3* PvE Teams
I hear a lot about 3* land not having a StormNeto, so what are the best possible teams? I guess it could be split into different categories.
1) "A team" for tackling the most difficult nodes
2) Sustain team for quickly grinding easier nodes
3) Characters
4) Goon only
5) Goons+Characters
I've heard a lot of Blade+Daken, Mags+Mystique and Patch+Stormneto. Just curious what everyones approach is to events and what I should look to prioritize.
1) "A team" for tackling the most difficult nodes
2) Sustain team for quickly grinding easier nodes
3) Characters
4) Goon only
5) Goons+Characters
I've heard a lot of Blade+Daken, Mags+Mystique and Patch+Stormneto. Just curious what everyones approach is to events and what I should look to prioritize.
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Comments
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Mau-- wrote:I hear a lot about 3* land not having a StormNeto, so what are the best possible teams? I guess it could be split into different categories.
1) "A team" for tackling the most difficult nodes
2) Sustain team for quickly grinding easier nodes
3) Characters
4) Goon only
5) Goons+Characters
I've heard a lot of Blade+Daken, Mags+Mystique and Patch+Stormneto. Just curious what everyones approach is to events and what I should look to prioritize.
3* land version of StormNeto is currently the Magstique combo, though I guess that's more pseudo 3*.
Actually, LCap fits really well in all of those categories. He's probably THE best overall PvE-oriented hero. I personally pair him with single-yellow IM40 for the all-goon nodes and try to accelerate red as fast as possible, followed by endless shield throwing.
Your sustain team can actually just be your old 2* teams, so no problem there.0 -
Mau-- wrote:I hear a lot about 3* land not having a StormNeto, so what are the best possible teams? I guess it could be split into different categories.
1) "A team" for tackling the most difficult nodes
2) Sustain team for quickly grinding easier nodes
3) Characters
4) Goon only
5) Goons+Characters
For 4: Blade/Daken/Falcon
For 2 Daken (both), Patch0 -
Its not quick, but against goons of any level using 2* Mags/Storm/Widow means I never get hit. Mags purple can take out timers by destroying lines and add blue to storm so they're never out of stun. Widow is just there to get blue and purple ap quicker. Mags red and Strom green are good for building up ap as well.0
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Some of my favorites:
Steve Rogers - Hood (preferably with XForce, but we'll keep it to 3*)
Blade-Daken-Falcon
Patch-Daredevil-Panther
Mystique-mMags-Any yellow/black user, even better if you throw an Ares TU in there.0 -
What do you guys do when a node you want to Magstique has a bullseye? Do something else, or try to muddle through all the enemy protect tiles you end up generating?0
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I use some combo of blade / ldaken / falcon with torch (or punisher, or lthor now) all day every day for all situations in PvE (especially against goons) until the nodes get difficult or require a tailored sollution. Or just blade ldaken and falcon all together. It's not optimal as you don't have anyone who uses green AP or red AP, but you also don't have some one who uses red AP matching red.0
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In 3* land there just isnt a duo that synergizes the same way as Stormneto. Part of that is because Hood helps everyone, although some more so than others. Another part is that in 3* world you need to better cover the rainbow as some of the focus shifts to denial since things hit so hard. The best synergy after Stormneto is actually XF.....with XF. If the opps strongest color is green, SS into XF is a seriously wicked combo.0
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simonsez wrote:What do you guys do when a node you want to Magstique has a bullseye? Do something else, or try to muddle through all the enemy protect tiles you end up generating?0
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I usually do magstique+xf and I ignore the protect tiles. The protect tiles only really affect some early match damage, and once magstique gets rolling, it's really irrelevant. Usually xf clears them up quickly enough, and bullseye is almost always the first target I down.0
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1) With Bullseye, I have sometimes used Marvel with Magneto+Mystique: Break the shields and stun Bullseye with Black, then continue on with the combo.
2) and some 3) Patch/Daken/Blade, though sometimes it can be slow.
4) and sometimes 5) LCap, MoStorm, OBW0 -
daibar wrote:1) With Bullseye, I have sometimes used Marvel with Magneto+Mystique: Break the shields and stun Bullseye with Black, then continue on with the combo.
2) and some 3) Patch/Daken/Blade, though sometimes it can be slow.
4) and sometimes 5) LCap, MoStorm, OBW
I came back to mention Patch Daken Blade. It's a great combo, it served me well for Goon/Hero/Hero because you can't deny ap generated that fast so having Patch and Daken absorb it is the only answer to the damage they generate. It also has the benefit of being rainbow with active abilities in all colors save yellow. It's infinitely sustainable because the healers tank all the colors, and the only damage blade takes is from AOE.
It's become my go to team for anything other than super high level nodes that can one shot them.0 -
CM makes sense... but Patch and Daken can't regen fast enough vs. stuff like a buffed Ares.0
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simonsez wrote:What do you guys do when a node you want to Magstique has a bullseye? Do something else, or try to muddle through all the enemy protect tiles you end up generating?
I only really used that combo during Simulator, but I'd imagine you either just to tough it out and target him first, or just use a different combination that isn't reliant on purple.
