Deadpool Daily Quests - Week Three - Feb 28 to Mar 4

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Comments

  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    dswan3rd wrote:
    I've been consistently using Capt. Marvel (3*)/OBW/MNThor, though Ms. Marvel (2*) would also work for a 2* only group.

    Everyone's posted strategy has been sound, but I think a favorable board can make or break you as well. A big key for today's final wave was to leave the Don for last in Wave 3 - he only has one ability (Trap) that actively causes damage, and it seems like he rarely uses it. I just whittled him away with matches while I racked up AP and then finished him with a Mjolnir's Might. I was then able to call about three more of those on GT, making some yellow matches along the way. When she dipped below 1100, I used COTS with BP as the target (which downed GT). Again, because I kept the Don alive for so long, I had enough Thunder Strike BP into oblivion, and use Capt. Marvel's stun to keep Sentry at bay. Even without her stun, Ms. Marvel's Sonic Boom would put a dent in all three and work pretty well.

    Capt. Marvel (if you have her) would certainly be a better option though, to tank red/yellow for MNThor and build up Red AP with Energy Absorption.

    While I pretty much agree with everything you said, it should be noted that 2* Captain Marvel will also tank red/yellow for MNThor (and black for OBW, if you're not careful). The only trick to 2* Marvel is to use your other abilities first, as her black drains random AP. Even her red can remove pesky defense tiles, although MNThor's is better 90+% of the time. Ms Marvel/MNThor/OBW is a pretty reliable 2-star team (at least it has been for me).

    I've also had good luck with my partially covered Blade (2/2/2, Level 76...he doesn't tank any colors). A combination of strike tile generation on the team's weakest color, an outlet for black AP and AP drain is just strong for survival nodes. The only color with conflicting abilities is purple (pink for some people?), and OBW's is demonstrably better in most cases (at least in my opinion, especially with Blade being only partially covered).

    Personally, I think MNThor/OBW/anyone with a black ability can succeed, although the statement that "a favorable board can make or break you" will always be true.
  • Personally, I think MNThor/OBW/anyone with a black ability can succeed, although the statement that "a favorable board can make or break you" will always be true.

    I definitely agree, and I'm not even sure you need that black ability. Even Daken is a decent 3rd, and his only active is the same color as OBW's critical blue. I'd say Hulk waves are generally the most tense just because you have to burn him down in a single turn. Muscle is also really scary if the board doesn't have much blue. But mostly, between OBW's stealing and matches, I find that MNThor can blast almost anything into oblivion. Or if not, he can definitely burn down most of the character wave except maybe the least dangerous straggler.

    But honestly, that's getting harder and harder. I'm starting to get a bit worried that they're just ratcheting up the difficulty until they hit a desired W/L for the community because some of these nodes are horrific.
  • Vankysher
    Vankysher Posts: 324 Mover and Shaker
    Started my first run with OBW/MnMags/cStorm (all lvl 75).
    No boosts.
    Board was ok so I started to try to collect AP and with each match more team up AP appeared along with non-useful colors.
    Fire OBW blue power to delay several countdown tiles to try and collect AP and barely collect enough for cStorm green.
    Fire that off to clear countdowns and begin collecting again only to have no useful colors and multiple countdowns ready to go off.
    Retreat.
    2nd attempt this time used all iso-boots and a much more favorable starting board.
    From that point forward I had more than enough AP to power everyone, stun everyone in wave 2 and then rinse and repeat to get Doom.
    All this to agree that bad starting boards for these survival nodes make them uphill climbs you inevitably wipe anyway on.
  • xandro
    xandro Posts: 17
    I admit defeat, I cannot pass the last mission

    I have Doom already but just one black, would be nice to pick up another cover so that I can bump up his level a smidge.

    I've gone with MNThor (max level 94), MHawkeye (max level 94) & Blade (L55) 2/2/1, boosted with + AP, match damage & + critical damage and I still can't do it. I've tried all day in between Health Regens.

