A New Challenger... THE MPQ AI
AI ****
Miracle Cascade (Passive)
The AI needs AP and they need it now! Miraculously, after matching any color, the AI will receive 8 AP in any color that it [tiny kitty] chooses as a result of launching a nearly debilitating cascade.
Make It Enough (Passive)
Yeah, we know this move costs 9 AP to pull off, but we'll do it in 8.
Hey, Not So Fast (Passive)
Whenever Hulk's anger, Beast's Mutagenic Breakthrough, or Psylocke's Bewilder, etc. is activated, we will at our own discretion, place those tiles adjacent to two matching colors so that we can immediately match them and null the effect.
Miracle Cascade (Passive)
The AI needs AP and they need it now! Miraculously, after matching any color, the AI will receive 8 AP in any color that it [tiny kitty] chooses as a result of launching a nearly debilitating cascade.
Make It Enough (Passive)
Yeah, we know this move costs 9 AP to pull off, but we'll do it in 8.
Hey, Not So Fast (Passive)
Whenever Hulk's anger, Beast's Mutagenic Breakthrough, or Psylocke's Bewilder, etc. is activated, we will at our own discretion, place those tiles adjacent to two matching colors so that we can immediately match them and null the effect.
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Comments
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Hey Turul, is this the new character you spoke of that has three passive abilities?0
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Why limit it to 3 abilities????
Don't forget the Board Dry Up (Passive)
When player needs a certain color, there will suddenly be no matches for that color for several turns.
Let Go My Eggo! (Passive)
When player needs one more match of a certain color to get off an ability, the AI will make that match whether it needs that color or not.
Don't Turn Your Back On Me. (Passive)
After a player gets the AP to win the match on his/her next turn, the AI wil activate several abilities (preferably AOE abilities) and/or Miracle Cascade to cause the player to suddenly go from three virtually full health characters to needing to use 3 health packs.
P.S. Green and Purple need better names. Where is JM or HM when you need them? Heck, might even settle for TU1.0 -
Hey not so fast, lmao0
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The_Valeyard wrote:Let Go My Eggo! (Passive)
When player needs one more match of a certain color to get off an ability, the AI will make that match whether it needs that color or not.0 -
daibar wrote:The_Valeyard wrote:Let Go My Eggo! (Passive)
When player needs one more match of a certain color to get off an ability, the AI will make that match whether it needs that color or not.
This doesn't fit with the other things mentioned in this thread as it is, instead, genuinely intelligent play from the AI, rather than mindless cascades that the AI seems to be able to generate.0 -
If the yellow needs a rework, I have an idea:
Passing the Torch (Passive)
Being a gracious loser, the A.I. generously rewards the player when it realizes it has been bested in match-3 combat. If the player defeats the A.I., the A.I. will give the player multiple cascades and match-5's with the killing move, giving the player a large stack of AP AFTER the match ends.0 -
The_Valeyard wrote:Why limit it to 3 abilities????
Don't forget the Board Dry Up (Passive)
When player needs a certain color, there will suddenly be no matches for that color for several turns.
Let Go My Eggo! (Passive)
When player needs one more match of a certain color to get off an ability, the AI will make that match whether it needs that color or not.
Don't Turn Your Back On Me. (Passive)
After a player gets the AP to win the match on his/her next turn, the AI wil activate several abilities (preferably AOE abilities) and/or Miracle Cascade to cause the player to suddenly go from three virtually full health characters to needing to use 3 health packs.
P.S. Green and Purple need better names. Where is JM or HM when you need them? Heck, might even settle for TU1.
How about:
You Wanted What Now? (passive)
When player needs a certain color, remove matches for that color for X turns.
and
Big Middle Finger (passive)
After player gets the AP to win the match on his/her next turn, activate X abilities and/or Miracle Cascade, doing 85% of all enemy team's remaining health (applied randomly)
I just reworded them to sound a bit more like they might appear in-game.0 -
From the Brink of Death (passive)
Senses players about to win with game-ending big ability. Pull out one of the AP-stealing moves via Team-Up and turns the tide of the battle.
(5 covers) If any character in player team has less than 5% health, an AoE Team-Up shall be used instead (RotP being favourite) so that the dying character cannot avoid damage by placement.0 -
I'm so glad someone raises these problems up on the forum.
I was just wondering if I was just unlucky, therefore, I should not complain...0 -
Don't forget about the hidden passives,
Unleash Potential (Passive)
Why must you let your teammates be **** by unfriendly AI? As long as MPQ AI is alive, odds are always in their favour!
Examples of this effect on MPQ's teammates:
Ragnarok: Thunderclap, although only adds 4 green tiles to the board generates more green matches than even Thunder Strike, and Godlike Power also always generates a huge cascade including at least 6 red so he can do it all over again next turn.
