If you make a better game you will make more money.
homeinvasion
Posts: 415 Mover and Shaker
I believe if you spent your time coming up with better content you would make more money. Everything you do is to force more transactions that have incrementally added up to a low value product.
Everything you are doing is marginalizing your whales. I don't believe you are creating financial stability with any of this and firmly believe that you would overall make more money if you had a balanced, fun, strategic, fair and interesting game. I am sure all these changes make more short term financial success but how long can you keep hemorrhaging players before you need to implement an 'I win this event button for the low, low price of 6 easy installments of $49.99'.
Well I for one whale am saying you will never receive one more cent from me, or all my RL friends that play until we read "D3 hires third parties to balance game and create new content". The amount of downloads on this game is drastically slowing and instead of trying to fix the game and get back all your old customers you implement more ways to marginalize your customers and squeeze more out of the whales. Honestly there must be tens of thousands of players that load your game up once a month to see if you have changed your direction, then switch it off again in disgust.
Shield changes wont stop shield hop, or address the issue they just make the whales pay more to do it.
You know that everyone prefers the gauntlet but wont implement it because you make too much off token sales. Forcing peeps to play ungodly hours, Please stop and think, peeps with jobs ergo money, ergo the peeps you want playing your game can't play PVE because they have to work. Your current system favors the unemployed, ergo the peeps without money, as the only people that can regularly clear the nodes. There's a business phrase for this which is; 'wow, that's a dumb idea, someone actually does that?'
Boosts are the MOST broken advantage in the game but you wont address the issue because it generates money. Creates an unassailable advantage to the attacking team.
Tokens are a random lottery scam but you wont change it because it makes too much money. Seriously, everyone stop buying these. Just all agree to stop. I have bought 2 X 42 packs and got ZERO gold covers out of them.
Iso is really hard to get, or ridiculously expensive, nothing has been done because you are obviously selling it to someone. I actually believe you should stop selling iso all together.
True heal worked out for the better but wow that was a cash grab.
The new fast pace of character release and low iso combo must increase sales of; roster slots, covers, tokens and iso or you wouldn't be doing it. But none of these new characters is mildly balanced and a real exercise in hit and miss but balance obviously doesn't effect your bottom line or you would be more interested in it.
Alliance slots obviously stopped selling because the top 120 alliances hasn't changed, ever. So you gave those away to try and appease the players, but that sure bit you in the rump.
Persistent power creep, particularly with 4 stars is just a nod at your whales. But I seriously believe the amount of whales interested in the game is diminishing, casual payers/ players have less reason to buy anything so that whole market is drying up putting more financial strain on your whales to keep you buoyant. This number must be declining so you need to keep coming up with more ways to make peeps open their wallets, and your flimsy veil of its for funbalance is wearing really thin. None of these changes address any of the actual issues, they just make you more money over the short term.
I know there are way more money grab changes you have made in the last 6 months I just can't think of them. I look for value for money and let me tell you right now your product doesn't offer that.
Everything you are doing is marginalizing your whales. I don't believe you are creating financial stability with any of this and firmly believe that you would overall make more money if you had a balanced, fun, strategic, fair and interesting game. I am sure all these changes make more short term financial success but how long can you keep hemorrhaging players before you need to implement an 'I win this event button for the low, low price of 6 easy installments of $49.99'.
Well I for one whale am saying you will never receive one more cent from me, or all my RL friends that play until we read "D3 hires third parties to balance game and create new content". The amount of downloads on this game is drastically slowing and instead of trying to fix the game and get back all your old customers you implement more ways to marginalize your customers and squeeze more out of the whales. Honestly there must be tens of thousands of players that load your game up once a month to see if you have changed your direction, then switch it off again in disgust.
Shield changes wont stop shield hop, or address the issue they just make the whales pay more to do it.
You know that everyone prefers the gauntlet but wont implement it because you make too much off token sales. Forcing peeps to play ungodly hours, Please stop and think, peeps with jobs ergo money, ergo the peeps you want playing your game can't play PVE because they have to work. Your current system favors the unemployed, ergo the peeps without money, as the only people that can regularly clear the nodes. There's a business phrase for this which is; 'wow, that's a dumb idea, someone actually does that?'
Boosts are the MOST broken advantage in the game but you wont address the issue because it generates money. Creates an unassailable advantage to the attacking team.
Tokens are a random lottery scam but you wont change it because it makes too much money. Seriously, everyone stop buying these. Just all agree to stop. I have bought 2 X 42 packs and got ZERO gold covers out of them.