    I got to the last wave only once with two CtStorms and Panther wiped everyone out.

    MHawkeye & MThor are my only maxed out characters so far. I have 2* wolverine at Level 86 5/3/5 but I need more ISO to max him out.

    I just got Falcon yesterday (lucky Taco draw) and I love his abilities. I can envision a maxed out Wolverine-Blade-Falcon team causing all sorts of fits with megatron strike tiles.

    I guess I just need to keep plugging away and leveling more dudes up, arggh
  • xandro
    xandro Posts: 17
    Finally got past it with the same crew

    My game plan usually is to build up as much AP as I can during the goon waves (1 & 3) to unleash them during the character waves (2 & 4)

    With Blade stealing AP (I use nightstalker every chance I can) I can build up to at least 30 ap if everything goes right. I like Hawkeye's speed shot because that's Nuclear for anybody in the way...granted, the purple tiles need to stick for a couple of turns and that's tricky sometimes.

    I got into the last wave wiping out the Don with speed shot, I think I read somewhere that ending a wave with a major move will give you the first move on the next wave? I don't know if that's true or not, but it did give me the first move on Wave 4. At that point, I had enough AP for one Red and three Yellow moves by Thor to shore up even more Green for CotS. I got a match-5 with one of the yellow moves to start up speed shot. That also got me a good cascade to whittle Chick Thor down to less than 1000 HP after the initial CotS. the second one took her out and got Panther down to about half of his health. I also dropped a blue stun tile from Hawkeye's on the board, I was prepared to say goodnight expecting Panther to wipe me out again. But instead, Sentry utilized his move which takes out me & his crew as well (I forget the actual name at the moment).

    That move took out Blade & Thor and left Hawkeye (who took no damage this far) down to about 1000 HP. I dropped another Stun tile and made a regular match. Sentry then dropped countdown tiles....thankfully the next move he was stunned and I was able to last long enough for my Speed Shot to take him out. Hawkeye was left with around 250 HP.....that was grueling, to say the least. I definitely lucked out and now have my second Doom cover. Man, what a battle!
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    Doing the final survival node with max Hulk, Steve and OBW. Final hero wave comes on and Black Panther busts out a RotP first move. Due to the amount of protect tiles I've got out via Cap, it did a grand total of 66 points damage icon_lol.gif
  • dr tinykittylove
    dr tinykittylove Posts: 1,459 Chairperson of the Boards
    reading over all these posts about survival nodes, it really needs to be said that for this mode, ap is king and boards are unpredictable.

    Bring useful powers in as many different colours as possible. That's where either thor and mnmags shine -both are ap generators and thor in particular charges 2 colours with two powers that also do reasonably strong dmg. In addition, if you really cannot take out a countdown, Thor can take a hit or three or more without batting a lash.

    I rarely use Thor's green except as a finishing move. Cstorm using 12 green to regain 30 ap in random colours is really, really good for a rainbow team. I've not lost any of the days using stormneto plus minithor. Not even close.

    Take your time, the node isn't going anywhere. If you have all the ap and the first move (kill the last enemy in a wave with a power) you can laugh at 4thor, deadpool and black panther coming in with 30 blue, 30 purple and 30 black ap because they're never going to be able to use it.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Take your time, the node isn't going anywhere. If you have all the ap and the first move (kill the last enemy in a wave with a power) you can laugh at 4thor, deadpool and black panther coming in with 30 blue, 30 purple and 30 black ap because they're never going to be able to use it.

    totally agree on taking your time. when you get there, of course make sure you end wave 3 with an ability or match-5, but yesterday with all the health in 4or and sentry, i stopped and wrote down everything to make dang sure i could finish. it was a little tricky because i entered with only 29 red and they had none to steal - i had already drained that color dry. everything had to be done in the right order but I got there without them getting a turn.

