advice on 4xwaves for deadpool daily

2

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  • DaveR4470
    DaveR4470 Posts: 931 Critical Contributor
    I used OBW/Daken/Cap (all 94) for my 2* gang yesterday, and -- although it was slow as molasses -- they dominated the survival note. Daken takes care of himself and feeds OBW strike tiles, OBW heals & steals, and Cap bangs out any countdown or special tiles once he gets going. Stockpile blue so that OBW can heal/extend countdowns or Cap can stun, and you're golden.

    So I get to today's node.... and Cap is locked out. I panicked. OH NO MY PRECIOUS MAGNETO COVER LOST FOREVAH!!!!

    But... I threw Rocket & Groot in (6 covers, level 91) to tank... and it was AWESOME. Once I was able to put down one "I Got A Plan", OBW's blue/purple/black matches were cutting through the bad guys like butter. It took a bit of effort on the first round, but I zipped through the last three -- especially after getting another IGAP off.

    I think the general advice to take is to start out with one or two self-healing or team-healing characters (BW, Daken, Spidey, R&G) and build around them. R&G -- even half-covered -- is a surprisingly effective tank for 2* teams in Survival. High damage output chars like Thor or Ares are also good, as it speeds up the match and you don't have to use your healers as much.

    Side note: I never thought I'd be talking about a match-3 game using language and terminology that we used to use planning raids in Everquest.... icon_e_wink.gif
  • I used AWolvie, OBW, Blade to great effectiveness. The key for me was to down the goons using just match damage unless absolutley neeeded. Save up the AP for when the big guns come out and then nail them all with the abilities I had queued.

    OBW and Blade keep their AP low

    Blade puts out tiles if I cant match red, and Wolvie hits the rest with his green.

    Match red when I can to save up for Slashes

    But I find most of my damage comes from OBW with all those tiles out and Blade's Purple. Reliably getting to 1k+ a match and the same for the purple tile with typically multiple purples by the end of the 4 waves.
  • It's hard to beat Daken/OBW/Thor as far as I can tell if you're working with a 2* roster. Ares is the usual sub for Thor, but I don't like him as much simply because he lacks AOE and also donates green to the opposing team, which means you probably have to steal it back unless you want Goons or characters spamming their green abilities. The OBW/Ares true heal "trick" is nice for sustainability and a boatload of damage, but I think Thor's Yellow plus Daken does more damage in the long run, especially since it also fuels Thor's green. Torch could probably also work as a sub for Daken, but in that case, his Black would be the main reason for bringing him along, and I'm not sure it's good in this instance because 1) it makes the goon waves die faster, which limits your ability to pump up your color stocks; 2) it consumes OBW's Blue/Purple, which are just too critical for this strategy; and 3) it relies on dealing damage between turns, which makes it useless on the character waves if you're trying to spam them down.

    Handle the goon waves with all match damage, which shouldn't be hard after you get a few greens with Daken/OBW. Use OBW's blue if there's a big countdown about to hit, but otherwise use as few abilities as possible. The only exception is if there's a great match (match-4 or 5) on the board and one low-health goon left, use Thor's red to kill the last goon, which will pull in the character wave but let you continue to use your abilities. If you're desperate and something big is about to go off and you haven't matched enough blue for OBW to delay it, let Daken tank if he'll survive. He'll heal up during the next goon wave when you're taking your time with matches

    For character waves, the key is generally giving them as few turns as possible. This means spamming all of your abilities at them. If they have an ability that can go off on their turn or you're just shy of another ability going off, Recon them down as needed (unless it's purple and you have the typical 3/5/5 OBW, in which case, prioritize that enemy). Then hit them with Thor's Green, then Yellow, then Red. Then more Thor Green if you need it, but you probably won't. If you're just shy of killing the character wave off, use Daken's Blue. On the last character wave, spam Thor's abilities, as before, and then mop up with Daken's Blue.
  • A couple of additional thoughts.

    If you have characters locked out, then you know some or all of the 6 heroes you will face and can plan accordingly.

