Patch Notes - R68 (Live, 01/05/2015)
Comments
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Demiurge_Miles wrote:Just posted an update on these patch notes. Some clarification on the existing items as well as a few more.
Hope this helps!
Will a fix to the post-event leaderboard glitch be included in this patch as well?0 -
Ebolamonkey84 wrote:Demiurge_Miles wrote:Just posted an update on these patch notes. Some clarification on the existing items as well as a few more.
Hope this helps!
Will a fix to the post-event leaderboard glitch be included in this patch as well?
If it's not in the Patch Notes, one would assume not, much to our dismay - though, I am personally curious is there is an ETA on the return of this function.0 -
Demiurge_Miles wrote:Just posted an update on these patch notes. Some clarification on the existing items as well as a few more.
Hope this helps!
I'm offering a pitchfork cleaning and storage service, for those who got a little surly thinking the difficulties were going to be changed. Reasonable rates.0 -
Demiurge_Miles wrote:"David wrote:Moore"]We'd like to wish everyone well and hope that you have a wonderful holiday season!
- Post-event summaries are back! In the latest release post-event summaries were causing crashes, so they were disabled until we were certain we had a stable fix.
How'd I miss that? xD0 -
Just downloaded R68 and the notes mentioned Doom's 3rd ability. It doesn't show in the game yet though.
Who wants to make guesses?0 -
Seasick Pirate wrote:Just downloaded R68 and the notes mentioned Doom's 3rd ability. It doesn't show in the game yet though.
Who wants to make guesses?0 -
turul wrote:Seasick Pirate wrote:Just downloaded R68 and the notes mentioned Doom's 3rd ability. It doesn't show in the game yet though.
Who wants to make guesses?0 -
Still no post-event leaderboards after I downloaded R68. Half the things that were mentioned in the patch notes (luke cage, enemy of the state, new wolvie art) were already in the game before the patch.0
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Ebolamonkey84 wrote:Still no post-event leaderboards after I downloaded R68. Half the things that were mentioned in the patch notes (luke cage, enemy of the state, new wolvie art) were already in the game before the patch.0
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Well lucky you still no sign of the update on android0
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dazstoke78 wrote:Well lucky you still no sign of the update on android0
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Oh well another scoreboard fail0
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I've got the post event leaderboard back after cage match. Just in time for end of season0
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Ebolamonkey84 wrote:Still no post-event leaderboards after I downloaded R68. Half the things that were mentioned in the patch notes (luke cage, enemy of the state, new wolvie art) were already in the game before the patch.
Edit: Nevermind, just saw ebolamonkey's comment above that they're already back.0 -
No update available for Android0
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Yeah, it's reallly weird that the update for android hasn't come through yet. I can't remember it ever coming out so long after the other platforms. Wonder if there was a holdup with approval.0
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Good stuff in the update. Since the patch hasn't come to be this needs to be restickied, IMHO.0
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"David wrote:Moore"]We'd like to wish everyone well and hope that you have a wonderful holiday season!
A new year is almost upon us and the imminent arrival of Luke Cage fills us with powerful feelings of hope for an awesome 2015.
R68 Patch Notes Preview:
(As always, anything listed below is subject to change before release.)
UI, Tweaks & Bug Fixes-
- Players can now register their name for Versus (PVP) using an in-game pop-up window.
- Missions now properly take powered-up characters into account when determining difficulty.
- Improved frame rate and prevented possible crashes in Tutorial missions.
- Android Notifications now display the title and content correctly.
Miles from Demiurge here with an update:
First off, wanted to add a few items to the list:
- Team Up recall prices are lowered so they cap out at 300 HP.
-- 36 hr recall was 380HP, now 300HP
-- 8h recall was 145 HP, now 125HP
-- 2h recall was 55 HP, now 50 HP.
-- Prices scale linearly in between those times.
- Enemy teams now have access to all the new characters as Team Ups. So you'll start seeing enemy teams with Mystique, Rocket & Groot, Elektra, etc. Team Ups.
- Post-event summaries are back! In the latest release post-event summaries were causing crashes, so they were disabled until we were certain we had a stable fix.
Also two clarifications from the original post:
- Players can now register their name for Versus (PVP) using an in-game pop-up window.
When a player first registers for pvp, they will get an-in game pop-up message instead of being redirected to a website. We received a lot of feedback about people not liking being taken out of the game and we streamlined the process. Here is a image of the new pop-up window. If you already have a PVP name, you will not see this change at all.
- Missions now properly take powered-up characters into account when determining difficulty.
In missions that you have access to powered-up characters, the difficulty was being displayed incorrectly (Trivial, Easy, Deadly!, etc.). Now when determining what difficulty to display to the player the game will now display a more realistic difficulty assessment. Previously, the game did not take into account the fact that you had powered-up characters and and the displayed difficulty could be listed too high. This has no effect on actual difficulty of the mission, just how it is displayed.
Thanks for the update and clarification on the original post. Glad it is only a cosmetic change to the difficulty display0 -
"David wrote:Moore"]We'd like to wish everyone well and we hope that you had a wonderful holiday season!
A new year is upon us and the arrival of Luke Cage fills us with powerful feelings of hope for an awesome 2015.
R68 Patch Notes:
UI, Tweaks & Bug Fixes
In missions that you have access to powered-up characters, the difficulty was being displayed incorrectly (Trivial, Easy, Deadly!, etc.). Now when determining what difficulty to display to the player the game will now display a more realistic difficulty assessment. Previously, the game did not take into account the fact that you had powered-up characters and and the displayed difficulty could be listed too high. This has no effect on actual difficulty of the mission, just how it is displayed.
A node on my tablet running R67 is displayed as "Hard" which it is
That same node on my phone running R68 is displayed as "Normal"
This is a false assessment based solely on one character boosted 90 levels0
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