MPQ Interview At Marvel.com: Rocket & Groot & Gamora Reveal

13

Comments

  • daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.

    Do they really? Depth will never be achieved in the current PvP structure. Winning is a matter of shield hopping and shield hopping is a matter of speed. The best characters are the fastest characters and that won't change. Who's fastest MIGHT change, but that's still not depth.

    Right now all new characters do is make it harder for a transition player to put together 2 13 cover 3* heroes.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Lerysh wrote:
    daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.

    Do they really? Depth will never be achieved in the current PvP structure. Winning is a matter of shield hopping and shield hopping is a matter of speed. The best characters are the fastest characters and that won't change. Who's fastest MIGHT change, but that's still not depth.

    PvP is not the only structure to worry about. Depth is most certainly an asset in PvE. It's still not going to make some of them playable, but quality characters that are released can only help. Garbage like Beast doesn't.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.

    There's no depth if we can't effectively use the characters without a featured boost, and thinning the ranks of 3* characters makes that harder and harder. For new and transitioning players PvE is the main way to get 3* covers, but it's become all but useless for building a deep roster lately because two out of every three events give out a new character where you have to start from scratch, rather than providing any opportunity to power up an existing one to the point where he/she can become useful. And for vets, it's a huge ISO/HP sink to recruit the new characters and get them to anywhere approaching usefulness in events scaled for level 100+ teams.
  • daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.

    There's no depth if we can't effectively use the characters without a featured boost, and thinning the ranks of 3* characters makes that harder and harder. For new and transitioning players PvE is the main way to get 3* covers, but it's become all but useless for building a deep roster lately because two out of every three events give out a new character where you have to start from scratch, rather than providing any opportunity to power up an existing one to the point where he/she can become useful. And for vets, it's a huge ISO/HP sink to recruit the new characters and get them to anywhere approaching usefulness in events scaled for level 100+ teams.

    1. I'm curious as to what levels people consider characters useful. Are people really unable to use characters at 4/3/4 or 5/1/5, let alone 2/3/3?
    2. When you say deep, do you mean fully covered?
    3. Doesn't this decrease the jump in levels from (94/94/94 to 166/166/166) to something smaller? I'm personally seeing a lot more 94/100/120 teams out there lately just because it is harder to max a single character, but not sure if everyone is on their climb.
    4. If you can't use a specific character, isn't it at least nice to see a difference character on defense? Trying to figure out how to consistently beat Blade seemed pretty fun to me at least.
    Lerysh wrote:
    Do they really? Depth will never be achieved in the current PvP structure. Winning is a matter of shield hopping and shield hopping is a matter of speed. The best characters are the fastest characters and that won't change. Who's fastest MIGHT change, but that's still not depth.

    Right now all new characters do is make it harder for a transition player to put together 2 13 cover 3* heroes.
    I agree, at the high end level of PVP, new characters usually don't make any difference. If you're in the high level of pvp, why complain? Would you rather stagnate or actually have a new character to work towards that you can finish at your leisure?

    The old formula of letting people max out characters quickly and then having nothing to work towards was boring, and people said the game must change to survive. Now they've made the change. If there are better suggestions for improving the long term prospects of the game, everyone would love to hear it.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.
    Sorry, but they absolutely do.

    The main thing is that they dilute the pool. Every additional character means another character that you will have a hard time getting covers for - be it an old one or a new one or whatever. It stretches out the progression into 3* land which is already ridiculous to the point of being nearly impossible. You have to play SO long that the odds of you actually making it to having multiple maxed 3* characters before you give up and move on is a really tough call. It will probably take about a year at this point, and every new character adds time to that. The only way you wouldn't have this perspective is if you've played this game for long enough that you were playing back when the game was a lot easier to progress.

    They also cost more roster slots, and the rate at which they are releasing them far exceeds anyone's ability to buy more slots from winnings - unless they are already way ahead and always do well.

