darthmental wrote: Now that the devs have stated that they have a lot of 4*s on the way, I just wanted to hear the community's thoughts on the future of the game with this forthcoming transition. I know for me, if the rate of ISO gain is not increased substantially to coincide with this transition then I'm pretty sure I'll find something else to do with time. Your thoughts?
stephen43084 wrote: So we'll require 3 times the iso to level characters, but iso drops, which are already too low for the number of characters in the game, will remain stagnant. Why must the cart always come before the horse? We have been talking about roster slot costs becoming prohibitive and iso too scarce. Instead of staying these, they are choosing to exacerbate the problems. *sigh*
skydivearcher wrote: It will certainly see me playing less or indeed stopping completely, the relative that got me in to the game literally stopped playing because there are just too many new characters... Like it has been said else where releasing new characters is pretty much like many MMOs releasing a new expansion pack... " (initial reaction) yay higher level cap and more stuff to do... (then the realization) oh wait... it's pretty much more of the same thing all over again....(the logic follows) soo all that work I put in before was a waste of time because now there is bigger and better stufff.... (the conclusion) erm.... do I want to waste more time getting this new stuff when the next expansion is going to make all the work I put in now useless?!?!" And companies like Blizzard wonder why their subscription numbers are going down over the years but peak only very slightly with every new expansion... erm... read the above... consumers get smart... Yay you can see the parallels that MPQs have with MMO which follow this type of business model... The bottom line is your player base will peak at one point and then get smaller and smaller with less players returning over time because of the above "thought process" There are very few MMO games where the player base continues to grow even long after their release... Eve Online is the primary example, I dunno much about the game other than its sub numbers have continued to grow over the years, not bad for a game which came out before World of Warcraft... Now moving away from Online games, a few weeks ago a friend expressed a surprise why people were still playing Elder Scrolls: Skyrim, a game that came out three years ago. There's a lot that can be said about the game.... it's got a lot of things to do within that game, not all of them that well implemented, but it is also supported by community based content which keeps it fresh for those who keep going back. There's probably very few players who played Skyrim that can honestly say they done absolutely everything within that game, There's like over 100 unique dungeons in there, doesn't seem that many but the majority of players will not have been in over half of them. You look at some of the other games people tend to go back to.. they tend to be open world games... or real time competitiveness.... e.g. Star Craft 1, many FPS games What's all this gotta do with MPQ? Well simply MPQ is very one dimensional as a game, it only does one thing over and over, match a row of tiles. Be it story events or verses events, it falls into a very simple mechanic, match a row of tiles... There has been nothing that really adds to that, and the developers have in my eyes failed to evolve the game like many others... So what if they come out with new stories and new characters... it's still the same mechanic, match a row of tiles! Given the limitations of the game, the only thing that will probably add some longevity to MPQ is "realtime" verses events where you actually play against another human player not the AI The only other thing is something that is being attempted in Marvel Heroes (Gaziiilon)... that game again has a very simple mechanic, point and click on an enemy until it dies... yes similar to MPQ they release a new hero every month which really doesn't change the way the game is played. They offer new stories, again same as MPQ, but one thing they have been working on for a while is Achievements... A fair number of players don't like this, but in real terms it offers player's personal goals they can strive for whist still doing something very mundane and repetitive. So as far as I'm concerned D3 can do as many transitions as they like, but until the actually offer something that is a real new mode of play... it'll fall back into the "thought process" that I mentioned at the start for me and probably many others.... Game developers need to understand when it comes to Online games of any sort... it's an investment of time for the player, anything that devalues that time investment will more often or not eventually alienate that player.... NOTE: Time investment is NOT the same as a Financial investment... just in case anyone is confused So in the long run... if they decide to make the 4* the new 3* and move onto releasing 5* *characters, you'll see a lot more people quitting and players getting into the game will wonder why vets are leaving the game and eventually they will see the same thing....
benben77 wrote: diablo & Wow is the Only game sucess to keep mass of player come back with subscription. I dont remember the other " sucess" and i dont think MPQ can sucess. Do not comply blizzard to demiurge. They are Giants to baby
hermanbloom wrote: It's interesting, in a way. In my mind two things happen: 1. New players start the game, give it a few weeks and then go "sod this, it will take me ages to get to 3*, let alone 4* and there are tons of characters so the covers are diluted. I'm out." 2. The vets go "sod this, finally got my 3* rolling and now there are loads of 4*? I'm out." Which basically leaves a small bunch of people and the game dies. That being said, surely the devs have run the numbers on this, and it is working for them. So they believe this will increase player numbers. I have no idea how, but it will. Otherwise they wouldn't do this, as it is basically killing the game, right? I mean, remember the excitement when Fury came out? They have essentially killed that. Now a 4* comes out and everyone goes "not another bloody one". BUT, it was still carnage with the end of the events giving out Thoress tokens so who knows.
hermanbloom wrote: Yeah the Q & A was what I meant. They say a lot have players have started since September. I would assume that they would all, after a few weeks, go "there is too much to try and chase here." But that appears not to be the case. Yet.
skydivearcher wrote: benben77 wrote: diablo & Wow is the Only game sucess to keep mass of player come back with subscription. I dont remember the other " sucess" and i dont think MPQ can sucess. Do not comply blizzard to demiurge. They are Giants to baby You're missing the point, my post was not about Blizzard vs Dermiurge, it's likening the 1 to 2 to 3 to 4 star transition to expansion packs in MMOs which only really increase the lvl cap of your characters and not really providing anything new, but essentially the same grind people were doing before but with bigger numbers... My point about people wisening up to this marketing strategy by games companies using "expansion packs" without changing the nature of the game play is an overall decline over the last couple of years... Given the worlds population is still generally increasing... that is not good news for online games because the relative decline is thus bigger. You'll find a lot of sites and organisations which do research on this... e.g.http://www.superdataresearch.com/blog/u ... es-market/ However take all data with a pinch of salt, as very few companies release actual subscription numbers to the general domain.
benben77 wrote: oh sorry brother i m actually blizzard's friend i think 4* character is not even an expansion. Just some patch change
wirius wrote: I think its a good thing. Its like the transition from 2's to 3's. It gives you something to keep working for. Also, I think they realize they'll need to change iso rewards, and restructure cover rewards as well. If anything, this could be part of a massive reward overhaul, and I think the game would benefit from it.
lukewin wrote: I think the devs will be disappointed with the player participation in the current PVE, as their projections probably were based on the PVE that rewarded another 4*, Thor.