Square wrote: I just don't feel this. I'm on day 189, and have spent about $60 total now ($20 months ago, $20 this month, and $5 here and there). I have two proper covered 3* characters, and X-Force, with another four covered 3* needing ISO. I'm sure some of it was luck (I've been very lucky with X-Force, but only one NF and two IW covers), but most of it was time played and strategy. I play all the PVEs and got a lot of 3* covers there at first. Now I get 3-4 covers in each PVP, so I'll have all I need sooner or later. I think this is the best strategy for the company. I've played a lot of games like this where, once you 'solve' them, there is little reason to go back to them. Having a slow, steady stream of content keeps it fresh. I've said this before on this forum, so it might get repetitious, but people keep complaining that they want more faster, and it's important to have a contrasting voice.
Square wrote: Spend hp opening roster spots.
shmau wrote: Square wrote: Spend hp opening roster spots. I am not a member of this demographic. I'm merely expressing the feedback I am recieving from multiple players that I have recruited to the game. They are in the 2* 3* transition phase and this is how they feel. Multiple players have come to this feeling independently from one another, which means that there is a section of players, probably fairly vast, that also have this opinion. I'm not here to say what should or should not be done or to validate what this post says. Im just here relaying that the state of the game is much different for 2* players now than it was for veterans when they were 2* players and the negative impact is apparent.
LegendReborn wrote: There really isn't a reason why characters rotated out one season shouldn't be back the next. Characters being rotated out for a single season isn't that bad because there aren't enough days in a season for every character to be featured in a PVP anyway. However, characters being rotated out for multiple seasons is absurd because there are people who have been working on those characters for awhile and to just take them out of the character pool for an undisclosed number of months heavily hampers down on that person's experience over a decision that was probably an oversight. The only reason a character should be out of rotation for over a month is if that character is getting an actual overhaul to its abilities.
Kriegerbot wrote: ... I understand that the MPQ business model might just be to exploit whales for 95% of their revenue, but if you want any of the mainstream market, this needs to be addressed. ...
RedCypher wrote: shmau wrote: I agree and I'll throw my 2 cents for whatever they are worth. This is just my subjective perspective with a few facts. Take them as you will. I think some of the vets forget that while some things were certainly more difficult back then (like lack of respec or shields, etc), some other were easier. This is my first post but I'm a very old player. Not really very hardcore or consistent. I tend to play in bursts and leave the game for 1, 2 or 3 months and then come back. I started playing from almost day 1 when the cover system was quite different. Yes! Back then you collected 30-40 covers to max a power! (I forget the number). I see that the feel of the game has changed significantly. It now requires more grinding and time commitment. High level PVP is a shield-hop fest (until Sentry nerf at least) and you are very quickly sharded with VERY high point scorers if you do ok in PVP. I used to get three 3* covers per PVP just with two max 2* as F2P quite easily with smart tanking. And tanking was REALLY easy. You just had to retreat from a LR with a 1/1/1 team or similar and the wave of attacks would soon follow. You didn't even have to play any game, just retreat. Another example (maybe extreme) of how some things were some times easier. The PVE event when Patch was first introduced was a Thick as Thieves if I remember correctly. Patch covers were awarded in the subevents (not tokens, just straight covers). I was able to cover MAX him in only just that event by just playing the PVE smartly. Yes, I got all the 13 covers for Patch in only one PVE event. I even sold one cover once I got my desired spec. And you know what was my A team? Wolvie 2* and OBW which was a brutal 2* combo back then. Wolvie 2* was quite OP and synergized very well with OBW. I didn't even need (or had) a 3* team. The same happened when Ares was introduced. I fully maxed his covers in the PVE event it first appeared. His covers where awarded in subevents like candy. I just wanted to share some of my experiences. Cheers.
