Phantron wrote: Arondite wrote: Flare808 wrote: Arondite wrote: Are you telling me that Luke Cage will do 8,400 damage on 5 yellow? Holy, jesus. Negative- Cage will do about 7100 at max. He only does extra damage for each ally of his still alive, meaning he can get the bonus 1300 twice. Erm, every other "for each non-downed ally" we've seen, like ninjas and whatnot, count the user as well. All the ninja abilities says 'do X, plus X for each non-downed ally' as opposed to just 'X for each non-downed ally'. Only Gorgon breaks this as Awaken the Hand says 'does X damage for each non-downed ally' but clearly counts himself.
Arondite wrote: Flare808 wrote: Arondite wrote: Are you telling me that Luke Cage will do 8,400 damage on 5 yellow? Holy, jesus. Negative- Cage will do about 7100 at max. He only does extra damage for each ally of his still alive, meaning he can get the bonus 1300 twice. Erm, every other "for each non-downed ally" we've seen, like ninjas and whatnot, count the user as well.
Flare808 wrote: Arondite wrote: Are you telling me that Luke Cage will do 8,400 damage on 5 yellow? Holy, jesus. Negative- Cage will do about 7100 at max. He only does extra damage for each ally of his still alive, meaning he can get the bonus 1300 twice.
Arondite wrote: Are you telling me that Luke Cage will do 8,400 damage on 5 yellow? Holy, jesus.
Colognoisseur wrote: I initially specced Luke Gage at 3/5/5. My reasoning was I liked the flexibility of black being able to take down two targets for 12AP. At three the yellow still hit for 3800 which seemed good enough. Then I played with him in Combined Arms, Earth's Mightiest Heros PvP and the Hulk PvE. I've been playing him with x-force and 4hor and in that line up yellow is very very good and the black is hardly ever played. After the current pvp is over I will be immediately respeccing to 5/5/3 because Caged Sex Goddess will be my Season Simulator team. Now to the red; at max it is completely amazing. It is bad board insurance because you can afford to cut off a dangerous color even though you can't use it because you take no damage in return. It is cascade insurance as I've had massive cascades go off for 6 damage. Yes you have to deal with all the AP the opponent has but you also don't have a character who took lot of damage too. Team-ups don't hurt as much anymore. The lack of match damage means way less health packs and sessions can go on much longer. i haven't tried it yet but a daken luke cage patch team might be as annoying as it gets. Finally personally it is the anti Moonstone PvE Gravity Warp. I jate hate hated getting tagged by that for 2K or more in high level PvE...not anymore. Sweet Christmas that felt good with every moonstone node in The Hulk PvE. I think the posters above who advocate 5/3/5 for transitioners might have it right as Luke cage might be the 3* version of ares as a damage dealer and in the early days of 3* transitions with the covers available there are worse characters to be going after. I think I will be using him a lot in the near future especially once he is 5/5/3.
Arondite wrote: Negative- Cage will do about 7100 at max. He only does extra damage for each ally of his still alive, meaning he can get the bonus 1300 twice.
Deadpooool wrote: So I have a board full of charge tiles, zero red normal tiles. Then Luke's unbreakable animation keeps popping up every turn even though he doesn't place any protect tile. Anybody else experience this? Might be able to test with daken to see if it's a problem with Luke or with Thorina's charge tiles.
Nivrax wrote: In his pvp I've been using him underleveled hiding behind Patch and Daken. Amazing for climbing without taking any damage. 2 regen guys taking all hits and soaking occasional special, protect tile that makes sure they go back up faster after that, Jab works wonders with Strike tiles Patch brings and active nukes on 5 colours. Just wow.
NorthernPolarity wrote: up after a string of large blows that would kill you otherwise: are you finding that it actually increases survivability to a noticeable difference than without? Active abilties seem great on this team, but i feel like 5/3/5 would be optimal for this team comp due to you not really needing the def tile due to true healing.
mageofshadow wrote: Has anyone faced a fully leveled/covered luke in pvp yet? It seems like he might be a good defensive character to keep the game going a bit longer so you defensive characters can build up the ap they need. For example with lady Thor he might increase the chances of her getting blue and red off in a match rather than just one. Of course the tile does not to much about abilities so maybe it actually all that relevant. I would also say he needs to be 5/5/3 for a defense oriented build because the AI uses jab poorly. Just curious if anyone had some experience fighting him and could weigh in on his defensive abilities.