Bullseye: The initial state of the board has over 50% purple tiles. This doesn't change no matter how much either team shakes the board.
Countdown tile users: Greatly improved chances of placing the tile on a corner where they'll never be matched.
Daken: Chemical reaction will create a green match that will restore the used strike tiles AND then it will cascade into 5 blue to do it again next turn.
Magneto: Magnetized Projectiles, an ability that normally would hit for 5k damage or so, always hits for over 7k, somehow.
Etc, etc.
and
So You Think You Can Stop Me? (Passive)
You have the right to do what you want and are entitled to get the AP you need to do it! Make those that would stop you pay! If an enemy has been denying your team AP of certain colour in which you have a strong active ability for a few turns, get an impossible cascade that gives you all the AP that you need for it (no matter how much) AND then a 5 match so you can cast it that same turn!0 -
LMFAO! OP great post. Some of the others we equally hysterical. I think that folks should stop thinking of this as a game and more as THE MONEY MAKING SCHEME that it is. All those powers everybody put up are REAL, its NO joke. An they did it ON purpose. Its designed to work that way and will continue to do so as long as the lemming army that think this is a REAL game keep pumping money into the never paying slot machine that is MPQ.0
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I was reading the bit about how AI's Thunderclap seems as good as your Thunder Strike and it just occured to me that Thunder Strike is 12y for +9g while Thunderclap is exactly 12r for +8g if you use it twice so maybe we shouldn't be very surprised that it eventually ends up with very good cascades.0
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daibar wrote:The_Valeyard wrote:Let Go My Eggo! (Passive)
When player needs one more match of a certain color to get off an ability, the AI will make that match whether it needs that color or not.0 -
Dont forget Team Ups! The AI always has a serious TU stored up thier sleeve. Usually Rage of the Panther, Windstorm, Call the Storm or some seriously devestating AOE power that flys in the critical part of the match to totally screw you over.0
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FR3L4NCER wrote:Dont forget Team Ups! The AI always has a serious TU stored up thier sleeve. Usually Rage of the Panther, Windstorm, Call the Storm or some seriously devestating AOE power that flys in the critical part of the match to totally screw you over.
All AI players have this passive:
Roster Diversity - Able to call upon a diverse array of allies without requiring any effort in collecting them.0 -
Phantron wrote:I was reading the bit about how AI's Thunderclap seems as good as your Thunder Strike and it just occured to me that Thunder Strike is 12y for +9g while Thunderclap is exactly 12r for +8g if you use it twice so maybe we shouldn't be very surprised that it eventually ends up with very good cascades.
Maybe his green will get a buff when he gets his third ability?0 -
The_Valeyard wrote:Phantron wrote:I was reading the bit about how AI's Thunderclap seems as good as your Thunder Strike and it just occured to me that Thunder Strike is 12y for +9g while Thunderclap is exactly 12r for +8g if you use it twice so maybe we shouldn't be very surprised that it eventually ends up with very good cascades.
Maybe his green will get a buff when he gets his third ability?
Well, currently the overpowered stuff does a ton of damage and do board shakeup so Thunderclap which is only good at board shakeup and does minimal damage probably isn't going to be competitive, though I really don't like the whole pile more on everything to make something better. Surgical Strike literally reads like an infomercial and I can imagine each level upgrade there's a guy jumping out and say, "but wait, there's more!' Likewise Godlike Power is quite good but it doesn't fit the new ability bloat where every ability has to do everything at once. I think Ragnarok is a solid character and it's unreasonable to expect anyone with two abilities to be competitive against even the same tier, and I think he's an example of what a balanced character should be (if he had 3 abilities). He's very good at certain things but he also doesn't encroach other roles. Somewhere around the introduction of Thor 3* there's this gradual power creep where every good abilities end up doing multiple things at once (Thunder Strike is a great cascade ability and it does a lot of damage).0 -
Themadtitan wrote:AI ****
Miracle Cascade (Passive)
The AI needs AP and they need it now! Miraculously, after matching any color, the AI will receive 8 AP in any color that it [tiny kitty] chooses as a result of launching a nearly debilitating cascade.
Automatically triggers following a Berserker Rage.0 -
AaronTheLuigi wrote:If the yellow needs a rework, I have an idea:
Passing the Torch (Passive)
Being a gracious loser, the A.I. generously rewards the player when it realizes it has been bested in match-3 combat. If the player defeats the A.I., the A.I. will give the player multiple cascades and match-5's with the killing move, giving the player a large stack of AP AFTER the match ends.
Lmao! So true0
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