POLL -- Best powers to handle Enemy Tiles
Comments
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My go to team for dealing with an all goon squad is OBW, MStorm, and Yelena. OBW is for the blue delay and purple steal, MStorm for shakeup and AP generation and Yelena for destruction of the countdown tiles.
I don't know if it works for everyone but it rarely fails me.0 -
daibar wrote:I'm surprised Peacemaker has so many less votes than Star Spangled Banner. True it costs 1 AP more (as well as permanently), but you get to remove one countdown, and stun a character, delaying all their other countdowns for 2 additional turns.
Striking Distance should have way more votes, but no one has Thor4 Yellow covers.
Poll should also have anti-gravity device at 9 AP.
I like peacemaker and voted for it, but for enemy tile removal you have faster ways to accelerate star spangled banner - either with 1y im40 or with cap marvel taking some damage. 2* mags purple or 2y im40 to gather blue instead are a bit slower and against over leveled goons it can be enough to matter.0 -
I guess hulk, juggernaut and mstorm green powers are not favourite enough so they didn't make the list right? Not even speaking of bagman (lol)...0
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Give it a few months and 4Thor's yellow (at 5 especially) would probably top the list, especially vs. Goons who can't pick up the charged tiles. In a way, 4Thor is the ultimate PvE character with her stuns, anti-Goon abilities and general damage output with a prepared board.
That said, her 5 yellow is probably only the choice of those who specialise in PvE over PvP.0 -
After using falcon as an essential character, did I realised how good he is in dealing with goons. So much so that I bring him for the Groot pve
So glad that his blue need not be level to be effective.0 -
I'd say at a 1* level, the best goon squad for me was MBW, Hawkeye, MStorm, though sometimes I'd substitute MBW for Iron Man if I wanted to get it done faster, with the possibility of some damage.
2* Level, Cap, OBW, MStorm
3* LCap, Falcon, MoStorm ? Don't have all the 3* covered right yet.
I tried substituting Juggs for Storm, but the extra AP generation, TU clears, and tile blocking from hailstorm paid off far better.
I aim to do goon nodes taking 0 damage.0
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