POLL -- Best powers to handle Enemy Tiles
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
While forced to use Falcon a lot in a recent event, I decided to look through the characters that could handle pesky enemy tiles. There are two main strategies -- kill the opponent or destroy a lot of the board. For example, Whales, Whales, Whales can kill the entire enemy team. Often, though, you're wanting to get rid of some goon's countdown tile before it goes off. Here are the powers I could find that could predictably destroy enemy tiles. I came up with my own ranking, and the poll will show how horrifyingly wrong I was.
Leading my list, destroy 5 enemy tiles while nuking the enemy team, then charge the tiles.
Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 random enemy Strike, Attack, or Protect tile into a Charged tile.
Pretty good return for whack-a-mole on enemy counters. But some counters won't be reachable.
Doctor Octopus casually delivers a scathing monologue about his superior intellect while his metal arms continue their assault. Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.
Delete a random enemy tile every few turns. Moderate initial cost.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
Delete all enemy tiles on "strongest color", do a lot of damage, and collect AP for that color.
Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Destroys every tile in the enemy team's strongest color, dealing 32 damage per tile. Does not generate AP.
Cap can target any tile, and gets AP back. Poor on defense.
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles.
Level 4 – 437 damage. Returns 10 .
Level 5 – 551 damage. Can target any tile.
Max Level: 4031 damage
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27.
Level 4 - Returns 10 . Protect strength increased to 37.
Level 5 - Can target any tile. Protect strength increased to 48.
Max Level: 342 protect
Selectively destroy tiles. Expensive and turn-ending. Doesn't generate AP anymore.
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3×3 blocks of tiles, dealing 11 damage per tile. Does not generate AP. Ends the turn.
Selectively destroy a lot of tiles, but very expensive.
Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
Level 3: Destroys more tiles. Costs 17 .
Level 4: +25% base damage. Costs 18 .
Level 5: Damages all enemies. Costs 19 .
Max Level: 3912 + tile damage
Destroy some specific tiles, but expensive.
Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
Level 3: Target size increased, destroying 2x3 tiles. Costs 14 .
Level 4: Fires 3 shots. Costs 15 .
Level 5: Target size increased, destroying 3x3 tiles. Costs 17 .
Delay a lot of tiles.
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.
(Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
Temporarily lock tiles down. Expensive, and the bubbles can unlock.
Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile with a strength of 42.
Random, and also affects friendly tiles.
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7.
Destroy ALL the tiles. Clear the board. Fun but expensive.
Magneto forms a mass of shrapnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.
Expensive, and randomly destroys 1 enemy Countdown tile.
The fury of Doctor Octopus is unleashed as his metal arms strike, constrict and mangle all his opponents at once. Deals 82 damage to all enemies, then stuns a random enemy for 1 turn, reduces enemy AP in their strongest color by 1, and destroys a random enemy Countdown tile.
If more than 1 color of enemy tile, Moonstone's power becomes increasingly useless.
Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.
I found that Falcon Blade DocOck is a fun team to run against enemy goon teams. What other teams are good at goon-killing?
EDIT -- And Falcon / Cap / Black Widow seem to be leading all the way. If Marvel ever makes a movie that features lots of goons and no major supervillains, they should use Falcon, Cap, and Black Widow as the main heroes. Oh, wait, that's Winter Soldier.
Leading my list, destroy 5 enemy tiles while nuking the enemy team, then charge the tiles.
Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 random enemy Strike, Attack, or Protect tile into a Charged tile.
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Level 2: Converts 2 Enemy Strike, Attack or Protect tiles into Charged tiles.
Level 3: Deals 593 damage to the enemy team and converts 3 random enemy Strike, Attack, or Protect tiles into Charged tiles.
Level 4: Can convert enemy Countdown tiles in addition to Strike, Protect and Attack tiles.
Level 5: Deals 1150 damage to the enemy team and converts 5 random enemy Strike, Attack, Protect, or Countdown tiles into Charged tiles.
Pretty good return for whack-a-mole on enemy counters. But some counters won't be reachable.
Doctor Octopus casually delivers a scathing monologue about his superior intellect while his metal arms continue their assault. Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.
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Level 2: Creates strength 32 Attack tiles.
Level 3: Creates strength 38 Attack tiles.
Level 4: Adds 2 strength 27 Attack tiles.
Level 5: Adds 2 strength 43 Attack tiles.
Delete a random enemy tile every few turns. Moderate initial cost.
Falcon's companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
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Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns.
Delete all enemy tiles on "strongest color", do a lot of damage, and collect AP for that color.
Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Destroys every tile in the enemy team's strongest color, dealing 32 damage per tile. Does not generate AP.
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Level 2: Deals 87 damage per tile.
Level 3: Deals 137 damage per tile.
Level 4: Also reduces enemy AP in their strongest color by 10.
Level 5: Deals 265 damage per tile. Destroyed tiles now generate AP.
Cap can target any tile, and gets AP back. Poor on defense.
