raisinbman wrote: vudu3 wrote: Fievel wrote: Damage boosts against Hood are fine, but I've always viewed AP Boosts are pointless, since you're just giving him something to steal right off the bat. At least make him work for it by taking hits while you collect. AP boosts make all the sense in the world as long as you're using them smart. You want to take out Hood quickly. If you have X-Force, boost +3 green/black, match green twice and take out Hood on turn 3. Unless the board is either flooded with green or completely devoid of it you'll be able to take him out quickly without giving him the chance to steal any green AP. Sure, he might steal a bit of black AP but that's of no concern when you can take him out much quicker than if you needed to make 3 green matches. I was hoping not to have this discussion again, we just had it over here: viewtopic.php?f=14&t=22670&p=291794#p291794 SO IF ANYONE WANTS TO ADD NEW COMMENTARY SAY HOW YELENA AND BAGMAN ARE GOOD
vudu3 wrote: Fievel wrote: Damage boosts against Hood are fine, but I've always viewed AP Boosts are pointless, since you're just giving him something to steal right off the bat. At least make him work for it by taking hits while you collect. AP boosts make all the sense in the world as long as you're using them smart. You want to take out Hood quickly. If you have X-Force, boost +3 green/black, match green twice and take out Hood on turn 3. Unless the board is either flooded with green or completely devoid of it you'll be able to take him out quickly without giving him the chance to steal any green AP. Sure, he might steal a bit of black AP but that's of no concern when you can take him out much quicker than if you needed to make 3 green matches.
Fievel wrote: Damage boosts against Hood are fine, but I've always viewed AP Boosts are pointless, since you're just giving him something to steal right off the bat. At least make him work for it by taking hits while you collect.
jojeda654 wrote: raisinbman wrote: vudu3 wrote: Fievel wrote: Damage boosts against Hood are fine, but I've always viewed AP Boosts are pointless, since you're just giving him something to steal right off the bat. At least make him work for it by taking hits while you collect. AP boosts make all the sense in the world as long as you're using them smart. You want to take out Hood quickly. If you have X-Force, boost +3 green/black, match green twice and take out Hood on turn 3. Unless the board is either flooded with green or completely devoid of it you'll be able to take him out quickly without giving him the chance to steal any green AP. Sure, he might steal a bit of black AP but that's of no concern when you can take him out much quicker than if you needed to make 3 green matches. I was hoping not to have this discussion again, we just had it over here: viewtopic.php?f=14&t=22670&p=291794#p291794 SO IF ANYONE WANTS TO ADD NEW COMMENTARY SAY HOW YELENA AND BAGMAN ARE GOOD Um, that points to a Star-Lord discussion.
VonMatterhorn wrote: Don't know who else is out there in slice 4, but man it is rough getting to 1k. At least in my brakcet, the entire top 25 has been shielded since the 9-10 hr mark. alliance mates and I can barely get in 2 matches.
Jim_MatriX_cz wrote: ...and special award for most annoying event with most annoying boosted character goes to.... Category-5 and Mohawk... I don't know how you feel, but I hate hers Hailstorm any idea for good defence against it? and any idea for good defence for this event?