The Hunt: Jan 21 - 26
Comments
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squirrel1120 wrote:Phantron wrote:stuff
Eh, not having issues getting the node done. I was more interested in how well mag.stique + hood worked for ark, and /or if anyone had any other favorites to pair with them besides what I listed. They could just 2 man any given node most of the time, but any thing that makes them faster or more safe piques my interest
it either works perfectly and you lose like 200 hp off mystique or mnmags or it doesn't at all, meaning you can't find blue OR purple matches, and the ai gets a cascade. If this happens, retreat and start over. It's how I've been doing all the hard nodes.
The advantage of bringing hood is that you can fire off a single mq blue and even if it doesn't cascade, it saturates the board with enough purple/black that it's likely you'll drain a few purple or black (remember that mq black drains all of Ares' colors). Also in the middle of the combo if you match enough red for mnmags you can use hood's black to fire it off instantly and get a ton of ap.0 -
Vhailorx wrote:orbitalint wrote:So I'm in their position in slice one. No need for the Thor cover. In my situation, I got a super fresh bracket (15th entry) and am trying to stay top ten in every sub for the HP and placement is an afterthought. I'm a mostly f2p player (about $50 in over a year of play) and these subs are the best way to build up the stock. It is hard to help it given that situation. Heck I've only been doing essentials and a goon node or two in these subs to keep top ten in a sub. I can't speak for them but I'd hope that is their situation too.
Well the obvious solution to me seems to be that you could tank the last sub (or the final nodes after the last sub where applicable. Even if your definition of "tank" means dropping down to top 50 in the last sub, that would likely open up a top 10 main finishing slot for someone else. And it would cost you the grand total of 25 HP. That doesn't seem unreasonable to me.
I agree that it would be silly to ask vets not to play pve events when they don't need the cover rewards. But there is a pretty big gap between playing casually to get iso/hp rewards, and grinding out every last sub to get the best possible placement.
As the former leader in orbitalint's bracket, they could stop playing now, and still finish Top 10. This is a super laid back bracket, so anyone that wanted Top 10 in the main, could've played harder. #1 Vicorp has 86151, I have 85326, #3 Gordzilla has 68445, #10 Limmyfox has 54865. We are in slice 1, and have 18h left. I'm pretty sure there are people in slice 5 that have more points than we do. I wasn't gonna go for T2, but with the way the bracket was going, there was no reason for me not to. I didn't feel like grinding it out against other people, and I haven't had to.
Orbitalint was playing for HP in the subs. They are in a rough position. If you don't want to get T10 in the main for the cover, you either have to tank a sub or subs, or play the subs for the 10th spot for HP. That is hard to do. Especially if you can't communicate with those in your bracket that you aren't wanting Top 10, so they know to play harder. I play harder/more optimal in the beginning, to give me a buffer for when I might not be able to / want to play at the end. If I was in #3's position, and thought Top 2 was out of reach, I'd probably quit playing just to relax and save my energy for the next PVE.0 -
bender wrote:Vhailorx wrote:Quick question about a Slice 4 bracket.
Attention: Kiddicarus of S.H.I.E.L.D.; Ronald EM of Neko House; and UGA Bulldog of Quack Fu
All of you are currently in the top 10 of your Slice 4 bracket in the Hunt. All of you already have 5 3* Thor yellow covers. And you all also probably out of contention for a top 2 finish, being at least 9000 points behind 2nd (and two of you already have 5 4* Thor red covers anyway). Consequently, the only value of a top 10 finish to you, as opposed to a top 20 finish, is a about 1000 iso. Do you intend to grind out the event for top 10?
I'm looking for my first 3* Thor yellow cover and would really enjoy not having to grind like mad to hold my top 10 position. So I thought I would ask and see what your intentions are.
The reward structure of this game is cruel... I was originally content to play for sub hp and my last green LThor, but found myself advancing up the top 5 and decided to try for top2.
