A puzzle!

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  • BigOldBob
    BigOldBob Posts: 39 Just Dropped In
    Here is another one

    Your team
    cstorm with max yellow + patch with max green + Deadpool / juggernaut / daken with not more then 5k health

    Opponents team
    cstorm with max yellow

    Boosts
    +3 all
    + 3 green / black
    + 3 red / yellow with Deadpool / juggernaut or + 3 blue/purple with daken

    Turn 1
    Match green

    Turn 2
    Berserker rage triggering the opponents tempest rage

    From now on it gets too complicated for me to calculate the damage but this should happen :

    Opponents tempest rage deals 3x 1k damage to your own team, triggering the tempest rage of your own cstorm twice if you have a second char under 5k health.
    The first of your tempest rages resolves, dealing 3x 1k damage that trigger the enemies tempest rage, which resolves before your second tempest rage trigger resolves.
    Your team get 3x 1k damage triggering your tempest rage twice, one of these triggers will deal extra damage because your cstorm is below 50% health now.

    I don't know which of these 3 tempest rages waiting for resolvation occurs first. Ideally it should be the big one, which kills the opponents cstorm.

    After all these rages you should have dealt :
    1 Berserker rage for 2k
    3 tempest rage for 3x 1k
    1 tempest rage for 3x 3k
    or
    2 tempest rage for 3x 1k and 2 with 3x 3k then Deadpool /juggernaut or daken have not more than 4k max health

    At optimum you have dealt 26k damage to your enemies + 2k from a following headbutt or chemical reaction

    and your opponent has dealt 2 tempest rages for 6k damage to you.




    Around 34000 damage were dealt before you made your second match

    Edit:
    Made a mistake. You deal 4k less because 2 of the tempest rages resolve after the opponents cstorm is dead.
  • wymtime wrote:
    Sentry, storm combo. 3 boost to all, 3 to TU, 3 to RY. Match 1 yellow. Fire level 5 mistress of elements for 7TU. Fire Sergical strike TU for hits red more than 5 red on the board. Fires supernova from Sentry. I don't know the final number but it would be well above 10k.

    If you Surgical Strike removing most red tiles from the board you won't have enough to fire off an effective Supernova immediately afterwards
  • BigOldBob
    BigOldBob Posts: 39 Just Dropped In
    .... I've figured out a way to do 10k with no boosts at all and a way to do it while using a 1* character, for those looking for extra challenge! Updated OP.

    this is another cstorm move

    you use
    cstorm+ cmarvel + venom/1*blackwidow/1*hawkeye

    the 1* has to have max 500 hp and has to tank a colour.
    you can take any other char for cmarvel as long he has not more than 4k health and the 1* is still able to tank a colour

    your opp has cstorm and blade

    Turn 1
    match purple and let the 1* tank
    the opponent hits with blades striketiles for 280 and triggers cstorms tempest rage with extra damage because your 1* is below 50% healt now

    thats 3x 2k dmg for the enemy team.

    this triggers enemy cstorms tempest rage with extra dmg which triggers your own cstorm twice and both times with extra dmg (or will it also be triggered from the death of the 1*? i dont know).

    thats another 5x 2k dmg for the enemy (opp cstorm dies after the first of these 2 rages.)

    at the end you have dealt 14k damage without using boosts and a 1*
  • Unknown
    edited November 2014
    Use Max Deadpool, cStorm, Low level 3/5/5 Captain marvel (energy absorption threshold must be less than 300, lets say level 55 with 2914 health) versus maxed enemy cStorm, devil dino with no more than 16490 health so off the top triggers tempest, max Hulk
    Start with cStorm hurt with 1500 health exactly and 3 r/y boosts +3 rainbow

    make a red match (deadpool does 183 damage to hulk) devil dino hits back for 246 with a green match
    Use Deadpool ALOTT VS cstorm
    enemy cStorm launches a weak tempest (301 damage) triggering friendly weak tempest.
    the storms then duel to death my calculations say you get off 4 weak tempests and the enemy gets off 5 killing your cstorm 5 energy absorptions go off leaving you with 28 red ap and 18 black.

