Failure to Match: 100 PvP Matchups from Divine Champions
Comments
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The problem with the system is that it's a measure of how strong you are plus how much you bribed the game during a particular event. As such, this is not a reliable number to carry over to the next event because there's no way to predict how much money you'll spend on the next event. Stuff like shields/boosts basically amount to bribes and that's something most even P2W games don't do, so it's not surprising that any rating that accounts for bribes doesn't really work. That is, take MTG which is very P2W in certain format for sure. But the P2W happens before the event starts. If you sign up for a Vintage tournament you'd be well advised to spend a lot of money on the cards that are worth hundreds you need to be competitive, but this is before the event. Once the event starts you don't get to call a timeout by slipping $10 to the judge and then secretly sideboard some cards that wasn't already allowed to win. The P2W is supposed to be in the preparation of building the best roster, not coming up with about $5 worth of shields that you don't even necessarily have to pay any money to accumulate. People certainly have spent hundreds or more on their roster, but in the end none of that even matters very much without that extra 500 HP of shields.0
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A lack of appropriate targets for newer players might be because there's not a critical mass of newer players playing throughout the tournament. You're always going to have some people joining late and steamrolling through the lower point ranges, but if you have enough lower-level players bouncing around, the targets will be there.
PvP can be intimidating to new players, and in an essentially zero-sum point battle, it's probably tough for newer players to feel like it's worthwhile. Some incentive to get people to regularly participate in pvp, especially at lower levels, could help a lot.
If there was a daily goal to play in 10 pvp matches (or whatever appropriate number), maybe with a progress bar and a trivial reward for accomplishing it, people would do it, because you'd be able to fill that progress bar even if you were getting smacked around. Even a standard token or a small amount of ISO would be appealing to new players, and it could significantly increase the pool of available targets for lower leveled players.0 -
Vynyv wrote:Describing the state of the current system does not justify its merits.
Aside from that, I also believe our issue is an inability to agree on what it means to be at equilibrium.0 -
Vynyv wrote:In response to the Upcoming Versus Matchmaking Test thread, I decided to keep track of a string of 100 PvP matchups in the current Divine Champions PvP event.
My in game name is Vyn, and the end time for my slice is Wednesday (Feb 4th) at noon (EST). The data below was recorded around 5pm (EST) on Monday (Feb 2nd).
A screenshot of the first page of my roster can be found here.
Due to boosting, the actual top level characters on my roster are as follows:- L111 5/1/5 Thor 2*
- L111 4/4/3 Ares
- L80 0/2/1 Loki
- L74 3/5/5 Daken
- L74 1/0/1 Elektra
- L60 3/1/4 Storm 2*
- L60 0/1/0 Thor 3*
- L53 5/3/5 Storm 1*
- L50 3/5/4 Moonstone
- L45 4/1/4 Wolverine 1*
- L45 2/2/3 Human Torch 2*
- L40 5/5/3 Iron Man 1*
Now for the 100 matchups, the columns in the table below are:- No.: Match number
- Pts: My point total at time of match
- Rnk: My rank at time of match
- Rwrd: Point reward for victory
- L1/L2/L3: Level of enemy's three characters
- Avg: Average level of enemy's three characters
