POLL: What is the best PvE Sub length?

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Comments

  • For all the reward excuses, they could probably just have the node rewards reset every 8 12 24 or whatever hours if they wanted to.

    The whole point of time slices is the one thats best for you is the one you join. Many people can't flip their day 12 hours and not have major conflicts

    Hulk is fantastic only because most people don't give a **** so minimal effort gives you the rank you need for the purple doom covers. Since the hp rewards are such a small % of these subs, you don't have much of a carrot to bother with beyond the tokens
  • Lidolas
    Lidolas Posts: 500
    Ben Grimm wrote:
    24+ hour subs at least have reasonable HP placement rewards normally. 12 h sub HP rewards are nearly nonexistant since they are only reachable to 1% of the playerbase in the event.

    This is an important point. I haven't gotten HP out of a single sub this time because the stupid 12h thing means I can't choose the best end time, but the least bad two end times.

    Thanks to the last Q&A, we know that d3 thinks we enjoy having to choose between rewards. This could be part of d3's view of the game. Making people decide if they want to win extra hp by picking a slice with great/terrible subs or if they want to win covers by picking slice with decent/decent end times.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    Personally I like the 12 hour subs, because I've gone mostly PVE-casual. I play each node once (or sometimes twice, depending on how my free time goes) for the story/dialog/ISO mountain /fun survival nodes and don't worry about placement. Shorter sub time means less of a wait for the new quips, plot bits, high-ISO nodes, and potentially fun nodes.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    That is a point. The only time that 12 hour subs would be desirable is when there are ISO mountains in each one. So, basically just the last time it was run.
  • esoxnepa
    esoxnepa Posts: 291
    I voted 24.

    Though I really like the loot pinata of the 12hr subs with alliance rewards as well.

    The 12 hr subs with 2.24 refreshes really burn me out.
  • Whatever length that results in pves being shorter than a week at a time.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    But yeah, if they really feel a need to rotate the ending times, 36 hours at least gives some time for RB to start happening
  • I get that some people think of 12h as loot payout, but I"m just not seeing it this time. 12h can get more ISO, but this time it's both grindier and getting me less in rewards. I think I"d get more and better rewards, and have to clear fewer nodes, if they cut the number of subs in half and had them run 24 h. At least half the subs rewards are giving out 100 ISO or less - a standard is usually 100 ISO, crit boosts are worse than 20 iso, etc.

    And it's grindier because I have to so four initial clears per day, plus 4 closes, even if that's all I do. Those ignore the refresh time. It might work better if 12h subs' nodes didn't refresh at all, but that would cause a traffic jam in the rankings.

    This isn't really paying off in any way shape or form. And I haven't gotten any HP from the subs.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Whatever length that results in pves being shorter than a week at a time.

    I've thought about it more: I voted 12 hours for loot, but I think more I'd prefer it for this. Shorter PVE's = better PVE's.
  • Wolarsen
    Wolarsen Posts: 326 Mover and Shaker
    24 hours with soft rubberband seems the fairest.
  • Lidolas wrote:
    Thanks to the last Q&A, we know that d3 thinks we enjoy having to choose between rewards. This could be part of d3's view of the game. Making people decide if they want to win extra hp by picking a slice with great/terrible subs or if they want to win covers by picking slice with decent/decent end times.
    I'm not sure how you get that. It seems like every progression reward is achievable by a decent amount of play every 8 hours in any time bracket, far from optimal. The difficulty ranking has been exacerbated in certain time shards due to smaller population pools, but the greater progression rewards seemed to be a way to compensate mid-tier players who normally would get a cover through ranking, but now no longer would. However, the over availability of progression rewards due to excessive rubberbanding kind of eliminated this side compensation as there is only really one major progression reward and nothing beyond that. If anything, they needed to adjust their numbers again and make progression a little harder to hit, which I think they have done with success in some events, but failed miserably in others.

    When I have time to grind optimally, 12 hours is the best. Then I don't get too tired with hitting the same nodes over and over. If I'm busy, 36 hours is better; it lets me play several times sub-optimally, but still use some rubberbanding and difficult scaling to let me catch up in the long run.
  • Lidolas
    Lidolas Posts: 500
    daibar wrote:
    Lidolas wrote:
    Thanks to the last Q&A, we know that d3 thinks we enjoy having to choose between rewards. This could be part of d3's view of the game. Making people decide if they want to win extra hp by picking a slice with great/terrible subs or if they want to win covers by picking slice with decent/decent end times.
    I'm not sure how you get that. It seems like every progression reward is achievable by a decent amount of play every 8 hours in any time bracket, far from optimal. The difficulty ranking has been exacerbated in certain time shards due to smaller population pools, but the greater progression rewards seemed to be a way to compensate mid-tier players who normally would get a cover through ranking, but now no longer would. However, the over availability of progression rewards due to excessive rubberbanding kind of eliminated this side compensation as there is only really one major progression reward and nothing beyond that. If anything, they needed to adjust their numbers again and make progression a little harder to hit, which I think they have done with success in some events, but failed miserably in others.

    When I have time to grind optimally, 12 hours is the best. Then I don't get too tired with hitting the same nodes over and over. If I'm busy, 36 hours is better; it lets me play several times sub-optimally, but still use some rubberbanding and difficult scaling to let me catch up in the long run.

    Sorry, I wasn't clear about what I was referring to. I wasn't talking about progression rewards. With 12 hour subs, most people are in a very different position from the AM to the PM, sleeping or working vs having free time. If you pick a great 12 hour sub, usually the 2nd is terrible. You can get great sub rewards, including hp, but every other sub suffers, and that can affect your ranking, not your progression rewards. If you pick 12 hour subs where you can play both, it usually ends up that you can't play enough to rank high in the subs for hp, but your overall ranking doesn't hurt as bad and you can get a few covers from the whole event. At least, this has been my experience and what I've gathered from other players who can't play constantly.
  • Lidolas wrote:
    With 12 hour subs, most people are in a very different position from the AM to the PM, sleeping or working vs having free time. If you pick a great 12 hour sub, usually the 2nd is terrible. You can get great sub rewards, including hp, but every other sub suffers, and that can affect your ranking, not your progression rewards. If you pick 12 hour subs where you can play both, it usually ends up that you can't play enough to rank high in the subs for hp, but your overall ranking doesn't hurt as bad and you can get a few covers from the whole event. At least, this has been my experience and what I've gathered from other players who can't play constantly.
    Totally agreed on that. If there's any event just before or after sleep, I'm guaranteed to pretty much miss a 12hr sub as a non-hardcore player.
  • As a lone voice for 48 hour subs, I feel it is the best time for a casual PvE player. I can take a day off and join the sub in time for 3 or 4 clears, rubberband enough points to win one or two covers in the main event, and earn hp in the subevents. With 12 hour subs, winning hp is impossible without ridiculous grinding.

    For example, in the Simulator, I was able to start the hard node on Day 2, play until the scaling went through the roof, then join the easy node for the last 12 hours. I earned 4 top10 and 2 top5 finishes and a ton of hp in 6 subevents.

    In the Hulk event, my best finish was top100 over 16 subevents. So while there was lots of tokens, there was 0 hp.

    Short subevents favor the grinders with time on their hands. Longer subevents benefit the more casual player.
  • If two choices was possible, second choice would have been '1d 12h'. Anything else is either too long or too short.