Hulk/Punisher Worth Leveling?

NorthernPolarity
NorthernPolarity Posts: 3,531 Chairperson of the Boards
edited January 2014 in MPQ General Discussion
I currently have O.Black Widow, Thor, and Wolverine maxed out, and am trying to figure out what to dump the rest of my iso in. I don't have enough covers for any of the staple 3*s such as Rag/Mag/etc, and the only characters that I can level to a reasonable amount is punisher (0/3/5, max level 89) and hulk (2/1/2, max level 41, and I expect to get a couple more covers from the event this week). Are these two characters worth levelling, or should I be holding off until I get some more rag covers? I guess I can also level up my Daken, Cap, or M.hawkeye to max, but these seem a lot less exciting (with the exception of maybe daken) than the punisher or hulk.

My roster, for reference (Day 25):
    O. Black Widow 85 (3/5/5) Thor 85 (5/5/3) Wolverine 77 (5/3/4) Daken 45 (5/5) Spidey 38 (2/2/0, maxed) Moonstone 31 (5/3/3, 69 max) Iron Man M35, 30 (5/5/3) M. Storm 30 (5/4/4) Wolverine X-Force 30 (1/0/0) M. Black Widow 30 (5/5) GSBW 28 (2/1/2, 41 max) Punisher 18 (0/3/5, 89 max) Hulk 18 (2/1/2, 41 max) Rag 18 (1/2, 21 max) Hood 18 (1/1/0) Iron Man M40 15 (2/0/0, 25 max) Doom 15 (1/0) Loki 15 (0/1) C. Storm 7 (1/3/2, 28 max) M. Hawkeye 6 (5/5/3) Capt 6(3/3/5, 69 max) Marvel Now Mag 6 (3/0/3, 37 max) Bullseye 6 (2/2, 21 max) Bags 6 (1/0) Venom 1 (2/3, 15 max)
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Comments

  • For Hulk, I imagine you've to have a good number of black covers before it's worthwhile to level him up. Just from fighting him I can tell that his moves just aren't that scary and his true power comes from the black counter.

    For Punisher, he might be good as a sub in the Lightning Round because of his % down ability. His black is a decent ability too if you've strike tiles (e.g. Wolverine). Unlike other colors, if your opponent denies the black, it's still a win-win situation for you because there's pretty much nobody that has a useful black attack besides The Punisher. This obviously assumes you do have the normally useful colors already covered.
  • My hulk is 100 and my Punisher is 90. I like hulk for defense, and Punisher for offense. Molotov cocktail does a nice bit of team damage for only 7 black ap, and the attack tiles are a bonus. His strike tiles are decent too. Two casts of his green puts out an average of 5 90 strength strike tiles.

    Hulk can put out incredible damage as long as you are willing to.absorb the blowback damage
  • _fulu_ wrote:
    My hulk is 100 and my Punisher is 90. I like hulk for defense, and Punisher for offense. Molotov cocktail does a nice bit of team damage for only 7 black ap, and the attack tiles are a bonus. His strike tiles are decent too. Two casts of his green puts out an average of 5 90 strength strike tiles.

    Hulk can put out incredible damage as long as you are willing to.absorb the blowback damage

    What's your current Hulk and Punisher builds? Any regrets?
  • Frozen wrote:
    _fulu_ wrote:
    My hulk is 100 and my Punisher is 90. I like hulk for defense, and Punisher for offense. Molotov cocktail does a nice bit of team damage for only 7 black ap, and the attack tiles are a bonus. His strike tiles are decent too. Two casts of his green puts out an average of 5 90 strength strike tiles.

    Hulk can put out incredible damage as long as you are willing to.absorb the blowback damage

    What's your current Hulk and Punisher builds? Any regrets?

    Hulk is 4/2/5 atm. I am considering 4/4/5 instead of the 5/3/5 I originally planned. I was going to avoid the red, but 2 more green tiles destroyed isn't worth much compared to the extra damage you can get on the red.

