well. Most of my alliance members are in the BCs but I couldn't care less. I only have so much time to play in a day so that usually means climbing to 600~650 in the hours before and doing a final climb in the last 3 hours. Usually I can get to 1k with a single 3 hour shield, but that depends heavily on other folks doing the actual shield hopping to get me those 26+ point targets in the 800+ range. Only people I actively avoid are my own alliance mates.
  • woopie wrote:
    onimus wrote:
    Nope.
    Swing away, my friend.

    PVP is a graveyard. A coliseum. They knew the rules when they entered it.

    Now, if you're in a truce or a battle chat, that's a different story.

    But I'm assuming you're alone since you don't do PVP often.

    You have no bindings. Go for the highest score you can.

    If you queue them before you unshield, go ahead and give them time.

    But if you are unshielded and find them, don't wait 5 minutes for their sake. You are on the clock too. You need to get your points and re-shield.

    Echos my thoughts as well. Most of my alliance members are in the BCs but I couldn't care less. I only have so much time to play in a day so that usually means climbing to 600~650 in the hours before and doing a final climb in the last 3 hours. Usually I can get to 1k with a single 3 hour shield, but that depends heavily on other folks doing the actual shield hopping to get me those 26+ point targets in the 800+ range. Only people I actively avoid are my own alliance mates.

    Nice that people can play pvp however they want and have a good time, huh.
  • I think what this thread highlights is just how little the vast majority of the player base knows about how high-level PVP is played. That's a good thing for those of us that play at that level because we're secure in the fact that we can continue to play at that level with very little competition, but I think it's bad for player retention overall. Players that never come close to the top despite having strong rosters are probably less likely to invest more money/time in the game than they are to just stop playing.

    Meaning you guys are coordinating attacks/shielding to climb or using a completely different tactic that hasn't been mentioned in this thread? Blink twice if that's a yes.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Switchman wrote:
    I think what this thread highlights is just how little the vast majority of the player base knows about how high-level PVP is played. That's a good thing for those of us that play at that level because we're secure in the fact that we can continue to play at that level with very little competition, but I think it's bad for player retention overall. Players that never come close to the top despite having strong rosters are probably less likely to invest more money/time in the game than they are to just stop playing.

    Meaning you guys are coordinating attacks/shielding to climb or using a completely different tactic that hasn't been mentioned in this thread? Blink twice if that's a yes.
    There are lots of tactics used and some of them were not mentioned on this thread.
  • XandorXerxes
    XandorXerxes Posts: 340 Mover and Shaker
    There are lots of tactics used and some of them were not mentioned on this thread.

    Care to elaborate? I'm curious mostly for the sake of knowing - given that I'm in an extremely casual alliance are just barely transitioning to 3*s I doubt I'll ever see half of them, and you've already mentioned that keeping it to yourself stifles competition and promotes people leaving the game. It's a bit unfair to ask of you, since you'd essentially be making it harder on yourself, but I'm assuming you'd generally prefer to proiritize the general health of the game.
  • fmftint wrote:
    There can't be 2 #1s and there are no ties either. Letting someone keep their points is counter productive

    I understand your point of view here, but I don't necessarily share it. Bouncing off shields means you gain points and someone else doesn't loose their points, which means more overall points in the shard, better q's for future hops, and easier for everyone to hit max progression. I wouldn't say its counter productive.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    There are lots of tactics used and some of them were not mentioned on this thread.

    Care to elaborate? I'm curious mostly for the sake of knowing - given that I'm in an extremely casual alliance are just barely transitioning to 3*s I doubt I'll ever see half of them, and you've already mentioned that keeping it to yourself stifles competition and promotes people leaving the game. It's a bit unfair to ask of you, since you'd essentially be making it harder on yourself, but I'm assuming you'd generally prefer to proiritize the general health of the game.
    I'd love to elaborate. The X-Men are currently recruiting players of all strengths and roster types. Join us and you'll get your answers.
  • evil panda
    evil panda Posts: 419 Mover and Shaker
    i love the concept of countersnipers.

    reminds me of one of my favorite movies, Enemy at the Gates
  • There are lots of tactics used and some of them were not mentioned on this thread.

    Care to elaborate? I'm curious mostly for the sake of knowing - given that I'm in an extremely casual alliance are just barely transitioning to 3*s I doubt I'll ever see half of them, and you've already mentioned that keeping it to yourself stifles competition and promotes people leaving the game. It's a bit unfair to ask of you, since you'd essentially be making it harder on yourself, but I'm assuming you'd generally prefer to proiritize the general health of the game.
    I'd love to elaborate. The X-Men are currently recruiting players of all strengths and roster types. Join us and you'll get your answers.
    smooth