Sumilea wrote: daibar wrote: Ebolamonkey84 wrote: The problem with this event is not that 1-2* rosters have easier nodes than people with 3-4* rosters. The problem is that players with similar rosters in the same time shards are facing vastly different levels. A person with multiple maxed 166s facing all lvl 60 nodes is going to have an unfair advantage over someone with maxed 166s facing nodes in the high 200s. Sorry, but could you post a link to the convo where that's happening, or is this private alliance chats? As far as I could tell in the main event thread, few people confirmed their brackets and time slices along with roster strength, and the subevent switch seemed to add to the confusion along with mid-subevent scaling updates. Both LoreNYC and myself have in excess of a dozen maxed 3* fully covered Xforce and Goddess of Thunders. We are both in the current open bracket in time slice 2. I got hit with the bug at the start of the 3rd set of subs so currently the highest lvl node I see is 60 with most of the nodes under lvl 40. LoreNYC has not been so lucky yet and so their levels are normal and range all the way up to nearly 300. This was all stated this morning in the http://www.d3pforums.com/viewtopic.php?f=7&t=19895 thread
daibar wrote: Ebolamonkey84 wrote: The problem with this event is not that 1-2* rosters have easier nodes than people with 3-4* rosters. The problem is that players with similar rosters in the same time shards are facing vastly different levels. A person with multiple maxed 166s facing all lvl 60 nodes is going to have an unfair advantage over someone with maxed 166s facing nodes in the high 200s. Sorry, but could you post a link to the convo where that's happening, or is this private alliance chats? As far as I could tell in the main event thread, few people confirmed their brackets and time slices along with roster strength, and the subevent switch seemed to add to the confusion along with mid-subevent scaling updates.
Ebolamonkey84 wrote: The problem with this event is not that 1-2* rosters have easier nodes than people with 3-4* rosters. The problem is that players with similar rosters in the same time shards are facing vastly different levels. A person with multiple maxed 166s facing all lvl 60 nodes is going to have an unfair advantage over someone with maxed 166s facing nodes in the high 200s.
LoreNYC wrote: Any chance this will be fixed so we don't have people fighting for the same rewards where some maxed lol rosters see level 25s while other maxed level rosters see 250+ It's really getting old
Demiurge_Miles wrote: LoreNYC wrote: Any chance this will be fixed so we don't have people fighting for the same rewards where some maxed lol rosters see level 25s while other maxed level rosters see 250+ It's really getting old Just want to give a heads up that we're definitely aware of the issue and we've got a bunch of people working on it. This is a big priority (obviously) and we're working hard to get it fixed ASAP.
lukewin wrote: Demiurge_Miles wrote: LoreNYC wrote: Any chance this will be fixed so we don't have people fighting for the same rewards where some maxed lol rosters see level 25s while other maxed level rosters see 250+ It's really getting old Just want to give a heads up that we're definitely aware of the issue and we've got a bunch of people working on it. This is a big priority (obviously) and we're working hard to get it fixed ASAP. Please let the fix be bugs for all. No scaling for anyone.
Lirisisk wrote: Fix scaling for everyone, im new in the game, so pve is the best way to get new characters for me, and i dont want to fight whitout scaling, because whitout scaling, players whit maxed cover they can clear all the nodes easily in 20 minutes, that is not the case whit new players. My best character lvl 80, so my nodes are not at all trivial, if we all play whitout scaling veteran player have one big advantage.
lukewin wrote: Lirisisk wrote: Fix scaling for everyone, im new in the game, so pve is the best way to get new characters for me, and i dont want to fight whitout scaling, because whitout scaling, players whit maxed cover they can clear all the nodes easily in 20 minutes, that is not the case whit new players. My best character lvl 80, so my nodes are not at all trivial, if we all play whitout scaling veteran player have one big advantage. In my experience, vets are still able to clear nodes that I get scaled out of. They face scaling as well, but they manage to complete them, while I can not. Don't think scaling being back on will help you as much as you think. Without scaling, PVE is more about hitting every refresh, than it is about anything else. Since the scaling has been out of whack, turning it back on now doesn't really allow anyone to catch up.
stephen43084 wrote: Demiurge_Miles wrote: LoreNYC wrote: Any chance this will be fixed so we don't have people fighting for the same rewards where some maxed lol rosters see level 25s while other maxed level rosters see 250+ It's really getting old Just want to give a heads up that we're definitely aware of the issue and we've got a bunch of people working on it. This is a big priority (obviously) and we're working hard to get it fixed ASAP. To heck with that. And to heck with time slices. Fix the refresh timers so we can have lives. Otherwise, no matter what changes you make, pve will always be broken. Do you get to spend time with your family and friends during the week and weekend? Do you have to plan it around a 2.5-3 hour timer if you want to play a game? Then, why do you do this to us, and why is fixing scaling a greater priority than fixing the ridiculous refresh timers? You're spending countless work time fixing scaling, when changing the refresh timer to a sensible 6-8 hours would take a fraction of the time and do more to fix pve and make players happy than almost any other change to pve.