Allow respec/de-leveling of skills

I'm sure I speak for many of us with this suggestion.

There are times when, in a moment of folly/ignorance/poor planning/drunken madness, you've over-leveled a particular skill and your final build is ruined. It could also be that skills have been changed with recent patches, and that skill you loved is no longer what it used to be, or new skills have been introduced that require re-balancing of your skill points.

Whatever that reason is, we've all felt that need to respec. In an ideal state, we can simply switch skill points around for a HP cost, but I understand some cards may be more difficult to acquire than others. At the very least, allow skills to be de-leveled. This can either be for free (since you're effectively throwing one card into the bin), or for a small HP cost.

Please kindly consider this. It would be very useful.

I'm sorry, I take that back. It would be the next best thing since sliced bread.

Thanks.
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Comments

  • EDIT: I somehow deleted what I typed or something. Only the link showed up.

    I had typed, "I agree, it would also be helpful for taking points out of skills if wanted (Black Widow, for example). We had the same thought here: viewtopic.php?f=8&t=213
  • EDIT: I somehow deleted what I typed or something. Only the link showed up.

    I had typed, "I agree, it would also be helpful for taking points out of skills if wanted (Black Widow, for example). We had the same thought here: viewtopic.php?f=8&t=213

    Oops, guess I missed that thread. In any case, it's a suggestion that many of us would want implemented. Things change along the way, so I believe the players should be given that option to alter their final skill build.
  • This would be very useful - personally I had no idea about the skill limit before I saw it mentioned on the patch notes, I've never seen it mentioned anywhere in game. I think a lot of people will hit the cap without knowing about it.
  • I agree that at the very least, when the devs change a covers abilities that a free respec should be made available for those characters. If my Iron Man had been fully upgraded when they made the drastic changes to his abilities, I would have been very upset; thankfully I had just started building him so I had time to adjust.

    For respec'ing due to dev changes, I think you should be able to adjust all your powers for that character (meaning if you're 5/4/4, you could switch it to 4/5/4/ or 3/5/5 or any other combo) one time for free without requiring you to find new covers. In my Iron Man example, I've had him fully spec'd for so long that I've probably sold off 10 duplicate covers of his at this point that would be a huge pain to find again just due to changes that would be outside of my control (ie. not me just changing my mind). icon_e_smile.gif
  • the idea to downgrade a skill for free is a good one. would still mean you have to find the new cover but lets you erase the progress (already cost you a cover in the first place) and try different builds. shouldnt break economy or allow flippant switches of builds.
  • I agree with this 1000%!!
  • From the other thread:
    I was thinking of this myself. I thought of a way it could be implemented, if anyone out there is listening and/or interested. What if every character had 13 points available from the start, and the covers unlocked the actual slots you put the points into? So you could unlock all 15 slots, but still keep the 13 point cap intact.

    If the ability to respec at will seems too powerful or something, maybe implement a reasonable cost Iso-8 fee, or make it only available at max level. I have no idea what's fair or what's possible... I'm just throwing stuff out there. icon_e_smile.gif

    EDIT: It could also be beneficial for people that may want to just take points out of skills for the lower cost effect (Black Widow, for example).

    I'm nothing but a player, but with the way the system is currently, I have a feeling that a respec would be very tricky for them to implement and a "skill de-leveling" isn't possible at all. Or if it is, I think it would take your character levels with it. But, like I originally mentioned, simply unlocking the slots instead of the points themselves would allow the players more flexibility, and it even gives more value to all those repeat covers, sort of (because you can use 15 on a character instead of 13). icon_e_smile.gif
  • You're right that removing a skill point will affect the overall character level cap, didn't think about this.

    Perhaps if they aren't concerned about cards being of different colours, then implement a cost for switching one skill point to another. But if they are, then it's slightly more complex. When the player tries to upgrade a skill on a character with max 13 skill points, he can be given the option to concurrently remove 1 skill point from another skill. This applies to both upgrades using card or HP. Since the adding and removing of skill points is concurrent, character level is unaffected.

    That's how I see it.
  • I don't see what's wrong with delevelling. Sacrificing levels to detrain could merely be considered the cost to detrain, even if they made it technically "free".
  • What i don't like is the fact that regardless of how much skill your feeder cover has it only counts as one.