But I've been trading 2/3 place with a tiny 2* roster most of the weekend and I feel bad for how hard the 2* is fighting with their very limited roster. If they can grab 2nd, it would be their first T4or cover, even if unusable. But my T4or is 2/1/1 and I would really like to get it too.0 -
ark123 wrote:squirrel1120 wrote:Phantron wrote:stuff
Eh, not having issues getting the node done. I was more interested in how well mag.stique + hood worked for ark, and /or if anyone had any other favorites to pair with them besides what I listed. They could just 2 man any given node most of the time, but any thing that makes them faster or more safe piques my interest
it either works perfectly and you lose like 200 hp off mystique or mnmags or it doesn't at all, meaning you can't find blue OR purple matches, and the ai gets a cascade. If this happens, retreat and start over. It's how I've been doing all the hard nodes.
The advantage of bringing hood is that you can fire off a single mq blue and even if it doesn't cascade, it saturates the board with enough purple/black that it's likely you'll drain a few purple or black (remember that mq black drains all of Ares' colors). Also in the middle of the combo if you match enough red for mnmags you can use hood's black to fire it off instantly and get a ton of ap.
Nice, will have to give it a try. Maybe on something that isn't one of the hardest nodes first tho.
Are you using them even against bullseye nodes? I've avoided it because of the sheer number of protect tiles he'd have out in my imagination made me nope out. Been doing most of those with patch, lcap and im40 when I can bring a third Since its my strongest combo and they can generally ignore purple.0 -
dr tinykittylove wrote:bender wrote:Vhailorx wrote:Quick question about a Slice 4 bracket.
Attention: Kiddicarus of S.H.I.E.L.D.; Ronald EM of Neko House; and UGA Bulldog of Quack Fu
All of you are currently in the top 10 of your Slice 4 bracket in the Hunt. All of you already have 5 3* Thor yellow covers. And you all also probably out of contention for a top 2 finish, being at least 9000 points behind 2nd (and two of you already have 5 4* Thor red covers anyway). Consequently, the only value of a top 10 finish to you, as opposed to a top 20 finish, is a about 1000 iso. Do you intend to grind out the event for top 10?
I'm looking for my first 3* Thor yellow cover and would really enjoy not having to grind like mad to hold my top 10 position. So I thought I would ask and see what your intentions are.
The reward structure of this game is cruel... I was originally content to play for sub hp and my last green LThor, but found myself advancing up the top 5 and decided to try for top2.
But I've been trading 2/3 place with a tiny 2* roster most of the weekend and I feel bad for how hard the 2* is fighting with their very limited roster. If they can grab 2nd, it would be their first T4or cover, even if unusable. But my T4or is 2/1/1 and I would really like to get it too.0 -
squirrel1120 wrote:ark123 wrote:squirrel1120 wrote:Phantron wrote:stuff
Eh, not having issues getting the node done. I was more interested in how well mag.stique + hood worked for ark, and /or if anyone had any other favorites to pair with them besides what I listed. They could just 2 man any given node most of the time, but any thing that makes them faster or more safe piques my interest
it either works perfectly and you lose like 200 hp off mystique or mnmags or it doesn't at all, meaning you can't find blue OR purple matches, and the ai gets a cascade. If this happens, retreat and start over. It's how I've been doing all the hard nodes.
The advantage of bringing hood is that you can fire off a single mq blue and even if it doesn't cascade, it saturates the board with enough purple/black that it's likely you'll drain a few purple or black (remember that mq black drains all of Ares' colors). Also in the middle of the combo if you match enough red for mnmags you can use hood's black to fire it off instantly and get a ton of ap.
Nice, will have to give it a try. Maybe on something that isn't one of the hardest nodes first tho.
Are you using them even against bullseye nodes? I've avoided it because of the sheer number of protect tiles he'd have out in my imagination made me nope out. Been doing most of those with patch, lcap and im40 when I can bring a third Since its my strongest combo and they can generally ignore purple.