Iso is really hard to get, or ridiculously expensive, nothing has been done because you are obviously selling it to someone. I actually believe you should stop selling iso all together.
True heal worked out for the better but wow that was a cash grab.
The new fast pace of character release and low iso combo must increase sales of; roster slots, covers, tokens and iso or you wouldn't be doing it. But none of these new characters is mildly balanced and a real exercise in hit and miss but balance obviously doesn't effect your bottom line or you would be more interested in it.
Alliance slots obviously stopped selling because the top 120 alliances hasn't changed, ever. So you gave those away to try and appease the players, but that sure bit you in the rump.
Persistent power creep, particularly with 4 stars is just a nod at your whales. But I seriously believe the amount of whales interested in the game is diminishing, casual payers/ players have less reason to buy anything so that whole market is drying up putting more financial strain on your whales to keep you buoyant. This number must be declining so you need to keep coming up with more ways to make peeps open their wallets, and your flimsy veil of its for funbalance is wearing really thin. None of these changes address any of the actual issues, they just make you more money over the short term.
I know there are way more money grab changes you have made in the last 6 months I just can't think of them. I look for value for money and let me tell you right now your product doesn't offer that.
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Comments
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I guess there are quite a few whales suffering from the sunken cost fallacy.
I agree with almost all points except that the shield changes will increase HP spent on shields. The cooldown simply does not allow it. A lot of small whales will also be put off by the increased cost for lower gain.0 -
homeinvasion wrote:Boosts are the MOST broken advantage in the game
/quote]
This0 -
Sontar wrote:I agree with almost all points except that the shield changes will increase HP spent on shields.
Either way, 4*s just got more expensive.0 -
I love it when people make assumptions based on what they thin is the norm. It's cute and sad. Let me address your post with some facts straight from the devs' mouths.homeinvasion wrote:Everything you are doing is marginalizing your whales. I don't believe you are creating financial stability with any of this and firmly believe that you would overall make more money if you had a balanced, fun, strategic, fair and interesting game. I am sure all these changes make more short term financial success but how long can you keep hemorrhaging players before you need to implement an 'I win this event button for the low, low price of 6 easy installments of $49.99'.
Well I for one whale am saying you will never receive one more cent from me, or all my RL friends that play until we read "D3 hires third parties to balance game and create new content". The amount of downloads on this game is drastically slowing and instead of trying to fix the game and get back all your old customers you implement more ways to marginalize your customers and squeeze more out of the whales. Honestly there must be tens of thousands of players that load your game up once a month to see if you have changed your direction, then switch it off again in disgust.homeinvasion wrote:Shield changes wont stop shield hop, or address the issue they just make the whales pay more to do it.homeinvasion wrote:You know that everyone prefers the gauntlet but wont implement it because you make too much off token sales. Forcing peeps to play ungodly hours, Please stop and think, peeps with jobs ergo money, ergo the peeps you want playing your game can't play PVE because they have to work. Your current system favors the unemployed, ergo the peeps without money, as the only people that can regularly clear the nodes. There's a business phrase for this which is; 'wow, that's a dumb idea, someone actually does that?'homeinvasion wrote:Boosts are the MOST broken advantage in the game but you wont address the issue because it generates money. Creates an unassailable advantage to the attacking team.homeinvasion wrote:Tokens are a random lottery scam but you wont change it because it makes too much money. Seriously, everyone stop buying these. Just all agree to stop. I have bought 2 X 42 packs and got ZERO gold covers out of them.homeinvasion wrote:Iso is really hard to get, or ridiculously expensive, nothing has been done because you are obviously selling it to someone. I actually believe you should stop selling iso all together.homeinvasion wrote:True heal worked out for the better but wow that was a cash grab.homeinvasion wrote:The new fast pace of character release and low iso combo must increase sales of; roster slots, covers, tokens and iso or you wouldn't be doing it. But none of these new characters is mildly balanced and a real exercise in hit and miss but balance obviously doesn't effect your bottom line or you would be more interested in it.homeinvasion wrote:Alliance slots obviously stopped selling because the top 120 alliances hasn't changed, ever. So you gave those away to try and appease the players, but that sure bit you in the rump.homeinvasion wrote:Persistent power creep, particularly with 4 stars is just a nod at your whales. But I seriously believe the amount of whales interested in the game is diminishing, casual payers/ players have less reason to buy anything so that whole market is drying up putting more financial strain on your whales to keep you buoyant. This number must be declining so you need to keep coming up with more ways to make peeps open their wallets, and your flimsy veil of its for funbalance is wearing really thin. None of these changes address any of the actual issues, they just make you more money over the short term.homeinvasion wrote:I know there are way more money grab changes you have made in the last 6 months I just can't think of them. I look for value for money and let me tell you right now your product doesn't offer that.0 -
simonsez wrote:Sontar wrote:I agree with almost all points except that the shield changes will increase HP spent on shields.