No. Pts Rnk Rwrd L1 L2 L3 Avg Notes 001 229 143 022 141 094 141 125.3 002 229 143 032 141 127 153 140.3 003 229 143 024 120 080 120 106.7 004 229 143 027 141 134 141 138.7 005 229 143 035 125 249 191 188.3 006 225 146 033 237 156 156 183.0 007 225 146 034 228 209 166 201.0 008 225 146 022 052 040 043 045.0 Attacked 009 247 126 026 094 141 141 125.3 010 247 126 034 249 201 220 223.3 011 247 126 025 094 156 142 130.7 012 247 126 020 052 040 043 045.0 Attacked 013 266 114 037 230 166 166 187.3 014 266 114 020 141 166 141 149.3 015 266 114 019 094 141 117 117.3 016 266 114 029 215 166 252 211.0 017 266 114 037 141 141 094 125.3 018 262 118 023 141 094 094 109.7 019 262 118 029 141 152 094 129.0 020 262 118 024 143 153 153 149.7 021 262 118 035 141 075 141 119.0 022 262 118 044 228 270 405 301.0 023 260 120 029 141 141 141 141.0 024 260 120 025 405 225 270 300.0 025 260 120 026 141 094 141 125.3 026 260 120 024 143 190 094 142.3 027 260 120 036 141 117 141 133.0 028 256 123 028 141 141 104 128.7 029 256 123 037 094 209 141 148.0 030 256 123 035 141 131 094 122.0 031 256 123 023 198 166 210 191.3 032 256 123 036 249 166 166 193.7 033 251 128 028 168 141 161 156.7 034 251 128 022 141 094 094 109.7 035 251 128 039 141 177 141 153.0 036 251 128 026 110 166 270 182.0 037 251 128 034 141 141 141 141.0 038 246 134 029 141 094 114 116.3 039 246 134 027 129 099 075 101.0 040 246 134 029 105 094 127 108.7 041 246 134 028 094 141 141 125.3 042 246 134 023 141 117 102 120.0 043 241 136 029 114 141 094 116.3 044 241 136 027 141 094 094 109.7 045 241 136 028 141 156 153 150.0 046 241 136 033 141 091 094 108.7 047 241 136 030 141 104 094 113.0 048 235 141 029 111 146 141 132.7 049 235 141 025 249 141 166 185.3 050 235 141 036 141 094 105 113.3 051 235 141 022 086 060 081 075.7 Attacked 052 257 127 032 141 094 122 119.0 053 257 127 026 141 094 094 109.7 054 257 127 029 156 140 153 149.7 055 257 127 022 127 094 094 105.0 056 257 127 023 106 141 141 129.3 057 250 133 029 166 141 249 185.3 058 250 133 023 105 141 114 120.0 059 250 133 032 141 094 141 125.3 060 250 133 028 131 153 094 126.0 061 250 133 033 141 094 141 125.3 062 245 137 030 141 141 078 120.0 063 245 137 025 189 077 116 127.3 064 245 137 026 141 156 078 125.0 065 245 137 040 249 229 166 214.7 066 245 137 030 141 141 141 141.0 067 237 144 028 116 141 141 132.7 068 237 144 026 141 134 154 143.0 069 237 144 033 249 230 213 230.7 070 237 144 021 094 141 063 099.3 071 237 144 025 105 105 105 105.0 072 231 153 032 156 152 130 146.0 073 231 153 031 153 135 220 169.3 074 231 153 026 127 134 131 130.7 075 231 153 023 156 130 229 171.7 076 231 153 022 141 100 141 127.3 077 224 157 023 117 141 114 124.0 078 224 157 033 171 141 117 143.0 079 224 157 022 140 141 140 140.3 080 224 157 022 050 050 053 051.0 Attacked 081 246 141 022 105 063 120 096.0 082 246 141 023 141 141 117 133.0 083 246 141 038 249 166 213 209.3 084 246 141 043 206 141 153 166.7 085 246 141 029 141 141 141 141.0 086 240 145 025 087 095 141 107.7 087 240 145 027 094 141 141 125.3 --- 232 155 025 249 166 176 197.0 Retaliation node 088 232 155 029 141 094 114 116.3 089 232 155 023 141 086 094 107.0 090 232 155 030 147 166 249 187.3 091 227 159 026 141 141 166 149.3 092 227 159 025 122 094 131 115.7 093 227 159 027 141 127 117 128.3 094 227 159 027 141 094 094 109.7 095 227 159 027 141 114 141 132.0 096 220 166 040 180 127 141 149.3 097 220 166 030 191 166 166 174.3 098 220 166 024 141 094 094 109.7 099 220 166 030 141 094 141 125.3 100 220 166 033 094 122 141 119.0
The number of matchups with average level less than or equal to the average level +X% of my top 3 characters was...- Top 3 Avg Lvl +00%: 6
- Top 3 Avg Lvl +10%: 20
- Top 3 Avg Lvl +20%: 33
- Top 3 Avg Lvl +30%: 54
- Top 3 Avg Lvl +40%: 62
- Top 3 Avg Lvl +50%: 77
- Team Avg Lvl +00%: 4 (I attacked all 4)
- Team Avg Lvl +10%: 5
- Team Avg Lvl +20%: 9
- Team Avg Lvl +30%: 22
- Team Avg Lvl +40%: 34
- Team Avg Lvl +50%: 55
Another point worth noting is that during this entire experiment I was only attacked once. If I was given difficult matchups due to over performance, then I ought to be hit more often so I can drop my points/rank and receive more reasonable matchups.
