3* PvE Teams

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Comments

  • sc0ville
    sc0ville Posts: 115 Tile Toppler
    simonsez wrote:
    sc0ville wrote:
    It works until scaling gets too crazy, I usually use it until Ares gets to about 150
    daibar wrote:
    When scaling gets too high, you've really got to work on your AP denial game, particularly Yellow and Green with Ares
    FierceKiwi wrote:
    They can actually usually deal with anything up to about lvl 200 without too much trouble

    In the current PvE sub, the Ares is lv291 and he's being fed green. So yeah, scaling is already beyond "too crazy", and AP denial isn't an option. Patch/Daken would be gone very quickly.

    My scaling isn't nearly that bad yet. Only 180, when it gets that high, I'd probably go with xf/mnm/mys.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    sc0ville wrote:
    My scaling isn't nearly that bad yet. Only 180, when it gets that high, I'd probably go with xf/mnm/mys.
    ... which circles back to my original question, which was when a Bullseye is present in an OP node, is there a better option than Magstique, or do you just have to live with the protect tiles you're forced to generate.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    simonsez wrote:
    What do you guys do when a node you want to Magstique has a bullseye? Do something else, or try to muddle through all the enemy protect tiles you end up generating?
    Do it anyway, just takes a little longer

    Ultimate Sustainable star.pngstar.pngstar.png team
    Patch
    Daken
    Groot
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    For most nodes I use:
    Daken/Psy/Falcon

    Daken tanks black/green/purple/TU. Focus on green/black to start. 6 black gets you an attack tile to double dip strike tiles. Then green and yellow to buff. Keep taking black/purple if needed, just to keep Daken in front. Clears anything up to 166 with just about no damage.


    For super hard nodes:
    Rags/Loki/MoStorm

    Infinite combo, can boost to get it started. Yellow clears TU's, Red adds green to the board, Purple matches all the greens, Storm Green picks up all the AP. To start I usually try to gather one cast of yellow/red/purple first, then it just rolls. Can boost yellow/red, and if you want, 2 purple also.
  • My 2 favorite PVE teams are:

    Laken/Patch/Blade: As mentioned earlier, this team is sustainable and tears through most except for the very high end PVE. Blade never gets hit other than AOE and he heals quickly, so it's a super fast, super sustainable team

    Laken/Patch/Loki: I just tried and have had quite a bit of success against the high end nodes with this combo. The key is to get your 9 green and 11 black. Once you can hit Berserk (5/3/5 Patch) and then immediately hit Trickery (5/3/5 Loki) you burn through a high end PVE team pretty quickly. I do end up losing Patch or Laken sometimes ... but I always win with this PVE team, whereas I've tried numerous other combos, including XForce, and lost.

    And for just goon only squads:

    Falcon/Patch/Blade: You get the 5 blue ASAP to knock off the countdowns, and then shoot for 9 green to berserker rage. If green isn't there, black and purple normally are to power up Blade and get a KYEC off and then it's just a few ticks away from game over..
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    LCap + IM40 is one of my go to's. My IM40 has 2 yellow, so he does red and blue with a recharge, but I have to make 1 more yellow match. If I get any other IM40 yellows, I am building a 2nd with just 1 yellow. He may only recharge red, but it only takes 2 yellow matches, instead of 3. If I boost 3 r/y, which I often do (boosts being cheaper than healthpacks), it means one less yellow match to get red and blue for LCap to get going. If it is a high level goon node, I pair the duo with 2* Magneto, for more chances to generate blue. This PVE, both are behind LThor for the most part, so I take them into the essentials and only need to possibly use 1 HP on LThor

    I also like Patch + (don't laugh) She Hulk. If I get his BR (I have 5 green) off, and her PoA (I have 5 red), it is a quick finisher for all 3 enemies. She has one of the cheaper aoe attacks, 9 red, compared to 2* Storm at 11 blue, GSBW at 17 green, BP at 12 black, etc. I like to pair the duo with R&G because I have 5 Blue, so if I can launch R&G blue, Patch green, She Hulk red, I am dealing a lot of damage at a fairly fast rate. My Patch is only 3 yellow, so I can prologue heal him, R&G have 2 yellow, so they are somewhat sustainable, and She Hulk has the 1.5x regen time and high health.

    Just going off my roster, since I don't have others built up too well to have them viable.
  • Ask your alliance for help you will love jug
  • A lot of very useful insight and information here. Thanks for the tips. icon_e_smile.gif
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Not really 3* teams, but I've been using either

    1. XF / 3* Thor / Hood
    Someone has already said that XF can be devestating all by himself if you're SS is getting you green AP. And I think it's already fair well understood that Thor + Hood is a good combination. This team essentially gives me options for spending AP if SS is going to be generating red or yellow.

