skydivearcher wrote: Now if several different people within the same bracket are either facing incorrect scaling and correct scaling, i.e. player A has correct scaling, player B has incorrect scaling... Then yea you have a problem....
douk123 wrote: For the first time I actually like doing some PVE, and you tell me that's not supposed to be that way? lol. I wouldnt say it's bugged, but that pve was fixed
daibar wrote: I don't really think it's a bug, just a side effect of time splitting. In time shards where it is very competitive, the levels of the enemies go up to compensate. In time shards where it isn't competitive, the levels of the enemies go relatively down to compensate. When you compare across time shards, people are going to have different experiences. The only real 'fix' would be to get rid of time sharding in PVE.
daibar wrote: I don't really think it's a bug, just a side effect of time splitting.
Geauxbotz wrote: This is also affecting people's ability to compete in pvp. The game demands that you multitask. If I can clear my nodes with low level characters and no health packs used, it gives me a huge advantage over someone wiping against scaled opponents. It's a pretty big problem. I'm not complaining though. All mine have been "Trivial" since this pve started.
fmftint wrote: The problem is COMPETITON! PVE should not be a competitive game mode
Sumilea wrote: If you do not think this is a bug can you explain to me why someone in the same main bracket and hence the same sub and time shard can see lvl 60 nodes while another person with a similar roster see lvl 290 nodes. How this is remotely fair when they are completing against each other for a top 10 spot say?
daibar wrote: fmftint wrote: The problem is COMPETITON! PVE should not be a competitive game mode Could not disagree more. PVE is a place where newer competitors can compete. You can compete in PVE without having a maxed X-Force. If you take competition away from PVE, where do newer or mid-tier competitors compete? What do the transitioners do to get 3* or even 4*? Either you flood the world with 3* (making them the new 2*), you make PVE an even bigger grindfest to get progression rewards, or you allow for some competition in PVE. Not every PVE can be gauntlet, and it's not a bad thing to have gauntlets. There's a middle balance to be struck so that d3 can appeal to all sorts of players. Sumilea wrote: If you do not think this is a bug can you explain to me why someone in the same main bracket and hence the same sub and time shard can see lvl 60 nodes while another person with a similar roster see lvl 290 nodes. How this is remotely fair when they are completing against each other for a top 10 spot say? Scaling. It's a known fact that d3 scales the nodes to allow newer players to have access to PVE. There's a case to be made that scaling is out of hand at the top end.
Ebolamonkey84 wrote: The problem with this event is not that 1-2* rosters have easier nodes than people with 3-4* rosters. The problem is that players with similar rosters in the same time shards are facing vastly different levels. A person with multiple maxed 166s facing all lvl 60 nodes is going to have an unfair advantage over someone with maxed 166s facing nodes in the high 200s.
daibar wrote: Ebolamonkey84 wrote: The problem with this event is not that 1-2* rosters have easier nodes than people with 3-4* rosters. The problem is that players with similar rosters in the same time shards are facing vastly different levels. A person with multiple maxed 166s facing all lvl 60 nodes is going to have an unfair advantage over someone with maxed 166s facing nodes in the high 200s. Sorry, but could you post a link to the convo where that's happening, or is this private alliance chats? As far as I could tell in the main event thread, few people confirmed their brackets and time slices along with roster strength, and the subevent switch seemed to add to the confusion along with mid-subevent scaling updates.
flnn1 wrote: douk123 wrote: For the first time I actually like doing some PVE, and you tell me that's not supposed to be that way? lol. I wouldnt say it's bugged, but that pve was fixed Did you even read the posts above? The problem is not trivial enemies themselves, but the fact that some people are facing trivial (incorrect scaling) enemies, and others are facing "normal" level enemies, which is not fair.
douk123 wrote: flnn1 wrote: douk123 wrote: For the first time I actually like doing some PVE, and you tell me that's not supposed to be that way? lol. I wouldnt say it's bugged, but that pve was fixed Did you even read the posts above? The problem is not trivial enemies themselves, but the fact that some people are facing trivial (incorrect scaling) enemies, and others are facing "normal" level enemies, which is not fair. Well why do you suggest that I didnt read, I never said that everybody was equal. Just that it was fine for me with no scaling so far. Scaling in general is horrible.