Phantron wrote: Thor is seen everywhere because he's still strictly better than anyone in 2 star besides Wolverine (which has tradeoffs versus Thor). He also benefits greatly from the AI's ability to pull off crazy cascades from seemingly nothing. He probably should do less damage for a character that's so sturdy, but overall the character concept is workable. Ragnarok only having 2 abilities or 2 colors is meaningless if it doesn't make you want to drop him for someone else. As far as I can tell nobody is dropping a 5r Ragnarok for a random level 141 hero, so whatever his weakness might be, it's clearly not enough to matter. Since you can only have 13 covers, that sort of implies out of the 3 skills a normal character get, one of them probably isn't very good. Ragnarok has one awesome skill (Thunderclap) and another very good one (Godlike Power) and it really doesn't matter if he has a marginal third skill like Pistols.
DumDumDugn wrote: I say make thunderclap do 0 damage but generate 7 greens
DumDumDugn wrote: whining is ruining this game
DumDumDugn wrote: The power of rag on defense is being overstated by newer players. He's less annoying to fight than hulk or spidey. Most of the time I leave him for last or just 1 shot him with magneto.
Katai wrote: Thor and Ragnarok are really the only visible "nukers" in the game's meta. They represent the simplest way to do damage. Gather AP -> Cast for damage. They have the best conversion rates for AP to Damage, and every team needs someone in this role. The solution, in my mind, isn't to nerf them (although I think Ragnarok needs to be toned down a tad). I think the solution is to put more characters who are straight up damage dealers. Wolverine sort of sits in this role because strike tiles gives him damage. Other forms of damage aren't viable right now. Modern Hawkeye would be great, but countdown tiles are awful. Captain America's "dps" style damage is way too slow. The best skills are things you can do in a single turn. Anything that forces you to stun or allow the enemy to make a move is too dangerous. I'd be okay with nerfing the thunder gods, but I would much rather see more characters do the kind of damage they do so you have to choose between them.
Level 15 Ragnarok: 1140 4 10 4 4 10 4, 118 damage for Thunderclap 7x boosted Ragnarok: 7980 28 70 28 28 70 28, 826 damage for Thunderclap Level 115 Ragnarok: 7111 10 51 10 11 51 11, 633 damage for Thunderclap
mischiefmaker wrote: Character power definitely isn't linear:Level 15 Ragnarok: 1140 4 10 4 4 10 4, 118 damage for Thunderclap 7x boosted Ragnarok: 7980 28 70 28 28 70 28, 826 damage for Thunderclap Level 115 Ragnarok: 7111 10 51 10 11 51 11, 633 damage for Thunderclap So an 80% boost to your own characters is actually even better than a strict level multiplier would suggest.
DumDumDugn wrote: Katai wrote: Thor and Ragnarok are really the only visible "nukers" in the game's meta. They represent the simplest way to do damage. Gather AP -> Cast for damage. They have the best conversion rates for AP to Damage, and every team needs someone in this role. The solution, in my mind, isn't to nerf them (although I think Ragnarok needs to be toned down a tad). I think the solution is to put more characters who are straight up damage dealers. Wolverine sort of sits in this role because strike tiles gives him damage. Other forms of damage aren't viable right now. Modern Hawkeye would be great, but countdown tiles are awful. Captain America's "dps" style damage is way too slow. The best skills are things you can do in a single turn. Anything that forces you to stun or allow the enemy to make a move is too dangerous. I'd be okay with nerfing the thunder gods, but I would much rather see more characters do the kind of damage they do so you have to choose between them. Magneto and Black Widow laugh at Thor and Rags damage/AP ratios
Katai wrote: DumDumDugn wrote: Katai wrote: Thor and Ragnarok are really the only visible "nukers" in the game's meta. They represent the simplest way to do damage. Gather AP -> Cast for damage. They have the best conversion rates for AP to Damage, and every team needs someone in this role. The solution, in my mind, isn't to nerf them (although I think Ragnarok needs to be toned down a tad). I think the solution is to put more characters who are straight up damage dealers. Wolverine sort of sits in this role because strike tiles gives him damage. Other forms of damage aren't viable right now. Modern Hawkeye would be great, but countdown tiles are awful. Captain America's "dps" style damage is way too slow. The best skills are things you can do in a single turn. Anything that forces you to stun or allow the enemy to make a move is too dangerous. I'd be okay with nerfing the thunder gods, but I would much rather see more characters do the kind of damage they do so you have to choose between them. Magneto and Black Widow laugh at Thor and Rags damage/AP ratios I assume you mean Grey Black Widow, who has obscenely high AP costs for her green. I have no experience with Magneto, but considering I never see Magneto in play probably means they aren't up to par.