This is so ridiculous...
Comments
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Lerysh wrote:It's not too hard, it's just work.
It's not a game anymore; it's work.Lerysh wrote:Also, I imagine you could make it into a top 250 alliance with a play 2 hours a day during PvE refreshes and score 500 in PvP scores. I'm just sayin', Alliances play a big part in the rewards structure. Ignoring it is ignoring potential rewards you could get.
You're basically still saying that you need to dedicate all your free entertainment time to MPQ. Sorry; that does not work.
The 'pros' take the top. The 'semi-pros' are already wrestling for the table scraps. What kind of progression and enjoyment is left for all the normal players? It's a good thing we're going to get Daily Quests that are set at fixed levels, unaffected by personal or community scaling. That atleast will give everyone somewhat decent odds at completing the nodes needed for a 3* reward, assuming the difficulty curve will be fair and reachable, like the prologue. (Given Demiurge's track record with the Gauntlet, I'm going to take that with a few mountains worth of salt...)0 -
_RiO_ wrote:It's not a game anymore; it's work.
Progression is pretty difficult in this game, but it's hardly alone among mobile games in that fact.0 -
_RiO_ wrote:The 'pros' take the top. The 'semi-pros' are already wrestling for the table scraps. What kind of progression and enjoyment is left for all the normal players? It's a good thing we're going to get Daily Quests that are set at fixed levels, unaffected by personal or community scaling. That atleast will give everyone somewhat decent odds at completing the nodes needed for a 3* reward, assuming the difficulty curve will be fair and reachable, like the prologue. (Given Demiurge's track record with the Gauntlet, I'm going to take that with a few mountains worth of salt...)
Well, there are Daily rewards. Soon there will be Deadpool's Daily Quest. There are top 150 PvEs with 8 hour refreshes you could hit once a day on your lunch break. There's PvE Progression Rewards. There's PvP Hero Points to save up and buy covers with. Hmm, seems there is rather a large list of progression and enjoyment available for a "casual" player.
I'm sorry, but you can't complain that you are sick of playing and therefore the rewards aren't enough for the amount of time you want to play. Play when you want, how you want, but the rewards you get are determined by your play time, essentially. If you want to only play 3 times a week once a day, then you are going to get 3/7th the daily progression rewards of a daily player and that's ok.0 -
I can see both sides of this argument, to be honest. I really don't think it's so much to ask that things should be dialed back a bit to make things easier for a casual player. Sure, there are many avenues whereby a more casual player can get some reward as Lerysh mentioned. However I think it's important to note the quality of those rewards in terms of their utility.
Sure, you can just kind of laze your way through PvE (and PvP to a much lesser degree) and that may net you a single new cover. But don't we all know by now that it takes a bare minimum of 9 covers to make any character even remotely worth playing? I think there ought not be any disagreement whatsoever that covers are the true rewards we all play for, given that they are also how one actually gets to play the game. HP and Iso are ultimately tangential. Hence you are only getting a fraction of a proper reward per event...unless you go really hard-core. And that brings us around to Rio's point.
Is it reasonable to state that unless you dedicate a disproportionate amount of your free time to this game, you should not expect a reasonable amount of real progress? Seriously, think of another game you play. Any one. Log in just an hour a day and I all-but-guarantee that you will make progress in it orders of magnitude greater than what this game demands.
I'm pretty sure no one is asking for 3* and 4* covers to be doles out like the 2* are. I just don't think that it's too much to say that we shouldn't also be forced into the all-or-practically-nothing playstyle that is necessitated under the status quo.0 -
The difference with this game and other games is that if you don't put in a required amount of time, you're little better off than if you had just played one match for the daily reward. With other games, you can put in an hour or 2 gathering and leveling and it will feel like you've made an hour or 2 of progress. With MPQ, if you only put in 2 hours, you're not going to hit any sort of meaningful reward; maybe 5000 iso and a recruit token.
MPQ feels made to be played either in long bursts, or with a tightly regimented schedule, which doesn't make it very 'casual'.0 -
Twombley wrote:I am in the awful transition from two to three star, with a couple of 100+ three star heroes. I thought this was pretty good, and was enjoying levelling.