    Punisher is 4/5/3. Heading to 5/5/3. I use him for strike tiles and aoe. I haven't yet needed the automatic down on his red, so no regrets yet
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    _fulu_ wrote:
    Frozen wrote:
    _fulu_ wrote:
    My hulk is 100 and my Punisher is 90. I like hulk for defense, and Punisher for offense. Molotov cocktail does a nice bit of team damage for only 7 black ap, and the attack tiles are a bonus. His strike tiles are decent too. Two casts of his green puts out an average of 5 90 strength strike tiles.

    Hulk can put out incredible damage as long as you are willing to.absorb the blowback damage

    What's your current Hulk and Punisher builds? Any regrets?

    Hulk is 4/2/5 atm. I am considering 4/4/5 instead of the 5/3/5 I originally planned. I was going to avoid the red, but 2 more green tiles destroyed isn't worth much compared to the extra damage you can get on the red.

    Punisher is 4/5/3. Heading to 5/5/3. I use him for strike tiles and aoe. I haven't yet needed the automatic down on his red, so no regrets yet

    What are your thoughts on Punisher replacing Wolvie as the main source of strike tiles? I thought that since wolvies tiles are so much cheaper, I would just build punishers red since I was flowing in red covers. It seems like I'm probably going to be regret this decision though given what I've read on the forums.
  • _fulu_ wrote:
    Frozen wrote:
    _fulu_ wrote:
    My hulk is 100 and my Punisher is 90. I like hulk for defense, and Punisher for offense. Molotov cocktail does a nice bit of team damage for only 7 black ap, and the attack tiles are a bonus. His strike tiles are decent too. Two casts of his green puts out an average of 5 90 strength strike tiles.

    Hulk can put out incredible damage as long as you are willing to.absorb the blowback damage

    What's your current Hulk and Punisher builds? Any regrets?

    Hulk is 4/2/5 atm. I am considering 4/4/5 instead of the 5/3/5 I originally planned. I was going to avoid the red, but 2 more green tiles destroyed isn't worth much compared to the extra damage you can get on the red.

    Punisher is 4/5/3. Heading to 5/5/3. I use him for strike tiles and aoe. I haven't yet needed the automatic down on his red, so no regrets yet

    What are your thoughts on Punisher replacing Wolvie as the main source of strike tiles? I thought that since wolvies tiles are so much cheaper, I would just build punishers red since I was flowing in red covers. It seems like I'm probably going to be regret this decision though given what I've read on the forums.

    Well...Wolvie is still the best character strictly for strike tiles, but he sucks up all the red on the board. I never relied solely on those. Punisher has a good combo built in with the Molotov. You don't *need* 5 in black for Molotov though. I find red to be a gimmick skill, but you may find a use for it. 3/5/5 or 4/4/5 are still viable, just not what I wanted from.the character
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    So you do like 5 green for punisher? I'm at 3/3/3, with 1/2/1 untrained, before I decide how to train him
  • Spoit wrote:
    So you do like 5 green for punisher? I'm at 3/3/3, with 1/2/1 untrained, before I decide how to train him

    If you're going to use green, I'd go 5. 3 strike tiles vs 2 is a huge help, especially if you are multicasting it. The chances of destroying your own tile aren't huge, but they are substantial enough that you want to put as many out as you can per usage.
  • I really like to pair Punisher with ** Wolverine. A few Wolverine strike tiles on the board into a molotov = bad times for other team. With ap boosts things can get very fun if you make a black match on first turn. Add Thor for a second turn Mjolnir (I know can be done first turn boosted, but I prefer to not miss out on black matching) with possible Thunderstrike if tiles fall your way ... weeeeeeeeeeeeeeeeeeeeee

    My Hulk is 77 ...so for now I put him out there to hope to scare people away from hitting me, due to his large health.
  • The red skill seems to be for the 200% boosted characters since on normal characters, any comparable red skill would come close to downing them at 40% anyway.

    His black is really powerful in conjunction with Wolverine because it allows you to turn an otherwise useless color into a potent team attack. Sure green and blue lets you do the same, but those are valuable color and can often be denied by your opponent, sometimes just due to pure accident. If your opponent denied you the black, that's probably the best thing that can happen to you unless they're running the exact mirror match.
  • Phantron wrote:
    The red skill seems to be for the 200% boosted characters

    Or level 200+ guys in PvE.
  • I actually like Frank even though it's pretty clear he's not one of the game's most elite top dogs. He also clashes strongly with Grey Widow (her purple is a non-starter with all the special tiles he puts on the board), so he's temporarily replaced her on my team for now.

