babinro wrote: Roster slots are D3's main source of revenue. Asking the players to vote on what they should be capped at puts no consideration on the impact of D3's earnings or feasibility to even run this game. In fact, I can absolutely guarantee you that a roster cap will lead to forced HP refunds since this is an issue that would impact substantially more players than the alliance cap did last year. If you do indeed choose to cap roster slots at say 500hp (my assumed winner in this vote)...what then do you propose we change in game to ensure long term profitability in this free to play game? I think the core problem with this issue is that we the players don't have the metrics or information to speak intelligently on this issue.
El Satanno wrote: babinro wrote: Roster slots are D3's main source of revenue. Asking the players to vote on what they should be capped at puts no consideration on the impact of D3's earnings or feasibility to even run this game. In fact, I can absolutely guarantee you that a roster cap will lead to forced HP refunds since this is an issue that would impact substantially more players than the alliance cap did last year. If you do indeed choose to cap roster slots at say 500hp (my assumed winner in this vote)...what then do you propose we change in game to ensure long term profitability in this free to play game? I think the core problem with this issue is that we the players don't have the metrics or information to speak intelligently on this issue. This guy/girl has nailed it. We've heard from the devs that roster slots and cover tokens (inexplicably) are the primary source of revenue, by a friggin' mile. If anything is going to be done at all, it's going to have to be cleverly done to ensure people keep paying proper money for them. I voted for 600 because that's high enough that you won't be earning enough HP in-game to buy a slot in pace with the new releases without putting some real effort in. All signs point to that pace of release being here to stay, so there you go. On another note, before we start worrying about D3's bottom line on the issue, let's not forget that they pulled a real **** move with roster slots already: bundled slots up to slot #10 or #15 or so. I have a good friend and alliance mate who started just before that bundle change, and it has hurt him so badly in terms of ditching covers that he almost quit several times over it. New players not only have the most to gain from new covers, they are simply inundated with characters they need and are the least likely to be able to earn HP to keep them. That bundle idea is a great big middle finger to your new players.
CNash wrote: I'm at 44 slots and am actively avoiding recruiting new characters because the roster slot cost is so high - and I know that every new slot I buy just worsens the problem. I don't think that 1 cover in a new 3* is worth the outlay of more than 600 HP when it won't become useful for many months as I slowly grind away in events and build up my covers. For example, I'd like Squirrel Girl, but I don't want her because I'll need a new slot for her, and I won't see any benefits to having her (aside from being able to complete essential PVE nodes) for a long while.