Sadly, the last week has shown me what a ridiculous situation I am now in. My roster is nowhere near good enough to break 500/600 in PvP, so no chance of reward there. Ah well, there's always PvE, which used to be my favourite part of the the game.
But no. This scaling nonsense has killed it for me. I can take on one wave of enemies, ranging from level 25-115, then the next wave, all level 150 and above simply crush me. No chance of reward there either. Why has it gone so wrong? Surely the point is to reward progression in the game, not punish it?
And now I gather PvP only works when roster is kept to level 94. What? Come on, developers, make this game have some sort of worthwhile enjoyment for a player like me, and so many others, or I will walk, itunes gift cards in hand...
It appears that Deadpool may solve your problem0 -
Square wrote:DD-The-Mighty wrote:nah. shield hopping is kinda janky. effective but busted in its execution. Doing it for anything less that top 10-5 is a waste of money. but if you wanna shield hop with MN mags/storm combos more power to ya.
3* cover costs 1250 hp to buy. Shield hopping yourself into top 25 (average about 600-700 points now) is a good idea. That's enough to get you into a top 100 alliance. So, about 300-600 hp in shields seems like a good price for 3 3* covers.
You may not have been playing the game recently. Top25 in every bracket I have had this season has been well over 800 points. It was 856 in the Mystique event (only time I could see it). I have yet to have a top10 that is not all 1000+ by the 8 hour mark and have not made top50 without a score over 725.
That said, 600-700 is enough for a top100 alliance and achievable with one shield and moderate transitioning roster (120 and up).0 -
I'm surprised placing has not gotten easier this season.
With the top alliances putting a premium of points, lower progressives, and shield cool downs, I would have thought most of the top players/scorers would have been joining earlier leaving later brackets for everyone else. I wonder if sharding is messing with this or people just have real life schedules so they join when they can even if it's later in the event.0 -
papa07 wrote:Square wrote:DD-The-Mighty wrote:nah. shield hopping is kinda janky. effective but busted in its execution. Doing it for anything less that top 10-5 is a waste of money. but if you wanna shield hop with MN mags/storm combos more power to ya.
3* cover costs 1250 hp to buy. Shield hopping yourself into top 25 (average about 600-700 points now) is a good idea. That's enough to get you into a top 100 alliance. So, about 300-600 hp in shields seems like a good price for 3 3* covers.
You may not have been playing the game recently. Top25 in every bracket I have had this season has been well over 800 points. It was 856 in the Mystique event (only time I could see it). I have yet to have a top10 that is not all 1000+ by the 8 hour mark and have not made top50 without a score over 725.
That said, 600-700 is enough for a top100 alliance and achievable with one shield and moderate transitioning roster (120 and up).0 -
I'm not sure there is a good way to solve these problems. Even with the new daily, what Rio described as a "normal" player is still going to lag behind everyone else. For those who have already transitioned will tell you, getting covers is easy compared to getting the iso to level those covers. Iso generation is 100% time based. If you aren't putting in the "work" you are still going to be under leveled with a bunch of 13 cover characters. Giving everyone access to easy cover progression now means anyone willing to put in more time than you will be adding to your 166 wall issue. The new complaint will be, "I now have all these covers but no iso to level them and I now start every pvp at a wall". This game will never be able to cater to your "normal" player because anything they are able to take advantage of to improve progression will put them exponentially behind anyone committing more time to it. If this is going to be an issue for you, stop thinking of this game in terms of placement or progression and play it strictly as a match 3 that happens to have a characters you recognize that you can potentially play against.0
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papa07 wrote:Square wrote:DD-The-Mighty wrote:nah. shield hopping is kinda janky. effective but busted in its execution. Doing it for anything less that top 10-5 is a waste of money. but if you wanna shield hop with MN mags/storm combos more power to ya.
3* cover costs 1250 hp to buy. Shield hopping yourself into top 25 (average about 600-700 points now) is a good idea. That's enough to get you into a top 100 alliance. So, about 300-600 hp in shields seems like a good price for 3 3* covers.