Either way, 4*s just got more expensive.
Though if this is the case limiting the amount of shields seems counterproductive since not everone will move to direct cover purchases and simply increasing the price of the 3 hour shield would have been easier. But if you are right it would be quite sneaky. I still hope their intend was to improve PvP.0 -
Jamie Madrox wrote:I love it when people make assumptions based on what they thin is the norm. It's cute and sad.
You said exactly what I wanted to say.
Homeinvasion, for someone who complains about P2W, it's illogical that you want them to create "more value" out of the purchases.
If they lower, say the prices of covers, MANY, MANY more people will instantly max their characters, because it's "cheap". That means that the number of 166 will increase quickly, which means the F2P players hit the wall much faster.
The key reason why we see f2p players who are able to make the transition, is because most players don't max out their characters immediately. That and the exorbitant pricing of Iso, allows the f2p to compete on slightly equal footing.
Really, once you make things cheaper, then it forces the majority to spend more and more money to.keep up. Whales, by definition, only form a small part of the population. The fact that only a small number of people spending "big money" and that most other people don't spend alot, is actually a *good* thing for the f2p majority.0 -
Sontar wrote:simonsez wrote:Sontar wrote:I agree with almost all points except that the shield changes will increase HP spent on shields.
Either way, 4*s just got more expensive.
Though if this is the case limiting the amount of shields seems counterproductive since not everyone will move to direct cover purchases and simply increasing the price of the 3 hour shield would have been easier. But if you are right it would be quite sneaky. I still hope their intend was to improve PvP.0 -
Jamie Madrox wrote:
Adding more 4* characters is a natural transition for the game. As the top players run out of 3* characters to max, they're going to need better characters to play with or they'll get bored. You can't make a bunch of new OP 3* without throwing off the balance so they have to make them .4*. Look for 5* characters in 2015 or 2016.
the point is how the new comer catch up . After grinding 3 months i feel boring to hell and hopeless to collect a " better" team not X force but just some random 166 team..... not 270 . Ok i will tell all my new friends that MPQ is only for old guy. If you are new you never catch up anything. Good point
If there are NO further improvement in game play, not even a 10* 100* 500* wont save the game. what is different? NO they still match and use ability and nothing more...increase * is just push the number up. So many MMO face this problem and failure at last. I dont think MPQ will survive it. Oh Blizzard's WoW Wow success before.0 -
Jamie Madrox wrote:I love it when people make assumptions based on what they thin is the norm. It's cute and sad. Let me address your post with some facts straight from the devs' mouths.
Go ahead keep spending, keep playing, keep believing the lies that D3 tell you, I actually hope you find some shred of self decency and self respect out of giving other peeps on an internet forum a good telling to and swaggering around with a puffed out chest of self importance because you played since season 1. I actually hope you find the happiness that you are looking for; but you are the personification of the rot that has infected these forums and this game making it die its laborious death. Please give me a good telling to, I wont read it, I don't care about your trolling opinion. Just like I don't care if you can spend loads of money to be in a top 10 alliance, must really help you with the ladies that pick up line. Anyway have your little game, my eyes are wide open.0 -
homeinvasion wrote:Jamie Madrox wrote:I love it when people make assumptions based on what they thin is the norm. It's cute and sad. Let me address your post with some facts straight from the devs' mouths.
Go ahead keep spending, keep playing, keep believing the lies that D3 tell you, I actually hope you find some shred of self decency and self respect out of giving other peeps on an internet forum a good telling to and swaggering around with a puffed out chest of self importance because you played since season 1. I actually hope you find the happiness that you are looking for; but you are the personification of the rot that has infected these forums and this game making it die its laborious death. Please give me a good telling to, I wont read it, I don't care about your trolling opinion. Just like I don't care if you can spend loads of money to be in a top 10 alliance, must really help you with the ladies that pick up line. Anyway have your little game, my eyes are wide open.
