1000pt pvp progression

2»

Comments

  • People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.

    Ok so dumb question I know I should understand. What is the purpose of the "cooldown"?
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    coolchip10 wrote:
    Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly.
    Ok so dumb question I know I should understand. What is the purpose of the "cooldown"?
    After using a shield you have to wait 8h before using the same shield
    It's a recent rule added by Demiurge to limit the use of shields and to limit the strength of the shield hopping strategy in general
  • Stony
    Stony Posts: 175 Tile Toppler
    nevermind. Answered already
  • DrNitroman wrote:
    coolchip10 wrote:
    Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly.
    Ok so dumb question I know I should understand. What is the purpose of the "cooldown"?
    After using a shield you have to wait 8h before using the same shield
    It's a recent rule added by Demiurge to limit the use of shields and to limit the strength of the shield hopping strategy in general

    Thanks
  • morph3us
    morph3us Posts: 859 Critical Contributor
    People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.

    This is very true. I hopped to 956 in the Blade PvP, using Blade (boosted to 125), LazyThor (166), BP (166). Not easy with that roster, but doable. Had to start shielding from the high seven hundreds, and hop in 50 point increments or so, so it costs me more to hop than a team with X-Force. Could have made 1k, had a 47 point target lined up, but it was a 270 X-Force 4*Thor team, and decided I didn't want Elektra that badly. I find that my team is particularly vulnerable with the changes to shield cooldowns, since there are fewer targets available, and I'm a soft target.
  • dr tinykittylove
    dr tinykittylove Posts: 1,459 Chairperson of the Boards
    morph3us wrote:
    People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.

    This is very true. I hopped to 956 in the Blade PvP, using Blade (boosted to 125), LazyThor (166), BP (166). Not easy with that roster, but doable. Had to start shielding from the high seven hundreds, and hop in 50 point increments or so, so it costs me more to hop than a team with X-Force. Could have made 1k, had a 47 point target lined up, but it was a 270 X-Force 4*Thor team, and decided I didn't want Elektra that badly. I find that my team is particularly vulnerable with the changes to shield cooldowns, since there are fewer targets available, and I'm a soft target.

    When I'm only one match away from my target, I usually gamble on breaking shield in the last 3-4 minutes to hit a saved target (also more likely they are finished and safely shielded). Unless someone else has also saved me in a node for a last hit, there isn't enough time to find and attack me then.
  • morph3us
    morph3us Posts: 859 Critical Contributor
    morph3us wrote:
    People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.

    This is very true. I hopped to 956 in the Blade PvP, using Blade (boosted to 125), LazyThor (166), BP (166). Not easy with that roster, but doable. Had to start shielding from the high seven hundreds, and hop in 50 point increments or so, so it costs me more to hop than a team with X-Force. Could have made 1k, had a 47 point target lined up, but it was a 270 X-Force 4*Thor team, and decided I didn't want Elektra that badly. I find that my team is particularly vulnerable with the changes to shield cooldowns, since there are fewer targets available, and I'm a soft target.

    When I'm only one match away from my target, I usually gamble on breaking shield in the last 3-4 minutes to hit a saved target (also more likely they are finished and safely shielded). Unless someone else has also saved me in a node for a last hit, there isn't enough time to find and attack me then.

    I thought about doing that, but sleep won over Elektra icon_razz.gif