Most important suggestion
Comments
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I think it would be cool if there was a "Danger Room" or something similar mode where you'd bring in a character and take on a challenge like the item forging, etc. from the original Puzzle Quest game and have a chance to win their covers that way. Difficulty would increase with the star-rating and the number of covers you've already unlocked for that character, so getting that 13th cover for a 3-or-4-star character would be insanely difficult, but earlier covers would be a pretty doable proposition.0
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pasa_ wrote:So in summary you urge them to strip-mine the arena take the money and run?
If you assign too much power to things paid for directly it will eliminate the non-payers.
But you honestly believe they aren't going into that direction? The sheilds, current power format (somewhat close to my suggestion) etc. If they could go in another direction, I'd be all for it, but since they NEED players to pay and participate, they can't.
What still remains, is how many people will spend and how much, same system in place now.
I'm suggesting this from a free-player's perspective, and just a player's suggestion in general. I honestly don't know which one makes them more money, but I'd hope this is something that works out for them, and for me and other free players. None of us know the numbers and what's being spent on the game currently.0 -
Phantron wrote:I'm assuming people do spend HP on heroic recruit tokens. If this isn't true, then it'd make sense to sell covers directly, simply because you're not selling anything successfully so might as well increase your options.
For us and the developers this is definitely the biggest thing to consider here, and if something like this would be useful.0 -
You are wrong. The most important suggestion is adding a re-spec option0
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I thought the most important thing would be pizza fridays....or at least make it so hot dog stand can offer condiments...
jk. yes, respec would be nice0 -
RemusThirty wrote:I think it would be cool if there was a "Danger Room" or something similar mode where you'd bring in a character and take on a challenge like the item forging, etc. from the original Puzzle Quest game and have a chance to win their covers that way. Difficulty would increase with the star-rating and the number of covers you've already unlocked for that character, so getting that 13th cover for a 3-or-4-star character would be insanely difficult, but earlier covers would be a pretty doable proposition.
Love this idea. One of the best parts of Puzzle Quest was the treasure mini-games. I think a great way to implement this would be the daily rewards. Rather than getting a pre-determined award, why not have a quick mini-game with scaling rewards based on performance.0 -
There isn't enough game content to take RNG out of progression without people getting bored and leaving.0
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Do the developers mention what things they are adding or changing, or what suggestions they are working on?0
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Officially only in the news unless you have received a message from customer service or another admin saying otherwise. IceIX use to drop hints but they were not solid indications.0
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Bucky76 wrote:The randomness of the multi cover packs is what makes people keep buying , the chance of getting what you want ...if they just let us buy once , finish the character and be done is not good for the devs long term.
Like a lottery, which makes sense. Knowing all that makes me feel better at how far behind i am now in the current Hunt haha.0 -
I have every cover except for Invisible Woman. I don't have so much money to go so far as to keep purchasing covers until I get each Invisible woman cover. There's about a one percent chance of getting any particular invisible woman cover.
Note: if all covers were equal, out of 83 covers including ares, there would only be a 7 percent chance of getting any particular (edit) character or 1.2 percent for cover.
If we consider 2-star or better options, if 2-star are twice as likely as 3-star, and 3-star are twice as likely as 4-star, then the odds of getting a 4-star is about 3 percent.
I don't want to purchase hundreds of covers in an attempt to get and complete invisible woman.0 -
Hulk11 wrote:Saint Matthew wrote:Sometimes you get lucky and spend 100 hp on a heroic pack and get the blue spidey...or sometimes you get a green thor. I think this is part of their game design/business model and that probably won't change...though who knows.
I understand this format, but to them it would seem way more profitable to get players to spend money by knowing what they get. Sure it may work to get some people to want to take a chance, but a great majority wants to spend their money on something they choose. That's just common nature, and for me I'd put money into something like that, and I'm sure more people would too. In part it seems they would be holding their game and profits back by not going that route. Some money gained by doing it this way seems better than some players not spending any money at all.
