2*->3* Players aren't playing 80% of MPQ for a year

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  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
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    Phantron wrote:
    A viable path doesn't mean get all the best characters maxed out in 2 months
    Certainly not all the best characters maxed out in 2 months but the insurance that one character will be.
    A mechanism that would work only for the first 3* and only for new player.
    How? No clue icon_e_sad.gif Maybe a reserved tournament or a special solo chapter?
    Phantron wrote:
    At any rate there is a viable path to get anywhere as long as you have 1/1/1, by stockpiling HP, which can later be converted to covers directly, or used for shields when whatever you're looking for is offered. The game gives you more than enough HP to work with but people waste HP on stuff like shields chasing heroes that they'd never use.
    You're right this is a viable path that I often forget. However,
    cardpack.png I'm not sure that the HP is flowing so generously for a new player without 3* char who don't manage to rank top 100 in pve or pvp
    cardpack.png For some players, earning cover is the reason to play the game and buying them may appear less appealing
  • DrNitroman wrote:
    Phantron wrote:
    A viable path doesn't mean get all the best characters maxed out in 2 months
    Certainly not all the best characters maxed out in 2 months but the insurance that one character will be.
    A mechanism that would work only for the first 3* and only for new player.
    How? No clue icon_e_sad.gif Maybe a reserved tournament or a special solo chapter?
    Phantron wrote:
    At any rate there is a viable path to get anywhere as long as you have 1/1/1, by stockpiling HP, which can later be converted to covers directly, or used for shields when whatever you're looking for is offered. The game gives you more than enough HP to work with but people waste HP on stuff like shields chasing heroes that they'd never use.
    You're right this is a viable path that I often forget. However,
    cardpack.png I'm not sure that the HP is flowing so generously for a new player without 3* char who don't manage to rank top 100 in pve or pvp
    cardpack.png For some players, earning cover is the reason to play the game and buying them may appear less appealing

    What good does it do if you're guaranteed to max out a weak hero like Dr. Octopus? PvE scaling and PvP MMR is supposed to ensure that you get matched up with opponents appropriate for your roster strength, and even if not, having a freebie weak 3* hero isn't going to help you. If anything you might get plowed even more in both PvE and PvP for having a high level but weak 3*.

    While the HP you get isn't a lot, it adds up over time and the easiest way to see this is looking at your roster. Even at a small roster 10 slots is likely to cost significantly more than 2500 HP. That's enough to get 2 covers and on a powerful 3*, adding 2 covers matters a lot. For example going from 3 blue to 5 blue on The Hood is game changing. Even for weaker characters having 5 in certain skill makes a big difference. Now if all you got is Punisher is it really worth to put 2 more into Judgment to hit 5 green? Maybe not, but if you have someone like Punisher you at least shouldn't have to be wasting HP on any events that features experimental characters (like Mystique). Yes 10 slots is a lot of room, but again you should ask yourself why are you collecting random 3* that don't really help you unless you're planning to play for a very long haul? But other than for purposes of collecting there's really not much reason why a 1/0/0 Dr. Octopus won't work for anything you might possibly do. Now Dr. Ocotpus is an exceptionally weak hero, but you can still only use 3 guys for every format in this game. I have 2 level 270 and 11 level 166 characters, and not counting any required characters only 5 of them sees 99% of the action (X Force, The Hood, Daken, Falcon, and Captain America), and 3 of those guys are PvE specialists which probably doesn't concern most people who are transitioning since transition tend to have it quite well in PvE due to scaling.
  • It scares me when I agree with Phantron, but he makes some good points there.

    The OP's guesswork on covers doesn't take into account: Token Pulls, Time Slices, or PvE.

    Almost assuredly the first 3* you have 13 covers for is the one you pulled 4 tokens of. It just happens that way. With token valulting now, it's even more likely to pull given heroes.

    Also, given the current time slice meta, a 2* roster can place top 25 by joining one of the top 2 slices. Less points, less competition, more covers handed out to low scores. I have personally witnessed this phenomenon where my 2* transition friend gets top 5 in the 1st slice with 600 points. If you want 2 covers, join one of those games.