    Saying they add "needed depth" is a silly statement and only makes sense if you already have a ton of characters. For anyone starting out, ALL the existing characters add depth. Only people who have a zillion characters need more for depth. Also saying they keep the game from stagnating is the exact opposite of true: this game IS stagnating and it's because they keep moving the goalpost further and further away. For anyone without a loaded roster you can never, EVER catch up. EVER. And each new character makes it harder. Every time.

    Sorry but your perspective is just not what I have to imagine to be 99% of the playerbase - i.e. someone who has a ton of maxed characters and is getting bored with the non-existent end-game. I'm sorry for the end-game people, but for the vast majority, every new character hurts us. Badly.

    What I really wish is that they would come up with a way that this wasn't the case. Honestly I love the idea of new characters, too, but I hate them so much in this game because it makes my game experience worse each time they release a new one. So they need to retool what makes up "progression" in this game. Maybe make covers easier to get but ISO harder? I don't know; I'm not a developer. But I can say that anyone who has played this game for more than a month AND less than a year is completely screwed by any new character that comes down, and they really need to change how this game works in order to make it so that this isn't the case, or they will destroy their base over time.
  • GrimSkald
    GrimSkald Posts: 2,685 Chairperson of the Boards
    loroku wrote:
    daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.
    Sorry, but they absolutely do.

    The main thing is that they dilute the pool. Every additional character means another character that you will have a hard time getting covers for - be it an old one or a new one or whatever. It stretches out the progression into 3* land which is already ridiculous to the point of being nearly impossible. You have to play SO long that the odds of you actually making it to having multiple maxed 3* characters before you give up and move on is a really tough call. It will probably take about a year at this point, and every new character adds time to that. The only way you wouldn't have this perspective is if you've played this game for long enough that you were playing back when the game was a lot easier to progress.

    They also cost more roster slots, and the rate at which they are releasing them far exceeds anyone's ability to buy more slots from winnings - unless they are already way ahead and always do well.

    Saying they add "needed depth" is a silly statement and only makes sense if you already have a ton of characters. For anyone starting out, ALL the existing characters add depth. Only people who have a zillion characters need more for depth. Also saying they keep the game from stagnating is the exact opposite of true: this game IS stagnating and it's because they keep moving the goalpost further and further away. For anyone without a loaded roster you can never, EVER catch up. EVER. And each new character makes it harder. Every time.

    Sorry but your perspective is just not what I have to imagine to be 99% of the playerbase - i.e. someone who has a ton of maxed characters and is getting bored with the non-existent end-game. I'm sorry for the end-game people, but for the vast majority, every new character hurts us. Badly.

    What I really wish is that they would come up with a way that this wasn't the case. Honestly I love the idea of new characters, too, but I hate them so much in this game because it makes my game experience worse each time they release a new one. So they need to retool what makes up "progression" in this game. Maybe make covers easier to get but ISO harder? I don't know; I'm not a developer. But I can say that anyone who has played this game for more than a month AND less than a year is completely screwed by any new character that comes down, and they really need to change how this game works in order to make it so that this isn't the case, or they will destroy their base over time.

    Here's the thing - they need to introduce new characters as the game goes on or the existing players will stagnate. What's the point in continuing to play once you've maxxed out every character? Sure, that will take a long damn time, but it will happen eventually. The problem is not that they are introducing new characters, its the rate at which they introduce new characters. The last month it has been really, really fast. From MPQ's standpoint the rate may not have changed - they've introduced new 3* characters at the same rate they have for the last four or five months, one every other week. From our perspective, though, it has increased as in that same time period they introduced one new 2* and two new 4*'s. Sure, the 4*s weren't "officially" introduced (Devil Dino was a bonus character and 4or is still in the "unofficial" phase,) but tell that to our roster slots.

    I've always thought one 3* every other week is too fast. Add other characters onto that (the occassional 2* and 4*,) and it goes for "too fast" to "too tinykitty fast." What's more is they make this big deal out of releasing new characters - it's ludicrous. Make new characters special. Slow the heck down.
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    edited November 2014
    Ok, well since no one else has pointed it out, I will.

    D3 is releasing 3 of the Guardians, and we have 2 of the Fantastic Four.