    i like ares better than thor because his red and yellow are 10 ap, meaning if you can successfully enter wave 4 with 30 each, pretty much game over if you have enough health (or enough heal from obw) for 2 or 3 sunders. add green and dakens blue and thats how i do it every day. i've wiped several times but only one day did i give up - was mohawk and i'm not crazy about her anyway (would feel diff if i didn't only have 2 covers). for covers of characters i forsee being my first *** maxable characters (daredevil, rng, doom, lthor, loki with 5-7 covers now), i would go at it over and over but haven't had to. i really wanted ldaken but don't have him yet. him and bp are the only ones left that i really want. little daken and thor were my first fully covered **s and my first to 94 and i'd love to have that pair in *** land as well. daken is a long ways off but i might make it with thor sooner (read, in the next 6 months).
  • Cammorak wrote:
    Personally, I think MNThor/OBW/anyone with a black ability can succeed, although the statement that "a favorable board can make or break you" will always be true.

    I definitely agree, and I'm not even sure you need that black ability. Even Daken is a decent 3rd, and his only active is the same color as OBW's critical blue. I'd say Hulk waves are generally the most tense just because you have to burn him down in a single turn. Muscle is also really scary if the board doesn't have much blue. But mostly, between OBW's stealing and matches, I find that MNThor can blast almost anything into oblivion. Or if not, he can definitely burn down most of the character wave except maybe the least dangerous straggler.

    But honestly, that's getting harder and harder. I'm starting to get a bit worried that they're just ratcheting up the difficulty until they hit a desired W/L for the community because some of these nodes are horrific.

    I notice no increase of difficulty. I'm using MagStorm.
    Vankysher wrote:
    No boosts.

    Well there's your problem.
    xandro wrote:
    I admit defeat, I cannot pass the last mission

    I have Doom already but just one black, would be nice to pick up another cover so that I can bump up his level a smidge.

    I've gone with MNThor (max level 94), MHawkeye (max level 94) & Blade (L55) 2/2/1, boosted with + AP, match damage & + critical damage and I still can't do it. I've tried all day in between Health Regens.

    I got to the last wave only once with two CtStorms and Panther wiped everyone out.

    MHawkeye & MThor are my only maxed out characters so far. I have 2* wolverine at Level 86 5/3/5 but I need more ISO to max him out.

    I just got Falcon yesterday (lucky Taco draw) and I love his abilities. I can envision a maxed out Wolverine-Blade-Falcon team causing all sorts of fits with megatron strike tiles.

    I guess I just need to keep plugging away and leveling more dudes up, arggh

    Get level 94 2*Mag/StormHawk and watch your enemies melt, your time be spent on better things, and you don't have to worry about much outside of heroics.
  • dswan3rd
    dswan3rd Posts: 205 Tile Toppler
    TxMoose wrote:
    dswan3rd wrote:
    A big key for today's final wave was to leave the Don for last in Wave 3 - he only has one ability (Trap) that actively causes damage, and it seems like he rarely uses it.

    Agreed with the Don last strat. Other than Don, who first? Hitman hits hard but Commander's strike is damaging too. My guess is Hitman is the worst but if you get too lax and leave commander tiles out there and play around with don and one of his non-damaging cds creates a cascade it can down a character. had that happen once.

    Yessir - I think I went for the Hitman first, just because I was scared I'd forget about (or somehow miss) a Sniper Rifle CD tile, and didn't want anyone (mainly OBW since she's the squishiest of the bunch) limping into the final wave. Having said all that, though babysitting the Don is advised to build AP, if you don't have heavy hitting attacks ready for the last wave or OBW to steal the AP the Don amasses (or both), leaving him alive might backfire in that the final wave will have a bunch of the Don's AP ready to rock.
  • dswan3rd
    dswan3rd Posts: 205 Tile Toppler
    xandro wrote:
    Finally got past it with the same crew

    But instead, Sentry utilized his move which takes out me & his crew as well (I forget the actual name at the moment).

    Man, what a battle!

    Congrats! I think you're talking about Supernova as far as the Sentry move.