    Also Also, typical patern currently has been to have the featured PvE characters run concurrent PvPs (for some reason) so you should be winning at least 1 cover from a PvE event and 1 cover from a PvP event for any hero you are actively interested in building every month (by OP original estimation). Not to mention the easily obtainable progression cover for anyone willing to put forth the effort.

    Given all these factors, I'd estimate a new account could have a 13 cover 3* in roughly 4-6 months, with maybe another month of ISO grind to level them up. When featured characters come up, you should be getting 3-4 covers of them from PvE, progression, and tokens combined. 3.5 covers, 4 months, 13 cover character.

    I am on day 278, and I have 9 166's, and an additional 8 fully covered 3*s (including Dr Doom and Ragnarok). A year is extremely pessimistic view. Will their first 166 be Thor, Magneto or Patch? Probably not. But it's not outside the possibilities for a day 150 player to swing a 13 cover Blade or Daken.
  • Unknown
    edited November 2014
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    Extra post, deleted.
  • Phantron wrote:
    DrNitroman wrote:
    Phantron wrote:
    A viable path doesn't mean get all the best characters maxed out in 2 months
    Certainly not all the best characters maxed out in 2 months but the insurance that one character will be.
    A mechanism that would work only for the first 3* and only for new player.
    How? No clue icon_e_sad.gif Maybe a reserved tournament or a special solo chapter?
    Phantron wrote:
    At any rate there is a viable path to get anywhere as long as you have 1/1/1, by stockpiling HP, which can later be converted to covers directly, or used for shields when whatever you're looking for is offered. The game gives you more than enough HP to work with but people waste HP on stuff like shields chasing heroes that they'd never use.
    You're right this is a viable path that I often forget. However,
    cardpack.png I'm not sure that the HP is flowing so generously for a new player without 3* char who don't manage to rank top 100 in pve or pvp
    cardpack.png For some players, earning cover is the reason to play the game and buying them may appear less appealing

    What good does it do if you're guaranteed to max out a weak hero like Dr. Octopus? PvE scaling and PvP MMR is supposed to ensure that you get matched up with opponents appropriate for your roster strength, and even if not, having a freebie weak 3* hero isn't going to help you. If anything you might get plowed even more in both PvE and PvP for having a high level but weak 3*.

    While the HP you get isn't a lot, it adds up over time and the easiest way to see this is looking at your roster. Even at a small roster 10 slots is likely to cost significantly more than 2500 HP. That's enough to get 2 covers and on a powerful 3*, adding 2 covers matters a lot. For example going from 3 blue to 5 blue on The Hood is game changing. Even for weaker characters having 5 in certain skill makes a big difference. Now if all you got is Punisher is it really worth to put 2 more into Judgment to hit 5 green? Maybe not, but if you have someone like Punisher you at least shouldn't have to be wasting HP on any events that features experimental characters (like Mystique). Yes 10 slots is a lot of room, but again you should ask yourself why are you collecting random 3* that don't really help you unless you're planning to play for a very long haul? But other than for purposes of collecting there's really not much reason why a 1/0/0 Dr. Octopus won't work for anything you might possibly do. Now Dr. Ocotpus is an exceptionally weak hero, but you can still only use 3 guys for every format in this game. I have 2 level 270 and 11 level 166 characters, and not counting any required characters only 5 of them sees 99% of the action (X Force, The Hood, Daken, Falcon, and Captain America), and 3 of those guys are PvE specialists which probably doesn't concern most people who are transitioning since transition tend to have it quite well in PvE due to scaling.

    Your way is playing is what bothers people about playing this game. Why can someone not play doc oct, if they like him? Why does everyone have to get the top tier heroes? And get bored because there's no character diversity?

    All these characters that you're writing off, as "people playing the game wrong", are the 85% of the game that we're talking about. The 85% of team compositions and skill combinations that people will never try out because it's not "the best and right way to play". And they'll quit because all they're stuck with, is months of the same 2* optimal strategy, humping against a wall, to grind 1-2 covers a month. Then once they're done, oh great, X-Force hood and X to infinity.