    If new characters are coming, can we please, please, PLEASE get Thing, Mr. Fantastic, Drax, and Star Lord? (not necessarily in that order)

    It just feels incomplete without the whole team.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    loroku wrote:
    daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.
    Sorry, but they absolutely do.

    The main thing is that they dilute the pool. Every additional character means another character that you will have a hard time getting covers for - be it an old one or a new one or whatever. It stretches out the progression into 3* land which is already ridiculous to the point of being nearly impossible. You have to play SO long that the odds of you actually making it to having multiple maxed 3* characters before you give up and move on is a really tough call. It will probably take about a year at this point, and every new character adds time to that. The only way you wouldn't have this perspective is if you've played this game for long enough that you were playing back when the game was a lot easier to progress.

    They also cost more roster slots, and the rate at which they are releasing them far exceeds anyone's ability to buy more slots from winnings - unless they are already way ahead and always do well.

    Saying they add "needed depth" is a silly statement and only makes sense if you already have a ton of characters. For anyone starting out, ALL the existing characters add depth. Only people who have a zillion characters need more for depth. Also saying they keep the game from stagnating is the exact opposite of true: this game IS stagnating and it's because they keep moving the goalpost further and further away. For anyone without a loaded roster you can never, EVER catch up. EVER. And each new character makes it harder. Every time.

    Sorry but your perspective is just not what I have to imagine to be 99% of the playerbase - i.e. someone who has a ton of maxed characters and is getting bored with the non-existent end-game. I'm sorry for the end-game people, but for the vast majority, every new character hurts us. Badly.

    What I really wish is that they would come up with a way that this wasn't the case. Honestly I love the idea of new characters, too, but I hate them so much in this game because it makes my game experience worse each time they release a new one. So they need to retool what makes up "progression" in this game. Maybe make covers easier to get but ISO harder? I don't know; I'm not a developer. But I can say that anyone who has played this game for more than a month AND less than a year is completely screwed by any new character that comes down, and they really need to change how this game works in order to make it so that this isn't the case, or they will destroy their base over time.

    People keep thinking everyone should be able to catch. Then they complain because it's incredibly difficult, which is true. Instead, I think transition players should be concerned with how can *I* catch up. Try to not just follow some guide written on a forum. It's a strategy game. You analyze your resources, set your goals, and then make choices to achieve those goals. If you follow the same strategy that everyone else follows, you'll progress at the same speed they're progressing.
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    scottee wrote:
    [


    People keep thinking everyone should be able to catch. Then they complain because it's incredibly difficult, which is true. Instead, I think transition players should be concerned with how can *I* catch up. Try to not just follow some guide written on a forum. It's a strategy game. You analyze your resources, set your goals, and then make choices to achieve those goals. If you follow the same strategy that everyone else follows, you'll progress at the same speed they're progressing.

    This I agree with. Except the last sentence, not sure I followed that part. Everyone plays differently. So, IMO, the best strategy is to come up with your own, based on your available characters and your preferred play style. A lot of players use (or used ) the Sentry bomb strategy, which I do admit, is very effective. But it didn't fit my play style, so I never did it. Which is what I tell anyone in my alliances that asks me, just try out different things and come up with what works best for you.
  • loroku wrote:
    The main thing is that they dilute the pool. Every additional character means another character that you will have a hard time getting covers for - be it an old one or a new one or whatever. It stretches out the progression into 3* land which is already ridiculous to the point of being nearly impossible. You have to play SO long that the odds of you actually making it to having multiple maxed 3* characters before you give up and move on is a really tough call. It will probably take about a year at this point, and every new character adds time to that. The only way you wouldn't have this perspective is if you've played this game for long enough that you were playing back when the game was a lot easier to progress.

    They also cost more roster slots, and the rate at which they are releasing them far exceeds anyone's ability to buy more slots from winnings - unless they are already way ahead and always do well.