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
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Level 2 – 209 damage. Returns 9
Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles.
Level 4 – 437 damage. Returns 10 .
Level 5 – 551 damage. Can target any tile.
Max Level: 4031 damage
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
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Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9
Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27.
Level 4 - Returns 10 . Protect strength increased to 37.
Level 5 - Can target any tile. Protect strength increased to 48.
Max Level: 342 protect
Selectively destroy tiles. Expensive and turn-ending. Doesn't generate AP anymore.
Parker Robbins fires his twin Lorcin .380’s, destroying two selected 3×3 blocks of tiles, dealing 11 damage per tile. Does not generate AP. Ends the turn.
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Level 2: Deals 21 damage per tile destroyed.
Level 3: Deals 32 damage per tile destroyed.
Level 4: Deals 54 damage per tile destroyed.
Level 5: Deals 100 damage per tile destroyed.
Max Level: Deals 317 damage per tile destroyed (5706 damage).
Selectively destroy a lot of tiles, but very expensive.
Black Widow uses an accurate, long range rifle to shoot a location on the board, clearing a reticle shaped pattern. She deals damage for each tile destroyed and an additional 355 damage to the current target.
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Level 2: +25% base damage. Costs 16
Level 3: Destroys more tiles. Costs 17 .
Level 4: +25% base damage. Costs 18 .
Level 5: Damages all enemies. Costs 19 .
Max Level: 3912 + tile damage
Destroy some specific tiles, but expensive.
Black Widow fires 1 shots at the board, clearing a block of tiles, dealing damage for each tile and an additional 118 damage to the current target. Does not generate AP.
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Level 2: Fires 2 shots. Costs 13
Level 3: Target size increased, destroying 2x3 tiles. Costs 14 .
Level 4: Fires 3 shots. Costs 15 .
Level 5: Target size increased, destroying 3x3 tiles. Costs 17 .
Delay a lot of tiles.
Stolen Stark tech increases enemy countdowns by 2. If there are none, heals all allies of 100 damage.
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Level 2: Add 3 to timers.
Level 3: Costs 2 AP less.
Level 4: Adds 4 to timers.
Level 5: 50% heal with enemy countdown timers present.
(Dev note: This means at Level 5 AGD and base level character, she would heal for 50 with Countdown tiles, plus 50 more if none are present)
Temporarily lock tiles down. Expensive, and the bubbles can unlock.
Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen tiles in Force Bubbles before creating a Blue Protect tile with a strength of 42.
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Level 2: Locks 5 chosen tiles.
Level 3: Increases Protect tile strength to 92.
Level 4: Locks 8 chosen tiles.
Level 5: Increases Protect tile strength to 185.
Random, and also affects friendly tiles.
She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7.
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Level 2: Increases Friendly Strike Tiles to strength 17
Level 3: Replaces up to 3 Tiles (Odd tiles are always Friendly)
Level 4: Increases Friendly Strike Tiles to strength 23
Level 5: Can also replace Countdown Tiles
Destroy ALL the tiles. Clear the board. Fun but expensive.
Magneto forms a mass of shrapnel to hurl at his enemies. Converts a random Blue tile into a 1 turn Countdown tile that destroys the 9 surrounding tiles.
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Level 2: Increases tiles destroyed to 13, +1 AP Cost.
Level 3: Increases tiles destroyed to 21, +1 to countdown timer, +2 AP Cost.
Level 4: Increases tiles destroyed to 29, +1 to countdown timer.
Level 5: Increase area of effect to entire board, +1 to Countdown timer, +4 AP Cost.
Expensive, and randomly destroys 1 enemy Countdown tile.
The fury of Doctor Octopus is unleashed as his metal arms strike, constrict and mangle all his opponents at once. Deals 82 damage to all enemies, then stuns a random enemy for 1 turn, reduces enemy AP in their strongest color by 1, and destroys a random enemy Countdown tile.
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Level 2: Deals 164 damage to the enemy team.
Level 3: Destroys 3 AP of the enemy's strongest color.
Level 4: Stuns a random enemy for 2 turns.
Level 5: Deals 246 to all enemies, stuns a random enemy for 3 turns, and destroys 5 enemy AP.
If more than 1 color of enemy tile, Moonstone's power becomes increasingly useless.
Moonstone manipulates gravity, warping a random Purple or Black Special tile to the location of a chosen basic tile. If there are no valid Special tiles, the warp collases doing 75 damage.
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Level 2: Can warp Red Special tiles. Collapse damage increased to 86.
Level 3: Can warp Yellow Special tiles. Collapse damage increased to 98.
Level 4: Can warp Blue Special tiles. Collapse damage increased to 109.
Level 5: Can warp any Special tile. Collapse damage increased to 120.
I found that Falcon Blade DocOck is a fun team to run against enemy goon teams. What other teams are good at goon-killing?