    If you kill goons with a power, plan accordingly for first move. In the first event, I had trouble with AP and had one blue shield ready and the enemy team had 16 purple ap. I stunned Deadpool and let Doom fire off his purple with no passives on the board. They had no other colors with significant AP and I was able to ride it out with my strike tiles.
  • ya seems like goon fights are used to get ap to destroy the heroes waves. I am using 3*+ to fight so i can't give too much advice for 2*, OBW Storm thor seems good OBW ares/thor for more health and stronger burst. mHawk /mag /cStorm always good.
    Bought a roster slot for jugg to play 1 star events for extra 2000 iso. lvl 10 but get boosting TU +3 and using strong TU to win fight until jug can win by himself
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    Right now I'm more or less brute-forcing the survival nodes with xforce/lthor/ldaken, and try to kill the big threats fast enough to limit damage to the levels that my two self-healers can take. Thor can take a beating and generates green for xforce if you have yellow to spare, and generates a bit of yellow with his red as well. Plus, should xforce go down, I'm not left without a character that can dish out some punishment, unlike when running xforce/ldaken/OBW, which I had considered as well.
  • Dauntless74
    Dauntless74 Posts: 33 Just Dropped In
    So far I've used 95lv Hulk, Thor (2*) and Wolvie (2*) and just hit them with as many Thor yellow and greens and Wolvie's red as possible. Just about scraped through on both so far getting BP and Mag. It's very tough though. My high level 3/4*s just get slaughtered.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    I just finished the final node, and I used a slight variation of the team I used yesterday.
    Spiderman (161), Falcon(151), Black Panther(124). The idea was to get out strike and protect tiles as fast as possible, and pump them to crazy levels. It worked in the end, but the plan nearly went off the rails when Captain Marvel showed up - she managed to fire off four Photonic Blasts in a row, taking out all but one of my protect tiles. Luckily I had enough purple to restore the tiles after she finished her treachery, but there was a significant drop in team morale for several dangerous turns. Luck was with me on Black Panther's Strike tiles hanging around (and getting inspired by Mr. Flappy-Britches), and by the time the final round of cavalry rolled in I was dropping 1,200+ damage with each match three, and it didn't take long to sort out the stragglers. Sadly my Panther is a 5/5/3, so rage didn't help as much as I would have liked, but it still knocked a good-sized chunk out of the enemy. I also used a lethal recon from everyone's most hated character to good effect just before the final round - it's not difficult to accumulate 19 team AP in survival mode.
  • Honestly, if you don't have an OBW, find a way to get one. pvp is one such way, 2* covers drop from dudes. You're gonna have a very tough time if you don't have a character that snowballs.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    I still don't get the advice to just match-damage the goon nodes. I mean, for one: it's not like the goon nodes are a cakewalk. They tend to overlap colors - sometimes multiple colors - so they are laying down CD tiles nearly every turn. And you just can't possibly match them all away; if you don't take these guys out, they will eventually get you with something.

    But even more importantly, they tend to stockpile the **** out of certain colors - and then SURPRISE those are the colors the next incoming wave needs to spam you to death in one turn. Today's wave 3 was three goons who all generate pink, along with yellow and blue. And then who's wave 4? Cap and 3* Mags, both of whom you do not want to have tons of blue and yellow, and Fury, whose pink is probably in the top 5 if not top 3 pink powers in the game in terms of damage. I actually slaughtered the wave 3 goons quickly on purpose because I remembered yesterday Deadpool 1-shotting my team with tons of pink and I saw the goons were building up pink fast. I mean, I guess if you know for a fact you can do 4000-7000 damage in one shot - AFTER killing the last goon with a power so you can go first - that's fair enough. And if you're playing 2* Storm and building tons of blue, you can do that. But otherwise I find it's better to just kill everyone as quickly as possible, every wave.

    Of course, your tactics are probably heavily influenced by what team you bring, and bringing Ares / Daken means I need to kill them quick or I'm done for.
  • Since introduction, Mohawk + Falcon are my duo for this thing. Now the 3rd depends on whay you want, more board control or more versatility. In my case, I go with Blade for AP steal (helps a LOT), free strike tiles (enchanced by Falcon). No need for Blade purpleflag.png as Mohawk blackflag.png does the job better (as it loads the board, leaving no space for enemy's CDs and because you cant lose it in one match). A good thing to do is to use Falcon purpleflag.png first and enhance it before using Mohawk blackflag.png (can use first black AP on Blade's blackflag.png ), then aftewards with huge defense tiles you go all out.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    Yeah if you have 3* characters, Falcon is potentially pretty amazing. Him + Squirrel Girl or Cage could be awesome for defense, or +Daken / Patch for damage. Hadn't thought of Mohawk Storm - I'm guessing Falcon also boosts her punch tiles? In any case, anyone who can throw out big protect or strike tiles is going to be valuable since they'll potentially be around for a longer period of time. R&G - as mentioned above - are another good one for that, especially since their tiles are so hefty.
  • morph3us
    morph3us Posts: 859 Critical Contributor
    @loroku

    The advice to match damage the goon waves is still good advice, but I'd say it depends also on your OBW build. If she's 3/5/5, she's ticking the CD tiles up and healing at the same time, which keeps your characters alive. In addition, espionage at 5 pours out a lot of match damage in combination with Daken's strike tiles, but she has to be tanking her own colours for that to work. From the sounds of it, you have her specced as support, rather than support/damage, which might be the reason why it's not working so well. Having said that, brute forcing your way through the survival nodes is a perfectly reasonable tactic too! icon_e_smile.gif
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    Don't have 3* Mags, so I didn't get to do those two nodes, but I beat the first node with my lone Level 21 Black Widow (2/5 now though!) again, beat the second node with maxed 2* Daken/ maxed 2* Wolverine/Level 15 (2/1/2) Miss Marvel, and the third node was 2* Daken/2* Magneto/2* Storm. No contest.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    I know there was talk about 2*s but if you have the 3*s it's Falcon/Punisher/X with X nominally being Spidey, though Laken works out OK.

