Allow respec/de-leveling of skills
Comments
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Saint Matthew wrote:I was playing last night and was thinking it would be nice to be able to respec. Not de-level as that will mess with "max levels" a character has but...if you have 13 covers that you can respec for 500 hero points and reassign those 13 covers towards any skill. A respec option or relearn option would be great. I'd put in hero points for it.
this will be restricting free to play players 500 HP, I rather a tuning system like i suggest.0 -
i actually like that tuning idea a lot! you still need all covers/hp to upgrade the abilities but then your "effective character" can only set 13 of those points as active. this lets you switch between different settings without the complication of losing character levels or destroying points adding points
great mechanic!0 -
I would definitely vote for some way to Respec/De-level skills. Of the suggestions, I like the two following
1) Level up all skills, but you need to choose which spec you're taking into battle (5/5/3 vs 5/4/4 etc)
or
2) Let us use a cover to change a skill. For instance, I have a 4/4/5 Iron Man. I don't like the 5 points in blue, so I use a Red Iron Man and unlearn blue at the same time to change it to 5/4/4.0 -
I think that's a good way to handle re-spec. I didn't even know there was a skill cap until I hit one. I thought all skills could max out.
I agree that if you have skills maxed out for a character, 5/4/4, you should be able to re-spec if you get the cover for that skill. Let's say you get a cover for the second skill and you want to re-spec. You would be able to increase the second skill and lets you decrease another skill. 5/4(+1)/4(-1) --> 5/5/3.
I think the point of the skill cap is for balance, and not to make players re-build a character from scratch. It takes a lot of effort to build up the skills and level. Would be awesome if we were allowed to re-spec in some way.0 -
First off, let me start with that this doesn't pertain to character LEVELS at all (e.g., Iron Man's max level is 50).
This is 100% in every way pertaining to the ABILITY levels of characters, which are currently capped at a maximum of 13 per cover.
Here it is in a nutshell:
1. All characters are able to train all 5 levels of each of their given Abilities.
2. Instead of a Training cap, each character is capped on the number of Abilities that can be Utilized, which is changeable at any given time, at no cost to the player.
(and PLEASE- no "500HP to respec! HURR HURR!" B.S.- we've already purchased the covers...we shouldn't have to "buy" their usability over and over.)
3. (OPTIONAL) Said Utilization caps are contingent upon Rarity:- 1*(Common): 12 levels
- 2*(Uncommon): 13 Levels
- 3*(Rare): 14 Levels
- 4*(Legendary): 15 Levels
EXAMPLE:
2* Classic Storm is allowed to train all 15 of her available Ability levels; HOWEVER, the player is only able to select* up to 13 of said ability's levels to Utilize before any given battle.
*Using some kind of sliding scale interface...kind of like this:
(except with a "LOCK" button for each row)
This makes the completionists happy. (YAY! All 15 are trained!)
This future-proofs player rage-fits over developer nerf/buff tweaks to skills.
Really, I can't think of a downside to this...0 -
Acrosonic wrote:Katai wrote:
2) Let us use a cover to change a skill. For instance, I have a 4/4/5 Iron Man. I don't like the 5 points in blue, so I use a Red Iron Man and unlearn blue at the same time to change it to 5/4/4.
This. I was going to suggest this. +1 to this.
I agree. As long as you have a cover in a non-maxed skill, you should be able to use that cover to re-spec. That way it doesn't devalue the covers (akin to a system where you could use 13 points anyway you want each fight). Likewise if we want to be less powerful (e.g. I want a level 4 symbiote snare instead of a level 5) I should be able to downgrade instantly, and lose any levels that I have gained due to a lower total of levels.0 -
I'm 1,250% in favor of some kind of respec, but I think the devs might be concerned about some kind of exploitation, either from unintentional dupe bugs or from people fiddling with their characters every 3 seconds to min/max against certain teams, which seems totally counter to the current meta where you make your choices and stick with them forever. Free form tweaking would be an enormous change.
If that's a concern, I suggest some kind of cool down period after respec, whether that be a couple of hours or a day or whatever.
I'd be fine with it costing HP as long as the costs weren't exorbitant.0 -
i think devs want you to build more than 1 of the same char eventually...so no respecing0
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Wanted to add to the pile supporting this idea. It definitely isn't obvious that there is a "Power Cap" until you hit it. I was quite disheartened to realized that I couldn't train the red skill on Iron Man (the primary skill I use) because I had maxed out the blue skill (that I never use). He is at level 37, with 3/5/5 skills, so I really don't want to start over just so I can get those last 2 skill points in red.
I would be fine with spending covers to essentially move points over from one category to another, or the idea of training all the skills, but selecting a sub-set to use during a fight. Could be interesting to train powers to the max to raise level cap, but then lower the active power of a skill to reduce the cost. Right now it can be detrimental to raise a skill power because it takes longer to use in a fight.0 -
clockwork_robot wrote:It definitely isn't obvious that there is a "Power Cap" until you hit it.
