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Come on guys, instead of begging for a mixed rating posted, make it good/better. It's not that hard, especially as there is big consensus on the most annoying elements. Starting with stupid AI -- do you want outside help that finds the L-shaped 5-match to pick as first thing for a trivial improvement? But importantly it should have at least some basic tactical and strategic thinking. How you made it decide to pick one character's red ability instead of other one that costs less and deals more damage?
Or why moonstone is fooled by special tiles? When new tile placement is picked for effect why so stupidly? When the AI plays my team and appears completely clueless it is pretty disappointing.
Just as the tournament system with the last-second hopeless drops that could have been trivially fixed by deducting less points on that forced loss -- say to quarter of what is now or proportionally less by the remaining time to the end of event. Adding the shields is some neat idea but why not go for the root cause fix? Also the pair picking, the broken rubberband idea, the equal points minstreatment.
Also the characters are much mixed in usablility, but at least that is already getting the redesign.
Beyond that the game is great, it has all the potential to be beyond great.0
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