Another alternative is bring Loki as the 3rd. With all the black generated, just flip the tiles as they generate for a temporary strike bonus.0 -
Mau-- wrote:I hear a lot about 3* land not having a StormNeto, so what are the best possible teams? I guess it could be split into different categories.
1) "A team" for tackling the most difficult nodes
2) Sustain team for quickly grinding easier nodes
3) Characters
4) Goon only
5) Goons+Characters
I've heard a lot of Blade+Daken, Mags+Mystique and Patch+Stormneto. Just curious what everyones approach is to events and what I should look to prioritize.
1) 4Thor, XForce, Hood/Loki is best for tough nodes but if we're strictly talking about 3* then Hood/Loki with 2 damage dealers. As to which one, depends on the opponent. There are a lot more options in 3* land than 2* land so I might use captain marvel vs Bullseye nodes (or CMags fed by a Don ) but not against just about anything else.
2) For me Laken, Blade, Falcon. It's quick, has sustain thanks to Daken and heals up well between clears.
3) Loads of options (see 1 above) but i've been liking Luke Cage recently because he bounces a lot of damage. SO Luke Cage, Xforce (quick damage), Loki (to safeguard vs enemy cascades).
4) Depends on level. Lower level is Laken, Blade, Falcon. Higher level Laken, Xforce, Falcon.
5) If overly scaled then Xforce, 4Thor, Hood (bit better than Loki because the AP is coming in constantly in multiple colours rather than only being an issue with 4/5 matches where Loki excels). Otherwise depends on the node again.
I don't use winfinite a lot (Mags, Mystique, Xforce/BP) for no particularly good reason . I guess the main reason is it can be slow if you don't boost and the board is being at all awkward and, for me, saving ISO and getting through the nodes quickly is more of a priority.0 -
sc0ville wrote:simonsez wrote:CM makes sense... but Patch and Daken can't regen fast enough vs. stuff like a buffed Ares.
It works until scaling gets too crazy, I usually use it until Ares gets to about 1500 -
My new favorite I've been trying out in Thick as Thieves is:
accelerates , which lets you stun and gets charged tiles out. That accelerates for Smite, and for Recharge, which then accelerates and . From there you can't really lose.
If you boost and , it goes even faster. I've had rounds where the AI only gets 2 or 3 turns. Also, if you keep 4* Thor at 221 or lower, then a maxed IM40 will also tank all colors for her. Since she's the key to winning, that's a very good thing in case you get a bad board.0 -
sc0ville wrote:daibar wrote:1) With Bullseye, I have sometimes used Marvel with Magneto+Mystique: Break the shields and stun Bullseye with Black, then continue on with the combo.
2) and some 3) Patch/Daken/Blade, though sometimes it can be slow.
4) and sometimes 5) LCap, MoStorm, OBW
I came back to mention Patch Daken Blade. It's a great combo, it served me well for Goon/Hero/Hero because you can't deny ap generated that fast so having Patch and Daken absorb it is the only answer to the damage they generate. It also has the benefit of being rainbow with active abilities in all colors save yellow. It's infinitely sustainable because the healers tank all the colors, and the only damage blade takes is from AOE.
It's become my go to team for anything other than super high level nodes that can one shot them.
For those without a workable Blade Punisher also hides nicely behind Patch 'N' Son you lose some damage potential and don't have Purple on the rainbow but the cheap AOE Black mostly makes up for it.simonsez wrote:CM makes sense... but Patch and Daken can't regen fast enough vs. stuff like a buffed Ares.
They can actually usually deal with anything up to about lvl 200 without too much trouble. Ares can be a pain but as long as you're careful it's still pretty safe. You only really run into trouble on the Here/Goon/Goon nodes where Rags/Juggs/whoever is using a move every other turn.0 -
sc0ville wrote:It works until scaling gets too crazy, I usually use it until Ares gets to about 150daibar wrote:When scaling gets too high, you've really got to work on your AP denial game, particularly Yellow and Green with AresFierceKiwi wrote:They can actually usually deal with anything up to about lvl 200 without too much trouble
In the current PvE sub, the Ares is lv291 and he's being fed green. So yeah, scaling is already beyond "too crazy", and AP denial isn't an option. Patch/Daken would be gone very quickly.0 -
simonsez wrote:sc0ville wrote:It works until scaling gets too crazy, I usually use it until Ares gets to about 150daibar wrote:When scaling gets too high, you've really got to work on your AP denial game, particularly Yellow and Green with AresFierceKiwi wrote:They can actually usually deal with anything up to about lvl 200 without too much trouble
In the current PvE sub, the Ares is lv291 and he's being fed green. So yeah, scaling is already beyond "too crazy", and AP denial isn't an option. Patch/Daken would be gone very quickly.
He's being fed Green very slowly though 1/turn and at lvl200 that's only about 3K damage (I think) Patch Daken can survive and regen that if you're careful and can take Ares down fast. Right now I'm dealing with lvl250+ Ares on that node so I'm just using Hulk/Patch/whoever (typically GSBW as a Green nuke for all the Green Anger inevitably creates) the first time I hit that node Ares was a bit over 200 and Patch Daken Blade had a pretty easy go of it.0
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