Shield cool down question?

zeeke
zeeke Posts: 153 Tile Toppler
edited January 2015 in MPQ General Discussion
Let's say I use the 3 hour shield and then jump going into the 8h shield, how the tinykitty am I supposed to know when I can use the 3h again?

I would really like to be able top see the shied selection screen even while the shied is up
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Comments

  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    edited January 2015
    Each sheild has an 8 hour cooldown so when you break the 3 hour shield you should be able to use it 8 hours later. So 8 hours after you break the shield.
  • wymtime wrote:
    Each sheild has an 8 hour cooldown so when you break the 3 hour shield you should be able to use it 8 hours later. So 8 hours after you break the shield.

    Incorrect. You may use another of the same duration 8 hours after you buy it. You use a 3 hour shield at 12:00. You can buy another 3 hour shield at 8:00, 5 hours after your 3 hour shield expired.
  • Totally agree, you should be able to see the cooldowns when you are shielded rather than having to note down times. It's literally terrible from a UI perspective BUT they only just implemented it so hopefully they will fix that (soon).
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    bonfire01 wrote:
    BUT they only just implemented it
    But this is yet another example of a new feature with a horrible artifact that should've been called out after 5 minutes of competent playtesting.
  • RWTDBurn
    RWTDBurn Posts: 291
    j12601 wrote:
    wymtime wrote:
    Each sheild has an 8 hour cooldown so when you break the 3 hour shield you should be able to use it 8 hours later. So 8 hours after you break the shield.

    Incorrect. You may use another of the same duration 8 hours after you buy it. You use a 3 hour shield at 12:00. You can buy another 3 hour shield at 8:00, 5 hours after your 3 hour shield expired.


    So just to make sure I understand this correctly (it's early and by brain is still asleep), If I use an 8 hour shield with 6 hours left in an event, I can break that shield at anytime before the end and then use the 3 hour shield?
  • Correct. Each individual shield has an 8 hour cooldown that starts once it is bought.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    RWTDBurn wrote:
    j12601 wrote:
    wymtime wrote:
    Each sheild has an 8 hour cooldown so when you break the 3 hour shield you should be able to use it 8 hours later. So 8 hours after you break the shield.

    Incorrect. You may use another of the same duration 8 hours after you buy it. You use a 3 hour shield at 12:00. You can buy another 3 hour shield at 8:00, 5 hours after your 3 hour shield expired.


    So just to make sure I understand this correctly (it's early and by brain is still asleep), If I use an 8 hour shield with 6 hours left in an event, I can break that shield at anytime before the end and then use the 3 hour shield?
    Yes. The cooldown period only applies to a shield of the same type. So you can drop and 8 hr shield, break at 5hrs and drop a 3hr shield, and then at 8rs after the initial 8hr shield was started drop another 8hr shield. Then 5 hrs later drop another 3hr because it's been 8hrs since the last 3hr shield.
  • RWTDBurn
    RWTDBurn Posts: 291
    RWTDBurn wrote:
    j12601 wrote:
    wymtime wrote:
    Each sheild has an 8 hour cooldown so when you break the 3 hour shield you should be able to use it 8 hours later. So 8 hours after you break the shield.

    Incorrect. You may use another of the same duration 8 hours after you buy it. You use a 3 hour shield at 12:00. You can buy another 3 hour shield at 8:00, 5 hours after your 3 hour shield expired.


    So just to make sure I understand this correctly (it's early and by brain is still asleep), If I use an 8 hour shield with 6 hours left in an event, I can break that shield at anytime before the end and then use the 3 hour shield?
    Yes. The cooldown period only applies to a shield of the same type. So you can drop and 8 hr shield, break at 5hrs and drop a 3hr shield, and then at 8rs after the initial 8hr shield was started drop another 8hr shield. Then 5 hrs later drop another 3hr because it's been 8hrs since the last 3hr shield.


    Cool. Thanks.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Isn't this a great way to solve the "problem" of super high PvP scores?! It's definitely the most reasonable solution, way better than simply capping the number of shields that can be purchased per event.

    The fact that this change both reduces the top scores AND requires mid-range players to pay more HP to shield twice at the end of the events is a total coincidence. Oops.
  • Vhailorx wrote:
    Isn't this a great way to solve the "problem" of super high PvP scores?! It's definitely the most reasonable solution, way better than simply capping the number of shields that can be purchased per event.

    The fact that this change both reduces the top scores AND requires mid-range players to pay more HP to shield twice at the end of the events is a total coincidence. Oops.