    For example, Using a fully maxed venom on a newly rebuilt venom the built venom only counts as one devour. icon_cry.gif
  • Zenaku wrote:
    What i don't like is the fact that regardless of how much skill your feeder cover has it only counts as one.

    For example, Using a fully maxed venom on a newly rebuilt venom the built venom only counts as one devour. icon_cry.gif

    I was wondering if this was even possible but had no desire to try it myself!
  • I don't see what's wrong with delevelling. Sacrificing levels to detrain could merely be considered the cost to detrain, even if they made it technically "free".

    That's one solution, quite nice one.

    I had something slightly different in mind. After develling, character would temporarily lose extra levels down to current maximum and then regain them once talent points are retrained.
  • I don't see what's wrong with delevelling. Sacrificing levels to detrain could merely be considered the cost to detrain, even if they made it technically "free".

    Considering how easy and frequent they can nerf certain skills to the ground, I really don't think untraining skills should take that much of a cost including all gained levels up to that card. For 3 and 4 star cards near max level, the Iso-8 costs can be incredibly massive.

    Trust me, I've been there icon_neutral.gif
  • Humphrey wrote:
    This would be very useful - personally I had no idea about the skill limit before I saw it mentioned on the patch notes, I've never seen it mentioned anywhere in game. I think a lot of people will hit the cap without knowing about it.


    I've seen it mentioned a few times in the tips after a battle (when you lose lol)

    Anyways, we should just be able to max all three skills. Problem solved! Although there will be no build diversity, people won't have to waste cover space and Iso training a secondary character with a different build.
  • ZzzWolph wrote:
    Humphrey wrote:
    This would be very useful - personally I had no idea about the skill limit before I saw it mentioned on the patch notes, I've never seen it mentioned anywhere in game. I think a lot of people will hit the cap without knowing about it.


    I've seen it mentioned a few times in the tips after a battle (when you lose lol)

    Anyways, we should just be able to max all three skills. Problem solved! Although there will be no build diversity, people won't have to waste cover space and Iso training a secondary character with a different build.

    What if, for those last two power slots, it cost extra covers (of the same color) to max them (or 2 covers for the 14th power and 3 covers for the 15th)? This would ensure that it took extra effort to build past the intended limit and still give those who wanted the ultimate build an opportunity to do so. +1'ing myself! ;P
  • uuddlrlr
    uuddlrlr Posts: 93 Match Maker
    I would love to have this.
    I maxed my basic Storm's skills without noticing, and I maxed her Red skill (now that I know what the other 2 skills do at max level, I regret it) icon_e_sad.gif
  • uuddlrlr wrote:
    I would love to have this.
    I maxed my basic Storm's skills without noticing, and I maxed her Red skill (now that I know what the other 2 skills do at max level, I regret it) icon_e_sad.gif


    I still prefer to max her red and green myself. Although good black AP skills are hard to come by
  • I agree on this too

    What I suggest is that allowing all skill to 5 upgrade but then you can tune the balance to 5|4|4 or 5|5|3 or 3|5|5 and remain the level or even go up a increase the level of the character.

    Example like Maximum Tune where you can tune your cars between power and handling.
    tuning_scr6.jpg

    This can let us freely edit the powers with out creating other one for another purpose.
    In a way we can safely add the skills with out worrying. icon_e_biggrin.gif you don't want to have a game to restrict yourself & get some con feedback XP
  • I'm divided on the idea of having all max skills. On one hand, I would love it, and not have to worry about upgrading the wrong skills. On the other, I understand some players might like to have build diversity. Just look at some of the threads on the Tips/Guides, and you'll see players debating about various builds and their pros/cons. I think it's good for the game when players have their thoughts on what is best, and no one is actually correct because all builds work to a certain extent.

    That said, I do want some option to reconfigure, at the very least. It's not a question of if, but when. Every time I look at certain cards upgraded wrongly, due to personal negligence or because of skill changes/new patches, I feel annoyed.
  • I was playing last night and was thinking it would be nice to be able to respec. Not de-level as that will mess with "max levels" a character has but...if you have 13 covers that you can respec for 500 hero points and reassign those 13 covers towards any skill. A respec option or relearn option would be great. I'd put in hero points for it.