Based on this record of matchups, I think it is fair to say that the matchmaking algorithm for Divine Champions is mostly ineffective. Hopefully this event was still running the old algorithm, because the results here sure look no different than that from previous PvP events.
Edit 1: The average level of the matchups was 140, when I ran a team with an average level of 88.
Edit 2: Added explanation of Rwrd column
Without having time to read everyone's comments, mid 200s seems about right for a roster that doesn't even have maxed 2*s
Even 3* rosters aren't getting 1000 now, probably closer to 750 as 4* have started to take over
As you build up more you'll get higher scores with fewer attacks.
Also keep in mind the alternate pvp's with weird setups always don't' get accurate readings for difficulty. - see Nefarios foes, Lonestar, BoP etc0 -
Vynyv wrote:My Team:
L111 4/4/3 Ares with 6,878 health
L74 3/5/5 Daken with 3,100 health
L80 0/2/1 Loki with 2,913 health
Total Health: 12,891
Max damage efficiency: Onslaught at 267 damage per green
Green match damage: 61
Max damage per turn: (61 + 267) * 3 = 984
Enemy Team (33 point reward):
L371 5/3/5 4Thor with 22,491 health
L201 5/3/5 Loki with 7,152 health
L248 5/5/3 X-Force with 10,069 health
Total health: 39,712
Average match damage: 89.5
Average match-3 damage per turn: 268.5
You aren't supposed to be fighting that team. That guy is in the process of climbing. Use the skip button until you find a decent team or have to pay the skip tax. Instead of paying 10 ISO to skip at that point join a match and suicide (if you haven't read up on proper tanking, your team has to die, not just retreat). If you're doing that properly you should eventually find 2* rosters.0 -
You should also take into account that the PvP season and a major PvE just ended and most people with 2* rosters are probably doing those rather than an off-season PvP with terrible rewards.0
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simonsez wrote:And if you're looking for the game to change the point structure, also as I said in the previous post, this is not an argument around matchmaking, it's an argument against the way PvP is designed.simonsez wrote:Aside from that, I also believe our issue is an inability to agree on what it means to be at equilibrium.LoreNYC wrote:Without having time to read everyone's comments, mid 200s seems about right for a roster that doesn't even have maxed 2*sdkffiv wrote:You aren't supposed to be fighting that team. That guy is in the process of climbing.dkffiv wrote:Use the skip button until you find a decent team or have to pay the skip tax. Instead of paying 10 ISO to skip at that point join a match and suicide (if you haven't read up on proper tanking, your team has to die, not just retreat). If you're doing that properly you should eventually find 2* rosters.
Edit: I will add a TLDR summary to the original post for folks with limited time.0 -
The comment was in regards to if you knew how to properly tank or not. A lot of new players think you just need to join a battle and then lose (the difference between actually dying and just retreating. Also remember that its a measure of how many hit points you lose so tanking with a level 1 or 15 isn't very effective). When tanking you need to constantly lose, not just stop as soon as you see what you perceive to be a reasonable target. You need to lose to those teams too and then you'll start getting a string or 4 or so decent matches at a time.
If anything you sound like you prefer the old system where high level teams can just beat you whenever. As is you're mostly invisible to 3* rosters so any points you earn are kept until you hit 400+.0 -
Since we're talking about equilibrium state which implies no shields and that you also have to walk away from the game at some point (constantly playing is not really what I think of as equilibrium unless you're supposed to play continously for the duration of an entire event), I'd be very surprised if someone can have a score of 900 in an equilibrium state. That dictates what everyone else's score can be. I'm estimating there are at least 2 tiers of 'no chance of winning' above the original poster. That is, there's some guy he has no chance of beating who in term has no chance of beating the top roster. So where are you supposed to put these 3 drastic levels of performance? You can't even have 500 points because that'd imply you've a point spread like:
500: not even maxed 2*
700: some guy with max 3* that can trivially defeat the guy at 500
900: the top roster at equilibrium who can trivially beat the guy at 700
Does this structure even make sense? I don't think 200 points is enough to separate a tier of 'trivially win'. In most events, when the points have time to settle, I find guys within 200 points within me are definitely not trivial.0
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