    They could make the cooldown equal to the length of the shield and it would solve the problem just as effectively, but not screw the f2p transitioners fighting through the wall at 600.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    So I ran the numbers on this and the best case scenario for an event where you start at the beginning and use two shields (8 & 3) every 8 hours gets you about 1500 points and costs about 1500 HP. That's assuming a lot of things go perfect and not factoring in +1 all AP boosts because with Goddess of Thunder you don't need them. Even if you used a 24 hour shield along with the other two every 8 hours your score won't go much higher than 2000. Those 24h shields alone will cost you more than all of the other combined.
  • So I ran the numbers on this and the best case scenario for an event where you start at the beginning and use two shields (8 & 3) every 8 hours gets you about 1500 points and costs about 1500 HP. That's assuming a lot of things go perfect and not factoring in +1 all AP boosts because with Goddess of Thunder you don't need them. Even if you used a 24 hour shield along with the other two every 8 hours your score won't go much higher than 2000. Those 24h shields alone will cost you more than all of the other combined.

    That'd only work if other people are thinking the same thing as you, which is a significant leap of faith. For example right now the highest point looks to be in the 800-900 range. Let's say you apply some super hacking skills and secretly raised your own score to 1300 to give yourself a head start but you still want to play fair. Well, who are you going to hit at 1300 when your shield breaks?
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    1 of 2 things are going to happen.

    1. People just time shields a little bit more but are willing to pay the HP to still get the high points, thus making this more P2W and seeing no effect on top alliances or scoring.

    2. It reigns in the high scores, which thus lowers everyone's scores which thus keeps you out of certain progression rewards, and those that win now are the one's willing to cough up that 24 hr shield, thus still making it P2W and people don't get covers making you spend HP to get your 4*'s

    If the last PvP is any indication, 850 to 900 pts is going to get you first place but you miss out on tons of rewards. If top progession goes back to 1000 pts then I think we may be on the right track in PvP, but alas I do not see that happening because D3 doesn't want you to get that cover for the 4*.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Phantron wrote:
    So I ran the numbers on this and the best case scenario for an event where you start at the beginning and use two shields (8 & 3) every 8 hours gets you about 1500 points and costs about 1500 HP. That's assuming a lot of things go perfect and not factoring in +1 all AP boosts because with Goddess of Thunder you don't need them. Even if you used a 24 hour shield along with the other two every 8 hours your score won't go much higher than 2000. Those 24h shields alone will cost you more than all of the other combined.

    That'd only work if other people are thinking the same thing as you, which is a significant leap of faith. For example right now the highest point looks to be in the 800-900 range. Let's say you apply some super hacking skills and secretly raised your own score to 1300 to give yourself a head start but you still want to play fair. Well, who are you going to hit at 1300 when your shield breaks?
    My best case scenario assumes at least 4 people working as a shield hop team so that any one person always has 3 targets at about their own points level. It also assumes that all matches are won, all hops are 3 matches and worth 70 points total, they don't get it unshielded at all, and that they hit at least 600 points in the first 4 hours of the event.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Phaserhawk wrote:
    1 of 2 things are going to happen.

    1. People just time shields a little bit more but are willing to pay the HP to still get the high points, thus making this more P2W and seeing no effect on top alliances or scoring.

    2. It reigns in the high scores, which thus lowers everyone's scores which thus keeps you out of certain progression rewards, and those that win now are the one's willing to cough up that 24 hr shield, thus still making it P2W and people don't get covers making you spend HP to get your 4*'s

    If the last PvP is any indication, 850 to 900 pts is going to get you first place but you miss out on tons of rewards. If top progession goes back to 1000 pts then I think we may be on the right track in PvP, but alas I do not see that happening because D3 doesn't want you to get that cover for the 4*.
    The devs have already said that once they get the data on how this impacts scores they are going to adjust progressions accordingly to ensure that the playerbase still gets paid out at the current tares.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Phaserhawk wrote:
    1 of 2 things are going to happen.

    1. People just time shields a little bit more but are willing to pay the HP to still get the high points, thus making this more P2W and seeing no effect on top alliances or scoring.

    2. It reigns in the high scores, which thus lowers everyone's scores which thus keeps you out of certain progression rewards, and those that win now are the one's willing to cough up that 24 hr shield, thus still making it P2W and people don't get covers making you spend HP to get your 4*'s

    If the last PvP is any indication, 850 to 900 pts is going to get you first place but you miss out on tons of rewards. If top progession goes back to 1000 pts then I think we may be on the right track in PvP, but alas I do not see that happening because D3 doesn't want you to get that cover for the 4*.
    The devs have already said that once they get the data on how this impacts scores they are going to adjust progressions accordingly to ensure that the playerbase still gets paid out at the current tares.