shmau wrote: I agree and I'll throw my 2 cents for whatever they are worth. This is just my subjective perspective with a few facts. Take them as you will. I think some of the vets forget that while some things were certainly more difficult back then (like lack of respec or shields, etc), some other were easier. This is my first post but I'm a very old player. Not really very hardcore or consistent. I tend to play in bursts and leave the game for 1, 2 or 3 months and then come back. I started playing from almost day 1 when the cover system was quite different. Yes! Back then you collected 30-40 covers to max a power! (I forget the number). I see that the feel of the game has changed significantly. It now requires more grinding and time commitment. High level PVP is a shield-hop fest (until Sentry nerf at least) and you are very quickly sharded with VERY high point scorers if you do ok in PVP. I used to get three 3* covers per PVP just with two max 2* as F2P quite easily with smart tanking. And tanking was REALLY easy. You just had to retreat from a LR with a 1/1/1 team or similar and the wave of attacks would soon follow. You didn't even have to play any game, just retreat. Another example (maybe extreme) of how some things were some times easier. The PVE event when Patch was first introduced was a Thick as Thieves if I remember correctly. Patch covers were awarded in the subevents (not tokens, just straight covers). I was able to cover MAX him in only just that event by just playing the PVE smartly. Yes, I got all the 13 covers for Patch in only one PVE event. I even sold one cover once I got my desired spec. And you know what was my A team? Wolvie 2* and OBW which was a brutal 2* combo back then. Wolvie 2* was quite OP and synergized very well with OBW. I didn't even need (or had) a 3* team. The same happened when Ares was introduced. I fully maxed his covers in the PVE event it first appeared. His covers where awarded in subevents like candy. I just wanted to share some of my experiences. Cheers.
Kriegerbot wrote: So as the odds of 3* drops constantly increase, it seems like this game is only catered to the Pay to Win whale (~$160 to fully cover a character, excluding iso) or the super hardcore.
ComradeVS wrote: Also for people saying that top 100 is not reasonable with teams. That's simply not true. I've been getting top 100, and roughly 575-625 points per PvP event using a single 3 hour shield, or sometimes if it's super competitive 2 of them. And I've been using Thor/Daken and OBW/Ares almost exclusively until I hit of a hot streak of LCap covers.
Nivrax wrote: Hitting top100 is NOT easy for 2* roster. People at top should seriously try playing with just 2* instead of thinking game is same as it was months ago. Now at 500 you start facing the wall, and the wall also see you. With no char higher than 94 I was able to climb to 500 this event. Even after 30-40 skips, I could not find a single match that wasn't 'boost, come with full health, and hope for no cascade' 130 x 2 + leveled IM is least I could find. Often straight 2* 166. Do you know what position I was at 500+ points? 103. 20 minutes later, I got hit for over 100 points, just because I was 'too high for my roster' and every other person at this level saw me as free food. So I couldn't get even into top100. Top25 for 2 covers? You are delusional if you think it's possible, unless you are willing to try shieldhop 10+ times with Stormneto (slip just once and say bye to HP and rewards). Fact is, game is old, there is more and more veterans. But reward stay the same. You bunch 500 people together, and 20% of them will walk off with at least one shiny 3*. Half year ago, from those 500, 50 were vets with developed rosters (that were also weaker than today due to level cap change), that left 50 valuable slots that were fought over with people with 2*. Today however, for every 500 people, 100 are 'vets or close' and have rosters significantly better than 2* can muster. This leaves no rewards for people that actually need that reward to move forward. There is only one real solution that isn't a bandaid fix (like increasing amount of covers to top150, problem will repeat itself after few months), and that is introducing fair MMR system that doesn't automaticly puts you in 'you lost before you started fighting' bracket. Hopefully they will continue working on it between seasons. The second problem, as mentioned, is that new characters are released constantly and vaulting takes away ones that transitioning people need . This season, vaulting made sure I can't get anything valuable for me from tokens. My entire progression comes from PvE rewards alone. It means I have to grind like mmo for a week for one guaranteed cover and maybe 2 from top 50 finish (as Europe player trying for top10 is insane). Half of the time, the rewards comes as new character, which is entirely useless for me, beside needing one cover to have shot at next PvE where 'maybe' some old char will be offered. All those Rocket and Groot, Mystique, Blade and other covers? Apparantly some vets are upset I even can earn those as a dirty lowstar peasant. I don't want them. I would trade them in a heartbeat for old character like Patch, Thor, Punisher. Sadly I can't.
stephen43084 wrote: I'll keep saying it with the game environment shift especially with the number of characters, MPQ needs to have a path for transitioners. I think as outlined in other places, transititioners should be guaranteed to be able to max cover a 3* if they play all events that month/season. I would do this with characters starting from the oldest to newest. It will not devalue or dillute the cover system when you consider that 2 new characters come out each month that they max cover one. However, at least transitioners will fell like they are making progress and part of the game.