Yeaaaaaa...no it wouldn't. Allowing ppl.to.buy what they like too quickly means they leave quickly. It's the whole reason companies push membership cards... because a one time spender is far less profitable in most situations than a constant customer. You cannot just feed the whales, you have to nurture them and make them stay a while. Plus, you get the whales maybe to spend on something they probably woukdnt in the meantime. Rng make profit. Card games would make very little without the pack process as you would just be buying card art..and then you realize you are an idiot lol.
Plus, as long as you get one you are fine for making the game a silly buy to win game. Until then, there is some level of parity between everybody regardless of how open they want to make their wallet for the game. If Mr. "No experience with money" wants to dump $1000 to.get EVERYTHING they want in one go then it A. Hurts.the game for others and B. Means that person spends $1000 and then leaves when its not fun roflstomping ppl below him anymore. Which in turn hurts the game as ppl.don't like being roflstomped despite the laughter and so the playerbase shrinks causing more and more to leave until the game can no longer function.
Aluminium man has a good point too. The game is only a few months in and there just are not enough options for purchases yet. Not everyone is a huge fan of the basic avenger heroes. They don't even have any deadpool/boba fett.type side characters yet besides punisher.
That said...they would do fine probably to have a x5+ cost button to buy covers you have no points in. As in, a button that costs 6-10k HP to buy a first cover in something. Nobody would use it except very obese whales or ppl with an issue like bugpop but it would give what you want without hurting them in the long run since those using it probably would be either spending lots anyway (obese whale) or wouldn't be spending without the option (bugpop situation)
I do understand your frustration though. You are looking at it from a self contained perspective though and assuming.others work on the same habits when there is a great mixture on how ppl spend.0 -
I've played another free to play game, which has been discontinued called battleforge. They had something similar where you could attain units like this game by buying boosters as well, so random purchases. It didn't help the game because they also had an in-game auction system. Essentially rendering the boosters useless and caused the decline. So from that perspective this system on this game sorta makes the random choices essential only by comparison of not having an auction house. But it does not make it completely essential in anyway either. In this game by making each person buy their own characters and have no abillity to trade them (by having no way to trade or auction) you will have people buying in both markets . Boosters could be slighly cheaper but still not the only way to go either. To me that's a way to make money and let the players have just a little more choice.
Just on the side. I put in over a hundred dollars for that game mainly because it gave me the choice to buy the characters I chose. Without it I would not have either played it or spent money on it. I played just about any chance I had as well. So I'm not inexperienced at this nor are probably alot of other players.0 -
With the shields it shouldn't be too hard to hit enuogh rating to get the tournament progression prizes which should cover all the 3/4 stars minus the villians, or is there some cover combination that isn't available at all as a progression prize?
For 3 star villians I think the diablolical tokens are a reasonable tradeoff.0 -
Phantron wrote:With the shields it shouldn't be too hard to hit enuogh rating to get the tournament progression prizes which should cover all the 3/4 stars minus the villians, or is there some cover combination that isn't available at all as a progression prize?
For 3 star villians I think the diablolical tokens are a reasonable tradeoff.
That may be so, but some/most of the rewards I really don't care about other than the fact they unlock the ability to play other events in the future. Granted it can add some playability for a somewhat long time. But actually enticing you to buy anything? Hardly. I mean just unlocked the red thor power, and I did not get this, Hooray feeling that some people say makes the randomness fun or relevant.
Ok, so battleforge lasted 3 or four years with their somewhat flawed system. Still that's a pretty long time. How long exactly will this last being that's it's only 3 months and at times pretty darn buggy. In part I'm glad there's no real necessity to buy the random powers but because of that I just don't see it lasting very long without more choices. I could be wrong, but just with the limitations and no real point to buy anything it doesn't look good the way I see it. Maybe the MARVEL brand can carry them, but that's about it.0
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