    2.XF / 3* Thor / Daredevil
    I'll swap Hood for Daredevil if I need a stun or know I'll be SSing purple.
    This is a really fun team to play.
  • Bowgentle wrote:
    Mau-- wrote:
    I hear a lot about 3* land not having a StormNeto, so what are the best possible teams? I guess it could be split into different categories.

    1) "A team" for tackling the most difficult nodes
    2) Sustain team for quickly grinding easier nodes
    3) Characters
    4) Goon only
    5) Goons+Characters
    1 - 5: Xforce / 4Thor / Loki

    For 4: Blade/Daken/Falcon

    For 2 Daken (both), Patch


    this is SPOT on.

    those of you who are exploiting 1-2 yellow IM40, he's currently unavailable in packs and my money is that he will be updated and changed drastically next season so i wouldn't rely on that.
  • lukewin
    lukewin Posts: 1,356 Chairperson of the Boards
    those of you who are exploiting 1-2 yellow IM40, he's currently unavailable in packs and my money is that he will be updated and changed drastically next season so i wouldn't rely on that.

    I'd probably take that bet. It's not like he is overpowered and in need of a nerf. His red and blue are very expensive for the damage they put out. If he was to be rebalanced, I think they'd reduce the cost of his red (13 + AP drain) and blue (20 + AP drain). And it's not like his yellow is real cheap either. 6 AP for 1 cover, 8 AP for 2 covers. And the yellow stuns him for 2 turns and they are CD tiles that you can't place.

    It's not really exploiting him. I am forgoing more yellow, because more covers shouldn't harm your ability to use the power. More covers means he will recharge more colors, but at the cost of requiring more AP. Similar situation with MBW purple.

    They tend to be focused on adding 3rd powers and nerfing game breaking characters. I don't think IM40 is high on their list of characters to balance out. I think we'll see changes to Beast, Doc Ock, and Ragnarok, before they'd consider touching IM40.
  • simonsez wrote:
    CM makes sense... but Patch and Daken can't regen fast enough vs. stuff like a buffed Ares.


    Regen fast enough that is a laugh. Currently my Anderson V Ares does nearly 750 per green and 7200 for a sunder. Since both patch and Lazy Daken have 6800 HPs. Sunder one shots them from full health and so does 9 a green Onslaught.
  • over_clocked
    over_clocked Posts: 3,961
    1) "A team" for tackling the most difficult nodes
    enemies with huge, huge healthpools and damage:
    fastest and strongest:
      X-Force/4or/third of choice: Loki, Hood, Luke Cage, oBW
      fastest but not sustainable:
        Deadpool and Deapdool points, also works as a Whales TUp + DP points. Spider-Man helps to build up purple safely, Miss Marvel and Mohawk/modern Storm help to build up TUAP.
        Hulk/Patch/third of choice, usually essential, cStorm, etc.
        slower but still awesome:
          LC/Hood. With GSBW or Squirrel Girl (my SG is not cover-maxed yet but I have a feeling that would be an incredible team. Sure LC/Hood are incredible already but they lack rainbow coverage on purple and green).
          MMN/Mystique/third of choice, preferably X-Force, BP, Luke Cage, Patch
          LT/Grocket/Blade where Grocket tanks all his colours and TUAP. Most rainbow teams where Grocket can tank as much as possible.
          LT/Daredevil/Hood
          4or/Mohawk/GSBW - haven't played much but it's definitely A material

          2) Characters
          X-Force/cMagneto/support of choice: Loki, Hood, oBW, Squirrel Girl, GSBW
          Blade/Spider-Man/heavy green/red hitter of choice: LT, Punisher, Patch, HT
          Deadpool/Spider-Man/black/green hitter of choice: X-Force, Punisher, Gamora
          Nick Fury/MMN/fill out the rainbow with HT/Gamora/Punisher
          Gamora/Grocket/Squirrel Girl or GSBW so that Gamora can have all 3 her colours but Grocket still tanks TUAP, yellow and blue
          LC/IM 40/Hood or oBW + green TUp
          cStorm/MMN/third of choice: Hood, Colossus, Luke Cage, Black Panther, 2* Marvel. mHawkeye for easier nodes where rainbow is less important.
          Patch/Loki/third of choice: cMagneto, Spider-Man, Falcon
          Patch/Doom/third of choice, preferably Luke Cage, BP, Hood (best yellows and blacks or support)
          BP/Doom, BP/oBW
          Hood/oBW + red/green hitter of choice: Punisher, Gamora, Patch, LT, HT, Ares
          Mohawk/Ragnarok/Loki - based on those videos it's A material as well, but it's... slow due to practically no damage
          damage imminent, especially in chunks (strong strike tiles, attack tiles, fast non-lethal attacks):
            Hulk/GSBW/LT or Ragnarok, Hulk/X-Force
            3* Captain Marvel + better red and/or black users (X-Force, 4or, LC, HT, BP, etc.)
            5 black Deadpool/squishies like Mohawk, Hood, oBW, HT, cStorm
            Grocket, Elektra, Patch-based teams
            many, many others

