Moon Roach wrote: Just out of interest, why 182?
Lerysh wrote: Um... does that combination of sentences mean what I think it means for alliance rewards? Alliance A does well in Event A. Event A ends, 10 people leave Alliance A to make room for 10 people who join Alliance A. Rewards are handed out and 30 people get the Alliance reward? Assuming those 10 people were in no alliance when Event A ended.
Lerysh wrote: Ok, but the risk to the alliance members leaving the alliance is 0 right? Because they were in an alliance when the event ended they get their reward. I imagine it's not worth it most of the time, but for season rewards I can see the big alliances trying to game the system. Imagine the number of Thor(Goddess of Thunder) covers going out spiking by 50%. It would take some communication and massive organization, something that isn't really possible with in game alliance chat currently, but it could happen is all I am saying.
IceIX wrote: Moon Roach wrote: Just out of interest, why 182? Relatively inane technical reasons that make an even 200 cause other issues without requiring a client patch.(
Moon Roach wrote: Ah well, I was hoping for something prosaic or obscure, such as the number of hours in a Bajoran week.
Pwuz_ wrote: So... let's say player X finishes an event in an Alliance, but BEFORE the alliance rewards are handed out leaves and joins a new alliance. Does he/she get rewards from only their 1st alliance they were in when the event ended, only the 2nd alliance they were in when the alliance rewards were handed out, or BOTH? If Both, that seems like a large incentive to hop between alliances and larger multi-alliances could coordinate to give players double covers. Perhaps I'm being paranoid, but I fear the abuse of a feature intended to ensure as many players as possible get alliance rewards.
IceIX wrote: Moon Roach wrote: Just out of interest, why 182? Relatively inane technical reasons that make an even 200 cause other issues without requiring a client patch.
dearbluey wrote: I'm assuming there's no change to the increasing cost of said roster slots? Not a complaint, just a question.
Okin107 wrote: dearbluey wrote: I'm assuming there's no change to the increasing cost of said roster slots? Not a complaint, just a question. A member that purchased more than 100 covers yesterday confirmed that roster slots continue to increase. The way they go is: #101 = 1300 HP #102 = 1400 HP #103 = 1500 HP #104 = 1600 HP.... etc. Have fun buying them you rich wales
IceIX wrote: Moon Roach wrote: Just out of interest, why 182? Relatively inane technical reasons that make an even 200 cause other issues without requiring a client patch. Lerysh wrote: Um... does that combination of sentences mean what I think it means for alliance rewards? Alliance A does well in Event A. Event A ends, 10 people leave Alliance A to make room for 10 people who join Alliance A. Rewards are handed out and 30 people get the Alliance reward? Assuming those 10 people were in no alliance when Event A ended. Very risky, but potentially yes. Since you don't know when Event rewards are actually processed (as processing is not the same time necessarily as actually handing out), you're going to be rolling the dice on kicking Alliance members and rotating others in on the chance that you can get the changes in on time. What'll most likely happen assuming you're very quick on the kick/accept buttons is that a couple of those "new" members will end up getting something and the others will miss the cutoff. Then you get to deal with the drama of having 8 pissed off freeloaders not getting prizes when the other 2 did. Easier and *definitely* cleaner to just actually earn the prizes the right way. To answer the unasked question though, the latter part is to help out those users that get kicked from Alliances just before end times by commanders who decide for whatever reason that they don't want to give out the rewards to that user. At least in this case, as that spurned user you've got a chance of getting picked up elsewhere in time to get *something* as opposed to just being generally out of everything despite any effort. Judging by CS tickets, this happens more often than we like.
dearbluey wrote: Okin107 wrote: dearbluey wrote: I'm assuming there's no change to the increasing cost of said roster slots? Not a complaint, just a question. A member that purchased more than 100 covers yesterday confirmed that roster slots continue to increase. The way they go is: #101 = 1300 HP #102 = 1400 HP #103 = 1500 HP #104 = 1600 HP.... etc. Have fun buying them you rich wales Yikes. Ain't gonna. I'll sell half-decent characters if a new hero is that good rather than use that much HP
- Added hooks for Alliance reward changes. The following changes have not yet been implemented, but when Live : *UPDATED Info: If you participate in an Event, you'll receive Alliance rewards based on the Alliance you were in at the moment the Event ended, instead of the Alliance you're in when rewards are given out. This change in Alliance rewards is meant to help the situation where getting kicked from your Alliance during an Event leaves you with nothing.