    For the OP, I would focus on getting enough HP to max out Wolvie and get him fully up to 85. The higher the better. You have the right build (5/3/5) so you're on the right track. Go for progression rewards and try to place in the Hulk sub-rounds for an extra 50-100 here and there.

    If you like Hulk, consider going for it, but I'm still not sold on the guy.

    Otherwise, Rag should still be a priority target for you because, well.
  • __fulu__, would love to get your thoughts on how Hulk is playing for you right now. Specifically, how often do you trigger Anger? How much green do you usually have when you trigger Thunderous Clap? How easy is it to store up 30 green for Smash, and how much board configuration do you have to do to build up AP/not kill your own team?

    I'd originally figured 5/3/5, but your comments about the extra green tiles being worth less than the red damage have got me thinking maybe 3/5/5. Would be curious how Hulk plays with grey Widow, Ragnarok, and any other combinations you've played him with.
  • I'd originally figured 5/3/5, but your comments about the extra green tiles being worth less than the red damage have got me thinking maybe 3/5/5. Would be curious how Hulk plays with grey Widow, Ragnarok, and any other combinations you've played him with.

    I have been considering a Hulk/G Widow combo. Go 3/5/5 on Hulk, scoop up the green, and Widow's purple can help you clean up the board before hitting Smash (and give you the extra green bump for damage).
  • __fulu__, would love to get your thoughts on how Hulk is playing for you right now. Specifically, how often do you trigger Anger? How much green do you usually have when you trigger Thunderous Clap? How easy is it to store up 30 green for Smash, and how much board configuration do you have to do to build up AP/not kill your own team?

    I'd originally figured 5/3/5, but your comments about the extra green tiles being worth less than the red damage have got me thinking maybe 3/5/5. Would be curious how Hulk plays with grey Widow, Ragnarok, and any other combinations you've played him with.

    Why would you ever use the Hulk's red?

    That's a serious question.
  • someguy wrote:
    __fulu__, would love to get your thoughts on how Hulk is playing for you right now. Specifically, how often do you trigger Anger? How much green do you usually have when you trigger Thunderous Clap? How easy is it to store up 30 green for Smash, and how much board configuration do you have to do to build up AP/not kill your own team?

    I'd originally figured 5/3/5, but your comments about the extra green tiles being worth less than the red damage have got me thinking maybe 3/5/5. Would be curious how Hulk plays with grey Widow, Ragnarok, and any other combinations you've played him with.

    Why would you ever use the Hulk's red?

    That's a serious question.

    Well it does have the highest (potential) damage output of any power in the game...
  • Fulu, what is your red damage and what would it be it you level it to 5? Thanks!
  • Frozen wrote:
    Fulu, what is your red damage and what would it be it you level it to 5? Thanks!

    I'm fiendishly drunk. I'll get back to all tomorrow icon_e_smile.gif
  • From this thread in Character Discussion:
    somedude wrote:
    At Max Level:
    HP: 9788
    Tile damage: ylw/red/blu/prp/grn/blk - 11/60/12/10/67/52

    green:
    lv3 - Destroys 5 tiles plus one for every two Green AP.
    lv4 - Destroys 6 tiles plus one for every two Green AP.
    lv5 - Destroys 8 tiles plus one for every two Green AP.
    Max Level: 1023 damage

    red:
    lv3 - 341 base damage. 29 daamge for each Green AP remaining.
    lv4 - 369 base damage. 36 damage for each Green AP remaining.
    lv5 - 398 base damage. 48 damage for each Green AP remaining.
    Max Level: 2492 damage plus 298 for each Green AP remaining

    black:
    lv3 - Increases Green tiles created to 3.
    lv4 - Increases Green tiles created to 4.
    lv5 - Increases Green tiles created to 5, damages allies for 12 and enemies for 24.
    Max Level: damages allies for 74 and enemies for 148

    bYIuBvzl.jpg
  • Honestly I think this guy was introduced to be a meat shield... for Ragnarok icon_eek.gif