how does game prevent hacking

How does the game prevent hacking I've heard hackers can't get attacked or can't retaliate or something but if you know they hack can't you just delete there account
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  • They could start a new account and the developers would just have to find them a second time. Free e-mail, dynamic IP, etc. Better to dump them in a sandbox and keep them from impacting the scores and ranking of others if possible. They used to call that "tachy goes to Coventry" in the old days of vbulletin and ICQ.

    Simpler times.
  • How does the game prevent hacking I've heard hackers can't get attacked or can't retaliate or something but if you know they hack can't you just delete there account


    They have a bunch of tools to help them see unusual behavior. The user is flagged and what they do after that is a mystery. I don't know any more than that. I doubt you'll be told more than that.
  • Generally speaking, unless you're doing intrusive stuff on people's computer (aka as spying) you're not going to be able to catch hacks before they're used effectively. However, it's pretty easy to catch anything that looks suspicious from the result of using hacks and flag it as such. So if I have this hack that allows all my character to do 1 more damage than usual, it's probably pretty safe from being caught. But if my hack allows my character to do 1000 more damage than usual, it'd show up as rather suspiciously fast victories. Of course, if I went with the former, you really have to question my sanity for coming up with such a trivial gain and while still taking a nontrivial risk (because it's possible they still catch it somehow)
  • The game doesn't do anything to prevent cheating. The amount of covers your characters have is probably not stored on their server, and you could alter your client any ways you like without the server knowing it. Whether they have tools or not, if you don't do anything obvious I highly suspect that they won't find it, and sadly it means that there are cheaters among us.

    I haven't cheated and wouldn't know how anyways, but 2 days ago I uninstalled the game and re-installed it yesterday. When I re-installed, there was a lot of lag going on and my client couldn't maintain a connection with the server. After many attemps I re-linked my account to facebook, then I received a bunch of rewards from the tournies of the day before, and went to do something else because it was unplayable. I came back an hour later, and after I played a first game in the new tourney, I received for a second time the same rewards I had already received... So my patch wolverine got covers it shouldn't have had...

    If there were any working measure to fight hackers, what I just told you shouldn't have happened. Whether a little or a lot of money is being made with that game, the development is very shallow. This game should have had an account system in place with a database of everyone's stuff.It would have been that very first thing I would have coded.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    Microtom wrote:
    The game doesn't do anything to prevent cheating. The amount of covers your characters have is probably not stored on their server, and you could alter your client any ways you like without the server knowing it. Whether they have tools or not, if you don't do anything obvious I highly suspect that they won't find it, and sadly it means that there are cheaters among us.
    Umm, no. Not in the slightest. While you *can* edit anything you have user side, the server also has all the information on your account. It's pretty easy for us to detect the fact that suddenly you have 2 billion Hero Points, or that your Patch Wolverine went from level 1 to 141 without intervening levels or using Iso 8 that you didn't earn anywhere. There are a ton of things the server looks for and flags regularly. One of the easiest ways to note when someone has been taken out of circulation is to look at the number of people in a bracket. They get refilled by people taken out, so when you see "1002 players", you know that 2 players are no longer with us.

    Which reminds me, one of the cheat tools out there has some kind of "Anti-Ban" protection built into it. I'm amused by it, since it does absolutely nothing. icon_razz.gif
  • KaioShinDE
    KaioShinDE Posts: 265 Mover and Shaker
    IceIX wrote:
    Microtom wrote:
    They get refilled by people taken out, so when you see "1002 players", you know that 2 players are no longer with us.

    I always wondered about that. One mystery solved icon_e_smile.gif
  • IceIX wrote:
    Which reminds me, one of the cheat tools out there has some kind of "Anti-Ban" protection built into it. I'm amused by it, since it does absolutely nothing. icon_razz.gif

    Professional hacking sites have services like 'guaranteed won't be detected by X% of anti-virus products or your money back' so that just sounds like a fraudlent version of that.
  • IceIX wrote:
    Microtom wrote:
    Umm, no. Not in the slightest. While you *can* edit anything you have user side, the server also has all the information on your account.

