Psychosocial wrote: Sounds like fun, I'll give it a go! Ghost Rider (Daniel Ketch) Star Rating: 3 Health: high Tile Affinity: Black > Red > Green [Red] Mystical Chain - 6 AP The Ghost Rider hurls his Mystical Chain to hurt and restrain his enemies. Deals 1000 damage to the target and restrains him from using his powers for 1 turn. Level 2: +10% damage. Level 3: +1 turn restraint. Level 4: +20% damage. Level 5: +1 turn restraint. [Green] Penance stare - 8 AP Ghost Rider possesses the supernatural ability to cause any individual who stares into his eyes to see and feel every single bit of physical or emotional pain they have ever inflicted on anyone in their entire lifetime. Deals damage to the target equal to 50% of the total damage the target has caused in the game so far. Level 2: 100% damage, +2 AP. Level 3: 150% damage, +2 AP. Level 4: 200% damage, +2 AP. Level 5: 250% damage, +2 AP. [Black] The curse will be passed! - 0 AP - Passive There must always be a Ghost Rider! When the Ghost Rider is downed, a random one of your remaining character will become the new Ghost Rider! That character is downed immediately. The Ghost Rider is put back into play at 20% max health. Level 2: 40% health. Level 3: 60% health. Level 4: 80% health. Level 5: 100% health.
Psychosocial wrote: Sounds like fun, I'll give it a go! Ghost Rider (Daniel Ketch)
beezer37_84 wrote: Psychosocial wrote: Sounds like fun, I'll give it a go! Ghost Rider (Daniel Ketch) I really like it, very unique. Only problem with Black would be on defense until lvl4 or so. But defense sucks anyway so oh well
ghostlightning wrote: Coolest thread ever. Here's my attempt. Mojo Star Rating: * Health: High Affinity: Purple/Blue/Black Crit multiplier: Normal Mojoworld (Passive) L1 Every time environment tiles are matched, both layers lose one AP from every color (-1). L2 Both players lose two AP from every color (-2). L3 Only opponent loses AP from every color (-1). L4 Only opponent loses AP from every color (-2). L5 Both players gain two AP from every color (±2). Mojoverse L1 3 purple, 2 black: Create 5 environment tiles at random (gain AP). L2 3 purple, 2 blue: Create 5 environment tiles at random, plus 5 city tiles at random (gain AP). L3 3 purple, 1 blue, 1 black: Create 5 environment tiles at random, 5 city tiles at random, 5 desert tiles at random (gain AP). L4 3 purple, 2 yellow: Create 5 environment tiles at random; turn all red tiles into city tiles (gain AP). L5 1 of every color: Turn all tiles into random environment tiles, add 1 3 turn countdown tile that will destroy all tiles (gain AP). Mojovision (passive) L1 Whenever opponent matches red, gain 1 purple AP (+1) L2 Whenever opponent matches green, gain 1 purple AP (+1) L3 Whenever opponent matches yellow, gain 1 purple AP (+1) L4 Whenever opponent matches red, yellow, or green, gain 1 AP of every color (+1) L5 Whenever opponent matches red, yellow, or green, gain +2 AP of every color; opponent gains +2 AP of every color. THERE!
bongo king wrote: ghostlightning wrote: Coolest thread ever. Here's my attempt. Mojo Star Rating: * Health: High Affinity: Purple/Blue/Black Crit multiplier: Normal Mojoworld (Passive) L1 Every time environment tiles are matched, both layers lose one AP from every color (-1). L2 Both players lose two AP from every color (-2). L3 Only opponent loses AP from every color (-1). L4 Only opponent loses AP from every color (-2). L5 Both players gain two AP from every color (±2). Mojoverse L1 3 purple, 2 black: Create 5 environment tiles at random (gain AP). L2 3 purple, 2 blue: Create 5 environment tiles at random, plus 5 city tiles at random (gain AP). L3 3 purple, 1 blue, 1 black: Create 5 environment tiles at random, 5 city tiles at random, 5 desert tiles at random (gain AP). L4 3 purple, 2 yellow: Create 5 environment tiles at random; turn all red tiles into city tiles (gain AP). L5 1 of every color: Turn all tiles into random environment tiles, add 1 3 turn countdown tile that will destroy all tiles (gain AP). Mojovision (passive) L1 Whenever opponent matches red, gain 1 purple AP (+1) L2 Whenever opponent matches green, gain 1 purple AP (+1) L3 Whenever opponent matches yellow, gain 1 purple AP (+1) L4 Whenever opponent matches red, yellow, or green, gain 1 AP of every color (+1) L5 Whenever opponent matches red, yellow, or green, gain +2 AP of every color; opponent gains +2 AP of every color. THERE!