    Punisher gives you strike tiles, attack tiles and AOE. Falcon buffs these and also destroys some countdown tiles for you. Spidey gives you defense tiles for Falcon to boost, a heal and a stun for people like Ms Marvel or Hulk.

    Once you get through thr first wave Punisher should have covered the board with death and spidey will have strong enough defense tiles that you are taking 1 point from most sources. Things just die a lot.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Just posted this in the other thread:

    In addition to MnMag/Mystique (normally with X-Force, but now with BP since X is restricted)

    I also use Rags/Loki/MoStorm for endless loops. And just experimented with Thor(2*/3*)/Loki/MoStorm. Just keep building to use green on lightning to keep cycling AP.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    Sounds like the AP-gaining board clears (Storm, as opposed to Jugs, for example) are pretty great to keep things going. But I've never had much luck getting into good loops with those characters.

    @morph3us: Yeah I have OBW at 3/5/5, but I have Daken tanking pink and black for her, since she's so squishy. (I.e. She is level 83 exactly. 82 makes Daken tank her 100%, 83 gives her blue, and >83 gives her blue and pink. Not sure if she gets black from him at any point.) It's mostly about keeping Daken out front as much as I can. I wouldn't change her to >3 pink anyway, since it takes too long for the power to go off.

    Today I actually tried the "save up tons of AP" trick and yeah - it worked pretty well. The first wave having a powerful Muscle goon was brutal; I got clobbered on that wave alone! (Muscle dropping a double 400+ strike tile + the guaranteed 3 punch tiles from killing those ninjas is just insane.) But if you can get past that, it's not as bad, although he's back in wave 3! Fortunately NO ONE today used green, so I could spam Ares over and over. But I ended up leaving the Don alive in wave 3 - since he's basically harmless unless he drops a black CD - and building up all my colors to nearly 30. The Don is still bad about building up lots of yellow, blue, and black (and with Hood and Gorgon in the next node, that's just mean), but fortunately he was wasting yellow and blue like crazy. In the end, I managed to kill him with a Daken swipe, then dropped two Ares reds, Ares yellow on Deadpool (to get him lower HP than anyone else), a whopping 27 AP Ares green on Gorgon (killed him), Ares yellow again on Hood, then Daken, Daken, Daken until everyone was dead. That was 20 yellow, 20 red, 27 green, and at least 25 blue in one go, but it worked. (I used OBW's pink to steal during that whole run as well to get enough to keep everything going.)

    For me, the craziest thing is that it takes like 30 minutes to get through these 4 wave nodes, plus I need to constantly switch to a calculator app so I can measure stuff! I wish Ares' green in particular had a "and it will do X much damage right now" thingy on it to make it easier to use!
  • I am working from a late transition roster, so I am using LCap/Blade/Falcon as my primary for wave fights. That said, it is the special tile generation that makes the waves simpler and the special tiles are primarily in the 3star realm.

    Shields
    Panther, LCap, Falcon, Spiderman, CMags, Cage, Squirrel
    Cap, Bullseye

    Strike
    Panther, Blade, Psy, Sentry, Patch, Daken, Punisher
    Awolv, Daken

    Attack
    Blade, Torch, Psy, Doom, Punisher, Storm
    Torch

    Stuns
    LCap, Daredevil, Spiderman, Gamora
    Storm, Cap

    Countdown Control/Board Shake
    LCap, Falcon, Hulk, Loki, SheHulk, Storm, Cmags, Mystique, Rags, Cyclops
    oBW, Storm, MnMags, Moon, CapA, CapM, Bagman

    I am sure that I am forgetting some that belong on part of the lists above, but there are a lot more effective options in 3 star land to get through the waves. As for 2star teams, I think that Hawkeye/Storm/Mags would be very effective at transitioning from wave 3 to wave 4 if you can manage the countdowns. Preferably, finish the last goon with Mags Red or Purple and move the to the next level with enough blue and purple stored to create 3 Wind Storms plus speedshots for cleanup purposes. 5500 damage plus a 4 turn team stun should effectively end the final wave
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    One tip, on round with countdown mobs, don't be in a rush to kill all of them. Control the countdown with Falcon or OBW. Save your powers for the big fish. The first day, I took out the Don using only tile matching and aggressive recon to steal the backroom deals. I had enough power built up to take out 2 of the fourth round mob in a single turn.
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    One tip, on round with countdown mobs, don't be in a rush to kill all of them. Control the countdown with Falcon or OBW. Save your powers for the big fish. The first day, I took out the Don using only tile matching and aggressive recon to steal the backroom deals. I had enough power built up to take out 2 of the fourth round mob in a single turn.