    Yet, yesterday I received an incorrect amount of rewards, and my patch wolverine has one green cover more than is supposed to have. Maybe not a big deal, but the server did something incorrectly for sure.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    KaioShinDE wrote:
    IceIX wrote:
    Microtom wrote:
    They get refilled by people taken out, so when you see "1002 players", you know that 2 players are no longer with us.

    I always wondered about that. One mystery solved icon_e_smile.gif
    Huh, I thought it was just from people finishing their first mission simultaneously. Neat
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    Microtom wrote:
    Yet, yesterday I received an incorrect amount of rewards, and my patch wolverine has one green cover more than is supposed to have. Maybe not a big deal, but the server did something incorrectly for sure.
    It's possible, first I've heard of the server sending out duplicate rewards. If it did so though, the server logged the fact that it sent two.
  • So hackers are in there own bracket then not deleted
  • So hackers are in there own bracket then not deleted


    It sounds like it counts the number of people who go in, but it doesn't update the number to account for players removed.
  • So hackers are in there own bracket then not deleted

    I don't think so. It sounds like hackers get taken out of the tournament or game completely and are replaced by the person entering the tournament. However, they are still counted as being in it so when they are replaced, the count still goes up. It doesn't sound like this good for the new people in the bracket because they probably didn't start when everyone else did. They may be at a big disadvantage.
  • So these "hackers" who get their own bracket still show up in the public MMR don't they? How is that fair to the rest of us?
  • jozier wrote:
    So these "hackers" who get their own bracket still show up in the public MMR don't they? How is that fair to the rest of us?
    Blue Shoes wrote:
    I don't think so. It sounds like hackers get taken out of the tournament or game completely and are replaced by the person entering the tournament. However, they are still counted as being in it so when they are replaced, the count still goes up. It doesn't sound like this good for the new people in the bracket because they probably didn't start when everyone else did. They may be at a big disadvantage.

    This goes into the mechanics of the mystery behind the scenes. I'm not sure why it would have a detrimental effect.
  • IceIX wrote:
    Umm, no. Not in the slightest. While you *can* edit anything you have user side, the server also has all the information on your account. It's pretty easy for us to detect the fact that suddenly you have 2 billion Hero Points, or that your Patch Wolverine went from level 1 to 141 without intervening levels or using Iso 8 that you didn't earn anywhere. There are a ton of things the server looks for and flags regularly.

    What about one hit kill cheats thats floating around the net? Does the server detect these client side modifications? If so, why are there still players able to retaliate multiple time within a very small time frame?
  • Bugpop wrote:
    jozier wrote:
    So these "hackers" who get their own bracket still show up in the public MMR don't they? How is that fair to the rest of us?
    Blue Shoes wrote:
    I don't think so. It sounds like hackers get taken out of the tournament or game completely and are replaced by the person entering the tournament. However, they are still counted as being in it so when they are replaced, the count still goes up. It doesn't sound like this good for the new people in the bracket because they probably didn't start when everyone else did. They may be at a big disadvantage.

    This goes into the mechanics of the mystery behind the scenes. I'm not sure why it would have a detrimental effect.

    I was attacked repeatedly in the last lightning round by a character named Rockyyz. He had a 15 Doom, 50 IM35 and 61 Daken. He managed to take out my 70 Doom/70 C Mag/85 Wolvie** faster than I could beat his team - even with me using boosts. He had more points than me at one point (hitting over 500 with that garbage team) but was never on the leaderboards.

    Since this is lightning and they are unbracketed, that leads me to believe he's been taken out of the pool for brackets and can't win the tournament, but since he still shows up in the MMR pool he's able to attack me with his sketchy, and possibly hacked team and defeat me.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Is every tile match logged by the server or just the outcome of a pvp is sent?
  • turul wrote:
    Is every tile match logged by the server or just the outcome of a pvp is sent?

    Guss that won't be disclosed. icon_e_wink.gif

    I would send in the whole game data at the end (shall fit in about 1k space max), it can be used in so many ways for good. And that would create a fair challange for the hacker by mere side effect.
  • It shouldn't be too much effort to send a log of every move made in the match, but strangers things have happened in the world of security/logging.