The recent patch (R41) added a "Powers" note that shows you what the cap is
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Still, the game is woefully under-documented for newbies. I think we all know that, it's just that we maybe don't think about it much since we're all past the initial learning curve. Though being under-documented is a totally separate issue.
I support the idea of re-spec requiring covers *and* HP, and I'd be fine with it costing purple ISO as well. It just sucks when you make a bad decision and you're just stuck...stuck.
From D3P's perspective, not allowing re-specs in theory it may sound like a good way to eventually forc--uhh, encourage people to spend more money and more time playing to eventually level up a second version of the same character (so they spend the HP to buy the extra covers and/or level skills, spend the extra ISO to level the characters, and eventually spend more HP to expand the size of their cover collection), but I don't think this will work out in practice.
I've accidentally **** a couple characters already (Marvel NOW Magneto, Venom) but those aren't characters I actually care about that much.
If I accidentally **** one of my mains, I would not feel particularly compelled to spend time/money building up an alt. I would be 1,000% compelled to uninstall the game and never play it again.0 -
So far this is one of the few suggestions I still would like implemented. I'm sure its on the table with the developers and IceIX and probably deciding if they should, how it would change the game and such. Maybe another suggestion...
how about de-leveling a skill for 50-100 hp? If the character goes under the level cap they can't gain levels until they reach the level/skill cap again?0 -
I know respec is on the table. Here i have couple ideas i would like to throw in.
1. After Maxing the character skills, we are allowed to train another cover but it will require a confirmation of reducing one of the other skill level.
For example: if i have a 5/5/3, when i would like to change a skill i would be able to add last skill and take out of one of the other two to make it to be like 5/4/4
2. Instead of respec , we are allow to have everything train up to 5/5/5, but we would need to pick and choose the skill to play with a limit of 13points active skill.
This will solve all the complaint of any future skill nerf or buff. You can add some difficulty to this, make this mode available when the character is in MAX level or purchase a token to unlock this mode.
3. simply let us respec everytime for free when you make a skill change or let us purchase something to do so.
thanks all i have. thanks for listening0 -
I know this is kinda repetitive because this has been talked about before but to me this is a pretty big issue.
The majority of players were unaware of the 13 cover limit when starting the game and with a lot of characters this turns out to be a very vital element of the game. Also with a solution I know it takes manpower from the devs and they need to generate a lil cash for their hard work. I think this game has been amazing so far with release of new material and frequency of events. Prices are a tad bit high but you really don't need to spend that often to stay competitive. $60 a month easily would keep you competitive (as much as you would spend on new Xbox or ps game). Not a bad way to invest your money if you ask me. Other hobbies are much more expensive. I think this would be a valid solution to dev and gamer alike.
Since we did not know about the 13 cap limit right away each player will be awarded with 3 free respec tokens.
When you respec you can only respec skills that you have already earned. For example if you have a magneto 3* with 5 red and 3 pink and you chose to respec him he would reset to 1 pink 1 red with 6 points left to add. If he was a 3/5/5 and you used a respec he would reset to a 1/1/1 with 10 points to add.
After these initial free respecs you could purchase respecs directly from the roster for hero points. A respec for a 3* would be 1250. For a 4* 2500 etc etc (price to buy a cover).
Also there would be "free respec tokens" such as we were awarded initially. They would be rare event rewards and would be universal to any character of any level.
I know the devs prolly have some ideas in mind already. Hopefully to be implemented soon. I feel this would be a fair system myself but if like to know every1 else's thoughts also.0 -
This is inevitable, a lot of people are asking for this and it isn't clear enough to new players how important it to level certain abilities to the max before others.
I would to pay $$ to de-evolve abilities and respec heroes. Also its a good idea because it can let you experiment.
I hope they implement it, and I hope they implement it soon.!!0 -
I'm bumping this thread just to give my support - wanting to tweak my Spiderman's skills, can't 'cause I'm at max rank, and it seems like a fairly simple implementation (and by simple, I mean relative to some other things that are being worked on - as a dev, I know how nothing is ever simple).
Edit: Double negative0 -
This thread is about the improvement that would make devs win a lot of hearts0
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+1 for de-leveling of skills
here's my take. allow covers to either level up or down a skill
Example:
I have a Storm [Classic] set to 4/5/4, but wanna re-spec her to 3/5/5.
So i will have to use a Lightning Storm cover to lower the first skill, then use a Raging Tempest cover to increase the third
An easier alternative is to just introduce a rare cover that can lower the skill level of choice by 1.
then devs would give out say 1 or 2 of said cover to every player who owns the character who had their skills nerfed/changed0
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