Trial By Combat - Oct 20 - 22 - Season VII
Comments
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loroku wrote:kalirion wrote:Um, no, Hood's Blue is far and away his best ability. It's useful for EVERY character, including Sentry since it lets you get those 7 Green and 8 Yellow quicker.
Black is useful, but you don't need it as long as the AI doesn't match (or transform) your Sacrifice strike tile. Plus you need 9 Black AP to make use of it - that's at least one extra match. 5 Blue on the other hand is far more useful both with and without Sentry shield hopping.
The debate is whether 5 Black or 5 Yellow are more important. 5 Blue is a given.0 -
Anyone joining super late? Any info on when queues are filling?0
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Aaaargh. My first attempt at shield-hopping meets a quick and brutal end when I try to nuke stuff with boosted Stormneto but bring OBW instead of Mags by accident, followed by a series of cascades for the AI when I try to gather blue the old-fashioned way, followed by L5 Sniper Rifle to the face, followed by me cutting my losses and shielding up at the same ~600 I usually finish at, but with 150 HP wasted. So much hate.0
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kalirion wrote:loroku wrote:kalirion wrote:Um, no, Hood's Blue is far and away his best ability. It's useful for EVERY character, including Sentry since it lets you get those 7 Green and 8 Yellow quicker.
Black is useful, but you don't need it as long as the AI doesn't match (or transform) your Sacrifice strike tile. Plus you need 9 Black AP to make use of it - that's at least one extra match. 5 Blue on the other hand is far more useful both with and without Sentry shield hopping.
The debate is whether 5 Black or 5 Yellow are more important. 5 Blue is a given.
I personally perfer 5 Yellow.
Just broke 1100 for the red cover, currently at 3/4/4.
Her preformance in this has been pretty good. I think though I am gonna want her at 5/3/5, the blue makes for a good CD tile cleaner.0 -
loroku wrote:... No idea how my MMR got so bad so fast...
Did you do well in Combined Arms and/or Balance of Power last week? You could still be feeling the effects of an inflated MMR.0 -
loroku wrote:kalirion wrote:Um, no, Hood's Blue is far and away his best ability. It's useful for EVERY character, including Sentry since it lets you get those 7 Green and 8 Yellow quicker.
im always curious to know more between the Ldaken+Sentry camp and the hood + Sentry camp.
I have always used Ldaken since I cannot get off hood's black every time, as well, the same goes with Sentry's Yellow may not come thru every time too, which means as I gather green, Daken's free strike tiles helps make most Sentry bomb viable.
I Am also coming up the delima of respec'ing my hood to 3/5/5 or 4/5/4. I hardly use hood's yellow, but does anyone know if the AI uses Hood yellow more often to make it a good defensive built?0 -
Blarg, curse you pentagoon for always being in my bracket and making last minute pushes as well!0
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The AI tends to use the lower-cost skills as they become available, and especially since Hood has low life and a really effective passive the players fighting you will generally try and take him out first, which makes it unlikely that your team will be in a position to fire off Twin Pistols very much. Plus, if the AI manages to gather 15 yellow AP while Hood is still alive your team is probably going to win the game anyway just because there's been a massive death cascade in your favor.0
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silverrex wrote:im always curious to know more between the Ldaken+Sentry camp and the hood + Sentry camp.
The advantage of Hood + Sentry is that Hood might steal enough AP to save you a match, and that can save precious time.
The advantage of Lazy Daken + Sentry is that you might get enough strike tiles from matching green that you don't have to match yellow, and that can save precious time.
Hood can be better on defense because he can steal enemy AP, plus he tends to go down first, and the other people may be able to get some skills off as a result.
Lazy Daken can be better on defense because he has more hit points, tends to get taken out last, and can fill the board with strike tiles while regenerating damage.
Personally, I prefer Hood, but they both have advantages.0 -
Daken is better on defense simply because the AI doesn't reliably cast Sacrifice before World Rupture and WR on it's own won't win any games. Daken's strike tiles will ensure that enough damage is done from WR that a Supernova will finish the job.0
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Ben Grimm wrote:silverrex wrote:im always curious to know more between the Ldaken+Sentry camp and the hood + Sentry camp.
The advantage of Hood + Sentry is that Hood might steal enough AP to save you a match, and that can save precious time.
The advantage of Lazy Daken + Sentry is that you might get enough strike tiles from matching green that you don't have to match yellow, and that can save precious time.
