Ben Grimm wrote: Is anybody actually enjoying this?
dr tinykittylove wrote: What's your team level up to now, though, and the enemy levels on sim 4 with Jugs and colossus? I know scaling is based on roster and it gets nuts if you have high level 4*s, but it's still on the hard side of "consistently doable" for my 150s vs 217 juggs on hard sim 04, though I'm far too lazy to take advantage and grind. Wondering if they adjusted scaling again, and what levels are people with different rosters are facing.
simonsez wrote: Ben Grimm wrote: Is anybody actually enjoying this? No, and I'm the resident PvE apologist. You're exactly right about the all-or-nothing aspect that's totally board dependent. I'm already dreading what the end of this sub is going to look like, with Mystique anchoring the essentials. And I do mean anchoring. At least Patch could do some consistent damage.
SnowcaTT wrote: simonsez wrote: Ben Grimm wrote: Is anybody actually enjoying this? No, and I'm the resident PvE apologist. You're exactly right about the all-or-nothing aspect that's totally board dependent. I'm already dreading what the end of this sub is going to look like, with Mystique anchoring the essentials. And I do mean anchoring. At least Patch could do some consistent damage. So many regular names here commenting about difficulty vs fun. I'll add my voice to the "no fun" aspect on this PVE. Hard nodes make for long grinds, which you need to repeat every 2.5 hours...for seven days....very bad.
Phantron wrote: SnowcaTT wrote: simonsez wrote: Ben Grimm wrote: Is anybody actually enjoying this? No, and I'm the resident PvE apologist. You're exactly right about the all-or-nothing aspect that's totally board dependent. I'm already dreading what the end of this sub is going to look like, with Mystique anchoring the essentials. And I do mean anchoring. At least Patch could do some consistent damage. So many regular names here commenting about difficulty vs fun. I'll add my voice to the "no fun" aspect on this PVE. Hard nodes make for long grinds, which you need to repeat every 2.5 hours...for seven days....very bad. And if the hard nodes are capped at level 200, that is somehow not a grind to do all 10 of them every 2.5 hours instead of 3-4 every 2.5 hours? And yes you can be quite sure that someone will grind them all every 2.5 hours which means you'll have to too if you are competitive, and if you don't want to be competitive there's nothing stopping you from grinding less now either. Now I wouldn't mind if the points/refresh time are doubled on hard (so double points and 4H 48M refresh) so that I'm not perpetually waiting for health packs to come back while not doing anything else. Would also make it more adantageous to take risks in general under this system compared to now.
Phantron wrote: I'd propose make all the previously super high scaling node have an automatic 'no characters with multiple identities'. That is, you can't have Wolverine because he has more than one identity (2*, 3*, 4*), no Thor, no Storm, Captain America, Magneto, and so on.
mohio wrote: Phantron I don't disagree with your comment but I'd like to give a little rebuttal. I even almost made a joke that knowing the way d3 tries to fix issues this was their attemp at 'fixing' grinding in pve. Anyway, lowering scaling would just make the grinding more ridiculous although somewhat less frustrating as you point out. The thing is that they should be looking for a change that keeps scaling mildly reasonable while limiting grinding in a different way. Your double points, double refresh time is a great idea for that.
simonsez wrote: Phantron wrote: I'd propose make all the previously super high scaling node have an automatic 'no characters with multiple identities'. That is, you can't have Wolverine because he has more than one identity (2*, 3*, 4*), no Thor, no Storm, Captain America, Magneto, and so on. Are you saying the nodes shouldn't use those characters, or we shouldn't be allowed to use any of them? This is either a fantastic idea, or the most preposterous thing I've ever heard.