Dexxter wrote: I like the Aries hard counter concept, but having 2 powers costing less than 4 AP and the ability to fill the board with strike and protect tiles even if their numerical values are low seems like this character would become the new wolverine and would pair extremely powerfully with punisher or doom. Too powerful as is...good character after some balancing...
Dexxter wrote: By my count those abilities would cost 2 and 3, not 3 and 4. Also those are both very good powers in every circumstance adding another powerful one as the 3rd thinking it balances them by discouraging both at lvl 5 is flawed balance. If you compare the the powers to others by similar characters, here's what you see: (obviously based on the numbers at max level) Aries Black power vs... Mag C - Mag's is more expensive and does no damage, but can be used to spam if you're not building protection and the are enough blue on the board (Aries is better) Spider-Man - Spidey's is limited to 3 tiles max and no damage (Aries is better) Captain America - Cap's costs way more and no damage (Aries is better) Bullseye - It's his only power that can be used frequently and no damage (Aries is much much better) Aries Blue power vs... Wolverine** - Wolvie's only guarantee's 1 tile, but is more expensive and deals damage. (Aries is about even depending on what's more important damage or cost/tiles affected) Wolverine X-Force - This wolverine' is way more expensive but is not color dependent (Aries is better) Punisher - His costs more but isn't color dependent and he gets 1 more per activation. Still, Aries can get 8 tiles for the same cost (Aries is better) Daken - Has no other offensive powers and his tiles are weak (Aries is better) Aries red vs... (I'm assuming there's a typo and it triggers from other strike tiles not "strength tiles") As a more unique power, it's hard to compare to other powers, however with several of your own strike tiles on the board, 3.5x match damage is insanely powerful. Conclusion: Good concept, but needs balancing and limits. I know this comes off as an attack on your build, but I wouldn't have typed all this up if I didn't really like the character and concept you're going for. Keep thinking up good stuff _fulu_!
Dexxter wrote: Don't forget that'll be increased by the cheaply created strike tiles you've already been making with aires.
DirigiblePilot wrote: Bit of a late comment, but I sorta wanted to revive this thread. I think that if Deadpool ever gets added, he needs to have an ability called... The Snarkiest Remark. Except it's actually good, and is not similar to Bagman's ability.
beezer37_84 wrote: DirigiblePilot wrote: Bit of a late comment, but I sorta wanted to revive this thread. I think that if Deadpool ever gets added, he needs to have an ability called... The Snarkiest Remark. Except it's actually good, and is not similar to Bagman's ability. The only thing I require in a Deadpool character is a passive which randomly displays comic style thought/dialogue balloons throughout the battle. Things like: "Uh oh, Mags just got to 10 purple ap, bet this fool wishes he had a Spidey right about now." "Let Hulk smash, he's just going to kill his whole team anyway." "Bagman needs to be nerfed!" "X-Force Wolverine is on the scene, watch out for those strike tiles... oh wait." "Bag Lady alert, hide the children!" "Haha, this clown doesn't have Widow's green at 5!" "Kill Storm first." But ya know, with better writing and more snark
Blue Shoes wrote: The deadpool bubbles sound funny, but how long until you've seen them all, and he turns into another Daken with long, frequent animations.
Green Goblin 3* Health: Moderate (On par with Spidey) Green/Purple/Black, 3AP per environmental modifier, 3.5x crit modifier Pumpkin Bomb (11 Black AP) Green Goblin hurls explosives onto the field. Converts one random red tile into a one-turn countdown tile that, when activated, destroys a 3x3 block and deals X damage (500 at max level) to the current target. Does not generate AP. Rank 2: Reduce AP cost by 1. Rank 3: Converts two tiles. Rank 4: Reduce AP cost by 1. Rank 5: Converts three tiles. Goblin Glider (10 Green AP) Green Goblin strafes the battlefield. Destroys one random row and generates AP for each tile destroyed. Rank 2: Also destroys three random tiles. Rank 3: Destroys two rows. Increases AP cost by 2. Rank 4: Also destroys six random tiles. Rank 5: Destroy three rows. Increases AP cost by 2. Obsessed (Red Passive) Green Goblin's wants to destroy Spider-Man at all costs. When Web tiles are present, his attacks deals 150 additional damage to target, but also 1/2 additional damage to all allies. Rank 2: Damage increased by 20%. Rank 3: Damage to allies reduced to 1/3rd. Rank 4: Damage increased by 20%. Rank 5: Attacks deal damage to all enemies.
Mister Fantastic 3* Health: Moderate-High (7k-8k) Blue/Yellow/Purple, 4AP per environmental modifier, 3.5x crit Stretch (9 Blue AP) Mister Fantastic's elastic body makes him adept at creating matches. He reaches across the board to swap any two tiles. Rank 2: Reduce AP cost by 1. Rank 3: Reduce AP cost by 1. Rank 4: Reduce AP cost by 1. Rank 5: Swap two sets of tiles. Explorer (Yellow Passive) Mister Fantastic uses his scientific knowledge to aid his teammates. Whenever his team makes a Yellow match, gain 1 additional AP of that color. Rank 2: Also gain additional AP when matching Green tiles. Rank 3: Also gain additional AP when matching Black tiles. Rank 4: Also gain additional AP when matching Red tiles. Rank 5: Increase additional AP gained by 1. Genius (13 Purple) Mister Fantastic devises a counter-measure against his opponent's attacks. Converts enemy Countdown or Web tiles to basic tiles. Rank 2: Also converts Strike tiles. Rank 3: Also converts Defense tiles. Rank 4: Also converts Attack tiles. Rank 5: Converts one random enemy special tile to a Critical tile.