    If you're a fan of Marvel, and want to use a character like storm. You spend 6 months saving covers and you realize that you get your face bashed in, in pve and pvp with her. I'd say that's not a real fun way to play a game. You just blew all your HP to get her. Not everyone has perfect information and live and breathe this game. They play a game to experiment and play their favourite characters (wut? blasphemy).


    If you have access to a few characters 2-3 other characters covered, you at least have other options to try and experiment, recent example: mystique, groot and im40. That doesn't sound so bad.

    How is having the best characters maxed out in 2 months a problem at all? It's not like an auto-win button. Someone else will have the same roster will spend more time, effort and strategy. In your shard, there is only one person that gets ranked first.
  • Lerysh wrote:
    It scares me when I agree with Phantron, but he makes some good points there.

    The OP's guesswork on covers doesn't take into account: Token Pulls, Time Slices, or PvE.

    Almost assuredly the first 3* you have 13 covers for is the one you pulled 4 tokens of. It just happens that way. With token valulting now, it's even more likely to pull given heroes.

    Also, given the current time slice meta, a 2* roster can place top 25 by joining one of the top 2 slices. Less points, less competition, more covers handed out to low scores. I have personally witnessed this phenomenon where my 2* transition friend gets top 5 in the 1st slice with 600 points. If you want 2 covers, join one of those games.

    Also Also, typical patern currently has been to have the featured PvE characters run concurrent PvPs (for some reason) so you should be winning at least 1 cover from a PvE event and 1 cover from a PvP event for any hero you are actively interested in building every month (by OP original estimation). Not to mention the easily obtainable progression cover for anyone willing to put forth the effort.

    Given all these factors, I'd estimate a new account could have a 13 cover 3* in roughly 4-6 months, with maybe another month of ISO grind to level them up. When featured characters come up, you should be getting 3-4 covers of them from PvE, progression, and tokens combined. 3.5 covers, 4 months, 13 cover character.

    I am on day 278, and I have 9 166's, and an additional 8 fully covered 3*s (including Dr Doom and Ragnarok). A year is extremely pessimistic view. Will their first 166 be Thor, Magneto or Patch? Probably not. But it's not outside the possibilities for a day 150 player to swing a 13 cover Blade or Daken.

    Your POV has the same problems that phantron has, for a lot of other players. We don't get those covers like clockwork.

    We don't keep up to date, every other day, to know which covers are coming when. We're out at events for a day, where it's not cool to be on your phone all the time. I play on steam, so I don't actually have my laptop with me 24/7.

    PVE with 3 subs? You can't make all three end times? Too bad, you just might make the progression cover, maybe not.
    You're concentrating on getting one or two heroes, saving your HP and don't have the Essential char for the PVE? How bout you wait another month when all the planets align.
  • And you are just going to assume your experience and POV represent 80% of the player base? You are as guilty of filtered perceptions as we are.

    If you want to play a casual game, then you get the game you play. You aren't "missing" 80% of the game, you are choosing to play the way you want to. Instead of ramping up your game to get the covers you are trying to get, as suggested by some in this thread, you choose to complain that your way of playing doesn't result in instantly maxed 166s. Anyone who has made it though the transition worked for it, it wasn't handed to them.
  • Lerysh wrote:
    And you are just going to assume your experience and POV represent 80% of the player base? You are as guilty of filtered perceptions as we are.

    If you want to play a casual game, then you get the game you play. You aren't "missing" 80% of the game, you are choosing to play the way you want to. Instead of ramping up your game to get the covers you are trying to get, as suggested by some in this thread, you choose to complain that your way of playing doesn't result in instantly maxed 166s. Anyone who has made it though the transition worked for it, it wasn't handed to them.

    We are customers providing feedback to a game, which we hope to be improved. The developers have said they wanted more character diversity, and that's what we want as well. Instead of having to grind for months on end, playing the same way, there are better alternatives.

    We have brought up aspects of the game that we think can be improved. And dismissing it all because newer players have to "earn it like we did" isn't even possible, seeing as how covers odds have dropped and there are longer rotations. This is not even taking into account better older reward structures and guaranteed covers.