Hood can be better on defense because he can steal enemy AP, plus he tends to go down first, and the other people may be able to get some skills off as a result.
Lazy Daken can be better on defense because he has more hit points, tends to get taken out last, and can fill the board with strike tiles while regenerating damage.
Personally, I prefer Hood, but they both have advantages.
If your opponent has Hood and you don't, your boosted shield hop can become incredibly screwed with a bad board. This is why it only makes sense to use Hood + Sentry for me.0 -
Hoodless teams get queued more often - true story.0
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the only time I would/will face a max hood is when I have a 45-50 pt match qued up. I usually head in fully boosted with my Sentry, take him out and spring ahead by 50 pts (generally 800-850) then shield with hrs remaining for a top 25 finish. Aside from this, I will almost always skip any hood I see just because I hate having my ap stolen.
so does this make hood better in defense than daken? Still not sure. Maybe the best middle of the road is to run up with Ldaken/Sentry and end my last match with hood/Sentry?0 -
If the AI Sentry team has Hood, then not bringing your own Hood is dangerous. UDaken will add strike tiles, which can start to really hurt after a while, but AI Hood can completely shut down all of your real abilities. Getting that final Sacrifice yellow AP stolen at exactly the wrong time is the worst, especially when the AI has quietly gotten enough red to Supernova you just to rub it in.
Hood's best power by far is . 5 is absolutely optimal.
If you're using Hood primarily for Sentry-bombing using Sentry + [1 match] + Sentry + Hood , then Hood should be 3/5/5.
In all other situations, Hood should be 5/5/3. Sentry is the only playable character who puts down enough CDs to make Hood 5 worthwhile.0 -
kalirion wrote:locked wrote:Hoodless teams get queued more often - true story.
I doubt it - once I am past 700 points, every other team has a Hood in it. Past 800 points - 2/3.0 -
kalirion wrote:locked wrote:Hoodless teams get queued more often - true story.
I doubt it - once I am past 700 points, every other team has a Hood in it. Past 800 points - 2/3.
i think what locked meant is that teams without hood get targeted more. which i totally agree with. past 1300, its all hood all the time so its inevitable that you'll have to face off against hood eventually. but if i so happen to find a fury/xforce team or any team at all without a hood i jump on that opportunity immediately and queue them up. i'll skip thousands of isos worth just to avoid going up against the hood0 -
Ah, yeah, I understand what he's talking about then. When possible, I'll target any team but one with Hood. With him, I know it could be a longer/lost game if I can't get the AP I need and the only counter is to bring my own. Makes for boring games, time after time, however...0
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silverrex wrote:I Am also coming up the delima of respec'ing my hood to 3/5/5 or 4/5/4. I hardly use hood's yellow, but does anyone know if the AI uses Hood yellow more often to make it a good defensive built?
With this event I respeced to 3/5/5. I rarely used Twin Pistols on offense (non-Sentry) and rarely let Hood live long enough on defense to fire it off. But to set off all World Rupture tiles before the Sacrifice tile can be matched. Priceless.
I am looking forward to trying that out next event.
And regarding Daken v. Hood. Disclaimer: My Daken is undercovered (2/5/3). By the time I break out Sentry/Hood, I am at the endgame and hopping. At this point I am using boosts, so in reality, it is 1 green match before World Rupture. To get enough strike tiles from Daken to not need Sacrifice would vastly (at least 60 seconds) extend the game. Hood is faster and safer. Plus the only way to counter an opposing Hood is with your own. You can counter Daken by killing his whole team in 4 turns.0 -
Ben Grimm wrote:silverrex wrote:im always curious to know more between the Ldaken+Sentry camp and the hood + Sentry camp.
The advantage of Hood + Sentry is that Hood might steal enough AP to save you a match, and that can save precious time.
The advantage of Lazy Daken + Sentry is that you might get enough strike tiles from matching green that you don't have to match yellow, and that can save precious time.
Hood can be better on defense because he can steal enemy AP, plus he tends to go down first, and the other people may be able to get some skills off as a result.
Lazy Daken can be better on defense because he has more hit points, tends to get taken out last, and can fill the board with strike tiles while regenerating damage.
Personally, I prefer Hood, but they both have advantages.
From the perspective of someone who rarely shield-hops or boosts, given a choice between Daken and Hood I always go for Hood. He's soft enough to take out quickly, and the opponent ends up with a two-man team or one plus loaner. Daken's strikes and chem reaction spam hurt.
That said, I am totally not looking forward to all buffed Hood all the time.0
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