    Saying they add "needed depth" is a silly statement and only makes sense if you already have a ton of characters. For anyone starting out, ALL the existing characters add depth. Only people who have a zillion characters need more for depth. Also saying they keep the game from stagnating is the exact opposite of true: this game IS stagnating and it's because they keep moving the goalpost further and further away. For anyone without a loaded roster you can never, EVER catch up. EVER. And each new character makes it harder. Every time.

    Sorry but your perspective is just not what I have to imagine to be 99% of the playerbase - i.e. someone who has a ton of maxed characters and is getting bored with the non-existent end-game. I'm sorry for the end-game people, but for the vast majority, every new character hurts us. Badly.

    What I really wish is that they would come up with a way that this wasn't the case. Honestly I love the idea of new characters, too, but I hate them so much in this game because it makes my game experience worse each time they release a new one. So they need to retool what makes up "progression" in this game. Maybe make covers easier to get but ISO harder? I don't know; I'm not a developer. But I can say that anyone who has played this game for more than a month AND less than a year is completely screwed by any new character that comes down, and they really need to change how this game works in order to make it so that this isn't the case, or they will destroy their base over time.

    You're mistaken about where I'm coming from. I have a full maxed 2* roster without a single max leveled 3*. You've got this imaginary goalpost that you say is moving further away, which is what? Maxed Hood, Daken, BP, CMags, Sentry? If these are so important to you, why don't you save up HP and buy covers instead of new roster slots for characters you don't want and shields to get covers you don't want? For the depth thing, even if you don't have all the characters it adds depth in 1. Different characters to battle. 2. More people with different level characters 3. More story potential.

    Also how many people outside this forum complain about token dilution? Not too many. More are concerned about the game freezing or when Gambit's going to be released. The forum population really isn't representative of the player base. Eg, for example check their facebook posts:
    Rocket and Groot character announcement -> 1175 likes
    Hulk tournament with new event end times -> 68 likes
    Mystique character announcement -> 420 likes
    Not even close. Event times, something that the forum had been pushing for for a long time, got way less positive feedback compared to a new character, even a less popular one like Mystique.

    I'm not saying I'm not aware of token dilution, because it does affect me directly too. I'd love to cover max CMags or LThor. But Demiurge is catering to their base, particularly the whales that want to throw their money at something. This change, just like the 20 slot alliances, is good for the long term health of the game, so players adversely affected just have to suck it up for the benefit of the rest of the community. Either that or play smarter or harder.
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    xKOBALTx wrote:
    rbdragon wrote:
    I know I'm in the minority when I say I love the influx of all the new characters - the main reason I play is as a collector - so as long as they give me more to collect, I'll stay engaged in the game.

    Sure it makes it difficult to get all the covers, but you know what? I don't NEED to get all the covers immediately...

    The only downside is the expense of new roster slots in my opinion...that should be capped at a reasonable cost - definitely no more than 500HP....
    I'm also a collector and mostly agree here. The bold is my biggest concern. I have a decent enough stash of HP for the foreseeable future, but the prices on slots 100+ are astronomical. That's still pretty distant in the future for collecting one of each, unlike JCT icon_e_wink.gif , but not far enough that it isn't concerning.
    I feel the same. As a collector, getting eventually all the covers is my primary incentive to play the game.
    But the cost of roster slot - currently 700HP for me - become prohibitive and I don't want to drop Moonstone or Bagman because, you know... I'm a collector! icon_e_wink.gif
    It would be reasonable to set a flat price of 500HP for roster slots, I strongly support this idea
    An active player should be able to earn this amount ingame, in a pure F2P way
    A less patient player could still want to spend real money to obtain a slot immediately
    So I think it could be fair for everyone
  • DrNitroman wrote:
    xKOBALTx wrote:
    rbdragon wrote:
    I know I'm in the minority when I say I love the influx of all the new characters - the main reason I play is as a collector - so as long as they give me more to collect, I'll stay engaged in the game.

    Sure it makes it difficult to get all the covers, but you know what? I don't NEED to get all the covers immediately...