The quoted part was indeed rude, but its reasonable given the tone you yourself gave in the original post: honestly the whole "whales are your lifeblood so we demand to be treated as much" sentiment is just incorrectly stated so many times on this forum that people like jamie and i are just tired of it because of how wrong it is. Every single other comment in his post was honest and not disrespectful, and is whats logically actually going on. After all, if shields were really the money makers, why would any rational company restrict the number their customers can be? You can cover your ears and block everyone else out, but doing so would make you the very "rot" that you proclaim jamie to be.0 -
Can I just say that every so often when we get a thread like this I imagine Will slapping his forehead and saying "Make the game... better? Gadzooks, that never occurred to us before!!"
And if you invent a limitless energy machine you'll make more money too. It's just that simple!0 -
benben77 wrote:Jamie Madrox wrote:
Adding more 4* characters is a natural transition for the game. As the top players run out of 3* characters to max, they're going to need better characters to play with or they'll get bored. You can't make a bunch of new OP 3* without throwing off the balance so they have to make them .4*. Look for 5* characters in 2015 or 2016.
the point is how the new comer catch up . After grinding 3 months i feel boring to hell and hopeless to collect a " better" team not X force but just some random 166 team..... not 270 . Ok i will tell all my new friends that MPQ is only for old guy. If you are new you never catch up anything. Good point
If there are NO further improvement in game play, not even a 10* 100* 500* wont save the game. what is different? NO they still match and use ability and nothing more...increase * is just push the number up. So many MMO face this problem and failure at last. I dont think MPQ will survive it. Oh Blizzard's WoW Wow success before.0 -
homeinvasion wrote:Jamie Madrox wrote:I love it when people make assumptions based on what they thin is the norm. It's cute and sad. Let me address your post with some facts straight from the devs' mouths.
Go ahead keep spending, keep playing, keep believing the lies that D3 tell you, I actually hope you find some shred of self decency and self respect out of giving other peeps on an internet forum a good telling to and swaggering around with a puffed out chest of self importance because you played since season 1. I actually hope you find the happiness that you are looking for; but you are the personification of the rot that has infected these forums and this game making it die its laborious death. Please give me a good telling to, I wont read it, I don't care about your trolling opinion. Just like I don't care if you can spend loads of money to be in a top 10 alliance, must really help you with the ladies that pick up line. Anyway have your little game, my eyes are wide open.
As far as knowing best, I can't say we know best, but our members tend to take a less reactionary approach to the game than others. I fully understand people that get worked up over this (and that passion is great!), but I'm just not that way and neither are many of my alliance mates. I'm sorry you feel like you're being singled out, but to be honest we troll lots of people, even ones we like, and Atomized is a **** so you can ignore him. I'm sorry you feel the need to leave, but I think a lot of people could benefit from taking a step back from the ultra-hardcore play and maybe go "casual" for a bit. It really does give you perspective. DU manages to be top 25 (only 2k ISO less rewards than t10) and we're all pretty casual.
All that said, it's really sad that you feel that you need to leave and I think that if you stuck it out you'd be OK.
Again, sorry for being a **** and I'm sorry I gave you a negative impression of me. I'm really not that bad of a guy,0 -
If this game were more tradition in the sense that you leveled characters steadily by simply playing the game (not at the snails pace now unless you sink in a ton of money) I'd have a lot more friends playing. I can't tell you how many times I've heard "I'd pay $25 for this game if I could play it on PSVita and just earn the characters by unlocking them." But the simple sad truth is nothing about this game or any F2P game will change until "whales" stop spending hundreds, if not thousands to feed their addiction. And it is exactly that, an addiction. Devs and publishers know it and they feed off of it. Color it with whatever justification you want but spending that much money on a game like this is no different than sinking your next paycheck into a slot machine or picking up another handle of Smirnoff.
Game Theory explains it very well:
https://www.youtube.com/watch?v=_BTGgCEFuQw0 -
Jamie Madrox wrote:benben77 wrote:Jamie Madrox wrote:
Adding more 4* characters is a natural transition for the game. As the top players run out of 3* characters to max, they're going to need better characters to play with or they'll get bored. You can't make a bunch of new OP 3* without throwing off the balance so they have to make them .4*. Look for 5* characters in 2015 or 2016.
the point is how the new comer catch up . After grinding 3 months i feel boring to hell and hopeless to collect a " better" team not X force but just some random 166 team..... not 270 . Ok i will tell all my new friends that MPQ is only for old guy. If you are new you never catch up anything. Good point
If there are NO further improvement in game play, not even a 10* 100* 500* wont save the game. what is different? NO they still match and use ability and nothing more...increase * is just push the number up. So many MMO face this problem and failure at last. I dont think MPQ will survive it. Oh Blizzard's WoW Wow success before.