You may not have been playing the game recently. Top25 in every bracket I have had this season has been well over 800 points. It was 856 in the Mystique event (only time I could see it). I have yet to have a top10 that is not all 1000+ by the 8 hour mark and have not made top50 without a score over 725.
That said, 600-700 is enough for a top100 alliance and achievable with one shield and moderate transitioning roster (120 and up).
I agree with papa. 600-700 should make Top 100. Top 25? Those days are gone.0 -
Maybe I'm missing something here but why do people regard MPQ as a casual mobile game? The appstore description doesn't describe it as casual and actually use wordings like "deep RPG levelling", "unmatched strategy and depth" and "snag the top rank in tournaments, alliances and season play for new character rewards and other top prizes". The game never pretends to be a casual game and actually advertises itself as a deep and competitive game right there on the tin.
Just because a game is a mobile game and/or a free-to-play game doesn't mean that it is a casual game. Like with any competitive game, you can play it casually, but you can't expect to be playing it on the same level as competitive players.0 -
Mandorallen wrote:Lerysh wrote:DD-The-Mighty wrote:Lerysh wrote:
I'd say you probably didn't want to level characters to 150 until you were ready for 3* land. Also I'd say that 150 is 1250 HP away from being a 166.
He or she should be forced to overpay for just sixteen levels, then? On a cover that shouldn't be as difficult to obtain as the developer makes it? Hmmm... interesting logic. Let me just get right on that with MY covers, then.
<$200 later, between coins and enough ISO to level...>
WOO HOO! Wait, exactly what did I just waste my money on, again?
Not D3's fault if you are wasting money as opposed to spending it wisely. 1250 HP is about $5 or so, and can be worth it depending on the cover. To spend real money on iso is a serious waste of money.
I've been playing for almost a year, and have spent about $200 I'm thinking. $20 on 2 sentry covers (before nerf), $20 on 2 Hood covers, $20 on 2 cmags covers (before nerf) the odd $5 - $10 on HP for shields, dumped $15 on a pvp climb to get red GT cover.
If you are mindlessly throwing money at the game, you won't be very satisied with the results.0 -
Chrono_Tata wrote:Maybe I'm missing something here but why do people regard MPQ as a casual mobile game? The appstore description doesn't describe it as casual and actually use wordings like "deep RPG levelling", "unmatched strategy and depth" and "snag the top rank in tournaments, alliances and season play for new character rewards and other top prizes". The game never pretends to be a casual game and actually advertises itself as a deep and competitive game right there on the tin.
Just because a game is a mobile game and/or a free-to-play game doesn't mean that it is a casual game. Like with any competitive game, you can play it casually, but you can't expect to be playing it on the same level as competitive players.
In other words...
And I get what you're saying, but no one wants to be a jabroni. Any game you play, you want to have a shot at doing well in it. If you don't finish high, you want to feel you're taking steps to get there. If you're not given the tools to improve, then you get frustrated and leave the game. That doesn't help anyone.
There should be better reward systems or at least better match-making where similarly skilled players face one another. If someone with a 2* team loses to other 2* players, then it's easy to swallow. You just have to get better and max your cast, earning rewards towards a 3* team. However, if you're just jobbing to 3* and 4* teams, where's the joy in that?0 -
Chrono_Tata wrote:Maybe I'm missing something here but why do people regard MPQ as a casual mobile game? The appstore description doesn't describe it as casual and actually use wordings like "deep RPG levelling", "unmatched strategy and depth" and "snag the top rank in tournaments, alliances and season play for new character rewards and other top prizes". The game never pretends to be a casual game and actually advertises itself as a deep and competitive game right there on the tin.
Just because a game is a mobile game and/or a free-to-play game doesn't mean that it is a casual game. Like with any competitive game, you can play it casually, but you can't expect to be playing it on the same level as competitive players.
Do you remember what MPQ was like in the first 6 months? It was less competitive and way less cut-throat than it is today. It was a pretty casual game until they introduced alliances.0
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