Anyone play Unstoppable, Inedible Node Yet

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Comments

  • I skip those two nodes in order to save Health Packs for the next refresh. It's just not worth the risk. I'd rather be sure to be able to complete another clean up in 2.5 hrs than win 2 more nodes and half recovered for the next run. I use Thor, Psy, OBW. Thor and OBW are my main combo team and Psy is there just to tank that blue for OBW to delay any world ruptures and other countdowns. Works wonderful unless you get a very unlucky board.
  • I skip these two hard nodes as well. The points are not worth the health packs, and I'd rather use my health on PVP. Anytime I see a node with 100+ Juggs and 100+ Venom, you know it's going to be a flurry of headbutts and unstoppable crashes and then a nice 3000 damage devour to wipe you out...
  • SunCrusher
    SunCrusher Posts: 278 Mover and Shaker
    And yet with all these people complaining about how uber-Hard this node is, my Hard node has climbed and climbed in difficulty despite the fact that I've only ever cleared it twice towards the beginning of this sub.

    Obviously in my group, the Hard node isn't hard at all because obviously, the game thinks it's easy enough to ramp up the scaling... while it somehow also thinks the Trivial node must be REALLY REALLY REALLY SUPER HARD because it dropped in 10 levels at the same time.
  • Beat it first try with +3/3 yellow/red and +3 all. max OBW, max psy, 111 IM.
  • Mine is lvl 260 and the Too small, too late node (with Sentry) is currently lvl 283.

    I can't play these 2 nodes, but newcomers can, so, each day, the newcomers can grind 10000 points more than I can...

    I begin to have doubts about the "good resolutions" taken by David and IceIX...

    Let's see what the Q&A of the month will bring...

    There are issues that could be addressed in a few minutes (like scaling) and are just ignored...

    Oh well... icon_e_sad.gif
  • SirKopath wrote:
    Beat it first try with +3/3 yellow/red and +3 all. max OBW, max psy, 111 IM.
    That's very impressive. What boosts did you use for the Sentry Node?