EDIT -- And Falcon / Cap / Black Widow seem to be leading all the way. If Marvel ever makes a movie that features lots of goons and no major supervillains, they should use Falcon, Cap, and Black Widow as the main heroes. Oh, wait, that's Winter Soldier.
Failed to load the poll.
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Comments
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I don't think any of his powers are the best, but I've been enjoying using Doc Ock this event. He doesn't get used much else and he provides 3 reasonably decent powers against goons whereas other characters have 1 or 2.0
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BW 1* can stun = delay CD
Hawkeye 1* can destroy row
Xforce green can reduce CD-infected board, or kill CD-enemy early.0 -
I liked to use jug/cmag/obw against goons. Cmag red and jug green shakes up the board really well and relatively cheaply while I have obw anti grav as backup. Must of the time my cascades will give me enough ap to prevent the goons from ever hitting me but in return I don't really kill them all that fast.0
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I've been using nothing but LCap/Falcon/Obw in this pve. I make a couple of blue matches which activates red wing. Then I save enough blue for peacemaker, make red matches for Star Spangled all the while Redwing is in the back getting rid of random tiles. It's been fun getting rid of goon tiles with that trio!0
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Best way to kill a pesky tile: Juggernaut TU. 6 TU ap, shake the board, examine the results. After that I prefer shield powers to destroy them.0
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Cap with 1y im40 solves all of your goon crushing needs. R/y boost and one yellow match gets you to Star Spangled avengering by the 4th turn. Add hood or falcon as your 3rd to make things even easier.0
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Deceptive Tactics can also clear tiles. With 6 green to place where you want, it is very easy to match green countdown tiles or line up a 4 in a row to destroy the row/column or create a critical tile to match with an enemy tile.
GSBW is not as effective as OBW for dealing with countdown tiles but all 3 of her powers can help clear out many different types of enemy tiles.0 -
Lerysh wrote:Best way to kill a pesky tile: Juggernaut TU. 6 TU ap, shake the board, examine the results. After that I prefer shield powers to destroy them.
At 1* level, Take Aim is pretty good too. Lightning Storm (destroy 1/4 + of the board + get AP) is one of the better ones too.
Doc ock's Black doesn't really 'handle' enemy tiles; Manipulation does, but it's weak.
Iron Hammer at any decent level usually has to be cast pre-emptively to have a shot at destroy the tiles.0 -
My new favorite goon node has been Falcon, Daken, Psylock. Get 5 blue then work green yellow black combos. If I want major damage I will bring Patch instead of Psylock.0
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What is the tile destruction pattern for GSBW?0
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Gravity Warp at 0 votes. I'm surprised a dev hasn't come and given it one. ;^)0
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Nonce Equitaur 2 wrote:0
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Running X-Force, Falcon and OBW made the all-goon nodes almost completely lack threat for me in the last pve. The only time you might struggle is if there aren't a couple of blue matches available in the first 4-5 moves.0
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For a second I voted Gravity Warp thinking it was Polarity Shift, whoops. It should be there, it sure is better than Warp, you can clear one or two lines of Enemy Tiles with 4-in-a-row. And Iron Hammer is 13 AP if you want to clear board (though not sure if fixing won't reset scores).
In addition to shown options, stuns stop cooldown tiles just fine. MNM + Classic Storm with boost can clear maximum level Goon-only nodes without letting one get off (usually). Add Falcon for safety and nothing will get through, as long as you get 2 purple matches that is.0 -
I haveh ad lots of fun running Lazy Cap, Falcon and X-force together. Lots of ways to eliminate countdowns (I'm counting X-force too).0
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Nivrax wrote:...Polarity Shift... It should be there, it sure is better than Warp, you can clear one or two lines of Enemy Tiles with 4-in-a-row. And Iron Hammer is 13 AP if you want to clear board (though not sure if fixing won't reset scores).
This is what I use a lot to clear special tiles. The ability to select where I drop this is huge - there are always those annoying CD tiles off where you can't make any matches within the time to get rid of them.0 -
I didn't vote for XForce because he's only effective against one color. So while he's awesome at taking out Threaten, he does nothing against Tommy Gun. (other than killing the Muscle, but that's besides the point)
LCap-OBW is my go to. I actually prefer AGD to peacemaker, and will spam that which gives LCap time to do his thing. XForce works great as a 3rd in this case, but any big damage dealer will do.0 -
I voted fro Gravity Warp. I actually really like it for goon fights. Usually there is only one or two colors the enemy team is counting down, so you can place the warp in such a way that it with either match immediately, or you can move to match. Great for clearing the pesky corner ones, and cheaper than most of the others.
That being said, I did sell my Moonstone to make room for 3* slots.0 -
I'm surprised Peacemaker has so many less votes than Star Spangled Banner. True it costs 1 AP more (as well as permanently), but you get to remove one countdown, and stun a character, delaying all their other countdowns for 2 additional turns.
Striking Distance should have way more votes, but no one has Thor4 Yellow covers.
Poll should also have anti-gravity device at 9 AP.0
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