Keep entertain old player is kind of " waste of time" . As basic element of the game can not be changed, old player eventually burn out and leave. No matter how they introduce 5* 10* or 100* nothing change. Your player base will drop very fast. The only way i learn from other long live game is that " keep the new comer catch up easily but difficult to be the top "
The worst thing is 3* pool. if you build such a big character pool than you should balance the power of character inside it first. Next make it popular to every player. As 3* pool contain the largest no of character , they should be easy assess and use. However new comer just look at it and impossible to reach there! The largest content of the game is unreachable!.... is it a fundamental failure?0 -
benben77 wrote:Jamie Madrox wrote:benben77 wrote:Jamie Madrox wrote:
Adding more 4* characters is a natural transition for the game. As the top players run out of 3* characters to max, they're going to need better characters to play with or they'll get bored. You can't make a bunch of new OP 3* without throwing off the balance so they have to make them .4*. Look for 5* characters in 2015 or 2016.
the point is how the new comer catch up . After grinding 3 months i feel boring to hell and hopeless to collect a " better" team not X force but just some random 166 team..... not 270 . Ok i will tell all my new friends that MPQ is only for old guy. If you are new you never catch up anything. Good point
If there are NO further improvement in game play, not even a 10* 100* 500* wont save the game. what is different? NO they still match and use ability and nothing more...increase * is just push the number up. So many MMO face this problem and failure at last. I dont think MPQ will survive it. Oh Blizzard's WoW Wow success before.
Keep entertain old player is kind of " waste of time" . As basic element of the game can not be changed, old player eventually burn out and leave. No matter how they introduce 5* 10* or 100* nothing change. Your player base will drop very fast. The only way i learn from other long live game is that " keep the new comer catch up easily but difficult to be the top "0 -
Keep entertain old player is kind of " waste of time" . As basic element of the game can not be changed, old player eventually burn out and leave. No matter how they introduce 5* 10* or 100* nothing change. Your player base will drop very fast. The only way i learn from other long live game is that " keep the new comer catch up easily but difficult to be the top "Jamie Madrox wrote:Yeah that's the other half of it. You need to keep everyone engaged or you lose players quick. New players need to be able to catch up and veterans need to feel like they have a reason to keep playing other than habit.
I think balance the character is much more important than everything. Improve synergy between character. Character is good or not is not depends on its damage skill but synergy with each other. Give reasons old guy to try other setting than sentry bomb and X force. 4* should close to 3* that let the 3* guy to challenge them. They are symbol only. The back bone of every player is 3* team.
the 3* pool should be easy to assess but difficult to fully build up. easy to assess to a useful state but not perfect team. However it is difficult to assess and impossible to build up now . It is too late now i m tied . May be demiurge is young and no experience in long live game. the license is wasted very soon0 -
benben77 wrote:Keep entertain old player is kind of " waste of time" . As basic element of the game can not be changed, old player eventually burn out and leave. No matter how they introduce 5* 10* or 100* nothing change. Your player base will drop very fast. The only way i learn from other long live game is that " keep the new comer catch up easily but difficult to be the top "Jamie Madrox wrote:Yeah that's the other half of it. You need to keep everyone engaged or you lose players quick. New players need to be able to catch up and veterans need to feel like they have a reason to keep playing other than habit.
I think balance the character is much more important than everything. Improve synergy between character. Character is good or not is not depends on its damage skill but synergy with each other. Give reasons old guy to try other setting than sentry bomb and X force. 4* should close to 3* that let the 3* guy to challenge them.0 -
Jamie Madrox wrote:Adding more 4* characters is a natural transition for the game. As the top players run out of 3* characters to max, they're going to need better characters to play with or they'll get bored. You can't make a bunch of new OP 3* without throwing off the balance so they have to make them .4*. Look for 5* characters in 2015 or 2016.
quote]
I predict Thanos to be the first 5*0 -
Phaserhawk wrote:Jamie Madrox wrote:Adding more 4* characters is a natural transition for the game. As the top players run out of 3* characters to max, they're going to need better characters to play with or they'll get bored. You can't make a bunch of new OP 3* without throwing off the balance so they have to make them .4*. Look for 5* characters in 2015 or 2016.
I predict Thanos to be the first 5*0
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