Lerysh wrote: daibar wrote: Yesterday's Deadpool was the hardest one so far for me. (Cap**, OBW, CStorm) Teiatsu's with their quick red strike forced me to use up blue for stunning before killing them. However, yellow and green were short on the board, so I couldn't get Sentinel of Liberty out until well into the second wave, and was forced to use too much blue Wind Storming there too. In the final round, was able to get off 2 Wind Storm's and a Peacemaker quickly, but still took another Windstorm and a couple lightning strikes to kill off Gorgon. Besides the Goddess/Panther day, this was the only day where I know I took more than 1000 damage. I think on these types of days, it'd be easier to use more MStorm to clog the board before killing the Teiatsu's. Hulk Green today? Bleh. The most available cover in the game... have already gotten at least 3 free ones from the Hulk PVE. Clogging the board is definitely viable in transition land, but as the Teiatsu's attack tiles can appear anywhere, it would have to be FULL to stop them which you can't maintain really. Better is to stun them before killing them. A stunned Teiatsu does not make attack tiles. MBW to the rescue.
daibar wrote: Yesterday's Deadpool was the hardest one so far for me. (Cap**, OBW, CStorm) Teiatsu's with their quick red strike forced me to use up blue for stunning before killing them. However, yellow and green were short on the board, so I couldn't get Sentinel of Liberty out until well into the second wave, and was forced to use too much blue Wind Storming there too. In the final round, was able to get off 2 Wind Storm's and a Peacemaker quickly, but still took another Windstorm and a couple lightning strikes to kill off Gorgon. Besides the Goddess/Panther day, this was the only day where I know I took more than 1000 damage. I think on these types of days, it'd be easier to use more MStorm to clog the board before killing the Teiatsu's. Hulk Green today? Bleh. The most available cover in the game... have already gotten at least 3 free ones from the Hulk PVE.
uuddlrlr wrote: I like this event. Do we know how long it will last? Because I find this event pretty generous, so I'm surprised it went as long as it does so far.
Alchemist4 wrote: These Deadpool tokens have to be the worst. I haven't got one 3 star cover since the start of this mode. Frustrating! Two star covers should have lower drop rates for these event tokens, including other pve. It's ridiculous really
j12601 wrote: Alchemist4 wrote: These Deadpool tokens have to be the worst. I haven't got one 3 star cover since the start of this mode. Frustrating! Two star covers should have lower drop rates for these event tokens, including other pve. It's ridiculous really Let's do some math. Tacos: You have a 1 in 10 chance of drawing a 3* from a Taco Token, and a little more than a 4% chance at some HP. So roughly 14% to draw something good. The 3* pool for these is limited to 5 characters at a time. Not one you want in there? Hold onto them. Event tokens vary, and depending on the event are often just heroic tokens (Women of Marvel and Nefarious Foes were pretty much straight up Heroic tokens, with slightly better pricing). Some give better odds, but in general, you're not going to get better than a combined 20% for 3&4* draws. So we'll just compare them to heroics. Heroic tokens have a 14% chance of drawing a 3*, and a 2.4% chance of drawing a 4*. So in theory, the odds of "something good" are better here than the taco tokens, but the pool is 20 3* and 6 4*. Rather diluted. So yes, Taco tokens have worse odds for overall number of 3* drawn. But that is partially because a little under 1/3 of those draws are replaced by HP. On top of that, you get two for free every day, and can hoard them until their pool contains characters you actually want. In addition, if you open your tokens, and don't need them and they plus the 3* cover aren't needed, you're netting 4500 iso a day for maybe 10-15 minutes of play. That's iso per minute that's probably a better return on time than lightning rounds.
Chief270 wrote: WTH.. why does AIs obw recon only cost 5 in this?
DaPuzzler wrote: There is 35 3* characters in the game right now. So by that logic, after 7 "weeks/rounds" we should have had a full run through all characters. Unless they introduce new characters, then it will be slightly longer