    If you're saying we want instant maxed 166s, no one has brought it up yet.

    Even extrapolating our request for higher % drops, people are still working for their iso. Without some diversity, nerfs also hit a lot harder. People who spent all their time building "top tier" characters of the day, like Sentry, Spiderman or Ragnarok. They would not have had the same character, they were expecting, for their months of playing. For people that don't read forums everyday, there would have been no warning.
  • Saving HP as viable means to max character is... yeah, not really feasible. Low tier players really don't get that much HP as you think they do. Currently you're looking at:
    25 per pvp, maybe some get super easy brackets but for me 500+ is already wall and I can't play fast enough to not drop
    Nothing for placement since once again, I couldn't get myself in that range, with easier brackets it is possible but would most likely req shield which wipes savings
    50 for t250 alliance
    PvE differs, but if you lack essentials (because you thrown cover out of window), this pve could yield max 50 for placement + 50 for alliance. Majority of HP usually comes with placing high in subs. Actually, vast majority of my rewards comes from being able to do PvEs well.

    That's (75 * 3 + 100) = 1300 HP per month. Hey, it adds up! I can just barely manage 2 roster slots for 2 chars per week with occasional third.

    That's one cover per month while throwing every new hero they add. That's year of playing going from 1/1/1. That's also year if going from 7 cover start for 2 character. That hardly seems better. And year later, you will have at very least 20 characters vaulted. You're guaranteed nearly every character you started with year before is in vault, and nearly every hero offered as reward (which you hopefully can reach now easily) will be a new hero and there will be no way you can earn enough HP for slots, you will end up throwing rewards (or older characters you won with few covers) for next months.

    Difference of vet that can get 700 and top100 w/o shield and alliance handing him top100 or top50s really vastly differs from low tier players who only reach 500 and have at the very best top250 ally, both from HP and covers perspective.

    I'm at day 140 or so and best I have is 4/4/4 BP (which is pretty nice), but every other hero is at 6-7 covers and ALL of them are vaulted. Maybe I'll move forward when they finally come out but holy hell, it pisses me off so much that even when I pull cardpack.png from token it's something that doesn't help me for months if not year.
  • Nivrax wrote:
    Saving HP as viable means to max character is... yeah, not really feasible. Low tier players really don't get that much HP as you think they do. Currently you're looking at:
    25 per pvp, maybe some get super easy brackets but for me 500+ is already wall and I can't play fast enough to not drop
    Nothing for placement since once again, I couldn't get myself in that range, with easier brackets it is possible but would most likely req shield which wipes savings
    50 for t250 alliance
    PvE differs, but if you lack essentials (because you thrown cover out of window), this pve could yield max 50 for placement + 50 for alliance. Majority of HP usually comes with placing high in subs. Actually, vast majority of my rewards comes from being able to do PvEs well.

    That's (75 * 3 + 100) = 1300 HP per month. Hey, it adds up! I can just barely manage 2 roster slots for 2 chars per week with occasional third.

    That's one cover per month while throwing every new hero they add. That's year of playing going from 1/1/1. That's also year if going from 7 cover start for 2 character. That hardly seems better. And year later, you will have at very least 20 characters vaulted. You're guaranteed nearly every character you started with year before is in vault, and nearly every hero offered as reward (which you hopefully can reach now easily) will be a new hero and there will be no way you can earn enough HP for slots, you will end up throwing rewards (or older characters you won with few covers) for next months.

    Difference of vet that can get 700 and top100 w/o shield and alliance handing him top100 or top50s really vastly differs from low tier players who only reach 500 and have at the very best top250 ally, both from HP and covers perspective.