    The only downside is the expense of new roster slots in my opinion...that should be capped at a reasonable cost - definitely no more than 500HP....
    I'm also a collector and mostly agree here. The bold is my biggest concern. I have a decent enough stash of HP for the foreseeable future, but the prices on slots 100+ are astronomical. That's still pretty distant in the future for collecting one of each, unlike JCT icon_e_wink.gif , but not far enough that it isn't concerning.
    I feel the same. As a collector, getting eventually all the covers is my primary incentive to play the game.
    But the cost of roster slot - currently 700HP for me - become prohibitive and I don't want to drop Moonstone or Bagman because, you know... I'm a collector! icon_e_wink.gif
    It would be reasonable to set a flat price of 500HP for roster slots, I strongly support this idea
    An active player should be able to earn this amount ingame, in a pure F2P way
    A less patient player could still want to spend real money to obtain a slot immediately
    So I think it could be fair for everyone
    They really ought to make it so you can collect as many covers and level up characters as much as you want without paying for a roster slot, but you can't actually USE the character until you stick them in your roster (and once a character's put on your roster, you can't put them back on the bench, they have to sell roster slots somehow)
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Lerysh wrote:
    So the results of this poll are being completely ignored I see.
    That poll didn't even offer reasonable options for people who actually like new characters. It's biased in its answer selection and only represents the opinions of 211 self-selected players, mostly with an axe to grind.
  • New characters are always a good thing. It is just the way they are being implemented in this game that creates big side effects like:

    - Character rotation making good character unavailable
    - Roster slots needed
    - PVEs clogged with new char releases for at least 2 weeks every time they release one (1 PVE to release him/her and 1 PVE as an essential)
    - Many of the new chars are **** and not well thought out
    - Event rotation and character reward rotation becomes exponentially slower.

    I still think that they need to separate the PVE they release new chars from normal PVE rotation.
  • DD-The-Mighty
    DD-The-Mighty Posts: 350 Mover and Shaker
    daibar wrote:
    daibar wrote:
    loroku wrote:
    Boo, new characters hurt players.
    FFS, they do not. They add a badly needed depth to the game that prevents MPQ from stagnating. They add material for new events. Repeating the same tiny kitty mantra doesn't make it true or realistic.

    There's no depth if we can't effectively use the characters without a featured boost, and thinning the ranks of 3* characters makes that harder and harder. For new and transitioning players PvE is the main way to get 3* covers, but it's become all but useless for building a deep roster lately because two out of every three events give out a new character where you have to start from scratch, rather than providing any opportunity to power up an existing one to the point where he/she can become useful. And for vets, it's a huge ISO/HP sink to recruit the new characters and get them to anywhere approaching usefulness in events scaled for level 100+ teams.

    1. I'm curious as to what levels people consider characters useful. Are people really unable to use characters at 4/3/4 or 5/1/5, let alone 2/3/3?
    2. When you say deep, do you mean fully covered?
    3. Doesn't this decrease the jump in levels from (94/94/94 to 166/166/166) to something smaller? I'm personally seeing a lot more 94/100/120 teams out there lately just because it is harder to max a single character, but not sure if everyone is on their climb.
    4. If you can't use a specific character, isn't it at least nice to see a difference character on defense? Trying to figure out how to consistently beat Blade seemed pretty fun to me at least.
    Lerysh wrote:
    Do they really? Depth will never be achieved in the current PvP structure. Winning is a matter of shield hopping and shield hopping is a matter of speed. The best characters are the fastest characters and that won't change. Who's fastest MIGHT change, but that's still not depth.

    Right now all new characters do is make it harder for a transition player to put together 2 13 cover 3* heroes.
    I agree, at the high end level of PVP, new characters usually don't make any difference. If you're in the high level of pvp, why complain? Would you rather stagnate or actually have a new character to work towards that you can finish at your leisure?

