1000pt pvp progression
Comments
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reckless442 wrote:People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.
Ok so dumb question I know I should understand. What is the purpose of the "cooldown"?0 -
coolchip10 wrote:reckless442 wrote:Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly.
It's a recent rule added by Demiurge to limit the use of shields and to limit the strength of the shield hopping strategy in general0 -
nevermind. Answered already0
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DrNitroman wrote:coolchip10 wrote:reckless442 wrote:Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly.
It's a recent rule added by Demiurge to limit the use of shields and to limit the strength of the shield hopping strategy in general
Thanks0 -
reckless442 wrote:People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.
This is very true. I hopped to 956 in the Blade PvP, using Blade (boosted to 125), LazyThor (166), BP (166). Not easy with that roster, but doable. Had to start shielding from the high seven hundreds, and hop in 50 point increments or so, so it costs me more to hop than a team with X-Force. Could have made 1k, had a 47 point target lined up, but it was a 270 X-Force 4*Thor team, and decided I didn't want Elektra that badly. I find that my team is particularly vulnerable with the changes to shield cooldowns, since there are fewer targets available, and I'm a soft target.0 -
morph3us wrote:reckless442 wrote:People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.
This is very true. I hopped to 956 in the Blade PvP, using Blade (boosted to 125), LazyThor (166), BP (166). Not easy with that roster, but doable. Had to start shielding from the high seven hundreds, and hop in 50 point increments or so, so it costs me more to hop than a team with X-Force. Could have made 1k, had a 47 point target lined up, but it was a 270 X-Force 4*Thor team, and decided I didn't want Elektra that badly. I find that my team is particularly vulnerable with the changes to shield cooldowns, since there are fewer targets available, and I'm a soft target.
When I'm only one match away from my target, I usually gamble on breaking shield in the last 3-4 minutes to hit a saved target (also more likely they are finished and safely shielded). Unless someone else has also saved me in a node for a last hit, there isn't enough time to find and attack me then.0 -
dr tinykittylove wrote:morph3us wrote:reckless442 wrote:People are missing another huge issue with the progression. Because of cooldowns people at higher scores are shielded much longer and only are unshielded briefly. That means there are substantially fewer high-point targets for players with lower scores to attack. So the player visible at 970 will be targeted a lot more than in the past, when those lower level players could choose between multiple targets in that scoring range or higher.
This is very true. I hopped to 956 in the Blade PvP, using Blade (boosted to 125), LazyThor (166), BP (166). Not easy with that roster, but doable. Had to start shielding from the high seven hundreds, and hop in 50 point increments or so, so it costs me more to hop than a team with X-Force. Could have made 1k, had a 47 point target lined up, but it was a 270 X-Force 4*Thor team, and decided I didn't want Elektra that badly. I find that my team is particularly vulnerable with the changes to shield cooldowns, since there are fewer targets available, and I'm a soft target.
When I'm only one match away from my target, I usually gamble on breaking shield in the last 3-4 minutes to hit a saved target (also more likely they are finished and safely shielded). Unless someone else has also saved me in a node for a last hit, there isn't enough time to find and attack me then.
I thought about doing that, but sleep won over Elektra0
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