            3) Sustain team for quickly grinding easier nodes
            Daken/Patch/Blade, Daken/Blade/Falcon, Daken/Patch/Falcon, Patch/oBW for easy Daken and goon nodes. Throw in Ares and Psylocke sometimes with Daken/Blade.

            4) Goon only
            Daken/Blade/Falcon, Daken/Falcon/Ares, Daken/Patch/Falcon. Throw in Octopus to go with Daken/Blade.
            cStorm/MMN/mHawkeye
            Almost any team with oBW, X-Force, any Storm, Loki, any blue user/MMN, LC/Hood, Daredevil, Falcon, She-Hulk. Too many to list since goon-only nodes are often the easiest ones besides the trivial character nodes.

            5) Goons+Characters
            Same as characters but AP denial, tile overwriting/smashing and stuns become quite more important, based on the node composition.
            If it's something like Ares/2 Snipers, for example, you WILL take Onslaught damage unless you stun like a boss. Hulk/3* Captain Marvel could be good there, etc.
            If the goon feeds deadly colours to 2 deadly characters, you should take out/stun the goon early and play AP denial with characters.
            If the villain is someone like Bullseye/Yelena/Invisible Woman/Bag-Man/Beast/Octopus (okay ran out of bad characters) and goons are tough, focus on the goons' CDs (tile overwriting).
            Daredevil is very good if the enemies can't overwrite Ambush easily and/or if they produce non-CD special tiles.
            Mohawk and Falcon, but especially Mohawk, are good against trap goons (hello Caltrops).
          • Sumilea wrote:
            simonsez wrote:
            CM makes sense... but Patch and Daken can't regen fast enough vs. stuff like a buffed Ares.


            Regen fast enough that is a laugh. Currently my Anderson V Ares does nearly 750 per green and 7200 for a sunder. Since both patch and Lazy Daken have 6800 HPs. Sunder one shots them from full health and so does 9 a green Onslaught.

            We're scaling buddies!!!
          • over_clocked
            over_clocked Posts: 3,961
            As for Bullseye, ignore him. The least harmful Dark Avenger, Yelena's nastier than him. If you must, run Loki, Daredevil, Captain Marvel, Squirrel Girl against him.
          • FierceKiwi wrote:
            simonsez wrote:
            sc0ville wrote:
            It works until scaling gets too crazy, I usually use it until Ares gets to about 150
            daibar wrote:
            When scaling gets too high, you've really got to work on your AP denial game, particularly Yellow and Green with Ares
            FierceKiwi wrote:
            They can actually usually deal with anything up to about lvl 200 without too much trouble

            In the current PvE sub, the Ares is lv291 and he's being fed green. So yeah, scaling is already beyond "too crazy", and AP denial isn't an option. Patch/Daken would be gone very quickly.

            He's being fed Green very slowly though 1/turn and at lvl200 that's only about 3K damage (I think) Patch Daken can survive and regen that if you're careful and can take Ares down fast. Right now I'm dealing with lvl250+ Ares on that node so I'm just using Hulk/Patch/whoever (typically GSBW as a Green nuke for all the Green Anger inevitably creates) the first time I hit that node Ares was a bit over 200 and Patch Daken Blade had a pretty easy go of it.

            He gets much worse, mines lvl 280+ so does well over 4k and he only needs 5 green ap to do it =/
            The hardest thing though is his HP hes like 17k HP so takes alot of time to take down, his goon friend which feeds him is like 19k HP.
          • 5) Goons+Character
            Thor + Cap + MNMag (not really for Goon + Characters).
            Key is to get purple or blue to stun the character, while you have power attacks in Red, Yellow, Green. Black is the only unused type. Purple feeds all other AP either through line clears or crits leading to cascades. You've got 2 tanks.

            It's decent, but not necessarily great against really tough nodes.