    Teams look like so:
    Your team: ap 28 red ap 18 black ap
    cStorm : dead
    marvel : 1409
    DP : 5049

    Enemy team 3 green ap
    Storm : 146 health
    dino : 17976
    hulk : 10088

    Enemy Cstorm lives so start hitting dino with more DP red (max 3299 damage), stop before you suicide marvel so fire off 4 (24 red AP). Which is 4 more tempests and 4 more energy absorptions. leaving you with 24 red Ap and now 30 black ap
    Go ahead and fire off a hypsersonic to kill storm then carve hulk up three times and dino once more. use the last two hyper sonics doing an estimated 800 damage each killing dino and stunning hulk
    Teams look like this now:
    cStorm : dead
    marvel : 205
    DP : 3845


    Storm : dead
    dino : dead
    hulk : ~422 hp and stunned for 2 turns

    damage to enemy team = ~30483
    damage to friendly team = 7164
    one turn taken, used rainbow boosts, very specific starting conditions. 9 A little off the top cast, 13 raging tempests fired (4 friendly 9 enemy), 3 hypersonic punches thrown

    Edit, some of my calculations were off so edited it for corrections and added in rainbow boosts, lowered dino's health
    Edit 2. take note this combo do less raw damage but would kill off anyone smaller than the hulk as long as they have a max yellow cStorm on their team, who wants a level 55 captain marvel now?
    Edit3 nevermind mishchief found the flaw in my plan and this wont work at all, too good to be true
  • BigOldBob wrote:
    Here is another one
    cstorm with max yellow + patch with max green + Deadpool / juggernaut / daken with not more then 5k health

    Opponents tempest rage deals 3x 1k damage to your own team, triggering the tempest rage of your own cstorm twice if you have a second char under 5k health.
    The first of your tempest rages resolves, dealing 3x 1k damage that trigger the enemies tempest rage, which resolves before your second tempest rage trigger resolves.
    I hadn't considered CStorm Tempest pingpong, but love the approach! Unfortunately, the part I bolded doesn't work this way (I just tested it) -- the way it resolves is like this:

    - You BR, triggering opponent Tempest -> 2087 damage
    - opponent tempest resolves, triggering your tempest twice (1375 self-damage)
    - Both your tempests resolve, triggering opponent tempest twice -> 4125 damage
    - Both opponents tempests resolve, killing CStorm

    You can follow up with a chemical reaction or headbutt but that will still leave you about 2k short.
    BigOldBob wrote:
    cstorm+ cmarvel + venom/1*blackwidow/1*hawkeye

    the opponent hits with blades striketiles for 280 and triggers cstorms tempest rage with extra damage because your 1* is below 50% healt now

    thats 3x 2k dmg for the enemy team.

    this triggers enemy cstorms tempest rage with extra dmg which triggers your own cstorm twice and both times with extra dmg (or will it also be triggered from the death of the 1*? i dont know).
    This isn't quite right either. Big-boy tempest only triggers if your entire team is under 50% health, and if the opponent hits you with the max damage version, that kills your Storm. I think this version can work, though you need to be more specific about your team composition.
    Use Max Deadpool, cStorm, Low level 3/5/5 Captain marvel (energy absorption threshold must be less than 300, lets say level 55 with 2914 health) versus maxed enemy cStorm, devil dino with no more than 16490 health so off the top triggers tempest, max Hulk

    make a red match (deadpool does 183 damage to hulk) devil dino hits back for 246 with a green match
    Use Deadpool ALOTT VS cstorm
    enemy cStorm launches a weak tempest (301 damage) triggering friendly weak tempest.
    Tempest triggers on max health, not remaining health, but this might work with lower level characters.

    I like the enemy CStorm scenarios but I feel like they kind of break the puzzle, since you can substitute just about anyone as long as they have the right combination of health and tile damage. Originally I wanted to specify that your opponents have to be 3 166's, but I left that loophole open; oops! Even with that restriction, it's still possible to do with a 1* and no boosts...
  • ah you are absolutely right i caught myself realizing a little off the top would not trigger off max health of devil dino but then forgot about it not working off the little people either, seemed too good to be true but was a fun problem to work through anyways
  • Ok without bending physics this time but a different play on the same theme

    Punisher, Marvel, Patch vs cStorm, beast, magneto (could be any 6800 hp opponents really)

    Green black boost x3, rainbow x3 red yellow boost x3

    Green match
    Berserker Rage Beast
    let cStorm tempest back with strike tiles this time you take 1189 AOE damage if patch got all 6 strikes out
    Marvel absorbs 5red, 3 black
    can now molotov aoe for 1671 aoe triggering 3x tempests, and absorbing 3x more, your team has taken 4756 damage by now so not going to count on any additional tempests
    should now have 26 red and 11 black

    Molotov again to kill storm
    Retribution beast and he goes down
    retribution 2x on Mags 2nd one should take him down too
    Win (6800+6800+2940= 16540)

    I know that is using the storm loophole but will actually work this time and doesn't need any fancy levels or health or anything.
  • Patch, hood, IM40 with boosts can get off a second turn The best there is for ~17k keep hood and 40 small so patch tanks everything