Yes. Once the combo gets going protect tiles don't matter, because you can use magneto's purple to hit them with match 4's, or just gather enough purple that you can assemble a giant critical hit. I call it the nazi maneuver: http://imgur.com/YdXaq0D
You can see bullseye's last pathetic protect tile on the corner, attempting to hold off a 7k nuke
As you can see that venom is about 1/4th health with over 3k remaining. This is scaled up to 250.0 -
just lost 3 health packs on one level 90 essential node and won't be placing top 100 in PVP...sigh...0
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ark123 wrote:Fievel wrote:Aaaaaand I'm scaled out of Bullseye II & III in the Savage Lands. They're both deadly and I'm not willing to throw whales at it to win. Looks like I'll be sticking to the Essentials and the two goon nodes until the end.
My hood is 5/2/5 and lvl 62. Mystique is 2/3/2 and lvl 40. I'm content to stick with the essentials. The nodes I can't do are worth about 5-600 each, but the health packs it costs me aren't worth it.0 -
Fievel wrote:ark123 wrote:Fievel wrote:Aaaaaand I'm scaled out of Bullseye II & III in the Savage Lands. They're both deadly and I'm not willing to throw whales at it to win. Looks like I'll be sticking to the Essentials and the two goon nodes until the end.
My hood is 5/2/5 and lvl 62. Mystique is 2/3/2 and lvl 40. I'm content to stick with the essentials. The nodes I can't do are worth about 5-600 each, but the health packs it costs me aren't worth it.
You can do it without the hood - actually I run my blade in that spot sometimes because the extra strike tiles are nice and he tanks purple - but you shouldn't attempt it with less than 5 blue covers on mystique. It could work, but it's gonna be pretty hit or miss.0 -
ark123 wrote:Fievel wrote:ark123 wrote:Fievel wrote:Aaaaaand I'm scaled out of Bullseye II & III in the Savage Lands. They're both deadly and I'm not willing to throw whales at it to win. Looks like I'll be sticking to the Essentials and the two goon nodes until the end.
My hood is 5/2/5 and lvl 62. Mystique is 2/3/2 and lvl 40. I'm content to stick with the essentials. The nodes I can't do are worth about 5-600 each, but the health packs it costs me aren't worth it.
You can do it without the hood - actually I run my blade in that spot sometimes because the extra strike tiles are nice and he tanks purple - but you shouldn't attempt it with less than 5 blue covers on mystique. It could work, but it's gonna be pretty hit or miss.0 -
I came here to complain yet again about this stupid game... then I realized that I don't have to play it. I choose to play it. And now I have to choose whether I will continue playing after this debacle of an event, or stop forever and give it a horrible review on the App Store.
I must be a glutton for punishment.0 -
Mandorallen wrote:I came here to complain yet again about this stupid game... then I realized that I don't have to play it. I choose to play it. And now I have to choose whether I will continue playing after this debacle of an event, or stop forever and give it a horrible review on the App Store.
I must be a glutton for punishment.0 -
Mandorallen wrote:I came here to complain yet again about this stupid game... then I realized that I don't have to play it. I choose to play it. And now I have to choose whether I will continue playing after this debacle of an event, or stop forever and give it a horrible review on the App Store.
I must be a glutton for punishment.0 -
Fievel wrote:
i've been using XF mnmags mystique with good results. loop mags and mystique combo until you charge surgical strike and repeat. just make sure you have enough purple for a polarity shift after this so you don't lose the turn by only doing a match 3.0 -
ark123 wrote:dr tinykittylove wrote:bender wrote:Vhailorx wrote:Quick question about a Slice 4 bracket.
/quote]
The reward structure of this game is cruel... I was originally content to play for sub hp and my last green LThor, but found myself advancing up the top 5 and decided to try for top2.
