Server Issues?

Ducky
Ducky Posts: 2,255 Community Moderator
edited September 2014 in MPQ General Discussion
Did the hamsters die again? Or are they on break?
«1

Comments

  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Yep, says can't log into Facebook.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Looks like the Hamster Union wrote a 15 minute break into their latest contract/Patch. Mine's back up.
  • Well that makes me feel better. I have all of my covers but beyond that I just see the basic prologue PVE stuff.
  • elcondore
    elcondore Posts: 13 Just Dropped In
    Same here, no events available. MPQ is about as useful right now as a purple power, just kidding I could never hate you.
  • Adventfire
    Adventfire Posts: 76 Match Maker
    DuckyV wrote:
    Did the hamsters die again? Or are they on break?

    Guess so though I was just able to log back in all events are gone pve and pvp and since I was in the middle of a pve battle my whole team lost due to the server outage. Someone owes me health packs because that was not MY fault........
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    Yep, we're aware. Obviously not total as the game is still up for in-built missions, but connectivity is affected. We're on it.
  • Ducky
    Ducky Posts: 2,255 Community Moderator
    IceIX wrote:
    Yep, we're aware. Obviously not total as the game is still up for in-built missions, but connectivity is affected. We're on it.

    Quickest response ever! Much obliged!!
  • Adventfire
    Adventfire Posts: 76 Match Maker
    Game is back up but my team is still wiped out icon_e_sad.gif *sigh* guess I'll wait the 2 1/2 hrs for the health packs. I'm a little afraid to play right now anyway til they find out what happened.
  • Mine isn't. Still getting comm link disrupted. And it is not my internet. Posting on my phone now.
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    Server ups and downs right now. Even the restart of the phone hasn't helped.
    Maybe they are doing an emergency patch to fix the issue of free boosts?
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    This sucks! Just unshielded, won a match, connection lost right before points tally for the match. Get connection back, points lost, match lost, everyone dead.

    Don't know if there is a way around this on D3's end but this should be fixed if it's possible. icon_e_sad.gificon_evil.gificon_e_sad.gificon_evil.gificon_e_sad.gificon_evil.gif
  • I found myself unable to do anything with the Doc Oc event due to having culled my ranks of 1 and 2 star characters some time ago - having a shortage of hero slots, I figured it was a good time to go ahead and buy hero points so I could slot low tier iron man or something to get in...bought twenty bucks in points, unlock 2 slots, game crashes. Now that it's working again, the points are gone, slots are gone, and until my support ticket is processed ( included steam receipt and confirmation) , I still can't participate and am steadily falling behind everyone who didn't have this issue.
  • This sucks! Just unshielded, won a match, connection lost right before points tally for the match. Get connection back, points lost, match lost, everyone dead.

    Don't know if there is a way around this on D3's end but this should be fixed if it's possible. icon_e_sad.gificon_evil.gificon_e_sad.gificon_evil.gificon_e_sad.gificon_evil.gif

    Just curious, is there really a need to shield 34 hours before the end of a PvP?
  • Trisul
    Trisul Posts: 887 Critical Contributor
    papa07 wrote:
    Just curious, is there really a need to shield 34 hours before the end of a PvP?
    Dem shield hoppers want that 1300 reward.
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    papa07 wrote:
    This sucks! Just unshielded, won a match, connection lost right before points tally for the match. Get connection back, points lost, match lost, everyone dead.

    Don't know if there is a way around this on D3's end but this should be fixed if it's possible. icon_e_sad.gificon_evil.gificon_e_sad.gificon_evil.gificon_e_sad.gificon_evil.gif

    Just curious, is there really a need to shield 34 hours before the end of a PvP?

    I don't usually but I really need daken covers and had already pushed to 700, so I would be a easy likely target with a lot of points early and no way to shield.
    But not so much upset about that as the fact that all boosts that I bought took my iso and only gave me what I used for the match and didn't have the extra in inventory and that I lost everything associated with winning the match and it went down as a loss and everyone was killed (which took 3 health packs obviously).

    I apologize for run-on sentence but how I play the game should not overshadow an obvious injustice.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    So, turns out after some investigation that it was the result of some mandated server resets on the server farm side that our game play servers *should* have handled gracefully but obviously did not do so as well as they should have. Our guess is that a new generation of hamsters was being moved in and our old ones put up a valiant defense against being moved to the pastures. Failover meant that there was very little time when anything was unavailable, it just took a little time for everything to sync itself back up afterwards.
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    Trisul wrote:
    papa07 wrote:
    Just curious, is there really a need to shield 34 hours before the end of a PvP?
    Dem shield hoppers want that 1300 reward.

    I would agree if I were one of those people but I have never been anywhere close to 1300. I've only broke 1000 twice in 9 months of playing this game.
    Those people are exactly the reason I was trying to get ahead.
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    It shall be known as the Great Hamster Rebellion Of 2014.
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    IceIX wrote:
    So, turns out after some investigation that it was the result of some mandated server resets on the server farm side that our game play servers *should* have handled gracefully but obviously did not do so as well as they should have. Our guess is that a new generation of hamsters was being moved in and our old ones put up a valiant defense against being moved to the pastures. Failover meant that there was very little time when anything was unavailable, it just took a little time for everything to sync itself back up afterwards.

    I don't hold anything against D3, just bad luck on my part (I'll deal). I just wanted to know if there was a way around losing the info in the lag time?
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    IceIX wrote:
    So, turns out after some investigation that it was the result of some mandated server resets on the server farm side that our game play servers *should* have handled gracefully but obviously did not do so as well as they should have. Our guess is that a new generation of hamsters was being moved in and our old ones put up a valiant defense against being moved to the pastures. Failover meant that there was very little time when anything was unavailable, it just took a little time for everything to sync itself back up afterwards.

    I don't hold anything against D3, just bad luck on my part (I'll deal). I just wanted to know if there was a way around losing the info in the lag time?
    In this particular case, not really anything you could do on your end. You sent off your client side requests, the servers were already in an unstable state, and part of your instructions fell into the abyss.