    The old formula of letting people max out characters quickly and then having nothing to work towards was boring, and people said the game must change to survive. Now they've made the change. If there are better suggestions for improving the long term prospects of the game, everyone would love to hear it.
    It really depends on the character. Most of the first wave 3* heroes were good At 3/3/3. At those levels a lot of the negative aspects of their abilities start to drop off. But with some of the newer heroes like captain marvel and she hulk they don't start to see mostly positives your if their abilities until they rank them to level 4+. All of this not including character with moves like GSBW's green or patches yellow that really don't shine until you rank them to 5. Again it really depends on the character.
  • h4n1s
    h4n1s Posts: 427 Mover and Shaker
    I love those characters, I love the idea of new episode, I love skills presented on Rocket-Groot (good synergy, let's see how it'll look in game).

    But I am also the guy, who can't afford additional roster slot or dumping any other character to free up slot for new guys, so I am going to skip those events, skip those characters and just hope that those existing not-fully covered characters in my roster will not be taken out of the rotation any time soon, so I can max at least 1 star.pngstar.pngstar.png champ...
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    For me the problem lies in Expiring Covers.

    If I don't have roster spots, I lose covers.

    When I have roster spots and I can fit a character in, I've lost 3 covers of that character due to expiring, then because it's a bigger pool of characters now, I get those covers less frequently.

    I don't mind grinding away to earn HP to expand roster slots, but I HATE covers EXPIRING. This is the ONLY game that I have played where your cards (covers) expire. The only one. It is the one thing that is slowing me down big time.

    Change the covers from expiring to having a quantity limit in your queue. Then you can sell them off if you don't want them and its nobody's fault but your own. To have expiring covers is a slap in the face. I work my butt off to place to win a cover or a set of covers, then have to fret over how to expand my roster spots in 7 days. If I can't without dumping characters I use or am building or spending lots of real money, and my hard earned covers expire, I get pissed and stop playing.

    Fix expiring covers, and I will be a happy camper with all your new character releases.
  • JVReal wrote:
    For me the problem lies in Expiring Covers.

    If I don't have roster spots, I lose covers.

    When I have roster spots and I can fit a character in, I've lost 3 covers of that character due to expiring, then because it's a bigger pool of characters now, I get those covers less frequently.

    I don't mind grinding away to earn HP to expand roster slots, but I HATE covers EXPIRING. This is the ONLY game that I have played where your cards (covers) expire. The only one. It is the one thing that is slowing me down big time.

    Change the covers from expiring to having a quantity limit in your queue. Then you can sell them off if you don't want them and its nobody's fault but your own. To have expiring covers is a slap in the face. I work my butt off to place to win a cover or a set of covers, then have to fret over how to expand my roster spots in 7 days. If I can't without dumping characters I use or am building or spending lots of real money, and my hard earned covers expire, I get pissed and stop playing.

    Fix expiring covers, and I will be a happy camper with all your new character releases.
    That is just how their business model works. It's pretty much the same across all "F2P" microtransaction games. The goal is to "gently nudge" you into spending money.
  • gobstopper wrote:
    That is just how their business model works. It's pretty much the same across all "F2P" microtransaction games. The goal is to "gently nudge" you into spending money.

    The trouble is this might make them money in the short term while costing them money in the long term. If covers didn't expire, people might save the covers for a middling 3* that they're currently forced to sell, and, when they get enough covers, buy some HP to open a spot. Right now, it doesn't make a lot of sense for a transitioning player trying to save money to save GSBW covers (for example), since you basically need five greens and several purples for her to be usable. But if you could save them up, rather than selling all you went, you'd be more likely to eventually open a slot up for her.

    A lot of the decisions they make seem to be based on short-term profits, rather than long-term. Letting covers not expire might ultimately help them, long term.
  • DayvBang wrote:
    Lerysh wrote:
    So the results of this poll are being completely ignored I see.
    That poll didn't even offer reasonable options for people who actually like new characters. It's biased in its answer selection and only represents the opinions of 211 self-selected players, mostly with an axe to grind.

    While you make a valid point about the options available in that poll, there's nothing you can pinpoint that would show that those who voted against the release of a new player so quickly "mostly have an axe to grind".

    Don't dismiss/minimize my point of view, or my vote, because of your unsubstantiated opinon about me.