    Boost black/green, yellow/red and rainbow, first turn recharge, match black, intimidate, now have 15 red ap for TBTI

    But reading back this was already done with sentry instead of patch oh well.
  • BigOldBob
    BigOldBob Posts: 39 Just Dropped In
    seems i have no idea how cstorm works. icon_e_wink.gif

    have something else.

    your team

    max xf + min captain marvel x/x/5 + bag man

    opps team

    max obw + max blade (black strongest colour with 79) + lvl220 devil dino (green strongest colour with 78)

    boosts

    +3 rainbow, +3 green/black


    turn 1
    match red => marvel tanks
    double dip from obw with blades strike tiles triggering marvel twice generating 6 black

    turn 2
    surgical strike against blade with 14 black tiles on the board killing him and bringing 14 black back
    the next surgical strike hits dino with enough green tiles on the board to kill him and obw with xforces.
    6800+ ~16000 + 3430 = ~26k damage

    of course i assume that 2 surgical strikes and 2 xforces result in not a single cascade icon_e_wink.gif
    its possible but not realistic. icon_e_biggrin.gif
  • Mad Haxor Skills
  • hurcules
    hurcules Posts: 519
    Hmm, I'll try.

    1) XF + Doom + (LT/BP/DP)

    Black/Green x 3 + Blue/Purple x 3 + All AP + 3 boosts

    Turn 1: Match-3 on blue, so now at 9 blue AP. Cast Technopathic Strike. Assume average 9 blue tiles and black tiles on board that causes 2 x black match-3 cascades.

    Turn 2: Surgical strike(s), depending on opponent strongest colour and amount of said colour on board. Green would fuel CTS for LT, Black would fuel RotP, Purple fuels Whales, all 3 AoE easily exceeds 10k damage in total.


    Yeah, two big assumptions there.



    2) I also like Tempest ping pong as suggested above. Perhaps Hulk can be used to fuel angry tile generation, then XF or LT or GSBW can be the third person to use those green APs.
  • Ok without bending physics this time but a different play on the same theme

    Punisher, Marvel, Patch vs cStorm, beast, magneto (could be any 6800 hp opponents really)

    I know that is using the storm loophole but will actually work this time and doesn't need any fancy levels or health or anything.
    Yep, this works! It does use the opponent CStorm loophole, but getting 26 red on turn 2 is pretty awesome.
    Patch, hood, IM40 with boosts can get off a second turn The best there is for ~17k keep hood and 40 small so patch tanks everything
    This kind of works. Hood tanks blue and black over Patch at L40, so patch gets 4 colors. On average that's 36.5 tiles and you need 38 to hit 10k (you might be able to get away with 37, if you level Hood to 119). That requires a bit of a lucky board, but it's reasonable. Full marks!
    BigOldBob wrote:
    seems i have no idea how cstorm works. icon_e_wink.gif
    have something else.
    max xf + min captain marvel x/x/5 + bag man
    of course i assume that 2 surgical strikes and 2 xforces result in not a single cascade icon_e_wink.gif
    its possible but not realistic. icon_e_biggrin.gif
    Learning how things work is one of the reasons I like doing puzzles like these! Why else would you bother figuring out whether tempests take turns or resolve all at once? icon_e_smile.gif

    For the new solution, you also assumed 14 black tiles on board (average 9.1), which is probably not realistic either, plus the non-166 opponent. But I like the creativity!
    hurcules wrote:
    Hmm, I'll try.
    Turn 1: Match-3 on blue, so now at 9 blue AP. Cast Technopathic Strike. Assume average 9 blue tiles and black tiles on board that causes 2 x black match-3 cascades.

    I also like Tempest ping pong as suggested above. Perhaps Hulk can be used to fuel angry tile generation, then XF or LT or GSBW can be the third person to use those green APs.
    You can't use Technopathic Strike or Anger, because those generate cascades. The puzzle specifies "before your second match", which means if either of those generate AP you've already made your second match.
  • hurcules
    hurcules Posts: 519
    hurcules wrote:
    Hmm, I'll try.
    Turn 1: Match-3 on blue, so now at 9 blue AP. Cast Technopathic Strike. Assume average 9 blue tiles and black tiles on board that causes 2 x black match-3 cascades.

    I also like Tempest ping pong as suggested above. Perhaps Hulk can be used to fuel angry tile generation, then XF or LT or GSBW can be the third person to use those green APs.
    You can't use Technopathic Strike or Anger, because those generate cascades. The puzzle specifies "before your second match", which means if either of those generate AP you've already made your second match.
    Ahh, I thought 2nd match means player's 2nd turn. My bad.