    I'm at day 140 or so and best I have is 4/4/4 BP (which is pretty nice), but every other hero is at 6-7 covers and ALL of them are vaulted. Maybe I'll move forward when they finally come out but holy hell, it pisses me off so much that even when I pull cardpack.png from token it's something that doesn't help me for months if not year.
    So in four months you have one 3* almost maxxed and a few more halfway developed, even though you're spending money on roster slots for chars that won't help you instead of covers for ones who will

    And you think that's an argument in FAVOR of "it takes a year to transition"?
  • gamar wrote:
    So in four months you have one 3* almost maxxed and a few more halfway developed, even though you're spending money on roster slots for chars that won't help you instead of covers for ones who will
    And you think that's an argument in FAVOR of "it takes a year to transition"?
    If I didn't spend money on those 'chars I don't need' my roster would have half of those 3* since I wouldn't be able to place at all in PvEs. And I didn't start five months ago. I was here even before 1st Season launched. OP storm (though Desert nodes have been removed then iirc from most pvps), real heal obw etc. Back then I could reliably use 2*94 to stay in top100, even through night, as long as I climbed just up the 600 wall, brackets weren't so full of developed players. When I opened tokens, I often recieved characters I know will be able to use after some time, BP is mixed result of luck of the draw (I drew by far most of him from tokens) and fact he was really throwned out like candies as progression in PvEs and (later) Gauntlet. Anomaly given my best covered 3* has 12 when second best is at 8. And back then it was fine. I moved slowly but surely forward, but summer come and well, I made a break.

    Came back like 2 months ago and it get significiantly worse. I can no longer score top100 because my wall starts earlier (this is mostly since time change) and rewards that are offered hardly help me go forward, everything is vaulted and I have to sit on (non-event) tokens for the change. This season so far I haven't moved inch closer to being able to compete in pvp. In 2-3 months, where stuff that I have leveled up maybe gets freed up and I can use my tokens and win them in PvE, it might get better. Until this point I'm sitting in spot, and if I don't collect those 'worthless' 3*, I put great risk in not being able to compete in the future when Patch or Punisher are rewards.
  • rednailz
    rednailz Posts: 559
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    gamar wrote:
    The game is barely a year old. I'm prettttttty confident the 2-->3* transition does not take a year.

    I agree that for the ones who started playing in the first 6 months it has not taken a year, but for the ones who started playing on the second half of the game's first year, it's been and it's still a painful transition. It's a complete hassle to make 600 on PvP because at 500 I start to hit the ***166 wall. If I manage to reach that high it still doesn't guarantee I'll make top 100. At that point I have to work hard to win a fight only to finish it and see I've been attacked twice and lost.

    Top tier characters are taken out of rotation making it harder to maximize the character that most people use on PvP events. Because no matter how many cool characters are introduced, it's still Xforce, Cmags, Sentry, Hood, LThor, etc. Developers might want to promote new characters used by making this but people who already have them maximized won't stop using them. The *** pool is pretty diluted now

    I'm not complaining for having to work for my progression because even if I managed to get useful *** covers frequently I'd still have to work for the ISO to maximized them. I just wish that the chance to get the covers wasn't that difficult now.

    I have to agree, and I'm not complaining about it either. I have a fairly ok roster and I hit the wall at around 500 - 600 now, where it was 700 before. Before the sentry nerf it was the old story of the sentry / hood, or a super high xforce combo, ect. PVP is only fun till about 400 - 500 pts now. After that you are fighting the same 3 team builds.

    There is a very large growing diversity in the game between rich and poor. There needs to be events for thehardcores who have basically full rosters. They deserve to win teh top reards becuase they have the roster and put in the time, but the rest of us will never have a shot since we never get those top rewards. And even the hardcores i would imagine get tired of grinding to 2000 in pvp for the only cover they want or need.

    I think the odd "hardcore" event would help make pvp more accesible for us middle guys and give the hardcores another rewarding challenging thing they could do, which would probably be more fun.

    I don't think it's pay to play at all though, but if you dump a few bucks here and there it sure helps, and why not pay a little for a game you play and enjoy?

    Well before the cmags nurf i dropped $20 into a couple cmags covers and it worked wonders for me. I dropped $20 on my final xforce green and it has saved me piles of time and money. I don't know how some people can be competitive without a working xforce. Other than that the odd couple bucks to top up for shields and there you go.

    It isn't pay to play, but it's pay lots to be in the top tier.