    Pardon me if I don't quite beleive that nor do I think that if it is, it will be instituted very soon. I'm sure that it will be at least 1-2 seasons before they even talk about it again. I think you 'll get the same answer as to what you are going to do about roster slot increases, "well we are looking at it, it's complicated, but we are looking at it" or better yet, "we think people like to not get top progressions just like it's fun to sell characters" And if any d3's are reading this, my spending on this game has gone down due to having to save $ for roster slots and not spending it on covers and I don't think I'm the only one, and if you do want us to sell characters then get rid of Heroic PvE. Aside from that, my 3* Cap is higher than 2* when boosted, but if it's Heroic and need him I'd be dumb to sell him.
  • Phantron wrote:
    So I ran the numbers on this and the best case scenario for an event where you start at the beginning and use two shields (8 & 3) every 8 hours gets you about 1500 points and costs about 1500 HP. That's assuming a lot of things go perfect and not factoring in +1 all AP boosts because with Goddess of Thunder you don't need them. Even if you used a 24 hour shield along with the other two every 8 hours your score won't go much higher than 2000. Those 24h shields alone will cost you more than all of the other combined.

    That'd only work if other people are thinking the same thing as you, which is a significant leap of faith. For example right now the highest point looks to be in the 800-900 range. Let's say you apply some super hacking skills and secretly raised your own score to 1300 to give yourself a head start but you still want to play fair. Well, who are you going to hit at 1300 when your shield breaks?
    My best case scenario assumes at least 4 people working as a shield hop team so that any one person always has 3 targets at about their own points level. It also assumes that all matches are won, all hops are 3 matches and worth 70 points total, they don't get it unshielded at all, and that they hit at least 600 points in the first 4 hours of the event.

    You're talking about a 'let's hit 6000 just because we can' deal like the end of last season then. I'm sure it's possible but you got to have a lot of bored guys to pull this off. It'd be hard to convince anyone to do this for the sake of say hitting the 1300 cover when you got to put at least 1000 HP upfront.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    Phantron wrote:
    So I ran the numbers on this and the best case scenario for an event where you start at the beginning and use two shields (8 & 3) every 8 hours gets you about 1500 points and costs about 1500 HP. That's assuming a lot of things go perfect and not factoring in +1 all AP boosts because with Goddess of Thunder you don't need them. Even if you used a 24 hour shield along with the other two every 8 hours your score won't go much higher than 2000. Those 24h shields alone will cost you more than all of the other combined.

    That'd only work if other people are thinking the same thing as you, which is a significant leap of faith. For example right now the highest point looks to be in the 800-900 range. Let's say you apply some super hacking skills and secretly raised your own score to 1300 to give yourself a head start but you still want to play fair. Well, who are you going to hit at 1300 when your shield breaks?
    My best case scenario assumes at least 4 people working as a shield hop team so that any one person always has 3 targets at about their own points level. It also assumes that all matches are won, all hops are 3 matches and worth 70 points total, they don't get it unshielded at all, and that they hit at least 600 points in the first 4 hours of the event.

    You're talking about a 'let's hit 6000 just because we can' deal like the end of last season then. I'm sure it's possible but you got to have a lot of bored guys to pull this off. It'd be hard to convince anyone to do this for the sake of say hitting the 1300 cover when you got to put at least 1000 HP upfront.
    ...You act like they actually cared about HP spending for a few seasons now
  • zeeke
    zeeke Posts: 153 Tile Toppler
    Well the reason I put the question up is because i miscalculated my shield jump last event. Broke my 8h shield to jump to #1, won the match at around 900p but then realized i had jumped 15 minutes to early and was hit down to 522p since I on principle wouldn't buy the 24h shield with 45 minutes left of the event.

    Still I don't really mind loosing if i mess upp a game, but doing it because of bad UI is just sad.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    Just my 2¢, but all this is going to do is alienate the transitioning players even more. The big guns that were scoring 2,000+ are still gonna win all the events, they seem to have infinite $$$ to spend, so paying 525 HP cycling thru the different shields isn't even going to phase them. The new players aren't invested enough to care how well they place yet, so they probably wont even notice a change. But people going for placement to get those 3* covers they need to make their transition? They're TINY-KITTYED.

    Thankfully, I'm neither of these things, I'm the guy with a roster full of 166s and maxed Xforce & Fury that only really goes for 900 because darn it, one of these days that 900 token will pay out something other than a Hawkeye. But I can say with absolute certainty, if I was a player fighting to make the transition to 3* land, this would be the end for me. The carrot would be dangling so far out of reach that I would just give up. A lot of people have said a lot of things that D3 has done would cost them all their customers, but I think we've finally found the thing that will actually cost them a large chunk of customers. You've just made an already difficult game transition phase next to impossible unless you're willing to throw hundreds of dollars at the game, something most of these players aren't willing to do. Perhaps they are planning to make this transition easier in the future, but I'm not sure they can do it before too many players say f-it and just give up.