But I've been trading 2/3 place with a tiny 2* roster most of the weekend and I feel bad for how hard the 2* is fighting with their very limited roster. If they can grab 2nd, it would be their first T4or cover, even if unusable. But my T4or is 2/1/1 and I would really like to get it too.
It may be unfair for us, but that doesn't mean I can't respect that they're grinding their butts off against overscaled dark avengers with a much more limited roster. I was never that motivated to grind in my 2* days.
Heck, I'm not motivated to grind now. It's just that being able to make complete clears semi-regularly pretty much makes a mockery of all the effort they are putting in.0 -
bdksni1 wrote:Fievel wrote:
i've been using XF mnmags mystique with good results. loop mags and mystique combo until you charge surgical strike and repeat. just make sure you have enough purple for a polarity shift after this so you don't lose the turn by only doing a match 3.
I'd rather bring in someone who helps you start the combo, or tanks one of the combo colors until you can start it.0 -
If you don't have enough for 2 Infiltrations you can't always loop back to a Polarity Shift with just Mystique + Magneto, since the first Polarity Shift probably removed a significant number of purple tiles from the board.
At any rate I think this proves that the number of colored tiles you should be able to selectively place on the board for the game to still be balanced is 1. 2, of course, was still way too much (Magnetic Field), and requiring 10 to place 4 or some similar ratio doesn't work either. Deceptive Tactics would obviously have the same problem if there was a way for green to generate some other color's AP. Basically if you can go 1 AP of some color -> 1 AP of another color, then the ending color can never be able to generate another AP's color that somehow loops back to the original color or you get an infinite loop, but obviously at some point whoever designed these abilities forgot. It's probably just a matter of time before someone made a green ability that directly generates another color and then we'd be seeing the same thing with GSBW too. They really need to clean up this conceptually because it's frankly pretty embarassing to see a two step infinite loop in something that's supposed to be competitive.0 -
Though that's nice, the powerful part of the combo happens way before you reach 11 black, and when it's going, death is inevitable for the opponents - and since masterstroke deals a fair bit of damage, it's quick too.
I'd rather bring in someone who helps you start the combo, or tanks one of the combo colors until you can start it.0 -
fmftint wrote:Though that's nice, the powerful part of the combo happens way before you reach 11 black, and when it's going, death is inevitable for the opponents - and since masterstroke deals a fair bit of damage, it's quick too.
I'd rather bring in someone who helps you start the combo, or tanks one of the combo colors until you can start it.0 -
Phantron wrote:If you don't have enough for 2 Infiltrations you can't always loop back to a Polarity Shift with just Mystique + Magneto, since the first Polarity Shift probably removed a significant number of purple tiles from the board.
At any rate I think this proves that the number of colored tiles you should be able to selectively place on the board for the game to still be balanced is 1. 2, of course, was still way too much (Magnetic Field), and requiring 10 to place 4 or some similar ratio doesn't work either. Deceptive Tactics would obviously have the same problem if there was a way for green to generate some other color's AP. Basically if you can go 1 AP of some color -> 1 AP of another color, then the ending color can never be able to generate another AP's color that somehow loops back to the original color or you get an infinite loop, but obviously at some point whoever designed these abilities forgot. It's probably just a matter of time before someone made a green ability that directly generates another color and then we'd be seeing the same thing with GSBW too. They really need to clean up this conceptually because it's frankly pretty embarassing to see a two step infinite loop in something that's supposed to be competitive.
That's true enough, at least the combo needs a human pilot, so it's garbage on defense, and it's also slow, meaning you can't abuse it in pvp.
It should be said that both the combo pieces are support guys with low health, so when only red/green/yellow/TU tiles drop after you started the combo, the AI can annihilate you pretty damn quickly. This isn't like the old hood/goddess combo where the AI didn't do the same you'd do but still crushed. But you're right that at times it does feel pretty broken - I did entire simulator/hard sweeps losing almost no health on my characters, even on essentials with my 2 cover sentry.0
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